Report: Security Hole Found in Ubisoft's DRM Scheme

July 30, 2012 -

Update: The BBC is reporting that Ubisoft has rushed to patch the exploit unearthed by a Google engineer in its Uplay DRM. The company also issued instructions for Uplay users:

"We recommend that all Uplay users update their Uplay PC application without a Web browser open," Ubisoft said. "This will allow the plug-in to update correctly. An updated version of the Uplay PC installer with the patch also is available from Uplay.com."

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Steam Summer Sale Sullied by Ubisoft's DRM Scheme

July 16, 2012 -

If you bought an Ubisoft game available as part of Steam's massive Summer Sale, you may experience what users are feeling right about now: angst and rage. Apparently some players who bought Ubisoft games have found that they cannot play them because of uPlay, the online service in charge of validating DRM in many of Ubisoft's titles.

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Report: Clint Hocking Joining Valve Software

July 12, 2012 -

When it was revealed earlier this year that Clint Hocking had left LucasArts, people speculated where he would be going to next. Yesterday it was revealed that the former creative director at both Ubisoft and LucasArts, has joined Valve Software, though what his role will be there was not determined. Hocking is best known for his work on such titles as Far Cry 2 and the Splinter Cell series.

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Report: Watch Dogs Promotion Reveals User Email Addresses

June 29, 2012 -

Oops! An email meant to promote Ubisoft's promising techno-thriller Watch Dogs inadvertently revealed the email addresses of thousands of fans who signed up to receive updates on the game. Publisher Ubisoft sent out an update on a fictitious character named Joseph Demarco who runs an art gallery called dotconnexion. Players were urged to sign up for dotconnexion updates on the official site, and one of those first updates went out today:

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Attorney Representing Author Suing Ubisoft for Assassin's Creed Speaks Out

May 10, 2012 -

 A lawyer representing the novelist who filed a lawsuit against Ubisoft last month for allegedly infringing on his book "LINK" is defending her client publicly for the first time in this Eurogamer story. The author of the book, John Beiswenger, claims in his lawsuit that Ubisoft violated his copyright in the plot of Assassin's Creed.

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Gamers Review-Bomb 'Link' Book over Ubisoft Lawsuit

April 20, 2012 -

Link, the 2001 sci-fi fantasy book at the center of a lawsuit filed against Ubisoft and GameTrailers, is getting review bombed by angry gamers. Beiswenger, who is also a research engineer that holds over 20 U.S. utility patents, published his novel Link in 2002. The first Assassin's Creed video game was released in 2007. In his lawsuit against Ubisoft and GameTrailers, he alleges that Ubisoft stole core ideas from his book and used them in their games.

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Man Sues Ubisoft, GameTrailers for Assassin’s Creed

April 18, 2012 -

A man named John Beiswenger has sued Ubisoft and GameTrailers for stealing the storyline for Assassin's Creed from a novel he wrote called Link. Nintendo might take issue with that title for obvious reasons. All kidding aside, the confusing part of the lawsuit is why he decided to sue GameTrailers. According to the complaint he named the popular website in the lawsuit for offering a number of video game trailers related to the Assassin's Creed series.

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Alleged Black Hole Entertainment Developer Takes Ubisoft to Task over Heroes VI

April 18, 2012 -

A person who claims to be an employee of Heroes of Might & Magic VI developer Black Hole Entertainment, lets it all hang out online as he or she lets publisher Ubisoft have it over destroying the company. The poster, known only by the moniker "Derpson" details the rocky development cycle of Heroes VI, and explains why Black Hole Entertainment is no longer working with Ubisoft. Ubisoft owns the Might and Magic intellectual property including "Might & Magic" and "Heroes of Might & Magic."

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Ubisoft Encouraged Swearing in Shoot Many Robots

March 15, 2012 -

What the F@#k? Apparently Ubisoft encouraged developer Demiurge Studios to make their first independent title, Shoot Many Robots, as filthy as possible. According to Demiurge CEO Albert Reed Ubisoft encouraged them to drop as many f-bombs as they liked in the game.

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The Jimquisition Targets Ubisoft

February 20, 2012 -
The latest episode of Jim Sterling's The Jimquisition on The Escapist takes on Ubisoft for what he calls a "litany of crimes" against consumers. The outspoken Destructoid editor has said a fair share of unflattering things about Electronic Arts, and now he takes aim at the company he calls "the EA of Europe" for all the horrible things they put consumers through who simply want to enjoy their games. You can watch the video to your left or visit The Escapist to catch the latest episode.

Ubisoft Apologizes for DRM Troubles Caused by Server Maintenance

February 8, 2012 -

Ubisoft has issued an apology to customers who were affected by server moves this week that affected games requiring "always connected" DRM - even when they tried to play single player games. Because Ubisoft uses a DRM scheme on some games that require a constant connection, shutting the servers down that these games require made them unplayable.

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Why Ubisoft's 'Always On' DRM is a Bad Idea

February 3, 2012 -

Destructoid points out in this story that Ubisoft's plan to take down servers next week shows why "always on" DRM is a bad idea. During the maintenance the publisher has planned next week, any game that has "always online" DRM will not be playable. That means that legitimate copies of games won't work. Which games will be broken next week?

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More Ubisoft DRM Blues

January 23, 2012 -

Ubisoft has found itself on the defensive yet again after customers in Europe who bought the latest Anno strategy game complained about its digital rights management software. Reports surfaced last week that the DRM, which offers a limited number of activations, were being used up if users changed their hardware configurations.

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Ubisoft's Injunction against THQ Montreal Overturned on Appeal

December 16, 2011 -

The Quebec Court of Appeal for the District of Montreal has ruled in favor of THQ Montreal and its parent company. The decision strikes down a provisional injunction obtained by Ubisoft that temporarily prohibited THQ from soliciting Ubisoft employees who were bound by a non-compete provision with Ubisoft. The lawsuit was filed by Ubisoft after THQ announced that developer Patrice Désilets had joined the studio to create a new intellectual property after he resigned as Creative Director of Ubisoft’s Assassin’s Creed franchise.

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Rocksmith Sidelined in Europe by Trademark Dispute

October 14, 2011 -

Ubisoft is facing a trademark complaint filed by a rock band that just happens to have the same name as one of its upcoming products. The claim has forced the company to delay the game in question in Europe and defend itself in court. The French publisher announced this morning that its music game Rocksmith won't be released in Europe until sometime in 2012, citing "music licensing" and "other external factors" as the causes.

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Get Up And Dance Makers Sue Ubisoft

October 12, 2011 -

OG International Ltd and O-Games Inc. filed a complaint for a declaratory judgment against Ubisoft Entertainment S.A. and Ubisoft, Inc. on Oct. 7, 2011, in the Northern District of California related to its upcoming dance rhythm game, Get Up and Dance.

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From Dust Steam Patch Kills DRM

September 9, 2011 -

While some within the Ubisoft studio structure may think that DRM is a grand idea, Ubisoft seems to have relented once again - this time patching out the protection on From Dust. The company apologized for the "always-on" DRM being in the game last month because when they announced the Pc version the company said it would have an "activate once" style of protection. Obviously that didn't happen and fans were ticked off about it. The company said when it apologized that the DRM being put in the game was simply a "misunderstanding."

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Driver: San Francisco Developer: Ubisoft Has Every Right to Use DRM

September 1, 2011 -

Just when you thought Ubisoft couldn't possibly take any more heat from players angry about its DRM policies, Ubisoft Reflections founder Martin Edmonson opens up a new can of worms for the company to deal with. Speaking to Eurogamer, the head of the studio responsible for Driver: San Francisco says that his parent company has "every right" to use DRM to protect the PC games it publishes from "utterly unbelievable" levels of piracy.

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Steam Gives Refunds to From Dust Customers

August 24, 2011 -

Customers, disgusted over Ubisoft's bait-and-switch relating to the DRM in the PC version of From Dust are authorizing Steam to give its customers refunds. The decision to give people back their money for the game came after the company flip-flopped on DRM inclusion in From Dust.

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Ubisoft Relents on Driver: San Francisco DRM

August 18, 2011 -

Ubisoft, faced with a groundswell of opposition to the copy protection in the PC version of Driver: San Francisco, has announced that the game will not require a constant connection to a server in order to play. Players will no longer be required to have a constant internet connection in order to play the game, but they will still need to sign in online at the game’s launch.

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Ubisoft Says its DRM Strategy is a 'Success'

July 28, 2011 -

Speaking to PC Gamer in response to the recent news that the Windows PC version of Driver: San Francisco would feature an "always on" DRM scheme, Ubisoft said that its solution have proven to be very successful for the company.

An unnamed Ubisoft representative admitted to PC Gamer that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Driver: San Francisco is out on August 30 in the US, and September 2 in Europe.

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Ubisoft Using 'Always On' DRM for Driver: San Francisco PC

July 28, 2011 -

Ubisoft announced that it has decided to use an "always on" digital rights management (DRM) scheme for the Windows PC version of its upcoming action racing game, Driver: San Francisco. The publishers has gone back and forth on its DRM schemes - mostly because PC gamers hate the "always on" DRM scheme because it requires them to always be connected to a server in order to play a game.

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Ubisoft: We Can Beat EA, Activision

April 8, 2011 -

Ubisoft CEO Yves Guillemot claims that his company has what it takes to overtake EA and Activision at some point in the future to become the world's leading publisher. Speaking to MCV, Guillemot said EA's decision to sell its stake in Ubisoft has left the company in a stronger position to grow its business.

"When they left it changed lots of things for us. We had a competitor owning a share of the company and we were always wary that they could decide they would go for the company - and that wouldn't have been welcome," Guillemot said. "The problem is that when you have the number one player in your company, you can't buy another company that would be in conflict with them or their strategy.

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Quebec Court Awards Ubisoft Expanded Injunction Against THQ

March 31, 2011 -

THQ has been very naughty, says Ubisoft, who managed to get a court injunction preventing the company from stealing any more of its employees, according to a Eurogamer report. A Quebec court has sided with Ubisoft. The court action relates to THQ recruiting Assassin's Creed creative director Patrice Désilets to lead its new Canadian studio.

Désilets then encouraged Assassin's Creed artistic director Alex Drouin, production manager Mark Besner and associate producer Jean-Francois Boivin to join him over at THQ. The problem with that was that Désilets had a one-year non-compete clause in his Ubisoft contract.

This allowed Ubisoft to get an injunction against THQ and Désilets in January of this year.

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Ubisoft Doesn't Dare Release We Dare in the UK Either

March 9, 2011 -

Hey, did you UK readers see Ubisoft’s trailer for We Dare?  Did it perk your interest?  Would you like to play it?

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PEGI Defends We Dare Rating, Ubisoft to Put Warning on Box

March 8, 2011 -

The Pan-European Game Information (PEGI) rating board, the organization responsible for rating games in Europe, defended its decision to rate We Dare for 12 year olds and above (PEGI 12) this week, even as Ubisoft takes extra precautionary measures to warn parents about the game's content. It's interesting because it undercuts PEGI's stance.

A statement by the ratings board (found on Cubed3D) defends the decision to rate it for such a young age group, stating that "it contains mild swearing, minor assault on a human-like character and words/activities that amount to obvious sexual innuendo, explicit sexual descriptions or images and sexual posturing."

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PEGI On We Dare's 12 Rating

March 4, 2011 -

In light of a rather racy commercial and confirmation from Ubisoft that We Dare is intended for mature audiences, many are still a bit surprised to learn that PEGI rated the game 12.

Cubed3.com sought comment from the rating board who explained:

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No We Dare for North America

February 28, 2011 -

Ubisoft has confirmed that We Dare is a European only release. The saucy, adult themed Wii game that challenges couples to engage is some risqué behavior to score points and "get a little closer" is apparently too hot for U.S. gamers.

While the reaction to the We Dare commercial was mostly disbelief, it would be hard to say that journalists on this side of the pond found it to be offensive - silly, and a little too suggestive for our taste, maybe - but inappropriate for America? No way. If we can have Dennis Franz showing his big ass on TV, we can handle a couple taking turns spanking each other in a commercial.

Ubisoft must have felt some embarrassment at the trailer being so widely noticed online and ended up yanking it off YouTube under the guise of a regional copyright issue. In other words, it contacted YouTube to violate itself. Strange.

Ubisoft told IGN that We Dare would "absolutely not see release in the United States."

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Texas Law Enforcement Complain About Call of Juarez: The Cartel

February 13, 2011 -

Earlier this week Ubisoft announced plans to publish Call of Juarez: The Cartel this summer. Unlike the previous releases in the series, The Cartel is set in the present day and focuses on a "bloody road trip from Los Angeles to Juarez, Mexico."

While the description of this mature rated game may not shock gamers, the modern-day setting combined with the title has rubbed law enforcement officials in south Texas the wrong way. Pointing to gang and drug cartel-related violence that is very real to towns in southern Texas bordering Mexico, Brownsville Police Chief Carlos Garcia says that any game involving organized crime "sets a bad example." More from Garcia:

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Assassin's Creed: Brotherhood Wins WGA Award

February 7, 2011 -

Ubisoft's third game in the popular Assassin's Creed series has won the Writers Guild of America award for games writing. The award winner was announced on Saturday night at a gala event and faced some stiff competition from such games as Fallout New Vegas, Star Wars: The Force Unleashed 2, Prince of Persia: The Forgotten Sands, and Singularity.

Assassin's Creed Brotherhood was written by Ubisoft's Patrice Desilets, Jeffrey Yohalem, Corey May, Jeffrey Yohalem, Ethan Petty, Nicholas Grimwood, and Matt Turner.

You may recall that, prior to this weekend's awards ceremony, there was some controversy about the requirements to be eligible for the honor. Some developers and publishers complained about the requirements of the award such as having to pay for a $60 membership to the guild's Videogame Writers Caucus, and having to submit a script to judges. 

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SeanBJust goes to show what I have said for years. Your ability to have sex does not qualify you for parenthood.04/15/2014 - 9:21pm
NeenekoSo "worked" vs "failed" really comes down to who you think is more important and deserving04/15/2014 - 7:04pm
NeenekoThough I am also not sure we can say NYC failed. Rent control helped the people it was intended for and is considered a failure by the people it was designed to protect them from.04/15/2014 - 7:04pm
NeenekoIf they change the rules, demand will plummet. Though yeah, rent control probably would not help much in the SF case. I doubt anything will.04/15/2014 - 1:35pm
TheSmokeyOnline gamer accused of murdering son to keep playing - http://cnews.canoe.ca/CNEWS/Crime/2014/04/15/21604921.html04/15/2014 - 11:50am
Matthew Wilsonyup, but curent city rules do not allow for that.04/15/2014 - 11:00am
ZippyDSMleeIf SF dose not start building upwards then they will price people out of the aera.04/15/2014 - 10:59am
Matthew Wilsonthe issue rent control has it reduces supply, and in SF case they already has a supply problem. rent control ofen puts rent below cost, or below profit of selling it. rent control would not fix this issue.04/15/2014 - 10:56am
NeenekoRent control is useful in moderation, NYC took it way to far and tends to be held up as an example of them not working, but in most cases they are more subtle and positive.04/15/2014 - 10:24am
PHX CorpBeating Cancer with Video Games http://mashable.com/2014/04/14/steven-gonzalez-survivor-games/04/15/2014 - 9:21am
Matthew Wilsonwhat are you saying SF should do rent control, that has never worked every time it has been tried. the issue here is a self inflicted supply problem imposed by stupid laws.04/15/2014 - 8:52am
E. Zachary KnightNeeneko, Government created price controls don't work though. They may keep prices down for the current inhabitants, but they are the primary cause of recently vacated residences having astronomical costs. Look at New York City as a prime example.04/15/2014 - 8:50am
NeenekoI think free markets are important, but believe in balance. Too much of any force and things get unstable.04/15/2014 - 7:25am
NeenekoWell, the traditional way of keeping prices down is what they are doing, controls on lease termination and tax code, but it will not be enough in this case.04/15/2014 - 7:24am
Matthew WilsonI said that already04/14/2014 - 4:22pm
E. Zachary KnightMatthew, The could also lower prices by increasing supply. Allow high rise apartment buildings to be built to fulfill demand and prices will drop.04/14/2014 - 3:48pm
Matthew Wilsonthe only way they could keep the price's down, would be to kick out google, apple, amazon, and other tech companies, but that would do a ton of economic damage to SF, but I am a major proponent of free markets04/14/2014 - 2:54pm
NeenekoThe community people are seeking gets destroyed in the process, and the new people are not able to build on themselves. Generally these situations result in local cultural death in a decade or so, and no one wins.04/14/2014 - 2:09pm
NeenekoWell yes, that is the 'free market', but the market is only a small piece of a much larger system. The market does not always do the constructive thing.04/14/2014 - 2:06pm
Matthew WilsonWell that is the free market... they learned a valuable lesson restricting supply will drive up prices.04/14/2014 - 1:57pm
 

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