Poll Results: Taking SimCity Offline

January 20, 2014 - GamePolitics Staff

Last week we asked our readers if they believed that it really took EA Maxis six months of development time to change SimCity from an online-only game to an offline game that supported modding. The majority of you weren't buying EA's claim.

Around 79 percent of the 204 votes cast said that they did not believe that it took EA six months to develop SimCity to run in an offline mode. Only around 21 percent said that they believed the statement.

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Super Podcast Action Committee - Episode 84

January 20, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (SimCity's offline mode), the plastic surgery game that got booted off Apple App store and Google Play store, the changes made to the Steam Controller, and Nintendo's ongoing financial woes due to poor Wii U sales. Download Episode 84 now: SuperPAC Episode 84 (1 hour, 12 minutes) 83.3 MB.

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Poll: Did SimCity's Offline Mode Really Require Six Months of Work to Implement?

January 16, 2014 - Andrew Eisen

Last year, Electronic Arts launched its new SimCity game and even though it is and always has been a predominantly single player game, the new title had no offline mode.  This decision was so unpopular that it's likely the major reason EA earned the Consumerist's Worst Company in America award for the second year in a row.

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EA: SimCity Offline Mode Took Six Months to Implement

January 15, 2014 - GamePolitics Staff

According to a new blog post over at the official site for SimCity, lead engineer Simon Fox says that transitioning the once always online city building simulation into an offline game has taken him and his team six months to complete.

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SimCity Finally Gets an Offline Mode Next Month

January 13, 2014 - GamePolitics Staff

Ten months after EA released its always-connected online-only SimCity game, the company has decided that it would finally make it so that players could build their own virtual metropolises offline. According to a post on SimCity's official development blog, the game will be playable offline next month after a major update.

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Community Reacts Negatively to Strict SimCity Modding Rules

January 13, 2014 - GamePolitics Staff

Electronic Arts has released guidelines for what kinds of content the community can create using the new SimCity mod tools. To say that these rules put limits on the creativity of the community is probably an understatement. According to EA's guidelines the community is basically limited to cosmetic changes, such as reskins of buildings.

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SimCityEDU: Pollution Challenge! Released

November 7, 2013 - GamePolitics Staff

GlassLab has released SimCityEDU: Pollution Challenge!, an educational game built using EA's SimCity to educate students in America about important issues. GlassLab collaborated with ETS, Pearson, the Entertainment Software Association (ESA), and Electronic Arts to create the game-based classroom tool that uses elements from the SimCity franchise to engage students in real-world challenges.

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SimCity To Educate School Kids Next Month

October 23, 2013 - Andrew Eisen

 

GlassLab, a collaboration between Institute of Play, Electronic Arts, the ESA and others, strives to improve education through the use of digital games.  The lab's first game, SimCityEDU: Pollution Challenge!,will be integrated into select U.S. school ciriculums next month.

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EA Scores Big with Apple Devices, SimCity Hits 2 Million Sales Milestone

July 24, 2013 -

In an interview with GamesBeat, EA's Frank Gibeau revealed a couple of interesting facts about the company. The first fact he revealed is that Apple was the company's biggest partner in the last quarter, raking in an estimated $90 million in app sales. The game that made the most money for EA on iOS devices was The Simpsons: Tapped Out. EA's sales through Apple's Store represented about 18 percent of its business.

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EA Pondering Offline Mode for SimCity

July 5, 2013 -

When EA launched its online-only, always-connected SimCity game earlier this year, they insisted that the game just wouldn't work without the ability to let the cloud have access to all the game's data and computations. But if that's the case, then why is EA asking people about the possibility of an offline SimCity game?

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SimCity Update 4 Turns Some Disabled Features Back On

May 23, 2013 -

A brand new update to EA's always-online city management game SimCity finally turns on some features that were turned off during the game's launch due to wide scale instability and connectivity issues. With those problems behind them, developer Maxis has been focusing on new content, and tweaking the game to make it run as smoothly as it can.

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SimCity Update 2.0 Adds More Bugs

April 24, 2013 -

A new massive update for SimCity released on Monday has apparently added a number of new bugs, much to the chagrin of players who have taken to EA's forums and Reddit to complain about them. The new bugs apparently plaguing the game after the v2.0 update include city sewage overloads, new traffic errors, a number of building construction issues, loading errors, and a few audio problems.

The update was meant to address some issues with traffic congestion, pathfinding problems and a list of other minor problems.

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SimCity Cheetah Speed Returns, Update 2.0 in the Works

April 10, 2013 -

It's been a while since the disastrous launch of EA's "always-online" game SimCity and things have calmed down enough that Maxis has turned "Cheetah" speed back on. Maxis had disabled the "fastest game mode" in SimCity on March 7 because the game's servers were having trouble staying online. Now that everything has calmed down a bit it has decided that it's safe to let players build their cities in hyper mode again.

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SimCity Sells Over 1.1 Million Units, Free Games Detailed

March 18, 2013 -

Whatever anyone thinks of SimCity, the proof is in the early numbers, and those early sales numbers from the first two weeks of the game's release show that the game is doing pretty well despite a rough online launch week. EA said that during those first two weeks of release SimCity sold more than 1.1. million copies. The company said that the majority of those copies were sold through digital channels. This does not surprise me at all considering that everyone I asked today said they had made a digital purchase.

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SimCity and the Failure of Retailers

March 18, 2013 -

SimCity's "always-online requirement" may have irritated consumers at launch, but by most accounts anyone that reads this or any other gaming web site was well aware that the game would require a constant Internet connection in order to play (EA made that fact clear quite awhile ago).

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Super Podcast Action Committee - Episode 45

March 18, 2013 -

On this week's show we talk about Congressman Frank Wolf's hearing this week to slam "violent video games," changes being made to the ESRB, the ESA's plan for a PSA campaign, the latest SimCity news, and the results of the latest GamePolitics poll. Download Episode 45 now: SuperPAC Episode 45 (1 hour, 12 minutes) 66.6 MB.

Maxis GM Addresses Decision to Make SimCity Require a Constant Connection

March 15, 2013 -

As much as EA and Maxis want to smooth things over with fans and make them happy, this latest blog post from Maxis General Manager Lucy Bradshaw isn't being received very well, if you believe the comments following the article.

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Maxis Details SimCity Update Plans, Ignores Video About Offline Play

March 15, 2013 -

Stone Librande, the Lead Designer of SimCity over at EA Maxis has written a lengthy blog post over at the game's official site detailing some of the tweaks, adjustments and fixes that Maxis is working on.

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Modder Shows How SimCity Can Be Played Offline

March 14, 2013 -

A new SimCity mod detailed in a YouTube video and later explained in-depth on a Reddit thread reveals that it is possible to play SimCity offline indefinitely with a few important caveats. Despite those caveats the mod shows that the game can easily be transitioned from an "always connected" game to an offline single player game, despite what both EA and Maxis have said. According to modder UKAzzer he was able to do this with a little bit of work and by enabling the game's secret debug mode. This allowed him to turn off the disconnection timer limit.

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Anonymous Maxis Insider Says SimCity Server Dependence Exaggerated

March 13, 2013 -

Remember when EA and Maxis said that being connected to its servers was important because it handled a "significant amount of the calculations" for SimCity? Well it turns out that that might not be true if you believe the Maxis insider who offered some details on how the game really works. Speaking to Rock, Paper, Shotgun, an unnamed Maxis employee said that Maxis isn't being entirely truthful.

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EA Maxis Furiously Works on SimCity, Offers Free Game to Customers

March 11, 2013 -

EA Maxis General Manager Lucy Bradshaw took to EA's blog for three updates over the weekend to talk about the progress the company has made in making SimCity a bit more stable for players. In her first update on March 8 Bradshaw said that they had increased server capacity by 120 percent and that it had proven to help more people get in and play the game. Bradshaw also said that the number of "disrupted experiences" had dropped by roughly 80 percent."

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Let's (try to) Play SimCity

March 11, 2013 -

Andrew Eisen plays a little game called Let's Try to Connect to SimCity and Play the Game. It's a game that was sweeping the nation this week, but unlike the hula-hoop or baseball, this week's American pastime was not that much fun. Check out Andrew's reenactment of what a typical SimCity player probably went through this week.

3 comments | Read more

Super Podcast Action Committee - Episode 44

March 11, 2013 -

On this week's show, hosts Andrew Eisen and E. Zachary Knight discuss the first Tropes vs. Women video, "Bronies" and if rights holders should be a little kinder to fan projects, and the nightmarish launch of SimCity this week. Download Episode 44 now: SuperPAC Episode 44 (1 hour, 6 minutes) 60.4 MB.

Maxis General Manager: Low SimCity Review Scores are 'Fair'

March 8, 2013 -

EA Maxis general manager Lucy Bradshaw acknowledged in an internal memo obtained by Polygon that readjusted review scores and lower reviews scores coming in everyday is fair. Bradshaw admitted that, since SimCity is an online game, and the game is having trouble providing the service it promises, it is not surprising that it is getting bad reviews.

5 comments | Read more

No Origin Refunds and Petition To End 'Always On' DRM

March 7, 2013 -

Well, the good news is that EA's official Twitter for its digital distribution service Origin has confirmed that you will not be banned if you ask for a refund on your purchase of SimCity in light of the fact that you probably can't play it.

The bad news is that you more than likely ain't getting that refund.

17 comments | Read more

Amazon Suspends Digital Sales of SimCity

March 7, 2013 -

It's been a pretty rough day for both customers who bought SimCity and the developers trying everything under the sun to get it working at full capacity. While EA has been trying to solve the problem and get gamers playing the game, some fans have been very vocal about how the game's DRM has broken it beyond repair.

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E. Zachary KnightYeah, the PS3. My son paid for the Steampunk Texture Pack and it would not work at all. No matter what I did, it wouldn't allow us to save.03/31/2015 - 10:56pm
Sora-ChanConsole version?03/31/2015 - 10:40pm
E. Zachary KnightSo, Mojang has been selling a broken texture pack for Minecraft since at least Dec. 2014 and it hasn't been fixed yet.03/31/2015 - 10:30pm
Andrew EisenI think TT Games gets away with multiple LEGO games a year because they're all based on different franchises. If there were two or three LEGO Star Wars games every year, I think people would feel the same fatigue as they do with Assassin's Creed.03/31/2015 - 6:40pm
Andrew EisenIn other words, a hero is male because that's the default. A hero is female because of a gender-related reason. So, male heroes are for everyone. Female heroes are for women.03/31/2015 - 5:32pm
Andrew EisenHer point is that "When archetypal fantasy heroes in games are overwhelmingly portrayed as men, it reinforces the idea that... women should be able to empathize with male characters but that men needn’t be able to identify with women’s stories."03/31/2015 - 5:30pm
Andrew EisenDaniel - She doesn't say that in any of the TvW videos and I doubt she's said elsewhere that all games with male protagonists are male power fantasies. Anyway, you seem to be conflating two different ideas.03/31/2015 - 5:30pm
MaskedPixelantehttps://twitter.com/Yuriofwind/status/583028257890635776 Oh snap!03/31/2015 - 5:14pm
WymorenceFor me it just boils down to the fact that, even at a giant company, when a game comes out annually it just gives it a vibe of being rushed out the door. And god knows Unity sucked some major lemur with all its bugs...03/31/2015 - 4:22pm
PHX CorpI launched my spotify account today, and I kinda went a little overboard with adding music03/31/2015 - 3:59pm
Sora-ChanCon't. Games like AC are a pain to someone like me who likes to play games in order. So when a game gets too many releases too quickly, it puts me off. Only exceptions are games that have no interconnected underlying stories like the FF games.03/31/2015 - 2:53pm
Sora-ChanWikipedia has rarely let me down on matters like this. But yeah... AC needs a break.. like two.. or three... or eight years.03/31/2015 - 2:51pm
ConsterThere's 9 already?! I think I played 1, 2, and the ones inbetween 2 and 3.03/31/2015 - 2:23pm
Sora-ChanCon't There are now Nine... of just the main entries into the series. There are 13 more in the "other games" department.03/31/2015 - 2:15pm
Sora-ChanI tried to get into AC. Was having a decent time with the first one, at which point they had already released three titles. Then a fourth came out... then a fifth... the wall kept growing before I could finish the first.03/31/2015 - 2:14pm
Daniel LewisI think ubisoft should give AC a break before it's milked to death,and i'm a big fan of the games03/31/2015 - 1:15pm
PHX Corphttp://www.polygon.com/2015/3/31/8320017/assassins-creed-chronicles-china-india-russia Assassin's Creed Chronicles is now a trilogy, goes to China, India and Russia03/31/2015 - 1:11pm
Daniel LewisThe only thing said i disagree with is the final quote on Men's experiences are seen to be universal but women are gendered,though doesn't anita say that games with male protagonists are male power fantasies,so in turn both are gendered03/31/2015 - 1:08pm
Daniel Lewisi found the video to be much better than any of the TvW series and it's about time the positive women are put in the spotlight03/31/2015 - 1:06pm
Daniel LewisSo feministfrequency released a positive female character video https://www.youtube.com/watch?v=gXmj2yJNUmQ03/31/2015 - 1:05pm
 

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