Ratings

Report: Sega Working Closely with ESRB on MadWorld Content

October 7, 2008

Sega, publisher of the upcoming MadWorld, is working closely with the ESRB on the bloody game's content, according to a report on MTV Multiplayer.

Sega's goal, of course, is to avoid a sales-killing Adults Only rating. It's more or less a given that black-and-white (and red) MadWorld will be tagged with at least an M rating in the United States.

Of the cooperation, MTV Multiplayer's Patrick Klepek writes:

Sega is working closely with the Entertainment Software Ratings Board to ensure the game receives just an M rating, they told me. The ESRB receives new builds on a regular basis and Sega notes their feedback. Sega wants them to feel “part of the process” of developing “MadWorld” and isn’t looking to surprise them...

 

But don’t let the ESRB’s involvement make you nervous; “MadWorld” is plenty violent right now. It looks like “Sin City” was bathed in a bucket of blood.

As GamePolitics reported in August, Sega is similarly working with the BBFC on smoothing over MadWorld's path to a successful U.K. release. It's unclear, however, whether MadWorld will see release in other violence-sensitive markets, including Japan, Germany and Australia.

Although MadWorld is not scheduled for release until March, the game has already been the subject of at least one call for a ban.

Anticlimax: Manhunt 2 Released in U.K.

October 6, 2008

It was the gaming world's cause celebre of 2007.

Manhunt 2 was reviled by anti-violence activists, banned by the U.K.'s content rating organization, and criticized in Parliament and at No. 10 Downing Street.

After a protracted legal fight, England's High Court overturned the ban early in 2008. But, as Eurogamer reports, Manhunt 2 is just now being readied for sale in the U.K.

The street date is October 31st.

That's appropriate on two counts. Of course, it's Halloween. But it's also the one-year anniversary of the originally-scheduled Manhunt 2 launch.

 

ELSPA Not Giving Up the Fight over U.K. Game Ratings

October 1, 2008

ELSPA, which represents U.K. game publishers, has vowed to fight on in its bid to have content rating chores assigned to PEGI rather than the British Board of Film Classification, gamesindustry.biz reports.

The PEGI-BBFC debate has become rather a long-running sideshow in the U.K., where government officials seem to prefer the BBFC, the industry wants PEGI and no one seems in the mood to compromise. ELSPA boss Paul Jackson spoke to gi.biz of his organization's determination:

Nobody is saying for a second that if government brings in a regulation for a videogames act of parliament that our members won't fight it. Of course they will. At the end of the day we're a very law-abiding industry and we'll fight our corner right the way through. If there's a legislative process we'll fight that as well.

 

I think [government officials are] listening now. I have a real sense that the arguments we're making are so well-founded in fact that they're impossible to not listen to...

 

Fifteen years ago when we set up our own age ratings without anybody asking us to, we did it entirely off our own backs to make sure there was child protection. I don't think there is the slightest doubt that this industry isn't serious, coherent and of one mind of where we're going.

 

Konami May Tone Down Silent Hill: Homecoming for Aussie Market

September 30, 2008

IGN has an update to recent news that Silent Hill: Homecoming had become the latest game to feel the sting of the Australian government's ban hammer.

Included are details of game content which drew the attention of censors at the Office of Film and Literature Classification (OFLC):

...the OFLC cited several high impact scenes in the game, mostly focusing on drilling into and severing body parts. One scene in particular that was highlighted as a problem involved Alex (the main character) having a drill forced into his right eye socket, which caused a lot of blood to spray out. A couple of other scenes mentioned include one where Alex forces the drill up into an enemy's skull and another where Alex is cut in half by an enemy.

 

We haven't seen the Silent Hill scenes in question but based on the descriptions we find it hard to understand why the OFLC refused to permit them, considering the famous Resident Evil 4 chainsaw decapitations of Leon were passed without issue.

Atari, which is distributing SH: Homecoming in the Australian market, hopes to work with Konami to scale down the violence sufficiently to earn an MA15+, the most restrictive rating currently offered by the OFLC.

New Zealand Govt. Rejects Watchdog Group's GTA IV Ban Bid

September 29, 2008

In July GamePolitics reported that the Society for the Promotion of Community Standards, a watchdog group based in New Zealand had petitioned the government to reconsider its R18 rating for Grand Theft Auto IV. The SPCS hoped to see the controversial game banned, instead.

Kiwi game site Button Masher is now reporting that the group's effort has failed and that GTA IV will remain available to gamers in New Zealand:

In a victory for personal freedom (and common sense), the Film and Literature Board of Review has reconfirmed the earlier decision of the Office of Film and Literature Classification to grant the "uncut" version of GTA IV an R18 classification in New Zealand (contains violence, offensive language, and sex scenes). The Society for the Promotion of Community Standards had earlier this year applied for a review of the classification.

 

Silent Hill: Homecoming is Banned Down Under

September 26, 2008

GameSpot reports that Konami's upcoming Silent Hill: Homecoming has fallen victim to Australia's notoriously ban-happy censors.

Silent Hill: Homecoming thus joins Dark Sector, Shellshock 2: Blood Trails, and Fallout 3 among the ranks of games which were refused classification (i.e. a rating) in 2008. Dark Sector and Fallout 3 managed to get back on board, however, after making edits.

From the GameSpot story:

An Atari spokesman (Atari is the local distributor for Konami titles) confirmed the game banning to GameSpot AU, saying that Australia's Classification Board found issue with the high impact of Silent Hill's violence. Examples used by the Board in its report include copious blood spray in the game, decapitations, partially dismembered corpses, numerous scenes of attacks, fights, torture, and death.

 

The spokesman said plans for Homecoming's Australian release are now "on the backburner until early next year" pending discussions with Konami to see if any changes can be made to accommodate Australia's classification regime.

Silent Hill: Homecoming is scheduled for North American release on September 30th.

PEGI vs. BBFC - Fight! ...Now with Bonus Paranoia

September 24, 2008

As GamePolitics readers know, the British video game industry has been lobbying forcefully to have the government declare content ratings the exclusive province of the PEGI system.

But, as gamesindustry.biz reports, ratings rival BBFC was quick to fire back to a recent attack launched by U.K. publishers group ELSPA, pointing out that both a government committee as well as Dr. Tanya Byron support the BBFC. From a statement issued by the group:

The BBFC rejects ELSPA's claims. They should be judged against the fact that both the Byron Review and the House of Commons CMS Committee have recommended a greater role for the BBFC in games classification. The BBFC's case will be developed in its response to the current government consultation.

As to the paranoia promised in this article's headline? Kotaku reports that a public relations firm representing PEGI agreed to answer its questions about the dust-up, but with the implication that it would do so only if Kotaku agreed to support PEGI beforehand and provided its transcript of a similar interview with the BBFC. From the P.R. firm's letter:

Is there any way that we could have confirmation from Kotaku’s editor that he supports PEGI – that way it might ease the way to getting an interview set up. Also, can you find out to me how many unique hits Kotaku gets in the UK. The reason is ELSPA may come back and say Kotaku is just US based. The fact that Kotaku is a US blog might make things tough – just trying to help set this up...

 

Also if you could provide the transcript for the BBFC interview that’d be useful.

U.K. Game Biz Lobbies Against BBFC at Labour Party Gathering

September 22, 2008

By now, most GamePolitics readers probably know that the U.K. game industry is keen to see the government assign content rating duties to the privately-run Pan European Game Information (PEGI) service. At the same time, the industry is determined to keep the government's apparent choice, the British Board of Film Classification, at bay.

As reported by gamesindustry.biz, ELSPA, representing U.K. game publishers, has pleaded its case again. At a Labour Party Conference ELSPA boss Paul Jackson adminstered a bashing to the BBFC:

A linear ratings system like the one the BBFC uses is designed for films with a beginning, middle and end where the outcome is always the same. It just can't cope with the infinite variety and complexity of modern videogames, and the interaction between players.

 

The film ratings board continually downgrades games classified 18 by PEGI. They go to BBFC 15 or even BBFC 12. History shows us that BBFC ratings – and the UK – would regularly be out of step with our European neighbours.

Underage Buyers Score GTA & Knives in U.K. Retail Sting

September 15, 2008

16-year-old secret shoppers were able to purchase knives and Grand Theft Auto in a retail sting operation conducted by Trading Standards officials in the U.K. city of Plymouth.

As reported by the Plymouth Evening Herald, five of nine game retailers sold GTA to the undercover buyers while only two of 25 sold them knives. Fair Trading Officer Lynda Braddock commented:

We’re disappointed that the games sellers concerned don’t seem to have taken their training on board or recognised the fact that these games are given a high age rating for a reason.

Councillor Michael Leaves, Cabinet Member for Streetscene and Environmental Regulation, added:

Parents will be worried about these test purchase results. The carrying of knives by some young people seems to be a plague at the moment. It’s vital for shops not to sell youngsters knives and I find it very disappointing that any in Plymouth have done so.

 

As for violent video games, I believe they must have a detrimental influence on any children who play them and I would not be at all surprised if there was not a connection with the knife crime issue. Everyone who sells these games must take extra care to ensure they only sell them to those who can legally buy them.

 

The Clue that Fallout 3 Would be Watered Down...

September 10, 2008

Yesterday, Edge Online broke the news that Fallout 3 would ship worldwide next week with the same gameplay edits that were made to clear censorship hurdles in Australia.

The issue for Australian censors was the game's ability to use virtual morphine as a health power-up. Down Under, of course, the highest rating is MA15+.

After posting about the news, I realized that last week's GamePolitics story which reported that the BBFC had rated Fallout 3 "18" for the U.K. market contained a huge clue that the Aussie edits had gone global (a clue that I failed to fully pick up on). Here's what I wrote then:

Fallout 3 has been cleared for sale in the U.K. with no content edits required...

 

Curiously, a "consumer advice" note posted with the rating decision does not mention the drug use which got Fallout 3 banned in Australia earlier this year. The only reference to content is "Contains very strong bloody violence and gore."

So, yes, I noticed that the BBFC hadn't commented on the game's virtual drug use but didn't make the connection that it might have been edited out. Doh!

Fallout 3 to Ship Worldwide with Cuts Made for Australian Censors

September 9, 2008

Until a few minutes ago, only Australian gamers assumed that they'd be getting an edited version of the hotly-anticipated Fallout 3. HoweverEdge Online has learned that everyone will be getting what we might call "the Australian cut."

GamePolitics readers will recall that specific references to morphine as an in-game power-up initially caused Australia to nix Fallout 3. After changes were made, the game was authorized for sale Down Under with an MA15+ rating, Australia's most restrictive.

The EO report quotes Bethesda's PR exec Pete Hines:

We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.

 

An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.

 

I didn't want people continuing to assume the version in Australia was some altered version when it's not. There are no references to real world drugs in any version of Fallout 3.

Nothing like waiting until the last minute, eh? Fallout 3 ships next week.

GP: Thanks to Just Chris for the heads-up!

BBFC Rates Fallout 3 an 18 with No Edits

September 5, 2008

Fallout 3 has been cleared for sale in the U.K. with no content edits required.

That's the word from the British Board of Film Classification, which yesterday stamped the much-anticipated Bethesda title with an 18 rating, meaning that it can legally be sold to those of that age and older.

Curiously, a "consumer advice" note posted with the rating decision does not mention the drug use which got Fallout 3 banned in Australia earlier this year. The only reference to content is "Contains very strong bloody violence and gore."

The BBFC, currently embroiled in a power struggle for control of U.K. game ratings, is best known to gamers for the outright ban it placed on Manhunt 2 last year. That decision was later overturned by Britain's High Court.

ELSPA Exec Bashes BBFC

September 4, 2008

The political battle over who will handle video game rating chores in the U.K. continues.

In the latest development, Spong cites comments from ELSPA general manager Michael Rawlison concerning the relative merits of the British Board of Film Classification (BBFC) and Pan-European Game Information (PEGI) system.

GamePolitics readers may recall that the industry strongly favors PEGI, while Gordon Brown's government seems to be leaning toward the BBFC. Here's what Rawlinson had to say:

The PEGI people are available to go and talk to developers through the development process and look at things in pre-production. [By way of contrast] you can only get a ruling on a BBFC rating once you've finished the product.

 

If we listen to what the BBFC said in print around Dark Knight - 'We analysed this film and we felt that it was borderline around 12 and 15 but in the end we decided to give it a 12', now whether they gave it a 12 of their own free will and volition or whether it was through heavy arm-twisting and pressure, who knows? I certainly have no evidence one way or the other. However, clearly there is no way to pre-determine what the rating of that is going to be until you send them the product.

Fallout 3 Team Frustrated by International Variations on Censorship

September 3, 2008

The product manager for Fallout 3 has told CVG that content restriction variations from country to country are frustrating.

Pete Hines (left) said:

The frustrating thing for us is that the standards and rules can be so varied across territories, that we work with five or six ratings agencies and each one has different 'hot buttons'.

 

In one place nudity is a big deal but violence is fine, and in another place drugs are a problem but nudity is fine. I guess that's the way of the world - not every country is the same. You're not aiming at one target, you're aiming at six different ones, worrying about how each one will feel about different things.

 

We just go through and make the game that we want to make. We have our eyes wide open, mindful of the things that could be flagged up and how we're going to resolve them if that becomes a problem.

As GamePolitics reported earlier this year, Fallout 3 was refused classification (i.e., banned) in Australia over in-game depictions of drug use. The ban was subsequently lifted following edits by Bethesda.

In 2006 Bethesda suffered through an ESRB re-rating of The Elder Scrolls IV: Oblivion for the U.S. market following post-release concerns about the game's level of violence as well as a user-created mod which rendered female characters topless.

GP correspondent Colin McIness served up this terrific interview with Oblivion modder Maeyanie at the time...

Report: Sega Cooperating with BBFC to Avoid Manhunt 2-like Ban in U.K.

August 25, 2008

Given the pre-release backlash from media watchdogs over the level of violence depicted in Sega's upcoming Wii title Madworld, publisher Sega is said to be in touch with officials of the British Board of Film Classification (BBFC) and Pan-European Gaming Information system (PEGI) in an effort to head off the type of outright ban imposed on Rockstar Games' controversial Manhunt 2 last year.

Nintendic reports on the dialogue between Sega and the ratings bodies. Of particular significance is the BBFC. The organization was behind the Manhunt 2 ban, which was later overturned by Britain's High Court. More recently government officials have indicated that their preference is to turn the U.K.'s game rating chores over to the BBFC. The British game industry, however, would prefer PEGI.

Nintendic quotes Sega exec  David Corless:

Yes, [Madworld's] violent. We don’t try to hide that, but as publishers, we see it as a fantasy game - it’s fantasy violence. It’s over the top. It’s cartoony. We also take the violence very seriously. We are working with the age rating boards, with PEGI and with BBFC. We’re not at the end of the game’s development, but we’re working with them now to make sure that we don’t go over the top. The game has been banned in Germany; there’s no getting around that unfortunately. But we are taking it seriously and we’re going to make sure that this game is rated for the appropriate audience.

 

Germany's Complex Game Rating System Explained

August 25, 2008

Video game content rating in Germany is not for the faint of heart (or the easily confused), according to a report in DW-World:

Legislation recently passed in Germany in July, for example, makes it easier to put [violent] games on the banned list following the introduction of a rating index... Games on Germany's banned list cannot be sold publicly. That includes any advertising and sales through mail order. The decision to flag a game is made by the Federal Department for Media Harmful to Young Persons (BPjM)...

But the labeling system for content rating is run by yet another organization in Berlin, under the sponsorship of two game industry groups:

The labeling system is organized by the so-called Unterhaltungssoftware Selbstkontrolle (USK) in Berlin... Two industrial associations assumed sponsorship from June 1: the German Association of Computer Game Developers (G.A.M.E.) and the German Association of Interactive Entertainment Software (BIU), both of which are headquartered in Berlin.

...but, despite the industry's involvement, the government has an additional layer of control here, as well:

The decision-making power lies with the federal states. The Protection of Minors Act calls for the Supreme Youth Agencies of the state to undertake the labelling, he said.

 

"And they employ the USK," [BIU spokesman Olaf] Wolters added.

 

The USK functions as a service provider, commissioning a circle of independent experts. These observers first play the game, present their results to a five-person committee consisting of at least four of roughly 60 expert appraisers from the USK, including teachers and employees of the youth agencies. The committee is then completed by a permanent representative of the Supreme Youth Agencies of the states.

GP: It would seem that quite a few bureaucrats are involved in Germany's content rating process...

Actually, It's Good News: 10% of GTA IV Buyers Under 17, Says Nielsen

August 14, 2008

GameDaily reports on data released by Nielsen which holds that 17% of Grand Theft Auto IV buyers were under 17.

But in 39% of those cases someone else - typically a parent - actually purchased the game, which means that the actual number of unassisted underage buyers was about 10%.

While GameDaily and other outlets are finding alarm in these numbers, the 10% figure is actually twice as good as might have been expected.

Why?

In April the FTC released data showing that 20% of its underage secret shoppers successfully purchased M-rated content, the game industry's best result ever. The Nielsen data effectively doubles the game industry's ratings enforcement effectiveness. From the Nielsen report:

61% of these younger gamers indicated that they purchased the M-rated game themselves, with 39% of the young gamers responding that someone else bought the game for them," Nielsen said. "Interestingly enough, parents/guardians were pegged as the biggest facilitators for getting the controversial game into the hands of these young respondents, garnering 80% of the response. Friends, siblings and other relatives rounded out the other 20% of the response.

The GTA IV numbers also look pretty good when stacked up against a new Dartmouth study which says that 48% of minors have been exposed to R-rated movies.

GP: Obviously, you'd like to see zero sales to underage buyers, but we don't live in a perfect world. These results are a significant improvement over the 2008 FTC numbers, which were deemed extremely impressive when released.

It is great to see Nielsen providing this kind of data, as it gives context to the ratings enforcement issue. It's the kind of the data the industry ought to be providing on its own, however.

 

Survey: Parents Fear Kids' Exposure to Video Games More than Alcohol, Smut & Violence

August 11, 2008

Just-released survey data from parenal advisory website What They Play maintains that parents worry more about their kids' exposure to video games than alcohol, violence and pornography.

From WTP's press release:

Nearly 3,000 respondents in two separate What They Play polls concluded that drinking beer and watching pornography were less objectionable activities for children than playing certain video games. Further, viewing violence was more acceptable than seeing content involving sex and sexuality within games.

WTP president John Davison commented:

These poll results demonstrate that parents are as apprehensive about their children’s media diets as they are about traditional social issues such as alcohol, drugs, violence and sex. When it comes to video games, parents should know that What They Play is a resource that helps demystify one of the most popular – and challenging – forms of entertainment their kids are into.

Dr. Cherly Olson, co-author of Grand Theft Childhood, is also quoted in the press release:

Although these findings seem surprising at first, they hint at fears parents have about video games. To some parents, video games are full of unknowable dangers. While researching for Grand Theft Childhood, parents we spoke with in focus groups often bemoaned the fact that they didn’t know how to use game controls - and felt unequipped to supervise or limit video game play. Of course, parents don’t want their children drinking alcohol, but that’s a more familiar risk.

According to WTP's data, here's what parents found most offensive in video games:

  • a man and woman having sex (37%)
  • two men kissing (27%)
  • a graphically severed head (25%)
  • multiple use of the F-word (9%).

Parents apparently worry about what their kids are playing on sleepovers, too:

The second poll... queried parents on what they’d be most concerned about their 17-year-old child indulging in while at a sleepover. More than 1,600 respondents revealed they’re more apprehensive about their child smoking marijuana (49%) and playing the video game Grand Theft Auto (19%), than watching pornography (16%) and drinking beer (14%).

GP: If accurate, the data poses some interesting challenges for the video game industry, starting with building parental confidence in game content as well as the means by which mature-themed games are kept away from younger players.

U.K. Video Game Critic Keith Vaz Has a New Target: The Dark Knight

August 5, 2008

Labour MP Keith Vaz, long a critic of violent video games, has taken umbrage to the BBFC's rating of new Batman flick The Dark Knight.

As reported by The Register, Vaz and Conservative MP Iain Duncan Smith object to the film's 12A rating, which means that under 12s can see The Dark Knight if accompanied by their parents:

...Vaz said: "The BBFC should realise there are scenes of gratuitous violence in The Dark Knight to which I would certainly not take my 11-year-old daughter. It should be a 15 classification."

 

Vaz, who has previously railed against video game violence, wants to get the BBFC before his committee's hearings on knife crime later in the year. Presumably its representatives will be required to explain what they think they're doing fostering violent knifey rages in children...

 

The BBFC has defended its rating, admitting that while it was a "borderline" decision, the violence is in over-the-top comic-book fashion and does adhere to the guidelines for a 12A certificate. With a 15 certificate, said spokeswoman Sue Clark, "Younger teenagers would not have been able to see it, and they are the very people who are going to love it. We would have ended up with far more complaints from people who wanted to see the film and couldn't."

 In light of Vaz'z criticism, it's interesting to note that the BBFC will soon take over video game rating chores if the British government has its way.

 

Head of Aussie Game Developer Group Slams Govt. over Ratings Issue

August 4, 2008

Australia's lack of a rating beyond 15+ continues to be a political issue. Adult gamers want to be able to enjoy games with complex themes and Australian game developers want to make them. However, as we've reported on GamePolitics, the government hasn't gotten on board.

Tom Crago, president of the Game Developers Association of Australia has penned an op-ed for the ABC News site, criticizing the continuing official resistance to an R18 rating:

...when it comes to video games, we have one of the toughest regimes in the world in terms of dictating exactly what is available to our adult population. On one hand Australia is an oasis of game development... On the other hand Australia's lack of an R18+ classification means that some of the world's most important video games are effectively banned from appearing down under at all.

 

This unfortunate paradox is centred on the horrifically outdated view that games are just for kids... The most recent game to be refused classification in Australia illustrates just how absurd the situation has become. Fallout 3 is a highly anticipated instalment in a series that began 10 years ago. Many adult gamers were eagerly awaiting the title's release, only to be thwarted by our archaic classification system...

 

If the publishers of Fallout 3 want to release their game in Australia, it will need to be reworked just for the Australian market. Because of the small size of our market, this is usually not worth the expense. So not only are Australian gamers being deprived of several titles per year, they are literally being pushed towards piracy, which hurts every part of our industry.

 

GamePolitics ShoutBox

Posted 10/07/08 at 05:24pm
gamepolitics: ST, there are way too many...
Posted 10/07/08 at 04:06pm
JustChris: LittleBigPlanet and 9/11...wow http://www.ripten.com/2008/10/07/jackass-remakes-911-with-littlebigplanet-flys-sackb
Posted 10/07/08 at 03:52pm
sortableturnip: Yeah girl in glasses...ever hear of a Nintendo DS?
Posted 10/07/08 at 03:20pm
Freyar: nobody sasses a girl in glasses.. except when she's being stupid.
Posted 10/07/08 at 02:51pm
sortableturnip: @GP: Any emails/faxes that JT sends
Posted 10/07/08 at 01:32pm
DarkSaber: lol, guess it was a matter of time! They even madea Doom one! But you can't beat a game of FRAG!
Posted 10/07/08 at 01:30pm
gamepolitics: Halo board game showed up here today? Didn't even know there was one.
Posted 10/07/08 at 01:30pm
gamepolitics: u mean the ones in the countdown thread? they are verbatim...
Posted 10/07/08 at 12:12pm
sortableturnip: GP, can you post JT's emails into the JT thread over at the eca forums...I love a good laugh :D
Posted 10/07/08 at 11:31am
E. Zachary Knight: No, the link is the same
Posted 10/07/08 at 11:18am
gamepolitics: should the link be changed in the article, EZK?
Posted 10/07/08 at 07:56am
E. Zachary Knight: http://www.ezknight.net/jtdisbar_ext.php
Posted 10/07/08 at 07:56am
E. Zachary Knight: The JT Disbar add-on has been updated to version 0.7.5
Posted 10/07/08 at 07:33am
ZippyDSMlee: Dark Sovereign: the proper reply would be So you want a quick dry rub with cloths on? ba dum dum bish!
Posted 10/07/08 at 04:58am
gamepolitics: GP is on Twitter. Follow gamepolitics for Twitter updates.
Posted 10/06/08 at 07:06pm
Shadow Darkman Anti-Thesis of: @Dark Sovereign: Read "Countdown to JT's Disbarment"
Posted 10/06/08 at 07:00pm
Dark Sovereign: @Shadow: Say what now?
Posted 10/06/08 at 06:37pm
Shadow Darkman Anti-Thesis of: Hey, EZK! I saw what you did there! Great job!
Posted 10/06/08 at 06:28pm
Dark Sovereign: Just noticed: Nikko asks Michelle to go for "hot coffee". Michelle says people get hurt and end up in court.
Posted 10/06/08 at 05:22pm
gamepolitics: If you registered but did not get ur validation email, contact me: dennisATgamepolitics.com I can fix that
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