Former Valve Executive Joins Microsoft

August 14, 2013 - James Fudge

Former Valve executive Jason Holtman has joined Microsoft, according to GamesIndustry International. Holtman was in charge of Steam for eight years, helping to turn it into the digital distribution platform juggernaut that it is today. Holtman was the point man for developers looking to get their games on the platform, and is credited with convincing big third-party publishers like Activision and Electronic Arts to hawk their PC wares there.

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Steam Greenlights 14 More Games

July 24, 2013 -

Valve Software has "greenlit" 14 more games and two pieces of software today for eventual release on Steam. That brings the total number of Greenlit titles to 127 to-date.

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Twitch and Valve Team Up

July 5, 2013 -

Valve Software and Twitch have inked a deal this week that will allow Steam users to link their Twitch accounts and watch video streams outside of a game. The deal is mainly for DOTA2 players, who will become eligible for tournament item drops while watching a Twitch stream. Valve said it plans to expand on the features available through the deal, and is asking players for feedback on the matter.

The deal came to light as part of a new DOTA 2 update that added a number of new features into the game including six new tutorial missions and a new Limited Heroes mode.

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Report: Steam Beta Code Suggests Game Sharing

June 19, 2013 -

A thread on NeoGAF that pokes around in some code from the new Steam Beta reveals some strange strings about game sharing on the popular digital distribution platform. The code refers to a shared game library and a shared license. While the strings have been confirmed as legitimate, Valve has not publicly commented on the data fished from the new client beta. The code in question is below:

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Team Fortress 2 Community Members Earn $10 million

June 12, 2013 -

Valve Software revealed today via its Team Fortress 2 blog that Team Fortress 2 community members have had a total of $10 million paid out, and the 60+ individuals who participated in Robotic Boogaloo made a quarter of a million between them. The $10 million was distributed to over 400 contributors and partners, and almost $250,000 out of that money will be handed out to Robotic Boogaloo participants.

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CS: Global Offensive Community Will Soon Police Itself

May 23, 2013 -

Valve has decided that players in the Counter-Strike: Global Offensive community should be able to police themselves. With that in mind, the company has launched a beta of a new system it has called Overwatch. The system will choose reputable members of the game's community to serve as investigators. When playing the game they'll have a special "Overwatch button" that will alert them that a case is pending to evaluate.

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Valve Launches Steam Subscription Service

April 25, 2013 -

Valve Software announced that the very first game to make use of its freshly launched support for subscriptions is the MMO Darkfall Unholy Wars, with "additional subscription-based games to follow."

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Man Gets Refund for Bioshock Infinite over Religious Objections

April 17, 2013 -

Valve has refunded the money of a man who says that a certain choice in Bioshock Infinite goes against his religious beliefs. We won't mention the specifics of the choice beyond saying that it relates to a Christian religious rite, so as to avoid giving any spoilers. Breen Malmberg, who says he is a Christian, found the choice to be unacceptable.

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Valve CEO Gabe Newell to be Honored with BAFTA Fellowship

February 25, 2013 -

Valve CEO and co-founder Gabe Newell will be honored by the British Academy of Film and Television Arts (BAFTA) with the Academy Fellowship at this year's British Academy Games Awards. He'll be honored with this prestigious award at a ceremony taking place on March 5 at the London Hilton, Park Lane.

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Valve: We're Not Cancelling Any Projects

February 14, 2013 -

Valve's Gabe Newell took the unusual step of breaking his silence on recent developments inside Valve after it was reported yesterday that as many as 25 employees have been let go. Valve did not confirm that that number was accurate. Among those confirmed to be leaving the company are Valve’s director of business Jason Holtman and hardware engineer Jeri Ellsworth.

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Valve Programmer: Latency is the Enemy of Real Virtual Reality

December 31, 2012 -

If you are longing for the day when virtual reality - you know, that fictitious virtual realm we have seen in movies like The Matrix, Tron, Lawnmower Man and more - become reality, then you'll have to wait for improvements in Internet latency. At least that is what Valve Software programmer Michael Abrash says in a new blog post.

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Valve Launches Steam Guides as Part of Steam Community Beta

December 14, 2012 -

As part of its Steam Community Beta, Valve has launched its own Game Guides, a section not unlike what is offered over at GameFaqs. The new section will offer guides created by the Steam community using text, images or images and other stuff you might have hiding in your Steam Cloud. From the Steam Community Beta Page:

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Steam Community Market in Open Beta

December 12, 2012 -

Valve Software has launched the Steam Community Market in open beta, allowing Steam users to buy and sell in-game items using Steam Wallet funds. Sale items can be listed on the Community Market page or in players' personal inventories. Currently only Team Fortress 2 is supported and only consumables and tools can be sold at this time.

As the beta goes on, Valve plans to allow other items to be sold in Team Fortress 2 and to add the Steam Community Market functionality to other games. That will start to happen early next year.

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Silly Rumor: Valve in Discussions with NCsoft and Nexon about Possible Merger

September 27, 2012 -

South Korean publication Joongang News (by way of GamesBeat) may be reading WAY TOO MUCH into a meeting between Nexon, NCsoft and Valve Software in South Korea this week.

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Valve Faces the Wrath of German Consumer Organizations Over STEAM EULA Changes

September 21, 2012 -

Earlier this week Germany's Federation of German Consumer Organizations (or vzbv) called on Valve to explain the changes it made to the Steam end-user license agreement back in August. The vzbv found that the changes Valve made to its EULA were unfair to consumers and that Steam had no mechanism for allowing its users to trade games per a recent European High Court ruling. It required Valve to respond by September 26 to their insistence the company change its policy "restricting access to content based on the forfeiture of signing the new EULA."

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Poll: Is Valve Making Gaming Hardware?

September 5, 2012 -

Yesterday we highlighted a job listing on Valve's website that showed the popular game developer was looking to hire an Industrial Designer to work on "product design and manufacturing, ergonomics, usability, aesthetics, and surfacing."

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Valve Job Listing Indicates a Push Towards Hardware Design

September 4, 2012 -

While Valve Software has adamantly denied the rumor that it was getting into the hardware side of gaming (the infamous SteamBox rumor), a new job listing from the company seems to indicate otherwise. In that job listing Valve says that it needs an industrial designer to work on "product design and manufacturing, ergonomics, usability, aesthetics, and surfacing."

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Valve Rejects EA's Theory on Steam Game Discounting

July 11, 2012 -

Valve Software's business development chief Jason Holtman finally offered a response to what EA Origin boss David DeMartini said last month about Steam sales "cheapening intellectual property." At the time DeMartini said that EA's digital distribution platform would not copy Steam's frequent and deep discounting sales tactics.

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Origin Head: Steam Damages Brands With Deep Discounting

June 6, 2012 -

In an interview with GamesIndustry International, David DeMartini, Senior Vice President of Global Ecommerce for Electronic Arts and the head of EA's Origin digital distribution platform, decided to talks some smack about Valve's Steam. He also talks about the platform's rocky first year and how the company wants Origin to be the number one hub for gamers.

Blizzard Entertainment and Valve Software Come to an Agreement on DOTA Trademark

May 11, 2012 -

Blizzard Entertainment issued a brief statement this afternoon announcing that it had come to a mutual agreement concerning their competing DOTA games. Valve is developing DOTA 2, but under the terms of the agreement Blizzard will preserve its right to the noncommercial use of DOTA for its community relating to player-created maps for Warcraft III and StarCraft II.

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Valve's Gabe Newell on EA's Progress with Origin

April 23, 2012 -

EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.

"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.

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Valve Software's Gabe Newell Valued at $1.5 Billion, According to Forbes

March 8, 2012 -

Valve Software's Gabe Newell has a net worth of approximately $1.5 billion dollars, putting him on Forbes Magazine's list of the richest people in the world. Newell ranks 854th in the 1,226 list of worldwide billionaires. Newell did not disclose his new worth to the magazine and since Valve is a privately-held company, Forbes had to estimate the figure listed above.

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Report: Blizzard Filed Opposition to Valve's Dota Trademark Attempt

February 10, 2012 -

Blizzard has challenged Valve's efforts to secure a U.S. trademark on Defense of the Ancients - something it said it had no plans of doing. In 2011 Valve announced plans to create a sequel to the popular Warcraft II mod, Defense of the Ancients. At the time Blizzard said that it would not oppose the company, but said that it was confused by the move. Today we learn that Blizzard filed a complaint with the U.S. trademark in opposition of Valve's registration of the Dota name in late 2011.

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Valve: Good Service Helps Combat Piracy

October 25, 2011 -

Valve front man Gabe Newell says that there is a way to beat piracy, and it involves content creators and publishers providing better service. In other words, obtrusive DRM solutions are not the answer to the problem.

"One thing that we have learned is that piracy is not a pricing issue. It's a service issue," said Newell at a tech conference in Seattle. "The easiest way to stop piracy is not by putting anti-piracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates."

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EA: We Still Have a Good Relationship with Valve

October 3, 2011 -

Speaking to GameIndustry.biz, Jens Uwe Intat, the head of Electronic Arts Europe, said that his company continues to have a good working relationship with Valve Software, despite launching its own rival digital distribution services earlier this year. He is referring to the companies' continuing their retail relationship, and not necessarily the rivalry between its Origin digital distribution service and Valve's Steam.

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Valve on Piracy and Always-Online DRM

September 1, 2011 -

While some publishers think that obtrusive DRM is the right way to go in protecting their PC game titles, Valve Software founder Gabe Newell sees the whole practice as wrong-headed and misguided. Speaking to Kotaku for its "Well Played" column, Newell said that Valve is a broken record on the topic:

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EA: 'Never Say Never' to EA Games Back on Steam

August 30, 2011 -

Speaking to Eurogamer recently, EA Europe's top executive said that seeing future games on Valve's platform, despite recent disputes, is still a possibility.

"Never say never," said Jens Uwe Intat when asked by Eurogamer if EA could fully embrace Valve’s Steam platform again. "When we were talking about it's best for the consumer that competition is a good thing, for the consumer also choice is a good thing."

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Valve: We Have to Show EA That Steam is Good for Them

August 18, 2011 -

Valve Software President Gabe Newell says that his company has a responsibility to show Electronic Arts that it is "smarter business" to add (and keep) its games on Steam instead of removing them. In a recent interview with Develop, Newell lamented EA's decision to remove games from the Steam service and put out an olive branch to the company.

"We have to show EA it’s a smart decision to have EA games on Steam, and we’re going to try to show them that," he said.

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Valve Beta Testing 'Steam Trading'

August 10, 2011 -

Valve is beta testing a new feature that allows users to trade in-game items, games and other stuff called Steam Trading. Right now they are testing it with Team Fortress 2. From the Steam blog:

"Team Fortress 2 items and Steam Gifts can currently be traded in the Steam Trading Beta.

Any game you've purchased from the store as a gift, or received as an Extra Copy, can be traded to other users. They can be used to trade for other Gifts, or for items in Team Fortress 2.

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Team Fortress 2 Goes Free To Play

June 24, 2011 -

Valve Software's popular online team-based shooter Team Fortress 2 is going free to play - a first for a Valve Software title. Valve plans to support the title on virtual items.. like hats. All current owners of the PC game will automatically become premium account holders. Premium members get access to rare and cosmetic items through random item drops, the ability to store more items in your backpack, and more powerful trading and crafting abilities

The gameplay experience (beyond the extra baubles TF2 premium account holders get) will be the same for everyone. Gamers who purchase any item from Team Fortress 2's digital storefront (Mann Co. Store) will also be granted premium account privileges. Players spend real money to buy virtual items such as weapons for various character classes, and a wide variety of hats. Those who bought Team Fortress 2 will also receive a "Proof of Purchase hat" for any character.

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Should 'Hatred' have been removed from Steam Greenlight?:

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Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
E. Zachary KnightNeeneko, It is not at all a form of endorsement. Grenlight is an open forum for game developers to pitch their game to Valve/Steam and Steam users. Does Valve have some editorial control? Yes, but not to the point that they preapprove games.12/17/2014 - 12:51pm
Neeneko@EZK - I disagree. Greenlight is built off Valve's brand. While not an explicit endorsement, it is a form of it, otherwise Greenlight would have no value over other platforms.12/17/2014 - 12:05pm
MaskedPixelantehttp://www.latino-review.com/news/exclusive-viola-davis-bags-amanda-waller-role-in-suicide-squad Latino Review says Viola Davis will be Amanda Waller. History of Latino Review says "wait for a REAL news site to confirm".12/17/2014 - 10:48am
PHX Corphttp://www.polygon.com/2014/12/17/7407869/assassins-creed-unity-glitch-broken-problems-xbox-one-patch -Facepalm- Screwup means Assassin's Creed Unity's patch is the 40GB full game on Xbox One12/17/2014 - 10:17am
PHX Corphttp://www.theverge.com/2014/12/16/7401769/the-mpaa-wants-to-strike-at-dns-records-piracy-sopa-leaked-documents Sony leaks reveal Hollywood is trying to break DNS, the backbone of the internet12/17/2014 - 10:05am
E. Zachary KnightA Game being on Greenlight is not an endorsement of said game by Valve, Steam or anyone related to Valve or Steam. Greenlight is a combined sales pitch to Steam and its users.12/17/2014 - 9:51am
E. Zachary KnightThe Life cycle of a Greenlight game: A game gets made->Developer puts it on Greenlight->Gamers vote for it->Valve decides it is worthy of a Steam release->Game is sold on Steam. While the game is merely on greenlight, it is not available for sale on Steam12/17/2014 - 9:50am
InfophileGreenlight games may in the future be sold through Steam. A game there may be "greenlit" and then sold on Steam proper, or it may not, and never actually be sold on steam. That quote refers to them selecting some games from Greenlight which they will sell12/17/2014 - 9:39am
MechaTama31"Today we’ve Greenlit another batch of 50 titles to advance through Steam Greenlight, and be offered worldwide distribution via Steam." Am I missing something here? Because it sounds like Greenlight games are sold through Steam.12/17/2014 - 9:00am
MechaTama31From the Greenlight page: "Browse through the entries here and rate up the games you want to see made available via Steam"12/17/2014 - 8:59am
MechaTama31Greenlight games aren't sold through Steam? Then what exactly *is* Greenlight?12/17/2014 - 8:58am
prh99I just wish if they are going to curate (as selective and rare as that is) for content, they'd do little for quality (like does this game actually function at all). Personally, I avoid GreenLight and Early Access like the plague because of lax standards.12/17/2014 - 1:34am
prh99EZK: My point wasn't that they are responsible for people's purchase decisions, but that their policies and criteria for approval needs some work. As far as refunds go, you know it's bad when EA has a better policy. EA, former worst company in America.12/17/2014 - 1:21am
 

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