The forced integration of the PC version of Call of Duty: Modern Warfare 2 with Valve’s Steamworks platform has turned off other digital game distribution services.
IGN-owned Direct2Drive has opted not to offer MW2 on its service reports Gamasutra, calling the forced use of Steam a “Trojan Horse.” The company will offer $5 off other Activision games as compensation. From a statement on Direct2Drive’s website:
At Direct2Drive, we believe strongly that when you buy a game from us, you shouldn't be forced to install and run a 3rd party software client to be able to play the game you purchased.
Meanwhile, VoodooExtreme received confirmation from both Stardock and GamersGate that neither of those two services will sell MW2 either. Stardock elaborated to VE on the reasoning for not selling MW2 through their Impulse service:
We share some of the same concerns as Direct2Drive over the bundling of the Steam client with the game. The most obvious issue is the forced inclusion of a competitor's store that blocks us from carrying the game.
Our issues with the game are solely with the Steamworks bundling. We enjoy a great relationship with Activision and would love to sell the title, but not with Steam.
GP: A commenter on the Gamasutra story noted that Direct2Drive offers other games that require a Steam install, such as Zeno Clash. Of course that game will not move nearly the amount of copies MW2 will, so it appears in this case that IGN/Direct2Drive is just being selective in its stand against Steam.
A reddit user has created a striking visual representation of what *could* happen if net neutrality laws are shot down.
The image is based tiered pricing plans that some cable and Internet companies currently offer (lending, perhaps, an increased measure of reality to the illustration) and imagines, for example, websites such as Hulu and YouTube as part of a "Hollywood Tier," available for $10 over the price paid for basic Internet service.
More relevant here is the rendering of a “Playground” tier that includes Valve’s Steam platform, World of Warcraft, Gametap, Electronic Arts and Real Arcade, offered for a $5 surcharge. Yikes!
Australian gamers will have to make do with a modified version of Valve’s Left 4 Dead 2 as the Office of Film and Literature Classification (OFLC) board again denied the title classification following a re-review of the game.
A three-member panel of the board declared that the game could not be accommodated within the MA 15+ classification, reaffirming an earlier decision. Valve and distributor Electronic Arts had appealed the earlier judgment, but as a backup they also submitted a toned down version of L4D2, which received an MA 15+ rating. The edited version removed depictions of decapitation and dismemberment.
Further commenting on the original, Refused Classification version, the board said:
…it was the Review Board’s opinion that there was insufficient delineation between the
depiction of general zombie figures and the human figures, as opposed to the clearly fictional
‘infected’ characters. This was a major consideration of the Review Board in determining the
impact of this game on minors.
A media release on the subject from the OFLC can be viewed here (PDF).
A group of gamers angry at Valve Software over the development of Left 4 Dead 2 are poised to disband their boycott group.
The Steam Group L4D2 Boycott, comprised of over 41,000 members will close on October 21, 2009 reports VoodooExtreme. The group was angered over what they termed Valve’s abandonment of the original Left 4 Dead game, which they expected more updates and content for, versus Valve’s decision to launch a new version of the game.
Steam user Agent of Chaos said the group had “accomplished everything we can” and added that “Our goal wasn’t to steer people away from L4D2, it was to get Valve’s attention and have them support original L4D. We succeeded and that’s where our mission ends; nothing more or less.”
Another group admin, Steam user Walking_Target stated that “people are unwilling or unable to wait for Valve to follow through in any cohesive way. Valve is at least trying to make things right, there will be speed bumps on the way, however we will get there.”
Labeling the boycott group a success, Walking_Target continued:
As a collective we have done more than achieve a few goals, we have paved the way for Developer-Community relations in the future. No matter what the press or other gamers say, we have made an indelible mark upon the future of this industry. You should all be proud, we certainly are.
Valve flew the leaders of the boycott group out to their offices in September in a bid to make peace.
Tripwire Interactive President John Gibson has penned an opinion piece defending Valve Software and its Steam digital distribution service against comments made by Gearbox CEO Randy Pitchford last week.
Pitchford had termed Valve’s dual role as developer and distributor a “conflict of interest.” Gibson, whose company has released titles like Red Orchestra and Killing Floor on Steam, told Gamasutra, “I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now.”
Gibson initially approached traditional distributors for Tripwire Games, but was “shocked at how terrible their proposals were.” Valve’s approach was different:
When we got the contract from Valve, we were amazed at how much better the deal was from what we were getting from the standard publishers. Even our lawyer was surprised at how straightforward the contract was. Valve's contract was the first one we had seen that didn’t have any land mines in it.
While he notes that there could be a conflict of interest stemming from Valve’s two roles, Gibson said that Valve’s angle is “Our game is good, and so is yours, so let's both make some money together.”
In closing, as a final acknowledgment to Valve, Gibson referenced his company’s success:
Ask the Tripwire Interactive employees if they feel exploited, as they move into their new offices paid for by the money the company has made on Steam. Or me, as I drive away from the company that was built from the royalties we made on Steam, in my sports car paid for by the royalties we make on Steam, to the home that I pay for with the royalties we make on Steam.
Developer Derek Smart (Battlecruiser 300AD) also backed Valve and Steam in a comment posted on the ShackNews.
News.com.au reports that a resubmitted and modified version of Valve’s Left 4 Dead 2 has been granted a rating by Australia’s Office of Film and Literature Classification board.
The original version of the zombie-killing title was refused classification by the PFLC, rendering it unreleasable. The edited version has received an MA 15+ rating. Distributor Electronic Arts told the website that it still holds out hope that the resubmitted full version of the game would receive classification and that is the version it would still prefer to release.
The OFLC's full report (PDF) on the modified Left 4 Dead 2 title contains consumer advice of “strong bloody violence,” though the board noted that “the game no longer contains depictions of decapitation, dismemberment, wound detail or piles of dead bodies lying about the environment.”
In the Board’s view “the element of violence in the game has been sufficiently modified.”
Via: Edge-Online
Image Via: Cheezburger.com
Maximum PC has an interview up today with Gearbox CEO Randy Pitchford, in which he discusses Borderlands (natch), DRM, digital delivery and Valve’s Steam platform.
While noting that he personally trusts Valve, Pitchford stated, “As a guy in this industry though, I don’t trust Valve.” What does he think of Valve’s dual role as a game developer and proprietor of Steam? “There’s so much conflict of interest there that it’s horrid.”
When asked if Valve should spin off Steam into a separate entity, Pitchford replied:
It would be much better if Steam was its own business. I love Valve games, and I do business with the company. But, I’m just saying, Steam isn’t the answer. Steam helps us as customers, but it’s also a money grab, and Valve is exploiting a lot of people in a way that’s not totally fair. Valve is taking a larger share than it should for the service its providing.
Pitchford on DRM:
…False negatives are a disaster for everyone. I’d much rather have a false positive, and allow thieves to play, than prevent a paying customer from playing my game. The industry has destroyed a lot of good will with DRM problems.
In light of the refusal of the Australian Classification Board to classify Left 4 Dead 2, some authorities are rethinking the country’s game ratings.
While R18+ ratings exist in Australia for films and other media, videogames still top out with a MA15+ rating, meaning that games that fall outside the spectrum can’t be approved for sale.
Adding an R18+ rating would require the agreement of all Australia’s attorney generals, but News.com.au reports that at least one member of that group is holding out, South Australian Attorney General Michael Atkinson. Atkinson’s take:
It certainly does restrict choice to a small degree, but that is the price of keeping this material from children and vulnerable adults. In my view, the small sacrifice is worth it.
Victorian Attorney General Rob Hulls disagrees, saying that Australia is “out of step with the world,” adding:
It seems inconsistent that in Australia adults are allowed to view adult-only films which have been classified R18+ by the Classification Board, but not computer games with equivalent high-level content.
Valve and Electronic Arts have appealed Left 4 Dead 2’s refusal of classification.
In response to last week’s refusal of the Australia Classification Board to rate Left 4 Dead 2, an Electronic Arts spokesperson had some choice words for the government entity.
Speaking to GameSpot Australia, EA’s Tiffany Steckler began defending the Valve Software title by suggesting that adults should have the right to choose what games they play. She continued:
It’s funny that a place like Australia, which has come up with some pretty violent material in the past with something like Mad Max, can effectively ban video games for the same reason.
There’s still no word on whether or not Valve will institute changes to the sequel in order to get it approved down under.
Update: According to Blue's News, Valve appealed the Classification's board ruling yesterday. Also listed on Blue's are ratings for Left 4 Dead 2 from a variety of territories around the world.
Via Gamasutra comes news that the Australian Government has refused to classify Valve Software’s multiplatform follow up Left 4 Dead 2.
Electronic Arts applied for the rating and was issued a classification of “RC,” for Refused Classification, meaning the game will have to be heavily modified to have any chance of being released in Australia. The ruling (PDF) stated:
These close in attacks cause copious amounts of blood spray and splatter, decapitations and limb dismemberment as well as locational damage where contact is made to the enemy which may reveal skeletal bits and gore.
Australia’s videogame ratings comprise four categories: G (General, very mild content), PG (Parental Guidance Recommended, mild content), M (Mature Audiences, moderate content) and MA15+ (not suitable for people under 15, strong content).
The original Left 4 Dead garnered a MA15+ rating in Australia.