Slitherine Secures Warhammer 40K License for Upcoming Strategy Title

March 14, 2013

Indie strategy developer and publisher Slitherine has signed a licensing deal with Games Workshop to develop a new strategy title set in the popular Warhammer 40,000 universe. While Slitherine says that details of the deal (including the content and features of the game) have not yet been announced, development is already underway on multiple platforms.

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Zerglings Have Feelings, Too, Says PETA

March 11, 2013

Animal rights group People for the Ethical Treatment of Animals (PETA) are now protesting the treatment of aliens. Yes, they have decided that they will hand out fliers at the launch event of StarCraft 2: Heart of the Swarm in Irvine, Calif. tonight. The launch event, which will have several members of Blizzard Entertainment on hand at the Irvine GameStop, will be treated to the kind of ridiculous protests that only a group like PETA can put on. So what will they be doing at the Heart of the Swarm event?

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Gas Powered Games Raises Nearly 10 Percent of Wildman Funding in One Day

January 15, 2013

Chris Taylor's and Gas Powered Games' Kickstarter for their MOBA-style action RPG strategy hybrid Wildman is well on its way to raising the $1.1 million it is seeking on the crowd sourcing site from the community. Yesterday after the announcement I posited on Facebook that they would need to raise at least $50,000 a day to be well over their goal in the time remaining (around $1.6 million).

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Gas Powered Games Launches Kickstarter Campaign for 'Wildman'

January 14, 2013

Gas Powered Games founder Chris Taylor today launched the official Kickstarter campaign for his next big game called Wildman. Taylor and GPG are seeking $1.1 million in funding for the development of what he calls an action game that combines some of the best elements of his previous titles including Dungeon Siege, Supreme Commander and Demigod. Taylor is best known for creating the ultra popular real-time strategy game Total Annihilation while at Cavedog Entertainment.

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Indie Strategy Game Developers Form Super Group

December 5, 2012

Three independent game companies have decided to work together to develop and publish independently developed strategy and war games. The Slitherine Group, Ageod, and Matrix Games have merged. The new super group will continue to develop and publish niche war and strategy games online and through other channels. The Slitherine Group released 30 titles in 2012 for a variety of platforms including PC, Mac, PS3, X360 and tablet platforms. Its games include Battle Academy on iPad, Commander- The Great War, Close Combat: Panthers in the Fog for PC, and many others.

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Easy Mode Gets Easier in Upcoming XCOM: Enemy Unknown Update

November 2, 2012

Apparently some XCOM: Enemy Unknown players have declared to 2K Games' Firaxis that easy mode isn't all that easy and that they wouldn't mind something done about it. Firaxis has listened to the community (as detailed in this forum thread) and plans to tone things down a bit with a second patch - release date to be determined.

Besides making the game a lot easier in easy mode across all platforms, the patch will deal with a number of other issues that have cropped up:

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Strategery 2012 is Ready for a Presidential War

October 8, 2012

A new game infuses the concept of the popular Game Boy Advance game Advance Wars, with the antics of the 2012 presidential elections in what developer Silverware Games calls "Strategery 2012." Strategery 2012 is a web-based game offering Advance Wars mechanics that feature the top two factions in politics today: those of President Barack Obama and Republican presidential nominee Mitt Romney.

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Stardock Sues Former Marketing Manager for Elemental Fiasco

August 16, 2012

Stardock Systems has filed a lawsuit against a former employee claiming that her actions damaged the launch of its strategy game Elemental: War of Magic. The company filed the lawsuit last month in Michigan Eastern District Court. Their complaint contends that when former marketing manager Alexandra Miseta resigned, she "deleted, destroyed, and/or stole promotional materials, analytics data, and trade show information" that was vital to the game's launch.

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The Political Machine 2012 Released

July 31, 2012

Stardock Software has released the 2012 edition of The Political Machine. Political Machine 2012 is a strategy games that lets players choose their favorite past and present political candidates in a bid to win the most prized position in U.S. politics: the presidency of the United States. Players can choose to play as President Barack Obama, Republican presumptive nominee Mitt Romney, or former Republican primary candidates Rick Santorum, Ron Paul, Newt Gingrich. If you think all those choices are horrible you can create your own candidate from scratch.

Castle Story Finds Early Funding Success on Kickstarter

July 27, 2012

Today Sauropod Studio pitched its game Castle Story to the public for some much needed funding on Kickstarter. In the early hours of the campaign, the game has already met its goal. Sauropod Studios was looking to raise $80,000 to bring the game to the PC and Mac, but with the help of 3,348 backers it has already raised $95,055. If you watch the video (embedded to your left) you will quickly understand why this project has gotten early buzz.

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Tanks in EA's Tiberium Alliances Look Eerily Similar to Tanks in Warhammer 40K

April 13, 2012

Two Reddit users have compared the tanks from Games Workshop's tabletop game Warhammer 40,000 with tanks in EA's free-to-play online strategy title Tiberium Alliances. The side-by-side comparison shows that the tanks in EA's games look suspiciously similar to the tanks from Games Workshop’s popular game universe. 

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League of Legends Hits Major Milestones

July 26, 2011

Riot Games announced that its popular online strategy game League of Legends has hit a major milestone: more than 1.4 million players log on and play the game every day. The game currently sits at the 15 million registered players mark, with an average of ten games of League of Legends starting every second of every day. The first season of competitive play recently completed showing that the number of active players each month has grown to over four million.

"We are extremely proud and appreciative of the devoted League of Legends community which has grown substantially over the last year and a half," said Brandon Beck, CEO of Riot Games. "We’re committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish – and we have some very exciting surprises in store just around the corner."

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MIT Researchers Tell Game Playing AI to RTFM

July 13, 2011

According to Rock, Paper, Shotgun, MIT’s Computer Science and Artificial Intelligence Lab has found a way to improve the performance of game-playing AI by enabling it to read the manual prior to play. According to RPS, the AI was able to improve its performance in Civ by reading the manual considerably. Here's an excerpt from MIT's web site:

"When the researchers augmented a machine-learning system so that it could use a player’s manual to guide the development of a game-playing strategy, its rate of victory jumped from 46 percent to 79 percent."

A 30 percent increase in performance is pretty impressive, as is the AI's ability to translate the written instructions in the manual into actual gameplay. You can read an exhaustive report on this little experiment at MIT.

1 comment

2K Games President Inserts Foot In Mouth

July 13, 2011

A new interview with 2K President Christoph Hartmann over on MCV makes the top executive at the Take-Two label look a little foolish - not that it's MCV's fault. In that interview Hartmann degrades strategy games and Ray Charles among other things. His comments come about as part of a discussion on X-Com, the popular strategy games series that the company is reimagining as a strategy-themed shooter. Here's the first quote, about 90's strategy games:

"The ‘90s generation of gamers all love Xcom and we own the IP, so we thought OK, what do we do with it? Every studio we had wanted to do it and each one had its own spin on it. But the problem was that turn-based strategy games were no longer the hottest thing on planet Earth. But this is not just a commercial thing – strategy games are just not contemporary."

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World of Starcraft Mod Renamed Starcraft Universe

February 11, 2011

Ryan Winzen's Starcraft II mod, World of StarCraft, has been rebranded as "Starcraft Universe," and Blizzard apparently approves of the name change and the direction of the mod after lawyers for the company talked to Winzen at length.

The focus of the mod remains the same, though Winzen has said that many misunderstood the multiplayer aspect of it, calling it an "MMO." That confusion did not help Winzen win any affection with Blizzard. Thankfully, all of that - including the name of the mod - is now water under the bridge.

It has been interesting journey for Winzen, who in the process of defending his modification, gained the favor of Blizzard and got a job offer from Riot Games (makers of the DOTA-like online game League of Legends). Blizzard has even offered to fly Winzen out to its headquarters to meet the StarCraft II development team.

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Research: Predicting Video Game Skills Through Brain Imaging

January 14, 2011

New research from the University of Illinois unearths a technique that can predict "with unprecedented accuracy" how well a subject can perform on complex tasks simply by analyzing a certain part of the brain. University of Illinois Beckman Institute director Art Kramer and colleagues have developed a way to predict how well study subjects would do on a strategic video game using established brain imaging techniques.

Using magnetic resonance imaging and multivoxel pattern analysis, researchers found differences in patterns of a "particular type of MRI signal, called T2, in the basal ganglia of study subjects." Analyzing these differences enabled researchers to predict between 55 - 68 percent of the differences in performance among 34 subjects who later learned to play a game developed by the university.

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Stardock: Elemental Will Lose Money

January 10, 2011

Stardock CEO Brad Wardell says that the company's strategy RPG Elemental: War of Magic will end up costing the company money in the long run. This will happen, the company says, despite the fact that the game managed to break even on pre-orders.

"Elemental made its money back on day one and has continued to be profitable to this point," Wardell told Gamasutra in an email. "However, based on our projections we anticipate by the end of second quarter 2011 that Elemental will end up losing money overall as our objective is to spend what is necessary to ensure that the game meets the expectations of our customers."

Wardell did not disclose how many units the game has sold to date or how much money the company made off initial sales. While the company will lose money on the game, Wardell sees it as an investment in its PC customer base, who were very dissatisfied with the launch of Elemental.

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CIV V Lead Joins Stardock

January 5, 2011

According to a report on Big Download, former Civilization V lead designer Jon Shafer and science fiction writer Dave Stern have joined Stardock to work on Elemental: War of Magic.

Shafer, who recently left Firaxis, will eventually oversee his own development team. For the time being though, he will be focusing on the continued development of Stardock's current flagship title Elemental - including the development of the two upcoming expansion packs.

Source: Big Download via Blue's News

2 comments

RUSE using Kinect on PC

January 3, 2011

German multi-touch display manufacturer Evolouce has been mucking about with Kinect and has managed to create a hack that allows PC gamers to play Ubisoft's RUSE the way it was meant to be played.

Using this hack, the user's right hand controls cursor movement, while the left hand acts as the left mouse button command for unit selection, giving orders, and more.

The video to the left shows it all off. Xbox 360 developers may want to pay close attention to how these developers use Kinect to make a real-time strategy game work with a special input device.. Perhaps this new application of the technology can be ported back to the 360 to make strategy games suck less on consoles?

Source: VG247 by way of RPS


StarCraft 2 Pirated 2.3 Million Times

November 17, 2010

According to data gathered by TorrentFreak earlier this month, StarCraft II is the most pirated game of 2010 - to date, anyways. StarCraft II: The Wings of Liberty has been downloaded more than 2.3 million times since the game released in July. According to TorrentFreak, the total number of data downloaded as it relates to StarCraft II is a staggering 15.77 Petabytes. This data is based on torrent downloads, and does not take into account downloads from other non-file-sharing sources.

Around 3 million legitimate copies of the game have been sold to date. Of course, those 2.3 million copies can't be used to play online, so that's something.

Source: Softpedia

43 comments

Relic Dumps Games for Windows Support in Dawn of War II: Retribution

September 15, 2010

Relic revealed via its blog that the party is over for Games for Windows and its upcoming Warhammer 40,000 titles. The general consensus among PC gamers is that GFW support in earlier Warhammer 40K games was more of a hindrance than a help when it came to playing multiplayer.

Nevertheless, the horror seems to be abating: the upcoming Dawn of War II: Retribution will only use Valve's Steamworks. THQ and developer Relic seem to prefer Steamworks because it provides Steam community features such as groups, achievements, and Steam chat. THQ said that, in addition to Steamworks support, it is working on new matchmaking and ranking built specifically for Retribution.

The bad news is that Relic has changed the game from a regular expansion to standalone, which means that Dawn of War II owners are stuck with Games for Windows. Here is more on the decision to make the game a standalone expansion:

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Three Moves Ahead Featuring Brad Wardell

September 8, 2010

On Episode 81 of Troy Goodfellow's popular strategy podcast, Three Moves Ahead, Stardock CEO Brad Wardell talks in-depth about the disastrous launch of Elemental: War of Magic. The podcast, which runs for about an hour, is dedicated entirely to Elemental's less than stellar launch, what went wrong internally at Stardock and what the future holds for the game.

The good news for those fans that are willing to give Stardock a chance to redeem themselves can expect a lot of changes including a global mana pool to rebalance the game, a more blatant tutorial that spells things out for new players, better general in-game documentation, and lots of game balancing.

You can check out Episode 81 here.


Upcoming Strategy Game Designed to Show Islam in a Positive Light

January 28, 2009

A Syrian developer is creating a game that it hopes will boost the image of Islam, reduce tensions with the West and encourage pride among young Muslims.

That's a pretty tall order for a computer game.

The Christian Science Monitor reports that Al-Quraysh, due for a September release, is being developed by Damascus-based Afkar Media. From the CSM's description, it sounds like the type of build-and-fight game that will be instantly familiar to Western fans of the historical strategy genre:

Al-Quraysh is a strategy game that tells the story of the first 100 years of Islam's history from the viewpoint of four different nations - Bedouins, Arabs, Persians, and Romans.

One can choose to command any of the armies of the four nations or lead the army of the main character, Khaled Ibn Waleed, a Muslim warrior who defeated the Roman and Persian empires and never lost a battle. Or one can play the role of the Bedouin sheikh, who must earn the respect of his tribe. The player has the task of building and protecting trade routes and water sources, building armies, conducting battles, and freeing slaves.

Akkar Media exec Radwan Kasmiya commented on the game:

Al-Quraysh is going to help people in the West better understand the people who are living in the East. We want to show that this civilization was a sort of practical and almost heavenly civilization...

I get very embarrassed by the way we [Muslims] are showing our civilization. There were rational laws that were governing Muslims at that time [on which the game is based]. This allowed this civilization to last for a long time and to accept the other civilizations that they came in touch with...

 

Most video games on the market are anti-Arab and anti-Islam. Arab gamers are playing games that attack their culture, their beliefs, and their way of life. The youth who are playing the foreign games are feeling guilt... But we also don't want to do [a game] about Arabs killing Westerners.

Via: Inside Arab Gaming

37 comments

Prison Tycoon Game Gets a Beatdown from Bloggers

January 22, 2009

A strategy game which challenges players to create and manage a private prison empire has outraged some observers.

Of ValuSoft's Prison Tycoon 4: Supermax, the Criminal Justice blog writes:

[Building] a private prison? Who would want to spend free time building an elaborate cage, allowing gang wars, drugs and racial violence to fester in an attempt to earn more money? This is the fourth version of the game, so apparently someone is playing it.

I guess there's a video game version of nearly everything one can imagine. But the existence of this game... highlights the disturbing prevalence of prisons in our society. This game takes for granted that prisons are everywhere and that they are simply a tool for profit. That's a sad place to be.

The architecturally-oriented BldgBlog couches its dismay in sarcasm:

The description of Prison Tycoon 4: SuperMax... urges players to experiment in the architectural framing and administrative implementation of prison life.

 

"Build a profitable privately run prison from the ground up... Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth – all for the bottom line."

 

Putting moral limits on our imaginations temporarily aside, perhaps we could even conceive of Prison Tycoon 5: Guantánamo Bay, or Prison Tycoon 6: Austrian Basement Edition. Prison Tycoon 7: Gulag. Prison Tycoon 8: Escape from Abu Ghraib...

Prison Photography takes a more blunt view:

Prison Tycoon is less gratuitous than Grand Theft Auto and the like. But I don’t know if this is any comfort. To manipulate a virtual prison population with “friendly interaction and fighting between inmates dependent upon mood and gang affiliation” and to rely on “guards [who] will subdue aggressive prisoners, medical staff to treat injuries, chaplains administer to prisoner’s spiritual needs and therapists talk to prisoners to lift their spirits” seems a bit too sinister and calculated for an evening of gaming...

Really, why does this game exist? I suppose it is just completing the loop - the gamer, as a God of Pixels, can create criminals in his other games and then manipulate them in this one.

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E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
quiknkoldI am thinking of writing a musical about videogames, violence, and the first amendment. Would need a collaborator though and would kickstart it after the script is written. was thinking off broadway.05/15/2013 - 2:00pm
 

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