A reddit user has created a striking visual representation of what *could* happen if net neutrality laws are shot down.
The image is based tiered pricing plans that some cable and Internet companies currently offer (lending, perhaps, an increased measure of reality to the illustration) and imagines, for example, websites such as Hulu and YouTube as part of a "Hollywood Tier," available for $10 over the price paid for basic Internet service.
More relevant here is the rendering of a “Playground” tier that includes Valve’s Steam platform, World of Warcraft, Gametap, Electronic Arts and Real Arcade, offered for a $5 surcharge. Yikes!
As part of a plan to bolster its digital distribution offerings, GameStop may look to acquire or invest in an established company or service already involved in the sector.
At a recent analyst meeting, the videogame retailer outlined three ways to accelerate its digital distribution plans reports IndustryGamers: Increase in-store sales of online point cards, expand GameStop’s current digital distribution platform and make a strategic investment in or acquire a current provider of online games.
In an opinion piece in its newsletter, GamesIndustry speculates which companies/services make sense for GameStop to acquire. Metaboli, which purchased GameTap last year, might be one logical answer, as the French-based company would provide double the pay off for GameStop, offering a way into the European market in addition to its digital catalog of games.
The other acquisition possibility? GamesIndustry writes:
Unconfirmed industry scuttlebutt suggests that Zenimax - the parent company of Bethesda, which made headlines back in June when it acquired legendary PC studio id Software - is still on the acquisition trail, and has been making eyes at Half-Life creators Valve across the bar. Whether Bethesda, a hybrid developer / publisher itself, would want to keep Steam on board, or spin it out to a third party, is unclear - as are many other aspects of a potential deal…
Tripwire Interactive President John Gibson has penned an opinion piece defending Valve Software and its Steam digital distribution service against comments made by Gearbox CEO Randy Pitchford last week.
Pitchford had termed Valve’s dual role as developer and distributor a “conflict of interest.” Gibson, whose company has released titles like Red Orchestra and Killing Floor on Steam, told Gamasutra, “I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now.”
Gibson initially approached traditional distributors for Tripwire Games, but was “shocked at how terrible their proposals were.” Valve’s approach was different:
When we got the contract from Valve, we were amazed at how much better the deal was from what we were getting from the standard publishers. Even our lawyer was surprised at how straightforward the contract was. Valve's contract was the first one we had seen that didn’t have any land mines in it.
While he notes that there could be a conflict of interest stemming from Valve’s two roles, Gibson said that Valve’s angle is “Our game is good, and so is yours, so let's both make some money together.”
In closing, as a final acknowledgment to Valve, Gibson referenced his company’s success:
Ask the Tripwire Interactive employees if they feel exploited, as they move into their new offices paid for by the money the company has made on Steam. Or me, as I drive away from the company that was built from the royalties we made on Steam, in my sports car paid for by the royalties we make on Steam, to the home that I pay for with the royalties we make on Steam.
Developer Derek Smart (Battlecruiser 300AD) also backed Valve and Steam in a comment posted on the ShackNews.
Maximum PC has an interview up today with Gearbox CEO Randy Pitchford, in which he discusses Borderlands (natch), DRM, digital delivery and Valve’s Steam platform.
While noting that he personally trusts Valve, Pitchford stated, “As a guy in this industry though, I don’t trust Valve.” What does he think of Valve’s dual role as a game developer and proprietor of Steam? “There’s so much conflict of interest there that it’s horrid.”
When asked if Valve should spin off Steam into a separate entity, Pitchford replied:
It would be much better if Steam was its own business. I love Valve games, and I do business with the company. But, I’m just saying, Steam isn’t the answer. Steam helps us as customers, but it’s also a money grab, and Valve is exploiting a lot of people in a way that’s not totally fair. Valve is taking a larger share than it should for the service its providing.
Pitchford on DRM:
…False negatives are a disaster for everyone. I’d much rather have a false positive, and allow thieves to play, than prevent a paying customer from playing my game. The industry has destroyed a lot of good will with DRM problems.
America's Army, the only video game in recent memory to generate a full-blown protest march, is getting an upgrade to v3.0; the new version will be carried by Valve's Steam service.
A press release issued by America's Army's P.R. consultant this morning announced that AA3 will be available as a free Steam download beginning on June 17th. In addition to Steam, fans can download the new version from other locations listed on the AA3 site.
Of the game's availability on Steam, Marsha Berry, senior executive producer for America's Army said:
We are very excited to work with Valve to distribute AA3 on Steam as it gives us access to great distribution technology as well as a tremendous user base. Additionally, we have incorporated Steamworks features such as Achievements and Steam Cloud to create a richer experience for Steam users.
Our relationship with Steam will broaden our reach to a new community and it offers our current players a great new way to get the America's Army game and keep it updated. Players will also be able to download AA3 using the America's Army Deploy Client from the Deploy network of providers listed on the America's Army download site.
PC gamers, if you've received an authentic-looking e-mail offer from Steam for a free download of Far Cry 2, don't click through.
The ad is not legit and the link does not go to Steam, but rather to the perhaps aptly-named ripway.com.
Here at GP we received two of these offers yesterday, and several members of the Joystiq crew received them as well.
We've notified Steam and we trust that they are taking the appropriate measures to shut down this apparent scam.
Valve founder Gabe Newell did some outside-the-box musing during his DICE Summit keynote, reports Stephen Totilo of MTV Multiplayer.
Among other topics, Newell ripped DRM for games:
Newell believes that [DRM] that is presented as copy-protection gives a game a stink. It leaves customers unsure about how flexibly they can access their games. So they turn to pirates who offer games with fewer strings, he suggested. “There is evidence anecdotally that DRM is increasing piracy rather than decreasing piracy.”
Valve’s solution: battle the pirates by providing better services than the pirates do. The effectiveness of pirates, he said, is to get content to people who want it more swiftly and easily than the companies who make the content do. An outfit like Valve, however, can get provide even better service, even by doing something as intrusive as data-mining their customers’ computers — as long as they are transparent about it and can prove to the customer that taking such measures will make the customers’ games better.
GP: Nice... We're adding Gabe Newell to our list of game industry white hats who are keeping the most important person in the business - the game consumer - in mind.
While the traditional video game industry view portrays game software pirates as criminals, Jason Holtman of Valve has a different view.
Speaking this week at the Game Business Law Summit at Southern Methodist University Law School, Holtman described pirates as potential customers.
GameDaily reports on Holtman's remarks:
There's a big business feeling that there's piracy. [But the truth is] Pirates are underserved customers. .. When you think about it that way, you think, 'Oh my gosh, I can do some interesting things and make some interesting money off of it.'
[At Valve] we take all of our games day-and-date to Russia. The reason people pirated things in Russia is because Russians are reading magazines and watching television -- they say 'Man, I want to play that game so bad,' but the publishers respond 'you can play that game in six months...maybe.'
We found that our piracy rates dropped off significantly [by releasing in Russia]... [There are] tons of undiscovered customers...