In a refreshing break from the standard video game industry propaganda, a pair of maverick PC developers offer some straight talk on DRM to Gamasutra's Paul Hyman.
Ron Carmel of 2D Boy (World of Goo) believes that the major publishers are beginning to back off on the use of DRM following consumer outrage over its use in games like Spore:
I definitely believe this is all the result of a change in the public perception of DRM, a sort of grass roots uprising. Gamers are much more vocal about it than they used to be, perhaps because they are so accustomed to downloading music without too many restrictions.
But Carmel also relates DRM to the battle over used game sales currently being waged between video game publishers and retailers:
Publishers aren't stupid. They know that DRM doesn't work against piracy. What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.
Although, to be fair, there doesn't appear to be much of a secondary market for PC games among retailers. Consumer-to-consumer channels like Ebay may be a different story. Brad Wardell of Stardock added:
Spore was the final straw that broke the camel's back. Someone who buys software does not want to be made to feel like a chump for buying it.
Not surprisingly, the Entertainment Software Association, which lobbies on behalf of publishers, argued in support of DRM. VP Ric Hirsch told Gamasutra:
DRM is a reasonable response to high piracy rates... There is little doubt that piracy would be far more widespread without game publishers' use of DRM.
Since it is Valentine's Day, I will admit that here at GamePolitics we heart Randy Stude (uh, that's in a manly, want-him-on-our-side-in-team-deathmatch sort of way).
The president of the PC Gaming Alliance invariably talks sense and pulls no punches as an unabashed advocate for the computer gaming crowd. Plus, he's a great interview, as we found out in December (see: PlayStation 4 Might Live Inside Your PC and Other Wisdom from PCGA's Randy Stude).
Big Download is the latest beneficiary of Randy's insights. The site has posted a fascinating interview in which the PCGA head talks about the issue of piracy and PC games.
Most notably, Randy points out that, back in the day, piracy actually helped grow the PC industry:
I don't think that [those who protested Spore's DRM scheme] is anti-DRM as much as they are anti-Spore's approach to DRM. Their protest has been echoed many times on many gaming forums and the PCGA is listening...
If you ask [Valve and Stardock] about the rate of piracy for their games you may find that one has rampant piracy and the other has almost none. The PC Gaming Industry's history is littered with examples of startups (including Stardock and Valve) that actually benefitted from wide spread piracy to grow a market for their future titles.
Don't get me wrong, I am not advocating piracy... However, how would Quake, Doom, Starcraft, Counter-Strike, or Half-Life have been able to grow widespread brand recognition without a widespread network of gamers openly sharing these games. These titles (and many more) defined the industry. Personally, my first experience with a first person shooter was with Doom (back in the day) and I did not pay for it. Id Software turned the corner and has a very successful business built on the back of the early free/open source exchange of their games...
When Michigan Gov. Jennifer Granholm (D) gave a shout-out to Stardock CEO Brad Wardell in her State of the State address last week, there was a back story.
As GamePolitics reported at the time, Granholm credited Michigan's game and film production incentive program with keeping Stardock located in the state.
For its part, Edge Online interviewed Stardock CEO Brad Wardell, who explained the impact of the Michigan incentives on his company:
[Michigan state officials] came to us and said look, what are your problems with Michigan?" Wardell rattled off some of the barriers of Stardock's location: a shallow talent pool, the weather and the communication infrastructure (Stardock's offices use a Comcast cable connection)...
the state was receptive, coming to Stardock with a package that outlined plans to improve communication infrastructure, incentives to hire from local colleges and breaks on relocation costs when recruiting out of state.
"If you're having to pay a guy a salary of $50K, $60K, $75K, and then you have to pay extra for relocation costs, the tax credit can make the difference. It can take away the cost of moving expenses."
Michigan Gov. Jennifer Granholm gave PC game publisher Stardock (Sins of a Solar Empire) some Guv-love in her State of the State address yesterday.
Speaking at the State Capitol in Lansing, Granholm acknowledged that Michigan has been hit hard by the economic downturn. But the Guv looked for a silver lining in the film and video game sectors:
There’s real pain in the auto world. Hundreds of thousands of jobs have been lost... Those losses have fueled our determination to bring new industries to Michigan...
Since enacting the nation’s most aggressive film [and video game production] incentives in April, we have seen more than 70 film and TV projects slated for production in Michigan, bringing some $430 million in economic activity here...
Tonight, I’m pleased to make three major announcements... Stardock Systems, a digital gaming manufacturer, will build its production facilities in Plymouth...
The fact that these jobs exist in Michigan today is no accident. These jobs are here because we put a strategy in place to bring them here – often by beating out other states and other countries to get them...
As GamePolitics reported in 2008, Gov. Granholm's administration aggressively pursued a financial incentive package for film, TV and video game production.
Stardock is known as a gamer-friendly publisher which eschews DRM on its PC titles. The company and its CEO, Brad Wardell, garnered major attention at PAX 2008 with the release of the controversial Gamers' Bill of Rights.
GP: Big thanks to reader Chris Bray for the heads-up!
Consumer-friendly PC publisher Stardock is working on a non-intrusive copyright protection scheme for PC games, according to Edge Online.
Citing an interview with CEO Brad Wardell, EO reports that Stardock is developing the solution for other publishers. GamePolitics readers will recall that Wardell and Gas Powered Games head Chris Taylor released the controversial Gamers Bill of Rights during PAX 2008.
It seems that major PC game publishers were unwilling to sign onto the Bill of Rights, however. While not naming names, Wardell commented on the publishers' reluctance:
While Stardock doesn't put copy protection on its retail games, the fact is that most publishers are never going to agree to do that. So the publishers are telling us, 'Put your money where your mouth is. Why don't you guys develop something that you think is suitable that would protect our IP, but would be more acceptable to users?'
We're investigating what would make users happy to protect their needs, but also provide some security for the publishers. ... We're actually developing a technology that would do that.
Wardell stopped short of terming his new project a form of DRM:
The problem with 'DRM' is that it's so loosely defined... Stardock's products use activation, and I wouldn't say that it's DRM. We're just verifying if you're real customer... We want that [game user] license to be yours, not per machine... It's not your machine buying the game. It's you...
Publishers should have the right to be stupid [about DRM] if they want. That's their right. And it's the right of the consumer to choose not to buy.
Stardock CEO Brad Wardell has issued an update to the Gamer's Bill of Rights that he initially released at PAX 08.
As reported by Shacknews:
The revision addresses the need for more specific wording in order "to get to a place that most users and most publishers can agree on." In addition, Wardell examined the common complaints regarding controversial DRM practices, breaking them down into legitimate, borderline, and illegitimate categories.
He also noted that while Stardock will continue to release titles with no DRM, owners will need to download meaningful updates directly from Stardock. The CEO further revealed that Stardock will soon add "IP protection services" to its digital distribution platform Impulse "so that publishers at least have an alternative to methods like SecureROM, Tages or Steamworks. As a practical matter, most game publishers who want to protect their IP have few options right now."
"There is no solution to the issue of protecting intellectual property (IP) that will satisfy all parties," explained Wardell. "There are customers who will accept nothing less than publishers acquiescing to a quasi-honor system for purchasing software. That doesn't work."
Among what Wardell sees as legit consumer gripes:
Wardell visited GamePolitics yesterday to respond to concerns about the Gamer's Bill of Rights voiced by PC Gamer editor-in-chief Kristen Salvatore.
Kristen Salvatore, editor-in-chief of PC Gamer, writes in the December issue (available now) that she is suspicious of the Gamer's Bill of Rights issued at PAX 2008 by Stardock CEO Brad Wardell (Sins of a Solar Empire) and Gas-Powered Games CEO Chris Taylor (Total Annihilation).
Kristen writes:
I am 100 percent committed to the belief that, as consumers... PC gamers deserve to feel confident in their purchase... But the Gamer's Bill of Rights is riddled with ambiguities, which is why I and others are eyeing it with some suspicion.
What constitutes a game's "finished state," and who determines it? What makes for a "meaningful update"? And is it really my right to play a game without the disc in the drive - even if it increases the possibility that the game can be pirated?
I applaud Brad Wardell of Stardock and Chris Taylor of GPG... But if the Gamer's Bill of Rights is to transcend publicity-stunt status and become a catalyst for real change, it needs to be the starting point for a tough conversation about which rights PC gamers should really expect to enjoy - and which, as the result of enjoying the freedoms of an essentially open platform, they may need to give up.
GP: What do you think, GamePolitics readers?
I'll admit to having a man crush on Stardock ever since they issued the PC Gamer's Bill of Rights at PAX last month. Gotta love it when a game publisher thinks about issues like copyright in a rational way and makes a commitment to caring about its customers.
While Stardock is perhaps best known for strategy titles Sins of a Solar Empire and Galactic Civilizations, its presidential campaign sim The Political Machine is a terrific play as well. And now you can download it to sim the 2008 presidential race for free. Stardock announced last week that they are giving away The Political Machine Express for Windows PCs. From the company's press release:
The free strategy game... puts players in the role of the campaign manager of either John McCain or Barack Obama in a quest to win the White House. The game has been updated to feature vice presidential candidates Joe Biden and Sarah Palin...
Players play on the electoral map of the United States with the goal to gain the 270 electoral votes necessary to win the election. Players get 21 weeks (approximately the time candidates have between the primary season and the general election) to make speeches, raise money, buy advertisements, hire political operatives, appear on cable TV shows in order to woo voters to their side.
GP: Although I've played the full version, I haven't tried the free Political Machine Express. The primary difference would appear to be one of scope, however, with Express focused on the actual McCain-Obama fight, whereas the full $19.99 game offers numerous hypothetical scenarios.
The video accompanying this article is the trailer for the full game.
Gamer-friendly PC publisher Stardock (Sins of a Solar Empire) has released what it is terming the "Gamer’s Bill of Rights" at PAX.
The company calls the document:
...a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific “rights” that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace...
the objective of the Gamer’s Bill of Rights is to increase the confidence of consumers of the quality of PC games which in turn will lead to more sales and a better gaming experience.
Of the Bill of Rights, Stardock CEO Brad Wardell commented:
As an industry, we need to begin setting some basic, common sense standards that reward PC gamers for purchasing our games. The console market effectively already has something like this in that its games have to go through the platform maker such as Nintendo, Microsoft, or Sony. But on the PC, publishers can release games that are scarcely completed, poorly supported, and full of intrusive copy protection and then be stuck on it.
Chris Taylor, CEO and founder of Gas Powered Games, expressed support for the Bill of Rights, which Stardock enumerates as:
GP: While this would more properly be termed the PC Gamer's Bill of Rights, we have to say, Bravo, Stardock!
Decent games about the political process are few and far between, but Stardock (Sins of a Solar Empire, Galactic Civilizations II) will release The Political Machine 2008, a turn-based election strategy sim for PC, on June 18th.
And, while real politics is an expensive business, the virtual kind is relatively cheap. The Political Machine 2008 retails for a mere $19.95.
Over at GameSpot, Jon Miller, who played as manager of Barack Obama's simulated campaign, has a detailed preview:
In The Political Machine, one turn breaks down to one week. The amount of stamina your candidate has limits the number of actions you can perform for each turn. Early on, the country is one giant mass of undecided voters, and it's your goal as campaign manager to sway them with lofty campaign promises...as well as blatant negative campaigning...
Of course, no election is complete without fundraising. Each action in the game, even flying from one state to another, will drain your campaign budget. If you have enough stamina, it helps to hit the fundraiser button, especially in wealthy states loyal to your party. Obama cleaned up in California and New York, routinely bringing in more than $200,000 per fundraiser, but he floundered in South Dakota where he raised only $6,000.
And so the campaign season goes... The Political Machine 2008 is not the most complicated strategy game out there, but it's a fun, lighthearted look at American politics.
GP: I enjoyed the last version of the game (2004), and can't wait to get my hands on this one.