'Reclaim Your Game' shutting down, going offline

May 8, 2015 - GamePolitics Staff

In an emotional and heartbreaking post on Reclaim Your Game - a company and website dedicated to pushing back against intrusive DRM schemes in games (and working with companies to make digital rights management more palatable to end users) - co-owner Lisa Pham announced that she would be shutting everything down.

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U.S. Govt Okays Jailbreaking and Breaking Game DRM for Investigative Purposes

July 26, 2010 -

The Library of Congress’ Copyright Office looks into the Digital Millennium Copyright Act (DMCA) every three years in order to ensure that its harms are “mitigated.” The latest such inquiry has led to the establishment of legal protections for those who choose to jailbreak their cell phones, as well as for those who break protections on videogames in order to “investigate or correct security flaws.”

An AP story stated that the triennial investigation offers exemptions to the DMCA in order to “ensure that existing law does not prevent non-infringing use of copyrighted material.”

Other exemptions handed down included:

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Steam Users See SecuROM Removed from Bad Company 2

March 22, 2010 -

EA's popular squad-based shooter Battlefield: Bad Company 2 recently received a patch to remove the much-maligned SecuROM DRM.

Sounds great right? Well, hold off on the celebration, because there's a bit of a caveat. The patch, which comes with a number of bug fixes and interface changes, will only remove SecuROM for Steam users. Retail owners of Battlefield: Bad Company 2 are still out of luck, at least for the time being.  Steam users will find themselves using Valve's internal DRM, which is a significant improvement.

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BioShock 2 to Feature SecuROM DRM

January 22, 2010 -

2K Games announced this week that BioShock 2 will be available for pre-order on Steam, and that the game would be protected by SecuROM DRM software, much to the dismay of gamers who had negative SecuROM experiences with the first BioShock (which launched with an activation limit). 

In response to the uproar, 2K Community Manager Elizabeth Tobey responded on the 2K Forums with the following clarification:

BioShock 2 is using a standard Games for Windows Live activation system, much like other games you have played in the past. That doesn't mean you always have to be online to play or save the game - you can create an offline profile for the Single Player portion of the game (you just won't earn achievements and you can't play Multiplayer, of course.)

We are using SecuROM only as a disc check method for the retail copy of BioShock 2. That is it's only use.

Tobey later confirmed that SecuROM will only be used as a disc check but that activation will be done through Games for Windows Live—a revelation that may have PC gamers groaning given GFWL's less than stellar reputation.  Furthermore, GFWL will place restrictions on your ability to save without creating a profile, and will require online activation even for single-player mode.

While the BioShock 2 DRM scheme appears to be less restrictive than the DRM included with the launch version of the original BioShock, players will still have to contend with Games for Windows Live which has had a checkered history in games like Dawn of War 2, Fallout 3 and Grand Theft Auto IV.

In September 2008, EA was slapped with a class-action lawsuit over their use of SecuROM in Spore, but such a lawsuit is unlikely for 2K Games given the limited role they claim that SecuROM will have.


Dan Rosenthal is a legal analyst for the games industry.

42 comments

Browser Brawler Lets Players Fight Zombies and SecuROM

June 8, 2009 -

If you've finished watching every E3 game trailer imaginable, check out Brain Chef. The browser-based game lets players fight with the likes of the RIAA, the Disney Corporation, and even the much-despised SecuROM DRM-ware.

Progress far enough and you can fight other players online...

Via: boingboing

4 comments

PC Version of GTA IV to be Saddled with SecuROM

November 29, 2008 -

Say it ain't so, Houser Bros.

IGN reports that the upcoming PC flavor of Grand Theft Auto IV will install the dreaded SecuROM 7 copy protection on gamers' computers.

On an up note, however, the number of times that the game can be installed will not be subject to a limit. GamePolitics readers will recall that EA's much-awaited Spore came with a three-install limit. At least, it did until a gamer revolt prompted EA to relax the resrtiction.

Regarding GTA IV's SecuROM, an unnamed Rockstar spokesperson told IGN:

Having copy protection allows us to protect the integrity or our titles and future investments, but at the same time we have worked very hard to ensure that our solutions do not persecute the legitimate players of our games. Implemented correctly, SecuROM is the most effective form of disc based copy protection and allows us to manage authenticity on a global level for Grand Theft Auto IV...

 

GTA IV PC uses SecuROM for protecting our EXE until street date has passed, to ensure the retail disk is in the computer drive... Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version... and that version can be installed on an unlimited number of PCs by the retail disk owner... All versions of the game will use SecuROM for Product Activation. Downloadable versions of the game will have additional code if the vendor requires it, such as Valve's Steam program.

Rockstar also warned that pirated versions would not function properly:

Aside from the fact that warez are a great place to pick up a Trojan or key logger, using a cracked copy of GTA IV PC will result in varying changes to the game experience. These can range from comical to game-progress-halting changes.

60 comments

Bethesda: Fallout 3 DRM Not as Intrusive as Spore

October 31, 2008 -

There has been some talk around the 'Net this week that the PC version of Fallout 3 is sporting SecuROM, the same intrusive copy protection scheme that caused so much controversy for Spore last month.

But a post on publisher Bethesda's blog claims that Fallout 3 only uses SecuROM to verify the disc:

For Fallout 3’s copy protection on PC, we use the same security model as we did for Oblivion - a simple disc check. We only use SecuRom’s disc check functionality for copy protection. We do NOT limit the number of installs. We do NOT use online authentication or any other SecuROM functionality except for a disc check when you install the game and when you launch the game. We do not install any other programs and we don’t have anything that runs in the background while you’re playing the game.

GP: Bethesda is clearly attempting to avert a consumer rebellion like the one waged against Spore. You know, the one about which EA 's CEO remarked that half of the complainers were pirates and the other half were too dumb to know any better.

Via: bit-tech.net

67 comments

 
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IronPatriotbenohawk, TotalBiscuit is a totalLIAR and decided to be part of the gamergate problem.08/03/2015 - 4:27pm
IronPatriotbenohawk, here are some of TotalBiscuit's totalLIES against gamergate victims: https://medium.com/@SvizraLion/everything-totalbiscuit-got-wrong-in-way-too-many-words-4df407e8113c08/03/2015 - 4:27pm
IronPatriotbenohawk, TotalBiscuit claims he's against harassment, but he joined a movement created for harassment and told inflammatory lies about the victims of gamergate.08/03/2015 - 4:25pm
IronPatriotbenohawk, TotalBiscuit told massive lies about gamergate victims like Sarkeesian. What difference does it make if one side of his mouth says he's against harassment when he joins a movement created for harassment?08/03/2015 - 4:23pm
Big PermIn the end, I can respect it being their tournament with their rules.08/03/2015 - 3:58pm
Andrew EisenHell, I don't like a lot of character designs/costumes but I don't believe I've ever actually been upset by one.08/03/2015 - 3:58pm
Andrew EisenMatthew - There are always people upset with every character design in existence. So? You can't please everyone.08/03/2015 - 3:57pm
Andrew EisenI think it was more an attempt for everyone else to take it seriously. Either way, it was just a suggested option for tournament organizers.08/03/2015 - 3:56pm
Big PermI can't imagine a DoA tournament existed beforehand to showcase the boob physics. I'd think it was already taken seriously by the people who play it08/03/2015 - 3:55pm
Andrew EisenYeah, I remember the "let's suggest an optional restrict certain outfits from Dead or Alive tournament play to encourage people to take the game seriously and focus on the gameplay." That should have nothing to do with DOAX3 localization decisions though.08/03/2015 - 3:54pm
Big PermProbably just twitter drama then. I don't remember game sites being surprised DoA had bouncing boobs08/03/2015 - 3:53pm
Matthew Wilsonin any case people who want it can just import it, unlike Nintendo, the ps4 isnt region locked08/03/2015 - 3:53pm
Matthew Wilsonthe costumes stuff I am ok with. its their tourament, but people were getting upset by the disgin of the characters08/03/2015 - 3:51pm
Matthew Wilsonthat was a difrent more recent one.08/03/2015 - 3:49pm
benohawkI don't remember the exact game and tourney, but Matt and Perm are right that they tried to ban dome female costumes from a tournament a few months ago08/03/2015 - 3:49pm
Big PermLink to community forums that have tournament rules http://www.freestepdodge.com/threads/fsd-doa-tournament-standard-rules.156/08/03/2015 - 3:48pm
Matthew WilsonI belive it was dead or alive08/03/2015 - 3:48pm
Andrew EisenWho was getting upset by how the females looked in what?08/03/2015 - 3:46pm
Matthew WilsonIt may have been a difrent fighting game, but it did happen.08/03/2015 - 3:46pm
Matthew Wilsonpeople were getting upset by how some of the females looked.08/03/2015 - 3:45pm
 

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