Chip-maker AMD, through its AMD Foundation, and in conjunction with the AMD Changing the Game program, has provided a $65,000 grant to the Alliance for Young Artists & Writers.
The funds will be used to back the Alliance’s videogame design category in its 2010 and 2011 Scholastic Art & Writing Awards. The awards cap a yearly competition among U.S. students in grades seven through twelve that is designed to spur “teenagers’ intellectual creativity, innovation and artistic talent.”
The Alliance expects 700 student submissions in 2011’s videogame awards category. Additionally, AMD’s funds will assist in putting on game design workshops and supporting summer program scholarships.
A three-year old Lebanon, Tennessee girl apparently shot herself in the stomach after mistaking her stepfather’s pistol for a Wii controller.
WSMV in Nashville has the story, which began after Douglas Robert Cronberger investigated a trespasser on his property. Returning inside, Cronberger placed his gun on the counter where Cheyenne Alexis McKeehan picked up the weapon, possibly mistaking it for a Wii controller according to her mother, and shot herself in the abdomen.
The little girl succumbed to her injuries on Sunday night. No charges have been filed against the stepfather.
It’s unclear if the girl mistook the gun for a standard Wii remote or for a Wii gun accessory, but in the end it doesn't really matter.
Parents looking for more information on what games are safe for their kids are now armed with a new resource.
FamilyFriendlyVideogames focuses on “games that are easy to play and fun for families to play together.” Each reviewed game will feature a score based on how fun the game is for a family to play as a group, along with detailed information on which age groups a game’s subject matter is safe for. Age recommendations are broken down into Toddler (2-4), Kid (5-8), Tween (9-12) and Teen (13+) categories.
Accepted games receive a Seal of Approval from the site, offering parents a way to judge games with a quick glance. Progress Reports are also offered for games that the site has not had a chance to review yet, allowing parents to at least access some basic information on the title.
The site was launched by the husband/wife team of Johner and Christina Riehl. Johner, a former videogame industry veteran on the PR front, on why the site was started, “It's difficult for a family to find relevant information when deciding whether or not to buy a videogame to play together, because many of the traditional media outlets that provide videogame reviews don't represent the family viewpoint.”
We’ll just let this one speak for itself.
As Andrew notes, the video appears to have been edited a bit, but probably just to enhance the absurdity.
Pokemon is a game that teaches children how to enter into the world of witchcraft. How to cast spells. How to use psychic phenomena… How to put to work supernatural powers against their enemies… How to fantasy role play… Pokemon world is a world of the demonic, of the satanic.
While you might not take it quite seriously, I assure you that demons take it quite seriously.
Satan takes it quite seriously.
Our kids are going out in gangs on the streets and they are so used to killing each other in their fantasy games and in their video screens and blowing each other away and blowing each other up, that when they walk down the streets and they pull out their .45 and they pump some friend full of bullets, they kind of think in the back of their mind, well, we’ll turn off the machine and they’ll get up and they will be there tomorrow and I will shoot them again.
It’s just a game, to which I respond, Russian Roulette is just a game.
|Via EveryThingisTerrible|
Just in time to disappoint legions of juvenile videogamers for the holidays, Common Sense Media has released a list of 10 games that should be avoided for younger players.
Actually we jest, because the list, entitled 10 Cool Games That Are Uncool for Kids, does a decent job of offering safe alternatives for each title it recommends that parents avoid. The full list, with substitutes in parenthesis, follows:
An initiative that offers virtual payments for use in social and online games in return for performing tasks may promote child labor speculates a post on ReadWriteWeb.
CrowdFlower, which focuses on harnessing “cloud labor” from around the world and Gambit, a company that specializes in facilitating payment solutions for online games, offer users of games like MyFarm real-world tasks to perform—such as tagging photos or reviewing content—and returns payment in the form of virtual currency.
What caught the eye of ReadWriteWeb was Gambit’s explanation of its latest offering: “…making this a superb way to engage younger users, or international users in emerging markets.”
The article’s author, Dana Oshiro, wrote:
While others might argue that the web-task barter system is akin to earning one's allowance, the fact that children could be scraping the web to help businesses advertise to us seems somewhat exploitative. While it's too early to say how this program will pan out, there's no doubt that CrowdFlower and Gambit will have to walk a fine line to keep this program ethical.
A Gambit employee, Susan Su, jumped into the comment section to provide a little clarity, writing that while Facebook does not “knowingly allow” users under the age of 13 to register, “it's always tough to enforce requirements like these on the Internet.”
Su continued:
That said, we do know that users over the age of 15 make up the bulk of our transactions, and while parental consent is still strongly recommended for people aged 15-18, it's true that a lot of teens are making their own spending and work decisions around that age. As Lukas said, this is completely new territory for social game users, for developers, and for Crowdflower and Gambit.
Dr. Christopher Ferguson (left) of Texas A&M International University dropped GamePolitics a line this morning to say that he has published a new study with some interesting findings about media violence.
Ferguson's new work (co-authored by Claudia San Miguel and Richard Hartley) appears in the Journal of Pediatrics and maintains that youth violence is linked to depression and peer delinquency, not consumption of violent media. Ferguson summarized his findings in an e-mail to GP:
We examined multiple risk factors for violence in a sample of 603 mostly Hispanic youth... We assessed results across seven separate measures of youth violence and serious youth aggression, including the Child Behavior Checklist aggression and rule-breaking scales as reported by both children and their parents, involvement in violent and non-violent criminal behaviors and bullying behaviors against peers.
We found that depressed mood and association with delinquent peers were the strongest and most consistent risk factors for youth violence across outcome measures. Parents' use of verbal cruelty in domestic relationships and the child's antisocial personality traits were also reasonably strong predictors of violent behavior. By contrast video game violence exposure and television violence exposure were not found to be predictors of youth violence.
This photo from flickr user Tomas apparently shows a makeshift arcade in the Democratic Republic of Congo. It is just one of numerous photos from Congo uploaded by Tomas.
The photo is tagged Kinshasa, so it was likely shot in the capital city, which has some 10 million inhabitants.
Source: via boingboing
The Associated Press is reporting that eight teen gamers in Singapore joined a suicide pact last month. However, after watching two of their number leap from a ninth floor window, the rest backed out.
The teens were reportedly fans of a video game called Slayers.
Citing a report Singapore's New Paper, the AP writes:
According to a police investigation, 16-year-old Ku Witaya, a self-proclaimed Taoist medium, convinced his younger brother and six other boys that they had to die to become `slayers' who would kill demons in a World War III.
While we are not familiar with Slayers, a Wikipedia entry seems to indicate that games in the series are quite old:
Slayers is a series of over 50 light novels... Slayers is a Dungeons & Dragons inspired narrative...
Several Slayers role playing games have been released in Japan. Slayers was released by Banpresto on Super Famicom on June 24, 1994. Another game entitled Slayers was released for NEC PC-9801. Slayers Royal was released by Kadokawa Shoten for Sega Saturn on July 25, 1997. and by ESP Software for PlayStation on June 25, 1998. A sequel, Slayers Royal 2 was released on Sega Saturn by ESP Software on September 03, 1998 and on PlayStation on July 11, 1999. Slayers Wonderful [screenshot at left] was published by Banpresto for Sony Playstation on October 22, 1998...
There is more info in the Straits Times.
Amid protests and counter-protests, President Barack Obama will deliver a 20-minute speech on the value of education to America's students this morning.
The Back to School event has been banned from some school districts whose managers are apparently being influenced by the squeaky wheels among the anti-Obama crowd.
In any case, the White House has pre-published the text of the Prez's speech. And, once again, Obama will reference video games - specifically the Xbox:
I’ve talked about your teachers’ responsibility for inspiring you, and pushing you to learn.
I’ve talked about your parents’ responsibility for making sure you stay on track, and get your homework done, and don’t spend every waking hour in front of the TV or with that Xbox.
I’ve talked a lot about your government’s responsibility for setting high standards, supporting teachers and principals, and turning around schools that aren’t working where students aren’t getting the opportunities they deserve.
But at the end of the day, we can have the most dedicated teachers, the most supportive parents, and the best schools in the world – and none of it will matter unless all of you fulfill your responsibilities. Unless you show up to those schools; pay attention to those teachers; listen to your parents, grandparents and other adults; and put in the hard work it takes to succeed...
School kids may not have to hide their PSPs under their desks for much longer.
Recently, noted game designer Will Wright (The Sims, Spore) interviewed Harvard Professor Edward O. Wilson (left) on NPR’s Open Mic segment and asked if he saw a role for video games in the educational process. Here's what Wilson had to say:
I'll go to an even more radical position. I think games are the future in education. We're going through a rapid transition now. We're about to leave print textbooks behind. For example, I envision visits to different ecosystems that the student could actually enter – taking this path, going to that hill – with an instructor. That could be a rain forest, a tundra, or a Jurassic forest...
When children went out in Paleolithic times, they went with adults – they learned everything they needed to learn by participating in the process.
Wilson sees the virtual experiences of video games as a way to help motivate kids to go out and learn by having real experiences. Check out the whole audio interview right here.
Via: GoNintendo
-Reporting from San Diego, GamePolitics Senior Correspondent Andrew Eisen…
Washington State Attorney General Rob McKenna (left) has partnered with game publishers' lobbying group ESA and Web Wise kids on an educational program aimed at keeping children safe online.
A press release issued by McKenna's office quotes the A.G. on the initiative:
The devices that kids love, from smartphones to computers, are also being used to subject them to cyberbullying, scams and online stalkers. This program deploys a technology that’s very familiar to kids – video games – to teach important lessons about staying safe in cyberspace.
ESA boss Michael Gallagher was on hand for the announcement, along with Web Wise Kids president Judi Westburg Warren and Washington's Superintendent of Public Instruction Randy Dorn. Gallagher offered his comment:
The ESA Foundation is proud to provide the resources to launch this cutting-edge initiative. With the industry presence of Microsoft, Nintendo and other leading video game companies, Washington is a natural fit for launching this program. Working together, we believe the Web Wise Kids program will help educators teach Washington’s youth how to stay safe online...
A.G. McKenna, a Republican, has previously endorsed the ESRB rating system.
The Federal Communications Commission will evaluate the potential for a single content rating system that would span various forms of media, including video games, movies, TV and music.
Bloomberg reports that the FCC will study the issue at the direction of Congress:
The FCC action follows congressional queries into whether children are harmed by inappropriate content, such as sex, violence and obscenity. Senators want to know whether revisions are needed to the law to protect children, said Senator Jay Rockefeller...
FCC Chairman Julius Genachowski told Congress in July he was “hopeful that the evolving media landscape” will enhance parents’ power “to pick and choose” what their child sees and hears.
Not surprisingly, game publishers lobbying group ESA is opposed to the idea. Kotaku has comment from ESA VP RichTaylor:
The ESA appreciates the FCC and its important role. However, the ESRB rating system is considered by parents, family advocates, the Federal Trade Commission, and elected officials as the gold standard in providing caregivers with the information they need to make the right choices for their families. Universal ratings will, in the end, only serve to confuse consumers, violate the Constitution's first amendment, and are a solution in search of a problem.
The debate over graphic Japanese sex games such as the disgusting and controversial RapeLay continues with word that the United Nations is stepping in.
At a meeting earlier this month, the U.N.'s Committee on the Elimination of Discrimination against Women called for a ban on explicit video games and anime. As reported by Anime News Network, the committee urged Japan to ban "the sale of video games or cartoons involving rape and sexual violence against women which normalize and promote sexual violence against women and girls."
The committee also expressed concern "at the normalization of sexual violence in the State party as reflected by the prevalence of pornographic video games and cartoons featuring rape, gang rape, stalking and the sexual molestation of woman and girls."
Via: Kotaku
A 17 year old student detonated two pipe bombs in a San Mateo, California high school on Monday before being subdued by faculty members.
The San Francisco Chronicle reports that the boy was wearing a bulletproof vest and was armed with an additional eight pipe bombs, a two-foot long sword and a chainsaw. Police said that the student planned to set off the bombs and then attack survivors with the other weapons.
Gadget blog Gizmodo wonders whether there may have been a video game connection:
If you're wondering why this is on Gizmodo—and you guys always do—it's because those weapons inherently remind me of movie and video game weapons. I'm not trying to say that video games cause violence or don't cause violence, but what I'm saying is that when a 17 year old man-child thinks he can corner his classmates while dual wielding a chainsaw and a sword probably played a lot of doom and zelda and didn't do very well in gym class, so would get tired very quickly.
A second report by the SF Chronicle describes the boy as a "techno wizard." His mother thought the bomb-making components were being used to build model rockets.
In the UK, 25 years worth of government enforcement of content ratings for video games and films has been found to lack the required legal basis.
As reported by politics.co.uk, the Maggie Thatcher regime failed to notify the European Commission regarding the 1984 Video Recordings Act, thus invalidating the law.
In the UK, unlike the United States, content ratings have the force of law and those who sell adult-rated games or movies to minors can be charged with an offense. The oversight was discovered recently by the British government's Department for Culture Media and Sport.
A representative of the UK's Entertainment Retailers Association expressed amazement at the news:
This is extraordinary. For 25 years retailers have been faithfully administering the system and now this happens.
Meanhwile, Liberal Democrat Don Foster seized the opportunity to criticize Conservative Party leader David Cameron:
This must be a massive embarrassment to the Tories, especially as David Cameron was the special advisor to the Home Secretary in 1993 when the law was amended.
However, Conservative Jeremy Hunt pointed the finger of blame back at the Labor Government:
Much of the problem would have been avoided if they had sorted out the classification of video games earlier, as we and many others in the industry have been urging them to do.
Game publishers lobbying group ELSPA has counseled its members to proceed normally and offered to help the government fix the mistake. As reported by gamesindustry.biz, ELSPA boss Michael Rawlinson said:
The discovery that the Video Recordings Act is not enforceable is obviously very surprising. In the interest of child safety it is essential that this loophole is closed as soon as possible.
In this respect the videogames industry will do all it can to support and assist the government to that effect. ELSPA will therefore advise our members to continue to forward games to be rated as per the current agreement while the legal issues are being resolved.
Theoretically, at least, unscrupulous sellers have a 90-day window to peddle adult content to children. It will take the government at least that long to push through a revision to the VRA.
Organizers of a September 12th protest planned for a video game-filled Army recruiting facility in Philadelphia are apparently expecting some of their group to be arrested.
A message posted yesterday at SHUT DOWN THE ARMY EXPERIENCE CENTER details the somewhat stealthy tactics planned for the demonstration and contains the following:
We’re expecting national television and print coverage this time around, so we want to make sure our presence is formidable...
Meanwhile, folks willing to risk arrest are being asked to begin showing up at the Army Experience Center as early as noon to sample one of the X Box video murder games or one of the killing simulators. It would be excellent to have folks on the inside throughout the day.
As GamePolitics previously reported, seven protesters were arrested by police during a demonstration at the Army Experience Center on May 2nd.
A study conducted by researchers at the University of Adelaide has linked regular video game play to gambling addiction.
Australia's ABC News reports on comments by Paul Delfabbro of the University's school of psychology. Delfabbro's team studied more than 2,500 Australian teens and found that more than half admitted to gambling within the preceding 12 months. Delfabbro commented on his findings:
If you look at those young people who are classified as pathological gamblers you will find that they do have a higher frequency of involvement with many different types of videogame. They're much more likely to play games on Xboxes and similar consoles. They are also more likely to play arcade games...
Some young people who don't have a lot of structured activities in their life... what they'll often do is spend very large amounts of time playing videogames or often be more likely to be the ones who go off to street venues to play arcade games.
Those sort of young people who've had this need for more sort of unstructured activities probably also drift into gambling a bit more because it's another activity which you can do if you're out on the street.
However, University of Sydney psychology professor Alex Blaszczynski said that the evidence gathered by Delfabbro does not support a causal link between video game play and compulsive gambling:
Does an interest in gambling lead to people becoming involved in video games or do video games lead to people becoming involved in gambling? Or is there a third factor which accounts for both gambling and videogames?
There’s also the possibility that some people with certain characteristics would then tend to engage in both video and technology type gaming activity and gambling as well. And that may well be linked to things like risk taking or impulsivity or other factors.
The University of Adelaide research will appear in next month's Journal of Gambling Studies.
As it did a few weeks back, the Federal Communications Commission will simulcast a live workshop into Second Life.
Today's event takes place at 1 pm Eastern and will focus on broadband and its implications for education. Betterverse has more:
The goal of this workshop is to identify potential impact of increased broadband access on education outcomes and how broadband policies can help improve those outcomes. The FCC hopes to learn about ways in which broadband can impact education at the early childhood, elementary, secondary, and post-secondary levels in a cost-effective manner.
The workshop will look at current programs, such as e-rate and evaluate how such programs can be improved, for example, to take advantage of new technologies that have arisen since it was established. The workshop will also look at what applications and devices might be used to improve educational performance.
Via: New World Notes
UGO reports that Playlogic's upcoming Fairytale Fights has an achievement to kill 1,000 kid characters.
Sounds like a public relations nightmare in the making. It's hard to believe that anyone smart enough to design video games could be that dumb.
From the UGO story:
Fairytale Fights may be the first game that not only features the innocent murder of children, but also an achievement to reward it.
After speaking with Playlogic last week, it sounds like the achievement's on the chopping block waiting for the axe to fall, but the children and the you killing them parts, those will definitely be served in the final dish...
Playlogic producer Poria Torkan told UGO that the company does have some concerns about the achievement. The game is scheduled to release on PS3 and Xbox 360. We wonder if Sony and MS will have concerns about licensing it with the dead kids achievement.
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| Cheating Death - Blue M&Ms, Vitamin D & Hormones | ||||
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Earlier this month GamePolitics reported on a study which suggested that excessive video game and T.V. time may be contributing to reduced vitamin D levels in children.
Funny man Stephen Colbert, however, may have the answer. In the clip at left, Colbert recommends using the "VaxBox 360" to play Tan Theft Auto, thus soaking in gobs of vitamin D-producing UV rays.
Okay, so it's funnier when Colbert says it...
If you want to skip ahead to the game-related bits, they begin at about 3:45 into the clip.
Via: Kotaku
British publisher Imagine routinely includes ads for pornography and sex chat services in the back of their video game magazines, according to a report at Overclock3D.
There, a UK man writing under the name "mayhem" describes sending his 8-year-old daughter out on a secret shopper mission to see whether she could purchase video game magazines containing such ads:
My 8 year old daughter walked in... On the lower shelf she picked out several magazines including Play (a Sony PlayStation 3 Magazine) and 360 (a Microsoft Xbox 360 magazine) both of which are published by Imagine Publishing. Neither of these titles had an 18 or 15 certificate on them. She also picked up several Future Publishing magazines and Dennis Publishing magazines.
She then proceeded to the check out were a young girl of about 19 years old had a quick look at the magazines and then scanned them in. My daughter then handed over the money and then walked out after saying thank you, and handed the magazines to me.
After a quick look through all the magazine I found that only Imagine Publishing had any sort of pornography contained within them...
So over all its been a interesting day finding out that such a major publisher (Imagine Publishing) has no morals when it comes to making money, even if it means serving up pornographic content to children that may read their magazines...
Via: fidgit
Is your handheld game system making you lonely?
Rika Kayama, a Japanese psychiatrist, thinks that it may be.
In an op-ed penned for a Japanese newspaper, Kayama claims that Nintendo's DS and Sony's PSP are partially to blame for a sense of isolation experienced by some of her youthful patients. On that score, Kayama writes:
Today’s youth immerse themselves in worlds of their own right before our eyes, where they can live secluded from the rest of us. Feeding into these one person worlds, personal devices such as mobile phones and handheld game systems like the Sony PSP and Nintendo DS come on to the market one after another.
The ‘make your own world anywhere’ idea has gone too far, to the point that even on the train one sees people shamelessly putting on makeup or eating cups of instant noodles as though the train carriage was their own room. …
I feel that an increasing number of people are coming to my office saying, ‘Even when I’m in a crowd I’m lonely.’ Even when they are at a popular singer’s concert or when reading a best-selling novel, these patients can’t feel any solidarity for those next to them or those reading the same book.
GP: Is Kayama onto something, or is she simply rehashing the old school notion that games are inherently isolating?
Via: What They Play
Last week GamePolitics reported on the tragic death of 16-year-old Deng Senshan (left). The Chinese teen was beaten to death by employees at a camp for Internet addicts.
IDG is now reporting that 13 people have been rounded up by Chinese investigators. The facility itself, the Qihang Salvation Training Camp, has been shut down after authorities found that it was unlicensed. 122 students receiving "treatment" there were sent home to their families. From the IDG report:
Conservative [Chinese] officials blame hugely popular online games like World of Warcraft for getting teens hooked on the Web, harming their grades in school and dividing them from their parents. Some of the camps have used shock treatment on students, but China banned the practice last month.
UPDATE: More at Slashdot...
In May, GamePolitics provided live coverage of a protest march against the Army Experience Center in Philadelphia. The high-tech recruitment facility employs fast gaming PCs and Xbox 360s as a means of attracting potential recruits.
Seven demonstrators were arrested at the May protest.
It now appears that a second protest at the Army Experience Center is in the planning stages. Details of an action scheduled for September 12th are posted at Shut Down the Army Experience Center.
While the May protest appeared to be coordinated with local authorities, who escorted demonstrators along their line of march, the upcoming event looks to have a more chaotic flavor. From the protest website:
This time, demonstrators are being encouraged to form small affinity groups and enter the mall through one of several locations. Protesters are encouraged to express their outrage in creative, nonviolent ways.
At 2:00 pm people will come out of the woodwork and converge on the Army Experience Center. Organizers feel it may not be wise for participants to congregate into large groups before the demonstration or wear clothing that would suggest participation in the protest...
It's unclear from reports whether or not Deng Senshan (left) was a gamer. It seems likely, however, given his age and the fact that many of those confined to Chinese Internet addiction camps are there for alleged obsessive play of online games.
Tragically, the Global Times reports that the 16-year-old was beaten to death by three camp teachers on Sunday for failing to run fast enough. His bereaved father, Deng Fei, spoke of his son's death:
My son was very healthy and was not a criminal. He just had an Internet addiction when I left him at the camp. The police informed us that our child had died on Monday morning. We can’t believe our only son was beaten to death.
The teachers promised me that they would not use any physical punishment on my son when I dropped him off... We’re planning to sit before the local government for a protest tomorrow. If they don’t give us justice, we will go to the camp to confront them.
Deng Fei paid 7,000 yuan - US$1,024 - for his son to spend one month at the camp.
Meanwhile, the Wall Street Journal reports that Chinese netizens are outraged by Deng Senshan's murder:
Many [Netizens] questioned the fairly new diagnosis of “Internet addiction” as a mental disorder.
“Internet addiction? It’s a term made up by some so-called ‘experts’, how come these parents believe what they’ve said?” said one commente... “[It] should be the parents’ problem. Why do they always exaggerate their kids’ hobbies, turning them into addictions or problems?” said another...
One netizen called for greater tolerance of Web habits: “I am sure only China has such a term: Internet addiction…. Why can’t its people accept new ideas and new things with an open mind?”
GamePolitics readers may recall that China recently outlawed electric shock therapy as a means of treating teenage video game addicts.
Via: Gizmodo
A new study published in the journal Pediatrics reports that extensive video game and television usage by children may lead to abnormally low levels of vitamin D.
The Washington Post reports that a lack of vitamin D may lead to bone problems, heart disease, diabetes and other conditions. Low vitamin D affects roughly 70% of Americans aged 1-21, with about 9% having a level so low that it is considered deficient.
Researcher Micha Melamed of the Albert Einstein College of Medicine in New York commented on the findings:
It's astounding. At first, we couldn't believe the numbers. I think it's very worrisome. This appears to be another result of our unhealthy lifestyles, including a sedentary society that doesn't go out in the sun much.
A new study indicates that children who spend too much time watching TV or playing video games may be at increased risk for high blood pressure.
HealthDay News reports:
American and Spanish researchers examined the association between sedentary behavior and blood pressure in 111 boys and girls, 3 to 8 years old. For seven days, the children wore a special device that recorded their activity levels. In addition, their parents reported how much time the youngsters spent watching TV, playing video games, painting, sitting or doing other low-level activities.
The researchers also measured the children's height, weight, fat mass and blood pressure...
"The results of this study showed that TV viewing and screen time were associated with elevated blood pressure independent of body composition in children," the researchers wrote.
The study is published in the current issue of Archives of Pediatrics & Adolescent Medicine.
A prominent school safety speaker has advocated the imposition of a 10-day moratorium on video game play and television viewing by students, reports the Grand Forks Herald.
Lt. Col. Dave Grossman, author, retired military man and longtime critic of video game violence, made the remarks during a keynote presentation to North Dakota school officials yesterday.
As he typically does in his speeches, Grossman linked violent video games with school shootings:
[Grossman] described, in chilling detail, school massacres at Columbine High... the Red Lake Indian Reservation in Minnesota and Virginia Tech. Just as graphically, he conjured the brutality of video games such as “Grand Theft Auto” and “Manhunt.”
Grossman, an expert on school violence, went on to trace a connection between the two, complete with brain scans and a study of juvenile murderers. And he pitched a singular idea to gathered educators – a 10-day television, movie and video game “detox”...
“This is not business as usual,” he said. “This is our world coming unglued. This is our society coming unhinged.”
Last Sunday morning, a Utah police officer chased a car that blew through stop signs and narrowly missed a pedestrian. Imagine the pursuing cop’s surprise when the car came to a stop and out popped a 7-year-old boy.
On Thursday, Captain Klint Anderson of the Weber County Sheriff’s Office spoke of the incident to Fox News. Young Preston Scarbrough told police he had taken the family car because he didn’t want to go to church that morning (he later told his mom he just wanted to give driving a go).
Fox News: “How did he even learn how to [drive]?”
Anderson: “Well, we’re not exactly sure except that his father has grounded him from one of his video games which involves operating vehicles so…”
Fox News: “Something like a Grand Theft Auto, something like that?”
Anderson: “I have no idea. I didn’t ask the father what game it was but some of those video games are pretty realistic.”
The following day, the Scarbrough family appeared on NBC's Today Show. Preston’s father, who initially thought the police sirens outside were coming from one of his boy’s video games, confirmed that the little lawbreaker had been grounded for four days with no TV or games.
We’re going to throw away those driving video games for sure.
Preston, for his part, explained how he learned to drive.
Watched my mom. Watched my sister.
Video of the Today Show segment can be seen here and here.
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen…
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