Technology

Proposed Bill to Address Growing Problem of “e-waste”

November 2, 2009

A bill up for consideration before the Senate looks for ways to deal with the growing piles of disposed—and potentially toxic—electronic devices.

S.1397, or “Electronic Device Recycling Research and Development Act” was introduced by Senators Amy Klobuchar (D-MN) and Kristen Gillibrand (D-NY) and seeks new ways to attack the growing problem of “e-waste.”

Citing Environmental Protection Agency (EPA) stats that over 2.0 billion “computers, televisions, wireless devices, printers, gaming systems, and other devices” have been sold since 1980, the proposed bill notes that “collection of such electronic devices is expensive, and separation and proper recycling of some of the materials recovered, like lead from cathode-ray tube televisions, is costly.”

The bill seeks to enable research into such areas as ways to safely separate and remove hazardous materials from electronic devices, how to develop environmentally-friendly alternatives and to identify the “social, behavioral, and economic barriers to recycling.”

Another proposed aspect of the bill would see grants given to higher education facilities to enable the development of curriculum that “incorporates the principles of environmental design into the development of electronic devices.”

As ArsTechnica notes, the proposed bill is really just opening the topic up for discussion in hopes of setting the tone for future actions.

S.1397 was introduced on July 6, 2009 and referred to the Committee on Environment and Public Works.

Internet “Game” to Use CCTV to Catch Criminals

October 8, 2009

Big brother may or may not be watching, but a new form of interactive entertainment will allow participants to leverage Britain’s 4.0 million plus closed circuit cameras in a bid to catch criminals and win money.

According to the Daily Mail, Internet Eyes is scheduled to launch next month and has already drawn the ire of civil rights groups, who worry the activity could lead to civil rights abuses.  One member of the opposition, Charles Farrior, labeled it “an appalling idea,” and worried it would create a “snooper’s paradise.”

Those watching cameras—in real-time—will be able to click a button every time they witness something they deem suspicious. Then, a message will be relayed to a camera operator, along with a still image from the camera. The operator will decide whether or not to take action and will notify the “player” if a crime has taken place or not.

Those participating will be blocked out after three incorrect alerts in a month, though additional alert opportunities can be purchased. As a further safeguard, actual locations of the cameras will not be known to those watching at home.

The article notes that Britain has 4.2 million CCTV cameras—one for every 14 inhabitants.

Virtual Iraq Helps Treat Post-Traumatic Stress

September 28, 2009

The Office of Naval Research is currently funding a program that uses videogames to treat post-traumatic stress in veterans of the armed forces.

Virtual Iraq, based on the title Full Spectrum Warrior, allows experiences to be tailored to each participant, so they can relive exactly what they went through, reports American Medical News. 3D goggles and a chair with feedback add further realism. So far, 20 participants have undergone treatment using Virtual Iraq with “positive results.” It’s thought that the familiarity of videogames helps lower resistance to being treated.

The article also notes that the United States Air Force is conducting a similar study with virtual reality treatment for post-traumatic stress disorder at Lackland Air Force Base in San Antonio, Texas.

Forbes Releases List of the Best States for Business

September 24, 2009

As everyone knows, the economy is pretty bad. There are signs it is getting better, but none of the 50 states have been immune, according to Forbes magazine. To that end, it released its yearly list of the states with the best business climate for 2009. Virginia tops the list at number 1.

Two states with a large video game foundation made the top 10. Washington came in at number 2, bolstered by the Microsoft behemoth. Texas came in at number 8, no doubt in part to the growing video game development community in Austin and the vicinity. California, home to many of the big video game publishers and developers, rose two spots from numer 40 last year to number 38.

Forbes detailed how it determined the rankings:

Our Best States ranking measures six vital categories for businesses: costs, labor supply, regulatory environment, current economic climate, growth prospects and quality of life. We factor in 33 different points of data to determine the ranks in the six main areas. Business costs, which include labor, energy and taxes are weighted the most heavily. We relied on nine different data providers. Moody's Economy.com is the most-utilized resource.

Many of the top states showed a more educated workforce, the magazine said.

For those who have trouble with the written word, Forbes also included a look at their list in pictures. If you want to digest all the data at once, then you can look at the handy table provided.

Massachusetts Guv Proclaims Video Game Innovation Day

September 10, 2009

As GamePolitics has previously reported, Massachusetts Gov. Deval Patrick is a tireless promoter of his state's growing video game industry.

Yesterday, the Guv made his support official. In a proclamation designating September 9th as Video Game Innovation Day, Patrick looked ahead to the launch of The Beatles Rock Band and harkened back to the creation of the original video game, Spacewar!, at MIT: 

Whereas In 1961, MIT students Martin Graetz, Steve Russell and Wayne Wiitanen invented the game Spacewar!, one of the first video games ever created; and

Whereas Throughout the Bay State, innovative companies are developing new gaming technologies from diagnostics to social media.  Our universities feature programs and curriculum that support the growth of the videogame industry; and

Whereas On this day, Harmonix Music Systems, the Cambridge-based inventors of Rock Band and developer of the original Guitar Hero games, is releasing The Beatles: Rock Band™, a game that will not only bring the creativity and joy of The Beatles music to countless people, but will introduce the Fab Four to new generations of fans,

Now, Therefore, I, Deval L. Patrick, Governor of the Commonwealth of Massachusetts, do hereby proclaim September 9th, 2009 to be,  Video Game Innovation Day...

Mass Technology Leadership Blog points out that the official fun will continue next week when 300 tech executives, members of the Mass Technology Leadership Cluster, will gather to celebrate the proclamation and release research findings on the state's video game industry. If you're local to Cambridge, the event is free.

Video Game Arcade in Congo

September 10, 2009

This photo from flickr user Tomas apparently shows a makeshift arcade in the Democratic Republic of Congo. It is just one of numerous photos from Congo uploaded by Tomas.

The photo is tagged Kinshasa, so it was likely shot in the capital city, which has some 10 million inhabitants.

Source:  via boingboing

Nintendo Settles Patent Case That Could Have Banned U.S. Wii Sales

August 25, 2009

Nintendo has settled a patent infringement case that could have blocked sales of the Wii in the United States, reports Bloomberg.

As GamePolitics noted last September, Hillcrest Labs not only sued Nintendo, but filed a complaint with the U.S. International Trade Commission, alleging that the Wii's motion control system infringed upon the Maryland-based company's patents.

Nearly a year (and lots of attorney fees) later, on August 21st, Nintendo and Hillcrest advised the USITC that they had reached an agreement. Financial details were not made public.

First U.S. Internet Addiction Center Opens

August 21, 2009

Whether your Internet addiction involves online games or plain old web surfing, there's a new treatment option for you.

The Puget Sound Business Journal reports that the reStart Internet Addiction Recovery Program, which opened recently in Fall City, Washington - not too far from Microsoft HQ - is the first facility of its kind in the United States.

How do you know if you have a problem? Take this quiz. reStart's 45-day treatment program will set you - or your healthcare insurer - back about $45,000.

ESA Exerts Lobbying Influence on Many Issues in D.C.

August 20, 2009

The Associated Press reports that the Entertainment Software Association, which represents the interests of U.S. video game publishers, spent $1.2 million on government lobbying efforts during the period April-June, 2009.

Looking beneath the surface, GamePolitics has obtained an actual copy of the ESA's latest federal lobbying report. The document shows that Big Gaming has its fingers in a surprising number of legislative and governmental pies. The following are issues which the ESA reports that it lobbied on in Q2:

  • Media regulation
  • First Amendment protection
  • Entertainment industry ratings
  • Parental control technology
  • Content/video game sale regulation
  • Retailer enforcement of ratings
  • Piracy
  • Copyright Act (believed to be the DMCA)
  • Anti-circumvention
  • Patent modernization
  • Intellectual property enforcement
  • Customs reauthorization
  • PRO-IP Act appropriations
  • Dept. of Justice appropriations
  • Dept. of State reauthorization
  • Free Trade Agreements
  • Special 301 Designated Countries
  • Trade Policy Reform
  • Domestic regulatory & administrative issues
  • Trade enforcement
  • Doha Round Proceedings (trade talks)
  • Trade Promotion Authority
  • Internet Governance
  • Virtual worlds
  • Online gaming
  • Highly skilled workforce
  • H1-B visas
  • Green cards
  • Immigration reform
  • ISP management
  • Copyright Enforcement
  • Broadband deployment
  • Broadband policy
  • Consumer Product Safety Improvement Act implementation

Agencies lobbied by the ESA include some surprising entities. Here's the list:

  • U.S. House of Representatives
  • U.S. Senate
  • Federal Communications Commission
  • Federal Trade Commission
  • National Telecommunications & Information Administration
  • U.S. Copyright Office
  • U.S. Customs & Border Protection
  • U.S. Trade Representative
  • Department of Commerce
  • Department of Homeland Security
  • Department of Justice
  • Patent & Trademark Office
  • FBI
  • National Security Council

DOCUMENT DUMP: Grab your own copy of the ESA's lobbying report... (9-page PDF)

Sony Gave Fake Name to FCC to Keep PS3 Slim Filing Secret

August 19, 2009

PlayStation 3 manufacturer Sony gamed the product registration system of the Federal Communications Commission, according to PS3 News.

Yesterday, of course, Sony announced that it was dropping the price of the PlayStation 3 to $299 and introducing a slimmed-down, 120GB version on September 1st. Digging through FCC records, PS3 News discovered filings for a 200GB PS3 registered to Sand Dollar Enterprises of San Mateo, California:

Now, Sand Dollar Enterprise, Inc is represented by SCEA's General Council, Riley Russell.

This house is actually a private residence, but whomever lives here filed the documents with the FCC, most likely on the behalf of Sony, as they would be much harder to find with a different FCC ID (XCE) than that of Sony (AK8).

This means that some time in the future (for probably a premium, maybe $349 or so), a new PS3 Slim may come out featuring a 250GB HDD. There is not much of a difference, but expect it to be bundled with a game or so, right in time for Christmas!

London Mapped in Warcraft II Style

July 28, 2009

For today's geography lesson, we defer to Unterbahn, where Jeffrey Warren found a way to map London in Warcraft II style:

Take a look at this map of London with a Warcraft II theme; I used GSS/Geographic Stylesheets and Cartagen to create a custom map style that displays the entire world as if it were a Warcraft II level. This was done to showcase the abilities of the dynamic mapping framework Cartagen, which is open-source and runs in HTML5's Canvas element. No Java or Flash!

Via: boingboing

Army Robot Has Video Games and Vacuum Cleaner in its Family Tree

July 22, 2009

At the White Sands Missile Range in New Mexico, the U.S. Army is testing robotic weapon systems, the origins of which can be traced back to the Xbox 360 and the Roomba vacuum cleaner, reports nextgov:

Spec. Ronald Wagle is a 23-year-old video gamer turned grunt... The handheld gizmo he uses to control a robot "is almost exactly the same as an Xbox [360] controller," he said.

Wagle uses the controller to deftly steer the robot, whose camera-equipped head gives it more than a passing resemblance to the R2-D2 robot in Star Wars, to check buildings in the village for weapons, including trip wires that could set off an improvised explosive device.

The robot, built by iRobot Corp., the same company that makes the Roomba vacuum cleaner, features cameras that can see in daylight and dark, has flexible treads that allow it to climb stairs, and radio links...

GP: Note the Xbox 360 controller carried by the soldier in the picture at left. More info on the Army's SUGV program is available on Wikipedia.

Gambling or a Video Game? Nebraska Struggles with Tavern Machines

July 20, 2009

Here on GamePolitics we have - by design - ignored issues relating to electronic gambling games.

That's because, as a form of entertainment, video games are quite distinct from gambling. But that line may be blurred a bit by a new generation of tavern games which appear to require video game-like skills to win, rather than mere luck.

The Omaha World-Herald reports on one such game, a billiards affair called Bank Shot. While games of chance are considered illegal gambling under laws in Nebraska and many other states, Bank Shot seems to require skill:

The makers of the machine [say] that it is a game of skill that is no different from a game of Trivial Pursuit or a dart tournament sponsored by a bar or tavern. They also argue that the video game was carefully constructed to comply with Nebraska law...

The difficulty for law enforcement is in determining when a game requires more chance than skill, or more skill than chance.

Players can bet from $0.25 to $4 per game. To date, the largest jackpot has been $17,000:

The game centers on nine pool balls arranged in a grid formation. The player pushes a button that starts the balls flashing quickly in various formations. The player then pushes “stop” on a particular pattern, which helps to determine whether or not a player wins.

There are 30,000 patterns of pool balls built into the game. About 27 patterns flash in a given minute... players become more skillful at spotting the winning patterns after playing the game for a period of time...

Nebraska law enforcement officials are hoping that the state legislature will provide guidance on the issue.

Obama's Deputy CTO Makes Second Life Appearance Today

July 20, 2009

The Obama administration's deputy chief technology officer for open government will pay a visit to Second Life at noon Eastern time, reports New World Notes.

Beth Simone Noveck, who is known as Lawlita Fassbinder on SL, has been a member of the virtual community since 2004. Noveck will speak about her new book, Wiki Government: How Technology Can Make Government Better, Democracy Stronger, and Citizens More Powerful.

Noveck talked about her job with the New York Times last month:

If [average] people are going to be asked to spend the time on contributing, you want to use the participation they give you...

Even something like having a blog with an open discussion about policy is so revolutionary in the way government works.

Columnist Chides CoD Modern Warfare 2's Night Vision Goggles

July 17, 2009

Game writer Rob Watson of the Philadelphia Inquirer takes Infinity Ward to task in today's column for the company's plan to include real, functional night vision goggles in the upcoming Modern Warfare 2 Prestige Edition:

I hate trippin' over games with a violent angle because I know there are many people out there who believe that these video games are the product of Satan or some such nonsense, but [night vision goggles are] a bad idea.

I would say 99.9999 percent of gamers who buy the Prestige edition will have a blast with these new goggles, innocently playing around at night with them.

Yet, it is also like giving away a free race car with Gran Tourismo or Forza - someone is going to cause a highway wreck. In Modern Warfare 2's case, I shudder (just a bit) to think of someone, who may have a hard time with reality anyway, donning these goggles for real mischief or even worse.

Infinity Ward should know better. They are great at fake realism. One of the best. This maybe be crossing that line, however.

FULL DISCLOSURE DEPT: Rob and I share game coverage chores for the Inquirer.

Virtual Fireworks Machine From Sega

July 4, 2009

So you'd like to put on a July 4th fireworks show for your crew but lack the...

  1. money
  2. permits
  3. pyrotechnic expertise
  4. all of the above

No problem. As Oh Gizmo reports:

Sega’s got a new projector coming out... it will project a pre-programmed fireworks show on the ceiling or walls of your home, and that you’ll be able to design your own show from a library of 55 different virtual pyrotechnic displays. It will be powered by 3xAAA batteries so the projector is most definitely portable, and it will retail for about $160.

Unfortunately, the device won't launch until August, so this idea will have to wait for your Independence Day, 2010 bash.

Via: Gizmodo

Game Console Timer Billed as a Parental Helper, But...

June 29, 2009

A device that allows parents to limit their children's console gaming time has gotten a lot of attention around the Net over the past few days.

The Minneapolis-St. Paul Star Tribune kicked off the coverage with a Saturday article which decribed the GameDr (pronounced: "Game Doctor") and its 79-year-old inventor, John Morrissey. For the newspaper, the angle seemed primarily local, since Morrissey lives in Edina, Minnesota.

Such devices are not new, however. GamePolitics has reported on a few over the years.

Aside from being easily defeated by simply using a spare power cord, we have to wonder: If a parent can't say no to their child about their gaming time in the first place, how do they plan to say no when the kid protests the use of this device?

Retail Activation Codes Target Shoplifting, Not Piracy

June 26, 2009

Earlier this week, GamePolitics reported on “benefit denial,” a loss-prevention technology proposed by game retail trade group the Entertainment Merchants Association. The EMA plan would disable movies and video games until unlocked at the point of sale.
 
Not everyone thinks it’s a good idea.
 
Writing for CNET, technology columnist Don Reisinger dubs the plan "a loser."

Piracy and theft is indeed a problem in the video game industry. But it's not so bad that it requires games to be shipped in an unactivated state. Moreover, game piracy is really a bigger problem on the PC than on consoles... And since most of the issues affect the PC side of the business, not even benefit denial will be able to stop piracy...

However, EMA Public Affairs VP Sean Bersell told us that benefit denial is “all about retail theft,”  not piracy. He points to a comment to Reisinger’s article posted by Capgemini, the firm commissioned by the EMA to evaluate the feasibility of benefit denial.

[The benefit denial study], announced by the EMA, doesn't even mention piracy.  And that's because the whole project is about elimination of physical theft of discs, whether DVDs, or CDs, or games on optical discs. It has nothing to do with piracy. Zero.

Reisinger also raises concerns about how well this technology will work with second-hand games, whether Internet connectivity will be a factor, and if the Big 3 console makers' participation will be required.  Bersell commented:

We are not talking about DRM or other software-based technology. The technology to which we are referring would be a physical lock that is opened via radio frequency in the store at the point of sale...
 
The purpose is to make it easier for the consumer to purchase the product... And since EMA is pursuing this and we have been protecting the First Sale rights of retailers and their customers for 28 years, I can assure you that nothing in this will interfere with the rights of consumers to sell, lend, or give away their used games.

DOCUMENT DUMP: Grab a copy of the benefit denial study here.
 
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

Proposed System for Game Retailers Would Activate Discs at Time of Purchase

June 24, 2009

If you purchase your video games from local retailers you’ve no doubt gone through the inconvenience of trying to track down a store associate to release your selection from its display cabinet prison. Or perhaps you’ve dealt with GameStop’s annoying habit of opening games and storing the discs behind the counter.
 
Hey, it’s an imperfect world where people steal stuff so it’s understandable why retailers take measures like this. But what if there was a better way?
 
The Entertainment Merchants Association, a trade association which represents a large segment of North American video game and DVD retailers, thinks it may have a solution which could save the retail industry billions by reducing costs, curbing theft and potentially making the purchasing experience more pleasant for the consumer.
 
The EMA’s solution is “benefit denial” technology that would disable movies and video games until unlocked at the point of sale - sort of like gift cards which have no value until activated by a sales clerk. EMA president Bo Andersen commented on the plan:

It is intuitive that, if we can utilize emerging technology to reduce the shrink in the DVD, Blu-ray discs, and video game categories and eliminate barriers erected to deter shoplifting, consumers will have easier access to the products, additional retail channels will carry these products, and costs will be eliminated from the supply chain.

Baring obstacles such as a lack of accepted standards for such an activation system, the need for staff training, and the cost of implementation, the EMA believes such a solution could debut in late 2010.
 
Via: Gamasutra
 
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

New Peripheral Could Turn Your Wii Into a Lie Detector

June 10, 2009

Still haven't figured out who "borrowed" your copy of Twilight Princess?

Soon your Wii may help you narrow down the list of suspects.

Australia's Herald-Sun reports that the Wii Vitality Sensor announced by Nintendo last week at E3 measures some of the same body responses as the polygraph. In particular, the sensor attaches to a user's finger to measure pulse and skin conductance. The newspaper reports:

Skin conductance response is a measurement of fluctuations in the electrical conductivity of skin -- also known as electrodermal response and galvanic skin response.

These fluctuations in conductivity correlate with changes in emotions, such as experiencing fear, anger and desire. That's why polygraphs - generally called lie detectors - measure skin conductivity changes along with other bodily responses including pulse and blood pressure.

Nintendo hinted at potential Wii lie detecting fun at E3, the Herald-Sun notes:

Games using the Wii Vitality Sensor have not been announced yet, but Nintendo said the Vitality Sensor would "provide information to the users about the body's inner world"...

You can imagine games along "truth or dare" lines being developed for fun at home on a Nintendo Wii fitted with a Wii Vitality Sensor. The Wii could use the sensor to assess whether or not the player was telling the truth.

GP: Turning truth detection into a parlor game? I'm not sure whether that's a positive commentary on the capabilities of the new Wii peripheral or a slam on the reliability of the polygraph.

GamePolitics ShoutBox

Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
Posted 11/07/09 at 08:40am
JDKJ: We can sit here all day and debate the relative merits. However, I think the events of recent days suggest that an FN Five-Seven ain't exactly the same as that Daisy BB gun you got for Christmas when you were a kid.
Posted 11/07/09 at 08:38am
Austin_Lewis: JDKJ: tumbling can be quite dangerous. However, the rounds that commonly tumbled were variants of the SS90. Civilian ammo tends to tumble far less commonly.
Posted 11/07/09 at 08:33am
JDKJ: I understand that while they don't have much expansion effect, they tend to "yaw" on impact. Yaw can be almost just as damaging as mushrooming.
Posted 11/07/09 at 08:30am
Austin_Lewis: JDKJ: Except when one considers the lack of expansion for the 5.7, it basically ends up leaving a far smaller hole.
Posted 11/07/09 at 08:29am
JDKJ: But if the latter's travelling at close to twice the speed of the former, there's a compensatory effect on the weight difference.
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