The Associated Press reports that two Dutch teens have been convicted of stealing virtual game items from a third boy. All three played Runescape, a popular online RPG. At issue is ownership of two virtual items, an amulet and a mask.
While the ruling was the subject of some mirth in the U.S. gaming press, Antal Princen, a Dutch reader of GamePolitics, wrote in to say that there was much more to the story. The AP simply mentions that the victim was coerced, but Antal says there was some nasty real-world violence involved:
[The media reports] omitted a few important details: The duo not only stole the virtual goods, but actually beat the other kid up and threatened him with a knife. They extorted an amulet and mask. In Runescape they're worth a lot of money and in real life people buy them for real money, which is one of the reasons the judge said it was theft.
The boys were convicted for "violent theft". They lured the victim to their house, caught him in a chokehold and kicked and hit him. They used a kitchen knife to threaten the victim. Both thieves showed no regret and didn't acknowledge they did something wrong, which is never good if you find yourself in a Dutch court... The lawyers will appeal.
Indeed, Antal directed us to Dutch website Parool.nl, where we were able to translate the story sufficiently to confirm Antal's account. That being the case, the issue of whether one can steal virtual goods seems to take a back seat to the sheer thuggery of the would-be amulet robbers.
GP: Dank u wel to Antal Princen for the report!
I've been playing Warhammer Online since it launched about two weeks ago and I'm thoroughly enjoying life as a squig herder. Might jump over to The Order on another server though. That Dwarf engineer looks like fun, too.
Right now my greenskin is a bit short on in-game cash to buy gear, but it looks like I'll have to make do. That's because WO developer Mythic is aggressively targeting gold sellers. In fact, Mythic co-founder Mark Jacobs recently wrote, “I HATE GOLD SELLERS WITH EVERY FIBER OF MY BEING.”
Decaf, Mark...
Over at Gigaom, Wagner James Au argues that Mythic's approach doesn't make much sense:
When launching a big-budget online game, it doesn’t strike me as a very good idea to risk alienating nearly a quarter of your user base right out the gate. That, however, is likely to be the consequence of an extreme anti-gold selling policy at Mythic Entertainment...
In a study by Nick Yee, a PARC research scientist... 22 percent of players surveyed reported purchasing game gold, with those ages 35 and over most likely to do so... let’s face it: If you have kids and a mortgage, you only have so many hours a week left over to play games.
So if Mythic succeeds in driving away gold sellers, it seems inevitable that it will succeed in hurting Warhammer Online’s retention, too. For surely players who like to buy their way out of difficult quests but no longer can are likely to get frustrated and leave for another game.
GP: I've fessed up in the past to buying WoW gold, which led to the most hate mail I've ever gotten. In my case, though, it's pretty much what Nick Yee found in his research. Kids + mortgage + job = less time to play.