If you laughed when Valve introduced its new Steam OS, Steam-based hardware and a controller along with it, then you'll understand why the company thinks it can take up space in gamers' living rooms alongside current and next generation consoles when you hear how many people in the world have Steam accounts. According to an announcement made today, Valve's digital distribution platform and soon-to-be living room entertainment destination has over 65 million registered user accounts worldwide.
Id Software co-founder and Oculus Rift guy John Carmack says that he is not convinced that Valve Software can pull off the lofty goals of SteamOS and Steam Machines - while at the same time admitting that he has been very wrong in the past about what Valve is capable of.
"There's an interesting kind of retrospective on it," Carmack said during Nvidia’s Montreal conference.
He also pointed out the time when Valve approached Id Software about adding Doom 3 to Steam's launch lineup.
Valve has greenlit 37 new titles through its Greenlight program, including games, mods, and some software applications. At a glance, the new greenlit titles include Towerclimb and Ikaruga, a Half-Life 2 mod, and more. All of these titles will appear on Steam in "the coming weeks or months", Valve announced earlier today.
Greenlit titles are voted on by the Steam community, with press reaction and past performance on other platforms also affecting the process, according to Valve's criteria for Greenlight submissions..
In a recent interview with Polygon, DICE creative director Lars Gustavsson said that the Linux operating system is one killer game away from having a major impact on gaming. He believes that the open-sourced OS one "killer app" away from that possibility.
Valve announced today that it has green lit a fresh new batch of games via the Steam Greenlight program.
A total of 32 new games get the thumbs up from the community including a batch of simulations, action games, RPGs, horror adventure titles, and many more. Many of these titles are familiar but the majority of them are interesting indie titles.
You can find the full list of games below, or you can visit the Steam Greenlight page for more details.
Valve is likely quite delighted to hear that the creator of one of the biggest hit game franchises in recent memory is fully behind its freshly announced operating system, SteamOS. Marcus "Notch" Persson, co-founder of Mojang and creator of the hit franchise Minecraft took to Twitter to praise Valve's announcement and said that - in the face of all his concerns about Windows 8 - this was welcomed news.
Valve Software has revealed the "Steam Family Sharing" program, which allows friends and family to share their library of Steam games online. A limited beta for the program will launch next week. Valve says that the Steam Family Sharing plan allows family members and friends to play each other's games, and individual members can earn their own achievements and keep their own saves and application data intact via the Steam cloud too.
Steam has greenlit one-hundred games today including Precursor Games' Shadow of the Eternals, which failed to meet its funding goal on Kickstarter earlier this month. Addressing the community in an update today, Valve Software's Alden Kroll said that the company decided to release all of these new games as part of a stress test of the Steam Greenlight system.
Former Valve executive Jason Holtman has joined Microsoft, according to GamesIndustry International. Holtman was in charge of Steam for eight years, helping to turn it into the digital distribution platform juggernaut that it is today. Holtman was the point man for developers looking to get their games on the platform, and is credited with convincing big third-party publishers like Activision and Electronic Arts to hawk their PC wares there.
Valve Software and Twitch have inked a deal this week that will allow Steam users to link their Twitch accounts and watch video streams outside of a game. The deal is mainly for DOTA2 players, who will become eligible for tournament item drops while watching a Twitch stream. Valve said it plans to expand on the features available through the deal, and is asking players for feedback on the matter.
The deal came to light as part of a new DOTA 2 update that added a number of new features into the game including six new tutorial missions and a new Limited Heroes mode.
A thread on NeoGAF that pokes around in some code from the new Steam Beta reveals some strange strings about game sharing on the popular digital distribution platform. The code refers to a shared game library and a shared license. While the strings have been confirmed as legitimate, Valve has not publicly commented on the data fished from the new client beta. The code in question is below:
Valve Software revealed today via its Team Fortress 2 blog that Team Fortress 2 community members have had a total of $10 million paid out, and the 60+ individuals who participated in Robotic Boogaloo made a quarter of a million between them. The $10 million was distributed to over 400 contributors and partners, and almost $250,000 out of that money will be handed out to Robotic Boogaloo participants.
Valve has decided that players in the Counter-Strike: Global Offensive community should be able to police themselves. With that in mind, the company has launched a beta of a new system it has called Overwatch. The system will choose reputable members of the game's community to serve as investigators. When playing the game they'll have a special "Overwatch button" that will alert them that a case is pending to evaluate.
Valve has refunded the money of a man who says that a certain choice in Bioshock Infinite goes against his religious beliefs. We won't mention the specifics of the choice beyond saying that it relates to a Christian religious rite, so as to avoid giving any spoilers. Breen Malmberg, who says he is a Christian, found the choice to be unacceptable.
Valve CEO and co-founder Gabe Newell will be honored by the British Academy of Film and Television Arts (BAFTA) with the Academy Fellowship at this year's British Academy Games Awards. He'll be honored with this prestigious award at a ceremony taking place on March 5 at the London Hilton, Park Lane.
Valve's Gabe Newell took the unusual step of breaking his silence on recent developments inside Valve after it was reported yesterday that as many as 25 employees have been let go. Valve did not confirm that that number was accurate. Among those confirmed to be leaving the company are Valve’s director of business Jason Holtman and hardware engineer Jeri Ellsworth.
If you are longing for the day when virtual reality - you know, that fictitious virtual realm we have seen in movies like The Matrix, Tron, Lawnmower Man and more - become reality, then you'll have to wait for improvements in Internet latency. At least that is what Valve Software programmer Michael Abrash says in a new blog post.
As part of its Steam Community Beta, Valve has launched its own Game Guides, a section not unlike what is offered over at GameFaqs. The new section will offer guides created by the Steam community using text, images or images and other stuff you might have hiding in your Steam Cloud. From the Steam Community Beta Page:
Valve Software has launched the Steam Community Market in open beta, allowing Steam users to buy and sell in-game items using Steam Wallet funds. Sale items can be listed on the Community Market page or in players' personal inventories. Currently only Team Fortress 2 is supported and only consumables and tools can be sold at this time.
As the beta goes on, Valve plans to allow other items to be sold in Team Fortress 2 and to add the Steam Community Market functionality to other games. That will start to happen early next year.
Earlier this week Germany's Federation of German Consumer Organizations (or vzbv) called on Valve to explain the changes it made to the Steam end-user license agreement back in August. The vzbv found that the changes Valve made to its EULA were unfair to consumers and that Steam had no mechanism for allowing its users to trade games per a recent European High Court ruling. It required Valve to respond by September 26 to their insistence the company change its policy "restricting access to content based on the forfeiture of signing the new EULA."
Yesterday we highlighted a job listing on Valve's website that showed the popular game developer was looking to hire an Industrial Designer to work on "product design and manufacturing, ergonomics, usability, aesthetics, and surfacing."
While Valve Software has adamantly denied the rumor that it was getting into the hardware side of gaming (the infamous SteamBox rumor), a new job listing from the company seems to indicate otherwise. In that job listing Valve says that it needs an industrial designer to work on "product design and manufacturing, ergonomics, usability, aesthetics, and surfacing."
Valve Software's business development chief Jason Holtman finally offered a response to what EA Origin boss David DeMartini said last month about Steam sales "cheapening intellectual property." At the time DeMartini said that EA's digital distribution platform would not copy Steam's frequent and deep discounting sales tactics.
In an interview with GamesIndustry International, David DeMartini, Senior Vice President of Global Ecommerce for Electronic Arts and the head of EA's Origin digital distribution platform, decided to talks some smack about Valve's Steam. He also talks about the platform's rocky first year and how the company wants Origin to be the number one hub for gamers.
Blizzard Entertainment issued a brief statement this afternoon announcing that it had come to a mutual agreement concerning their competing DOTA games. Valve is developing DOTA 2, but under the terms of the agreement Blizzard will preserve its right to the noncommercial use of DOTA for its community relating to player-created maps for Warcraft III and StarCraft II.
EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.
"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.