Sony Unloads Holdings in Square Enix

April 16, 2014 - GamePolitics Staff

Sony Computer Entertainment announced this morning that it has sold all of its holdings - its entire 9,520,000 shares - in Square Enix to SMBC Nikko Securities. An income of nearly 4.8bn yen will be marked down in Sony's financial report for the year ending 31st March 2015, with the exact sale price of the shares to be revealed tomorrow. Sony's annual financial report for the year ending March 31, 2014 will be released on May 14 and will likely contain a forecast for the year ahead that will include the sale of the shares.

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Square Enix: DRM is Here to Stay

April 16, 2014 - GamePolitics Staff

In a surprising new interview with TorrentFreak, Square Enix senior manager of business and legal affairs Adam Sullivan said that digital rights management (DRM) is a necessary part of doing business in this day and age and that it won't be going away anytime soon.

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Square Enix Confirms Thief Save Data Corruption Issues

April 2, 2014 - GamePolitics Staff

According to Game Informer, Thief users have been reporting a quirky bug that caused save game deletions and/or save game file corruptions. At first the publication thought it was some queer April Fool's Day joke, but later Square Enix confirmed that the problem was real and that they were investigating.

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Final Fantasy XIV Players Given Free Game Time

September 3, 2013 - GamePolitics Staff

Admitting that the launch of its newest Final Fantasy MMO was less than stable, Square Enix announced that it will compensate subscribers of Final Fantasy XIV: A Realm Reborn with an extra seven days of game time.

The publisher admitted that it has been unable to deliver a reliable and stable service to customers since the game launched on PC and PS3 last week. The company chalked up the game's technical difficulties to high user demand. This led to a temporary halt in digital sales as it attempted to expand server capacity.

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Square Enix Highlights Tomb Raider Sales Milestones

August 23, 2013 - GamePolitics Staff

Square Enix head of product development Darrell Gallagher said that the digital-only Lara Croft game, the Guardian of Light, has sold over 1 million units across all platforms to-date. Gallagher also revealed that the Tomb Raider reboot sold over 4 million copies worldwide since launch, calling it the "fastest selling game in the history of the franchise" and one of the "most critically acclaimed titles" ever produced by Crystal Dynamics.

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Twelve Laid Off From Crystal Dynamics

August 13, 2013 -

Tomb Raider maker Crystal Dynamics has confirmed with Kotaku that it has laid of around 12 of its staff members. Crystal Dynamics is a studio under the auspices of Eidos, which is owned by parent company Square Enix.

These staff members were not working on a new Tomb Raider game, but a brand new IP, according to Kotaku. The company issued the following statement on the layoffs.

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Eidos Montreal Founder and GM Resigns

July 23, 2013 -

According to this Polygon report, Eidos Montreal founder and general manager Stephane D'Astous resigned from the company last Friday, citing what could best be described as irreconcilable differences between the GM and parent company Square Enix. D'Astous is being replaced by David Anfossi, the current Eidos Montreal studio head and producer for Deus Ex: Human Revolution and Deus Ex: The Fall. D'Astous helped found the studio in 2007.

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Gun Fire Disabled in Deus Ex: The Fall on Jailbroken Devices

July 11, 2013 -

According to Polygon, the iOS version of Eidos' and Square Enix's Deus Ex: The Fall disables firing on jailbroken devices. Fans who just happen to have jailbroken iOS devices complained about the problem on the game's product page and in this Reddit thread.

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Square Enix Shuffles Studio System Management

June 21, 2013 -

Darrell Gallagher has been named head of studios in a major Square Enix shake-up this week. David Anfossi, Stephane D'Astous, Patrick Naud and Hannes Seifert will take on new roles at the publisher too. The changes are part of a major restructuring of its studio leadership teams in Europe and North America. Previously studio head at Tomb Raider developer Crystal Dynamics, Gallagher will be now lead all studios in North America and Europe. He will retain his role at Crystal Dynamics for the immediate future.

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Square Enix Looks to Kickstarter, Greenlight for Inspiration

May 28, 2013 -

Square Enix's new president Yosuke Matsuda said during a financial results briefing this week that the company will consider new methods to improve "asset turnover" and change the way its products are presented to customers during development cycle periods. Matsuda believes that consumers needed to be brought into the process of game development to ensure that a given game title will meet their expectations. Some of the ideas he has for fulfilling this include using elements found in crowdfunding sites like Kickstarter and methods Steam employs within Steam Greenlight.

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Analyst: Single Player IPs Will Cause Problems for Square Enix in the Year Ahead

March 27, 2013 -

Veteran analyst Billy Pidgeon says that games like Tomb Raider need 5 - 10 million sales to be successful for Square Enix and that IPs that cost hundreds of millions of dollars need a minimum Metacritic scores of 8.5 and the aforementioned range of sales. Pidgeon sees a difficult year ahead for Square Enix, who predicted earlier this week a very tough year of losses despite decent sales of its latest Hitman title and the new Tomb Raider game.

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Ian Livingstone: Xbox 720 'Might' Block Used Games

February 26, 2013 -

Speaking to MCV India, Eidos life president Ian Livingstone threw some gasoline on an old rumor: that the Xbox 720 might block used games. Livingstone also said the next-gen consoles weren't prepared to go fully digital quite yet as its only method for selling and delivering content.

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Layoffs Hit Square Enix's Los Angeles Offices

December 17, 2012 -

According to this Massively report, Final Fantasy publisher Square Enix has laid off an undetermined number of employees at its Los Angeles offices. The report is based on a number of anonymous tips - which presumably are being attributed to either current or former Square Enix employees that are close to the situation.

Square Enix later confirmed that something was going on with the company by issuing an official statement:

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Square Enix Deploys, Then Pulls Questionable Hitman Absolution Facebook App

December 4, 2012 -

In what has to be a record take-down of a questionable piece of marketing, Square Enix pulled a Facebook app promoting Hitman Absolution two hours after it was deployed after a scathing report from Rock, Paper, Shotgun. The company later apologized for the app. The trouble began after RPS wrote about how "Hire Hitman" app allowed users to target and assassinate their Facebook friends, complete with death threats to your intended target.

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Former Square Director Calls Square Enix Merger a 'Failure'

November 8, 2012 -

The former head of Square has some harsh words for Square Enix after the company posted a quarter of losses, saying publicly that the company seemed to have "no vision for the future." Square Enix recently posted losses of nearly 5.5 billion yen, which in turn sent its stock in a downward dive, making its market cap worth around 124 billion yen.

Suzuki pointed out on Twitter that when Square merged with Enix in 2003, the market cap was 150 billion yen.

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Square Enix Addresses Complaints about iOS Game Pricing

October 9, 2012 -

Anyone that has ever bought or considered buying a Square Enix game on a mobile platform has come to call its pricing the "Square Enix Tax." In other words, if you want to play a game like Final Fantasy Tactics on the iPad or iPhone, you're going to have to pay a premium price to have that privilege. Hardcore Square Enix fans begrudgingly accept this, but they are also vocal about it too.

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Square Enix Launches Beta for CoreOnline

August 29, 2012 -

Square Enix announced today that it is launching a new web-based gaming service that will allow consumers to play console quality, high definition games in their browser. The service is called CoreOnline, and will feature a micro transaction-based system.

The first titles released are Hitman: Blood Money and Mini Ninjas, with other games such as Lara Croft and the Guardian of Light, Tomb Raider: Underworld, and others to follow at a later date to be determined.

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Report: Weekend Release of Final Fantasy VII PC 'A Mistake'

August 6, 2012 -

Over the weekend fans were delighted to learn that they could pick up the PC version of Square Enix's popular RPG, Final Fantasy VII for $12.70 on www.finalfantasyviipc.com, but then started having problems with the DRM system it uses, SecuROM. When players tried to start the game, the SecuROM DRM failed to authenticate their purchase. Naturally those who bought the game were quite irate.

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Square Enix President: Final Fantasy Versus XIII Still In Development

July 24, 2012 -

Last week it was reported that Square Enix had abandoned development on Final Fantasy Versus XIII. Final Fantasy fans put on sackcloth and ashes. Hands were wrung raw. Prayers were said. Incense were burned to dark gods and souls were offered up to creatures that slither in the underbelly of the universe. It is too bad that those reports weren't completely accurate.

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Square Enix Exec Blames Extended Life Cycle of Consoles for Console Game Market Decline

July 10, 2012 -

Square Enix’s worldwide technology director Julien Merceron says that Microsoft’s and Sony's insistence on extending the lifecycle of their respective consoles has ultimately hurt the industry. In a recent interview with GamesIndustry International he called this protracted life cycle the "biggest mistake ever made" and claimed that this move has ultimately damaged the overall console market. Those are fighting words.

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Square Enix Employees Have Higher Average Salaries than Nintendo or Sony

June 29, 2012 -

You would think that employees in Japan that work for the likes of Nintendo or Sony would make more money than someone who works at Square Enix, but it turns out that the opposite is true. According to Nensyu Lab's top salary chart (as uncovered by Andriasang), Square Enix employees get an average salary of ¥21.68 million ($272,384.40). Sony and Nintendo employees are paid ¥9.23 million ($116,232.40) and ¥9.14 million ($115.099.10), respectively.

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Livingstone: Reaction to Tomb Raider Attempted Rape Comments were 'Extreme'

June 27, 2012 -

Eidos life president Ian Livingstone recently responded to the controversy over what Tomb Raider executive producer Ron Rosenberg said in describing a scene in the new Tomb Raider game that involved protagonist Lara Croft narrowly avoiding an "attempted rape."

Livingstone said that the recent controversy about Tomb Raider's E3 trailer was "quite extreme" and "blown out of proportion."

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Square Enix: Activision was 'Crazy' to Abandon True Crime: Hong Kong

May 25, 2012 -

In an interview with GamesBeat, Square Enix’s Mike Fischer says that Activision was crazy when it made the decision to abandon True Crime: Hong Kong. Mike Fischer is the president and chief executive of the U.S. division of Square Enix, who also happens to own Eidos. Here's what he had to say about Activision letting the game now known as Sleeping Dogs go:

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Square Enix Audio Launches for Japan

April 11, 2012 -

Adriasang reports that Square Enix has launched a free streaming music service that you can access with PC and Android devices. Though the site is intended for those who reside in Japan, you can get at it directly from your PC by visiting the streaming music website. Most of the site is in Japanese but there is a small bit of English as well - enough for just about anyone to figure out how to navigate around the site.

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2009 Final Fantasy XI Lawsuit Dismissed

December 27, 2011 -

Square Enix announced on Friday that the 9th Circuit Court of Appeals in California has dismissed with prejudice a class action lawsuit involving its MMORPG Final Fantasy XI. The ruling came on December 20. The lawsuit was filed by San Francisco's Esther Leong in 2009 on behalf of a class (Final Fantasy XI subscribers), that accused the publisher of "deceptive advertising, unfair business practices, and fraudulent concealment with respect to the online games at the point of purchase." The game was released in North America in 2003.

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Square Enix: 1.8 Million Accounts Could Be Compromised

December 16, 2011 -

Square Enix has revealed details on the extent of the hack that we reported on earlier this week. Square Enix confirmed that up to 1.8 million customers in Japan and the U.S. could be affected by the attack on its member service that took place earlier this week. While personal information may have been compromised, the Final Fantasy maker says that no financial information was stolen because the servers contained no credit card or billing information. They also noted that servers in Europe were not comprised.

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Square Enix Hacked

December 13, 2011 -

Here we go again.

Square Enix put out a press release this afternoon stating that it had “reason to believe that unknown parties may have gained unauthorized access” to a server related to its Square Enix Members service offered in North America and Japan.  In response, the company temporarily suspended operation of the free service as of last night.

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Final Fantasy XIV Fees Begin January 6

December 6, 2011 -

Starting January 6 Square Enix will begin charging subscribers who are still playing Final Fantasy XIV online. The Final Fantasy-based MMO has been free for almost a year because of a myriad of technical problems that the company couldn't initially overcome. The MMO was so bad that it made Square Enix reevaluate how it handles developing and lunching MMO's.

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Square Enix Plans New Studio, Expansion in Montreal

November 21, 2011 -

Square Enix announced plans this morning to expand its presence in Montreal by adding jobs to its existing Eidos-Montreal studio and opening a new studio in 2012 called Square Enix Montreal.

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Square Enix: Final Fantasy XIV Damaged the Final Fantasy Brand

September 27, 2011 -

At a press conference in Tokyo, Japan yesterday, Square Enix CEO Yoichi Wada said that the entire Final Fantasy brand has been damaged by its latest MMO title. Final Fantasy XIV, which launched in September of 2010 on PC, did not do as well as anticipated due mostly to serious technical issues, connectivity issues, and bugs at launch. This caused the PS3 version of the MMO to be delayed as the development team put its focus on fixing problems and generally improving the game to make customers happy.

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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