The Russian government is apparently not a fan of how the country is represented in Call of Duty: Modern Warfare 2, as all copies of the console version of the game have been recalled from stores.
Infinity Ward has also released a patch for the Russian PC version of the game which will remove the “airport” mission from the game entirely reports HellForge, citing a Russian gaming website. The mission in question features a civilian slaughter carried out at the behest of a Russian terrorist named Makarov.
Re-edited console versions of the game, once given the go ahead by Russian censors, could be introduced to stores within a month.
If you're into the back-in-the-day arcade scene, Offworld has a nice report on the Soviet Arcade Games Museum located at Moscow State Technical University:
Art Lebedev's design studio... has given the museum a full website makeover, complete with a growing collection of its games recreated and playable online.
Of the collection, the most playable is Sea Battle (...dig the fantastically ambient faint whirr of its machinery as you play, and its rustically smudged viewfinder), but there's also the Street Racer-esque game Magistral... [and others]
The only thing it currently lacks is a full English translation... but presumably they're being added over time, as the museum itself continues to restore and collect more historical information on each game...
GP: I took the virtual version of Sea Battle out for a spin. It was very much like a torpedo game that I recall playing on the boardwalk in Wildwood, NJ as a kid. The online periscope view wasn't quite right, but that can probably be tweeked.
THANKS TO: Jake of 8bitjoystick for the tip!
On Wednesday game publishers' lobbying group ESA issued a press release praising members of the bipartisan Congressional International Anti-Piracy Caucus for singling out Spain, Canada, Mexico, Russia and China as anti-piracy priorities for 2009.
ESA CEO Michael Gallagher praised the IAPC in a press release:
We thank the Caucus for this year issuing a challenge to Canada and Mexico to pass additional legislative protections – such as prohibitions on ‘mod chips’ and other circumvention devices that are used to play pirated games – and to follow through with greater enforcement and border controls.
We also thank the Caucus for highlighting the severe problems that exist for our industry and other copyright industries in Spain. Online and peer-to-peer piracy are rampant and virtually unchecked in Spain and in other major European markets...
But Nick Farrell of the U.K.-based Inquirer, doesn't think much of the caucus, implying that the senators and representatives on the IAPC have been lobbied by the RIAA and other IP rights holders. Farrell writes:
The RIAA has got its tame politicians in the US congress to rail at other nations that don't hold such a jack-booted attitude toward copyright infringement as the Land of the Free...
[IAPC] singled out Baidu, China's largest Internet search engine, as being "responsible for the vast majority of illegal music downloading in China." That's interesting, because Baidu does the same thing as Google which, as a powerful US company, the music industry has not dared to denounce...
It seems almost as though the entertainment mafiaa would like the US to mount a cross-border raid into Canada over its perceived lack of draconian copyright enforcement and wants the US to treat its NATO ally Spain as a pariah for having the temerity to say that peer-to-peer file sharing over the Internet isn't a crime.
Moscow-based 1C (IL-2 Sturmovik, Theater of War) is holding a press event in San Francisco next month - at the Russian Consulate.
The news arrived this morning by way of a save-the-date e-mail. Unfortunately, I can't attend. But it would be fascinating to check the consulate out and maybe slip away from the game previews and swipe a few secrets.
The invite promises "authentic Russian cuisine and Vodka all night long." With so much vodka, how are the game journalists supposed to remember the titles they've been shown?
It's bad enough that rogue CIA agent Harold Nicholson (left) sold out his country for money. But it's simply unconscionable that Nicholson dragged his son into his traitorous world.
The New York Times reports that the FBI has charged Nicholson and his 24-year-old son Nathan with espionage.
From his jail cell, the elder Nicholson allegedly recruited his son to make contact with his former Russian handlers:
Prosecutors said Nathan Nicholson, a former Army paratrooper, had returned from his visits with the Russians with at least $35,000 in cash, some of it in a PlayStation video game case.
The money was intended in part to settle a “pension” that Harold Nicholson said was owed him from his days as a C.I.A. spy for the Russians before his arrest in 1996, the prosecutors said.
While the traditional video game industry view portrays game software pirates as criminals, Jason Holtman of Valve has a different view.
Speaking this week at the Game Business Law Summit at Southern Methodist University Law School, Holtman described pirates as potential customers.
GameDaily reports on Holtman's remarks:
There's a big business feeling that there's piracy. [But the truth is] Pirates are underserved customers. .. When you think about it that way, you think, 'Oh my gosh, I can do some interesting things and make some interesting money off of it.'
[At Valve] we take all of our games day-and-date to Russia. The reason people pirated things in Russia is because Russians are reading magazines and watching television -- they say 'Man, I want to play that game so bad,' but the publishers respond 'you can play that game in six months...maybe.'
We found that our piracy rates dropped off significantly [by releasing in Russia]... [There are] tons of undiscovered customers...
A PUBLICATION OF THE ECA
SUBSCRIBE
LOGIN / REGISTER