As it did a few weeks back, the Federal Communications Commission will simulcast a live workshop into Second Life.
Today's event takes place at 1 pm Eastern and will focus on broadband and its implications for education. Betterverse has more:
The goal of this workshop is to identify potential impact of increased broadband access on education outcomes and how broadband policies can help improve those outcomes. The FCC hopes to learn about ways in which broadband can impact education at the early childhood, elementary, secondary, and post-secondary levels in a cost-effective manner.
The workshop will look at current programs, such as e-rate and evaluate how such programs can be improved, for example, to take advantage of new technologies that have arisen since it was established. The workshop will also look at what applications and devices might be used to improve educational performance.
Via: New World Notes
The Associated Press reports that the Entertainment Software Association, which represents the interests of U.S. video game publishers, spent $1.2 million on government lobbying efforts during the period April-June, 2009.
Looking beneath the surface, GamePolitics has obtained an actual copy of the ESA's latest federal lobbying report. The document shows that Big Gaming has its fingers in a surprising number of legislative and governmental pies. The following are issues which the ESA reports that it lobbied on in Q2:
Agencies lobbied by the ESA include some surprising entities. Here's the list:
DOCUMENT DUMP: Grab your own copy of the ESA's lobbying report... (9-page PDF)
The Federal Communications Commission is holding a series of public workshops this month regarding the development of a National Broadband Plan.
Steve Augustino, a Washington, D.C. attorney who specializes in communications issues relating to video games, believes that the game biz needs to make its voice heard at these events. He offers advice to various game industry segments in his latest column for Gamasutra:
For mobile game developers, Augustino suggests:
I would tell the FCC the explosion of the Apple iPhone shows that quality devices can and will drive adoption and use of mobile broadband services. I would add that six of the top paid iPhone applications for 2008 were games... I would tell them that mobile games also are popular on "feature phones," although the "walled garden" effect hinders their growth...
There is a need to improve the consumer experience in finding, downloading and buying mobile games. Users should have the right and ability to access mobile games from the provider of their choice...
For PC game developers, Augustino's focus is a bit different:
I would [remind the FCC] that PC gaming has played a significant part in both the advancement of computing capabilities and in adoption of broadband by consumers... Gaming is the ultimate social experience, whether one plays Texas Hold 'Em, Farmville, Diner Dash or World of Warcraft...
We expect to see more of in-game voice, video and other communications technologies as broadband capabilities increase...
For game industry organizations, venture capital firms or major game publishers, Augustino suggests:
The [FCC] should consider the potential effects of broadband in expanding the market for interactive entertainment, venture backing of content creators and the game development job markets in this country... more broadband is good for the entertainment industry...
I would discuss the rise of "serious" games and describe the many ways in which game technology is used by businesses, hospitals, government and others for these purposes. I also would discuss the efforts of non-profit groups to increase the use of interactive media to educate children. Games offer a new frontier of possibilities in these fields...
New World Notes reports that the Federal Communications Commission will provide the Second Life community with an interactive simulcast of today's workshop on open government and civic engagement.
SL users will have a special channel to forward questions and responses to workshop attendees in Washington, D.C. NWN notes that the event is part of the National Broadband Plan and will help government officials understand how high-speed Internet access "can improve transparency and citizen participation in government..."
FCC spokeswoman Jen Howard commented on the SL simulcast:
In developing our nation’s National Broadband Plan, we are committed to finding innovative, cutting-edge ways -– both online and offline -- to reach out to the public and elicit suggestions, questions, and insight regarding our nation’s broadband future. We are delighted that this first workshop will have an aperture into Second Life and that staff is experimenting in such ways to reach all stakeholders.
The release of today's Digital Britain report is a milestone, and not just because of its video game-related news.
The BBC has a rundown of other key policy items in the document prepared by Lord Stephen Carter (left). They include:
Some of these will impact gamers as well as the general public, especially universal broadband (which the Entertainment Consumers Association has been lobbying for here in the U.S.).
As regards piracy, the British Government appears committed to taking a hard line, as the BBC reports:
The Government believes piracy of intellectual property for profit is theft and will be pursued as such through the criminal law.
Ofcom is to get powers that will make ISPs inform persistent pirates of the illegality of their actions. It will also allow these people to be identified and pursued if that action does not stop them. ISPs will also be encouraged to use bandwidth reduction and protocol blocking to stymie persistent offenders.
However, despite the changes, The Telegraph reports that the music and movie industries don't believe that the Government is being firm enough against pirates. The newspaper quotes Geoff Taylor, head of the British Recorded Music Industry:
Evidence shows that the Government’s ‘write and then sue’ approach won't work. And Government appears to be anticipating its failure by lining up backstop powers for Ofcom to introduce technical measures later. This digital dithering puts thousands of jobs at risk in a creative sector that the government recognises as the driver of the digital economy.
FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.
Although our initial coverage of today's Digital Britain report focused on the long-awaited decision regarding ownership of U.K. video game ratings, there is much more to the story.
In relation to PEGI's big win over BBFC, gamesindustry.biz reports that Britain's Video Standards Council will be given tough enforcement powers to ensure that game publishers and retailers conform to content rating guidelines. The VSC will be empowered to fine companies which do not adhere to the PEGI system and, in extreme cases, may even ban titles from being sold in the U.K.
Of the VCS's role in enforcing the new system, EA's Keith Ramsdale told gi.biz:
The VSC will be an independent body, as is the PEGI system, and while I'm sure there's some joining up to do, it's a tough system.
We've gone further than the recommendations and PEGI will impose fines for non-compliance and possible exclusion from the PEGI system for non compliance...
Of course there will be checks on what content people put in, and there will be highly punitive measures should publishers not comply.
Kevin Werbach, who served on the FCC segment of the Obama transition team, remains with the Administration as a part-time advisor on broadband issues.
Over at New World Notes, Wagner James Au reports that Werbach, who is a veteran of the Second Life metaverse, will make an SL appearance later this week:
Werbach will be back in-world this Wednesday at 1pm Pacific to appear on the Metanomics show, for an extremely apropos topic: "The Age of Obama: Virtual Worlds, Open Government, and Policy"...
Kevin tells me he can't discuss the particular policy advice he gave the Administration about virtual worlds, but I suspect he'll provide some great insider perspectives on how they're being shaped.
Werbach and his Second Life avatar appear at left.
The Entertainment Consumers Association (ECA) has been lobbying for Universal Broadband for some time. Now, game publishers' trade group the Entertainment Software Association (ESA) appears to be moving in that direction as well.
Congress Daily reports that ESA CEO Michael Gallagher sees affordable high-speed Internet access as "connective tissue" that member companies need to weather the widening recession.
It's not hard to see why. Modern gaming staples such as DLC and online multiplayer require fat pipes. Gallagher elaborated on the issue:
We're the only form of entertainment online that's interactive -- movies and music are linear. We're very pleased with the president's strong embracing of broadband deployment as a high value goal for our country.
The administration and Congress have a huge amount to contribute to make sure that resources are available and make sure that rules of the road encourage investment and give companies and customers access to it at reasonable prices and terms.
Gallagher also dished on piracy and legislative issues.
FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.
A $2 billion allocation intended to push universal broadband service into rural areas of the United States has been cut from President Obama's economic stimulus package, according to Gizmodo:
Those jokers down in Washington finally compromised on the economic stimulus bill, with the Republican minority succeeding in cutting out huge swathes of spending. Among the casualties is the $2 billion for universal broadband...
Sorry, "real America," you're gonna keep getting screwed.
GP: Support for the Obama stimulus package is largely split along party lines. However you feel about the stimulus bill, universal broadband would be a big win for gamers in areas with poor quality Internet access.
Congress is currently considering President Barack Obama's economic stimulus package, a measure which contains some extra goodies for gamers and Internet users.
Because Net Neutrality and Universal Broadband provisions contained in the bill will stimulate the online gaming experience, the Entertainment Consumers Association is providing gamers with an easy way to let their elected officials in Washington, D.C. know that they support the stimulus package.
To that end, the ECA has launched an action campaign at its website. Members and non-members alike can use the page to send a letter urging their congressional representatives to get behind the stimulus legislation. From the ECA site:
Net Neutrality and Universal Broadband are not only great for America; they allow us to play the games we want at high speeds!
Now is the time to act and let our voices be heard. The new stimulus package... would provide for $2.8 billion in grants to develop broadband connections in underserved and rural populations... the bill also requires that any infrastructure built with the grant money has "open access basis" which would be defined by the new administration's FCC, but which seems to mirror Network Neutrality guidelines...
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Connected Nation, a non-profit organization dedicated to expanding access to broadband services, issued a press release today announcing that it is partnering with the Entertainment Consumers Association (ECA) to promote univeral access to broadband Internet connections.
The issue seems like a no-brainer for gamers, especially those who play online. But beyond that, Connected Nation maintains that the US economy will increase by $134 billion when everyone has the access to broadband. Connected Nation CEO Brian Mefford is quoted in the press release:
Connected Nation aims at promoting greater adoption of broadband services to improve the overall standard of living in our communities and the quality of life of citizens across America. We’re eager to partner with a preeminent organization such as ECA to work together to add the voices of hundreds of thousands of citizens to the call for programs and policies that will accelerate the impact of broadband in the United States.
ECA Director of Government Affairs Jennifer Mercurio was also enthusiastic:
We are thrilled to collaborate with Connected Nation to promote consumer rights and make the Internet accessible to all. Our Gamers for Universal Broadband initiative was created in direct response to member outcry over limited broadband access across the country. Now is the time for consumers to get involved to ensure that we have a powerful voice in shaping the future of the Internet.
The ECA also maintains the Gamers For Universal Broadband Facebook group. Under terms of the partnership, ECA will join Connected Nation’s Advisory Committee.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
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