Developer Destineer Games, sister company to Atomic Games (the group behind the ill-fated Six Days in Fallujah), is about to release a Wii-game based on Marine activity in modern-day Beirut.
Marines: Modern Urban Combat is due out on November 10 according to the Marine Corps Times, but “is far removed from the realism that would be portrayed in Six Days in Fallujah, should that project ever move forward.”
Termed a “small-budget” game designed to be “family-friendly,” the new title is based on a Marine Corps simulator Destineer created back in 2005 and will have players attempt to stop Syrian and Iranian factions from inciting a civil war in Beirut.
Peter Tamte, President of both Destineer and Atomic Games offered:
We as a society tend to glorify heroes from 50 years ago, as we should, but there are individuals whose sacrifice and courage and commitment is just as strong who are walking around with us right now.
Tamte added that his company “remains committed” to making Six Days in Fallujah and is seeking out new partners in the wake of Konami bailing out on the project.
Via GameCulture
The year is 2011. President Obama has just outlawed the private ownership of firearms, announced that the Constitution has been dissolved and revealed that the United States is going to be replaced by the North American Union, an amalgamation of the U.S., Canada and Mexico. Revolution breaks out. Your part in this is to help capture Obama and the renegade Cong (former Congressional leaders).
This is the premise of a new online community and game calling itself United States of Earth. The extensive site is almost overwhelming in the sheer amount of information it provides, but centers around a browser-based war game in which a player can train and amass troops with the intention of taking over counties in Virginia. Players can also challenge other United States of Earth users in real videogames on Xbox Live or the PlayStation 3 network in order to win points to be used on the site.
Once logged in, users have access to a series of stories and videos that revolve around the fantasy setting, Stories include: Rush Limbaugh and Glenn Beck Found Dead in Camp, Barack Obama Retreats to Virginia With Wife, Former V.P. Joe Biden Captured Outside Arlington and The Cong Loses Control, Pelosi Captured!
Obviously setup by a right-wing oriented person or organization, the United States of Earth website domain is registered under contactprivacy.com, a service designed to protect the name of whoever registered the domain. The terms/contact page of the website lists what they call a “virtual office” in Brooklyn, New York.
Also from the terms page:
We take the Constitution of the United States seriously here and apply many if not most of the freedoms contained within to our own United States of Earth. It is a shame that America itself no longer safeguards its citizens freedom as we enter this next glorious age of collectivism and decay promised daily by those in power, Republicans and Democrats. Will America survive? Only time will tell.
Via: Phillip and Fark
American-developed war-themed videogames “tend to protect and justify America’s interests” according to a professor from a Japanese university.
Apparently referring to the U.S. Army game America’s Army specifically, Peter Mantello, a media studies lecturer at Ritsumeikan University in Japan, made the remarks during the War 2.0 conference, which took place on the Australian National University campus. The conference addresses political violence and new media reports Aussie newspaper The Age.
“Flatten the adversary” is a typical approach of these types of titles added Mantello, who also discussed how foreign landscapes and cities are characteristically depicted in war games based in the Middle East:
The cityscapes are marked as primitive space. They show no sign of ordinary life or ordinary people … The special op soldier … poses as the necessary solution, the civilising instrument of modernisation, the democratic equaliser who through superior technological hardware and gutsy marine bravado will vanquish pre-modern evil.
Mantello’s bio on the War 2.0 conference website lists him as a “serious gamer,” who’s recent research “examines how the aesthetics, dynamics and politics of First Person Shooter (FPS) gameplay… transform videogames into poignant cultural artifacts.”
The popular, World War II-themed RTS Company of Heroes is shortly to enter the Chinese game market as Company of Heroes Online, reports Kotaku.
When it does, all references to Nazi Germany will have been purged. The German side will be renamed "The Federation," while iron cross symbols on German vehicles and buildings will also be changed.
Organizers of a September 12th protest planned for a video game-filled Army recruiting facility in Philadelphia are apparently expecting some of their group to be arrested.
A message posted yesterday at SHUT DOWN THE ARMY EXPERIENCE CENTER details the somewhat stealthy tactics planned for the demonstration and contains the following:
We’re expecting national television and print coverage this time around, so we want to make sure our presence is formidable...
Meanwhile, folks willing to risk arrest are being asked to begin showing up at the Army Experience Center as early as noon to sample one of the X Box video murder games or one of the killing simulators. It would be excellent to have folks on the inside throughout the day.
As GamePolitics previously reported, seven protesters were arrested by police during a demonstration at the Army Experience Center on May 2nd.
British Private Richard Hunt made the ultimate sacrifice last week when his company was struck by an explosive device while on patrol in Afghanistan.
During a well-attended ceremony back home in Monmouthshire on what would have been the fallen soldier's 22nd birthday, Private Hunt's father, Phillip, commemorated the time they spent together playing Call of Duty: World at War.
Along with flowers and other items, a copy of the game was laid at the site of the memorial service. A handwritten not attached to the game read:
Happy Birthday 'Hunty'. Play you again one day. Dad.
Via: BBC
"We're surrounded... We have been badly wounded..."
Those were among comments released by Six Days in Fallujah developer Atomic Games as it announced layoffs today. The company is apparently in financial distress due to the game industry downturn as well as its inability to secure a publishing deal for the controversial Iraq War game.
Gamasutra has more from Atomic's press release:
In the words of Marine officer Chesty Puller, 'We're surrounded. That simplifies the problem...
We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world.
So far, it is unknown how many of Atomic's 75 staffers were let go.
When we last heard from Joseph DeLappe, the artist/professor was was participating in online matches of the Defense Department's own America's Army game as a means of protesting the war in Iraq.
Now DeLappe and machinima artist J. Joshua Diltz have collaborated on 6 Days in Call of Duty 4. The anti-war video project combines a static view of CoD4 multiplayer action with a mobile cam. The kill count scrolls in a separate window. Diltz describes the project, which incorporates the recent Six Days in Fallujah controversy in its title:
"6 Days" is an experimental documentary that examines the consequences of a military conflict that rages over a period of six consecutive days in a virtual game world. Through the lens of both a static and roaming ground camera, the movie captures both visceral action and a sobering body count.
Based in the game "Call of Duty 4: Modern Warfare", the film pays homage to the lives, both military and civilian lost during the Second War of Fallujah.
Download a copy here...
Partially via: Kotaku
Never mind imposing tougher safety standards on imports from China, writes South Carolina attorney and activist Tom Turnipseed (left).
In an op-ed for The State, Turnipseed urges Inez Tenenbaum, the new chair of the Consumer Product Safety Commission, to make her first priority a ban on war toys and war games:
It’s easier for children to play with war toys than to learn how to read or play the piano. War toys teach children aggression. Aggression needs an outlet, but aggression can be played out in a non-violent manner with peaceful games.
Children should know what really happens in a war. People are hurt, maimed and killed. War toys, games, television shows and movies using guns seldom show the real effect of what violence does to people...
Studies indicate a direct correlation between exposure to media violence, especially interactive video games, and increased childhood aggression...
Better alternatives to children enjoying shooting at people and blowing up buildings are games that encourage the use of their minds, skills and physical dexterity in activities promoting the sanctity of life and peace.
Turnipseed served as a South Carolina state senator (D) from 1976 to1980. He made unsuccessful runs for Congress (1980) and South Carolina Attorney General (1998).
Rep. Dennis Kucinich (D-OH) is no fan of the controversial Virtual Army Experience, a traveling, high-tech, video game-driven military recruiting program.
As GamePolitics reported in March, Kucinich urged the House Armed Services committee to eliminate funding for the project, charging that it "give[s] participants as young as 13 years old a naïve and unrealistic glimpse into the world of soldiering..."
In addition, Kucinich has taken the debate over the VAE to the floor of Congress. A C-SPAN video posted yesterday on YouTube shows the former presidential hopeful once again expressing concern over the recruiting program. Engaging in a colloquy with House Armed Services Committee chairman Ike Skelton (D-MO). Kucinich said:
Children as young as 13-years-old are participating in the Virtual Army Experience, which paints an innaccurate picture of war by glorifying it while sanitizing the real effects. More than a mere video game, it includes interactions with real veterans, who appear to be in perfect health. It also requires that the user, regardless of age, share personal information as a condition of participation...
I think we can agree that the Virtual Army Experience video game must be revalidated to ensure that its age-appropriate rating is accurate in the context of how it's being employed; that the Virtual Army Experience content should be reviewed to ensure it accurately reflects the consequences of war; and that there must be increased transparency with regard to how the personal information of the participants, collected during participation, will be used by the Army.
Skelton's response is of interest in that he didn't exactly disagree with Kucinich:
I support the VAE. At the same time, I know it can be improved. And I would be happy, of course, to work with this gentleman to address the issues that you have so aptly raised.
GP: At this point we're not entirely sure when Kucinich made the remarks in the House; given that they just hit YouTube, we assume that they are recent. Any GamePolitics reader input on the timing of Kucinich's comments will be gratefully accepted.
Thanks to: GP correspondent Andrew Eisen...
On Fox and Friends this morning the debate over Six Days in Fallujah is back in the news.
Joining host Gretchen Carlson are Atomic Games president Peter Tamte, retired USMC Capt. Read Omohundro, an advisor on the project and Tracy Miller, who lost a son in the Fallujah fighting.
Via: Kotaku
A pair of German researchers claim that violent video games are a creation of the U.S. military.
Writing in the latest issue of Current Concerns, Renate and Rudi Hänsel call for a ban on violent game and echo the military conspiracy theme espoused in the U.S. by followers of fringe political figure Lyndon Larouche:
During the nineties the killing simulators, employed for hand to hand combat in the US army and police, were released by the Pentagon to be sold for private use on the public markets. As a consequence the computer and video game industry that had co-operated with the Pentagon from the very beginning, boomed. Since then the so-called killer games have wreaked havoc among children and youths.
The US army’s electronic training programs for killing people must be taken back to the US barracks, where they came from. They have to disappear from civil society altogether. They may be appropriate for the purpose of national defense or fight against crime; they have no place, however, in children’s rooms or in living rooms.
In addition, the Hänsels relate violent games to school shootings and quote German and Swiss political figures who have called for a ban on such products.
Oddly enough, they also harken back to a post-World War II German ban on war-themed toys.
GP: Thanks to longtime European reader Soldat Louis for the tip!
While the Iraq War combat of Six Days in Fallujah was judged by some to be too fresh of a topic for portrayal in a video game, the recent hijack of the Maersk Alabama by Somali pirates seems to have touched no such raw nerves.
Gamasutra reports that Kuma Games, which carved out its niche by recreating episodic, ripped-from-the-headlines military action, will launch Somali Showdown: Pirates on the High Seas this week for the PC:
Somali Showdown allows players to take on the role of either a crew member or an invading pirate aboard a captured vessel.
During a simulated hijacking, crew members will attempt to fend off the pirates and regain control of the ship's operations room. Players joining the game as pirates will try to take over the operations room and sail the ship into Somali waters.
Somali Showdown is a free download.
The controversial Six Days in Fallujah video game project has drawn reactions from military veterans, families of war dead, peace groups, and pundits. But EALA's Borut Pfeifer is the first actual game developer to weigh in on the Six Days flap.
Writing for his Plush Apocalypse blog, Pfeifer, whose credits include Scarface: The World is Yours and Untold Legends: Dark Kingdom, questions a Konami exec's claim that, "We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience.”
Pfeifer comments:
The notion that you can make a game set in modern day Iraq without making a political statement is complete nonsense...
If you set out to avoid commenting on the war, in the best case you’d end up with a theme closer to Black Hawk Down, that the horrors of war are survived only through the brotherhood shared between the men fighting...
Such a theme can still influence someone’s political opinion. Perhaps people interpret it as highlighting the need to support our troops more... Or perhaps it is interpreted that the toll on human lives is unacceptable and must be stopped no matter the ramifications...
If you set out to be as unbiased as possible and truly include all perspectives, that is also making a hefty statement in American political culture...
Via: GameBiz Blog
It has only been a few days since publisher Konami bailed on the controversial Six Days in Fallujah, but the CEO of developer Atomic Games discussed the situation at the Triangle Game Conference in North Carolina this week.
As reported by the Raleigh News & Observer, Peter Tamte (left) said:
Every form of media has grown by producing content about current events, content that's powerful because it's relevant. Movies, music and TV have helped people make sense of the complex issues of our times.
Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?
This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day -- a medium they use the most -- and that is the video game.
'Six Days in Fallujah' is not about whether the U.S. and its allies should have invaded Iraq. It's an opportunity for the world to experience the true stories of the people who fought in one of the world's largest urban battles of the past half-century.
GP: Setting aside the issue of whether it's too soon for a Fallujah game, frankly, the P.R. surrounding Six Days was incredibly bungled from day one. There is no precedent for a game project to crater with such velocity. A mere three weeks passed from the initial article about the game in the L.A. Times to Konami's sudden withdrawal from the project.
Here are a few questions I'd like to see Peter Tamte to address:
By now everyone knows that Konami has dropped Six Days in Fallujah like it was radioactive.
But One Last Continue has assembled a remarkable time line on the IP, indicating that the idea for the game was submitted for trademark less than four months after the battle ended. According to Austin Walker of OLC, Destineer - which later acquired Six Days developer Atomic Games - applied for the mark on February 4, 2005. There's no mention of Konami until April 5, 2009 - more than four years later - when the company was announced as the pubilsher of Six Days.
What we find fascinating about these bits of info are their contrast to claims that veterans of the battle came to Atomic, essentially demanding that they create a game based on their Fallujah experiences. Such claims were used to some extent to buttress Six Days against charges that it was insensitive to Iraq War veterans and their families. Moreover, claiming that real combatants were behind the game would surely be a marketing plus as well.
For instance, in the very first article on the game - just before the controversy exploded - the Los Angeles Times reported:
The idea for the game... came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military...
Today's warriors are more likely to pick up a game controller than a paperback. "The soldiers wanted to tell their stories through a game because that's what they grew up playing," said John Choon, senior brand manager for the game at Konami Digital Entertainment in El Segundo, the publisher of Six Days in Fallujah.
But if the game was already in the planning stage shortly after the battle concluded on December 23rd, 2004 who's kidding who?
News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.
Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:
After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.
North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.
Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:
In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor. When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.
Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.
Via: VG247
The controversy over Konami's Six Days in Fallujah rages on...
Nick Breckon of Shacknews attended Konami's recent Gamer's Night and offers some observations about the much-discussed Iraq War game:
It was apparent that Six Days is not aiming for a very realistic take on modern warfare... considering the extensive marketing on the point of realism, I certainly didn't expect to see soldiers running out into the middle of the street during a firefight, taking a half-dozen bullets in the chest, and then regenerating their health safely behind cover...
In fact, from what Konami showed us, Six Days is far closer to Gears of War than America's Army. It has the same Gears D-pad weapon selection, the same style of cover system, and the same action-oriented gameplay...
Meanwhile, Joystiq reports that the flap over Six Days in Fallujah may keep it from being released in Europe:
During Konami's Gamer's Day in Frankfurt last week, unnamed representatives for the publisher told GamePro.de that they were waiting to see how Atomic Games would portray the brutal battle for Fallujah before deciding if the game would see a European release. Representatives also told De Telegraaf that it was unclear what the level of violence would be in the "documentary-style" shooter.
Just when you thought Six Days in Fallujah couldn't get any more controversial...
The developer of Six Days in Fallujah told attendees at Konami's recent Gamers' Night event that Iraqi insurgents are contributing to the project along with U.S. Marines and Iraqi civilians.
Joystiq's Randy Nelson has a detailed report, including the startling remarks by Atomic Games president Peter Tamte:
It's important for us to say, you know, that there are actually three communities that are very affected by the battle for Fallujah. Certainly the Marines. Certainly the Iraqi civilians within Fallujah, and the insurgents as well. We are actually getting contributions from all three of those communities so that we can get the kind of insight we're trying to get.
I need to be careful about the specifics that I give... I think all of us are curious to know why [insurgents] were there. The insurgents [came from] different countries. And I think we're all kind of curious about you know - they went there knowing that they were going to die... And I think that that's a perspective that we should all understand.
[Insurgents are] involved in the creation of the game as well, as are Iraqi civilians. That's important to us. It's true. The game -- the influences for the game came from the Marines that returned from Fallujah. But quite frankly in talking with them, it's um, many people would just like this to be a recreation and we can't recreate that without getting the perspectives of all the people who were involved.
Although Tamte doesn't give a straightforward answer to whether or not Atomic has actually communicated with insurgents, his comments indicate that some type of input has taken place. It's unclear whether that input was direct or indirect.
The news that there is an insurgent perspective is likely to provoke renewed outrage among some Iraq War veterans as well as families of military personnel killed and wounded in the conflict. Dan Rosenthal, a veteran of the war who now operates the gameslaw.net site, reacted strongly to word of Six Days in Fallujah's insurgent perspective:
Absolutely unbelievable that Peter Tamte and [creative director] Juan Benito would try to make an "entertainment" experience about a war that we're actively fighting, while soliciting advice and input on how to best kill Marines in game, from people who have worked to kill Marines in real life. The hypocrisy and double-speak coming out of Atomic's leadership is beyond unbelievable.
The game is a "communications tool".....a communications tool for who? The insurgency? And then out of the other corner of their mouths, they try to pass the game off as a "telling of stories"; but that's a rude slap in the face to the approximately 100 Marines who died in the battles of Fallujah when the "story-telling" game includes Halo-style health regeneration. I'm pretty sure I don't remember that being standard issue when I was in Iraq.
GP: We're struggling to recall another game that generated this much controversy this early in its development cycle.
Since the controversy over Six Days in Fallujah broke earlier this week, GamePolitics has reported on reaction from military veterans as well as from family members of soldiers killed in the Iraq War.
But the video game press has begun to weigh in as well. U.K-based gamesindustry.biz spanks coverage of the game by British tabloids, but reserves some criticism for Konami's VP of marketing, Anthony Crouts:
Crouts [told the] Wall Street Journal... "We're not trying to make a social commentary... We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."
What a thoroughly depressing attitude for a senior executive... At its most basic level, it raises questions about how well some people in this market actually understand the concept of a "compelling entertainment experience". Compelling entertainment is compelling exactly because it does make people uncomfortable - because it challenges their perceptions in intelligent ways, because it makes them think...
At Sector Earth, scribe Mike Antonucci writes:
There is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel... much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.
The Raleigh News & Observer quotes Alexander Macris, who heads the group which publishes The Escapist:
I think games are entitled to the same level of respect as other entertainment media. [Developer] Atomic is driving the dialogue forward by creating a game like this. It is showing that games can be relevant. The fact is, the consumer of this is not a young kid. The consumer for something like this is going to be someone interested in current events and interested in realistic military war gaming.
I don't think Atomic is engaging in exploitation. I think it is a serious attempt to cover the fighting in Fallujah through a game.