Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

6 comments | Read more

Microsoft Rewards Five-Year-Old Who Broke Into Father's Xbox One

April 4, 2014 - GamePolitics Staff

San Diego's KGTV has a cool profile of Kristoffer Von Hassel, a five-year-old who discovered a security hole in the Xbox One account login. Kristoffer accidently managed to log in to his father's Xbox One account without knowing the password, according to the news station. He did this simply by entering spaces into the password prompt after failing to punch the right password in the first time.

7 comments | Read more

Texas Juvenile Probation Dept. Head Blames Video Games, Music for Evil Influence

March 24, 2014 - GamePolitics Staff

The head of the Tom Green County, Texas Juvenile Probation Dept. thinks that video games, music, and the general culture of entertainment are influencing children in negative ways. Mark Williams, the Chief Juvenile Probation Officer for Tom Green County, shared his insights into what he believes is influencing kids to break the law recently at the San Angelo Rotary Club. His speech was detailed at length by San Angelo Live.

8 comments | Read more

Norwegian Teen Learns That Call of Duty Marathons and Energy Drinks Can Put You in a Coma

March 21, 2014 - GamePolitics Staff

Cautionary tale #657: drinking too many energy drinks to do anything - in this case to play a marathon session of Call of Duty - can put you in a coma. That is exactly what happened to a 14-year-old Norwegian boy. After drinking four liters of energy drinks he collapsed and was hospitalized with kidney failure. He then slipped into a coma for several days.

7 comments | Read more

Microsoft Considering Rewards System for Good Online Behavior

March 20, 2014 - GamePolitics Staff

Microsoft wants to encourage better behavior in online interactions on Xbox One by handing out rewards to players. While punishing players that engage in racist, sexist, homophobic, or generally unacceptable behavior while playing games online is always an option, Microsoft also wants to add a layer of incentives that might serve as a positive way to get players to behave themselves.

1 comment | Read more

NCAC Youth Free Expression Project Film Contest Winners Announced

February 27, 2014 - GamePolitics Staff

The winners of the National Coalition Against Censorship's ninth annual Youth Free Expression Project Film Contest have been chosen Winners will be flown into New York City for a screening event and an awards ceremony at the New York Film Academy on March 29. This year's theme, "Video Games in the Crosshairs," is of particular interest to those who love games because it asked contestants to make a video dealing with such issues as gaming, violence, virtual reality, and censorship.

| Read more

Voting Opens for Youth Free Expression Film Contest 2013 Finalists

February 13, 2014 - GamePolitics Staff

The National Coalition Against Censorship let us know that the Youth Free Expression Film Contest 2013 Semifinalists are now online, featuring the work of teen filmmakers that explore video games, gamer culture, and censorship. Judges will select the top three winners on February 25.

YouTube viewers can also participate by "liking" their favorite video, with the "most liked" video being honored with a People's Choice Award.

| Read more

UK's Office of Fair Trading Gives App Developer Two Months to Adapt to New In-Game Purchasing Rules

January 30, 2014 - GamePolitics Staff

The United Kingdom's Office of Fair Trading (OFT) watchdog agency has given mobile phone app developers two months to adapt to new in-app purchasing rules that better protect children (and subsequently their credit-card holding parents) from in-game micro-transactions and messaging that generally encourages them to buy things to advance gameplay. The OFT has given developers a deadline of April 1 to make their apps for iOS, Windows Phone, and Android devices comply with new rules.

| Read more

Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

| Read more

Changing Faces Charity Urges Mind Candy to Change 'Offensive' Character Names in Moshi Monsters

January 14, 2014 - James Fudge

UK-based charity Changing Faces is calling on the makers of Moshi Monsters to change the names of characters in its game that have offensive names. Changing Faces is a charity that provides support and information to people with disfigurements to the "face, hands or body, and their families."

| Read more

Teen Concussion Patients Should Lay Off Homework, Texting, and Video Games

January 6, 2014 - GamePolitics Staff

Teens who play high school sports like football that sustain a concussion should avoid texting, homework, and playing video games, according to new research coming out of Boston Children's Hospital.

Researchers say that teen athletes that have suffered a concussion while playing a sport recovered faster when they practiced "cognitive rest."

5 comments | Read more

Experts Concerned About The Negative Impact of Tablets on Young Children

December 26, 2013 - GamePolitics Staff

While tablets seem to be popular with very young children, some pediatricians and other health experts are expressing concerns that these devices may be interfering with early childhood development and may even lead to some children developing attention problems. Of course, the research on all of this is still mostly incomplete because the iPad and other popular devices have not been out long enough to determine what the long-term effects of usage among children really are.

3 comments | Read more

Historian Richard Slotkin on Adam Lanza's Influences

December 16, 2013 - GamePolitics Staff

Cultural historian Richard Slotkin talks about Newtown shooter Adam Lanza in a rather lengthy interview with journalist Bill Moyers. The interview touches upon some other topics as well, but a fair bit of it is spent discussing Adam Lanza's behavior, his fascination with guns and violent video games, and his deep study of school shootings dating back to the late 1800's.

14 comments | Read more

Koei Tecmo Implements Micro-Transaction Spending Limits in Games for Japan

December 6, 2013 - GamePolitics Staff

Koei Tecmo has introduced spending limits for micro-transactions in its games for those under the age of 20 in Japan. According to Silicon Era, the company will only allow $50 a month to be spent by someone under the age of 15, with the 16-19 year olds being limited to a maximum of $200 a month. No restrictions apply for players 20 years old or older.

Koei Tecmo plans to add these limits in its games in Japan before the year's end. No word on if this policy will be a global one or if it is just specific to Japan.

| Read more

Research: Children Can't Run as Far or as Fast as Their Parents Did

November 21, 2013 - GamePolitics Staff

New research shows that on average kids need an extra 90 seconds to run a mile than kids did way back in 1975. Researchers blame increased body weight, a lack of exercise, and sedentary lifestyles that involve video games, mobile devices, and television. An analysis of studies on 250 million children from around the world finds that they don't run as fast or as far as their parents did when they were young.

1 comment | Read more

Research: Boys with Autism Who Have Bedroom Access to Games and TV Get Less Sleep

November 21, 2013 - GamePolitics Staff

Boys with autism who have screens - TVs, computers, or video game-related devices - in their bedrooms may not be getting enough sleep, according to research from the University of Missouri.

"Previous research has shown that bedroom access to screen-based media is associated with less time spent sleeping in the general population," notes Christopher Engelhardt, a post-doctoral research fellow at the Thompson Center for Autism and Developmental Disorders at the University of Missouri. "We found that this relationship is stronger among boys with autism."

4 comments | Read more

Research: Playing Games Improves Children's Emotional Well-Being, Helps Families Bond

November 14, 2013 - GamePolitics Staff

According to a new study by the Queensland University of Technology, playing video games improves children's emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

| Read more

London Man Arrested for Sharing Explicit Material with Minor While Playing Video Games

November 12, 2013 - GamePolitics Staff

According to a report in Blackburn News, London Police have arrested a man who shared sexually explicit material with a Tennessee teen - and he did it while playing an unnamed game with him.

| Read more

Nintendo Kills Swapnote on 3DS

November 1, 2013 - GamePolitics Staff

Nintendo has announced that the 3DS's Swapnote feature has been shutdown and will no longer be available to users. Nintendo didn't shut the service down because it didn't work or because it wasn't popular: it shut it down in the name of protecting children. The service which allows users to exchange notes, simple drawings, and photos (using either Spotpass or Streetpass) was shut down because some users have apparently used it to share "offensive" material with others.

Posted in
8 comments | Read more

Super Podcast Action Committee - Episode 72

October 8, 2013 - GamePolitics Staff

On this week's show, hosts Andrew Eisen and E. Zachary Knight are joined by Ben Hayward, who wrote an interesting article last week about how video game players are often gun owners too, and how the government often tries to pit one group against the other. Andrew also reveals the results of last week's poll concerning the Mighty No. 9 and the possibility that the developer behind the game might get sued by Capcom.

OfCom Report: UK Home Console Ownership Declines

October 4, 2013 - GamePolitics Staff

The latest "Children and Parents Media Use and Attitudes Report" from UK regulatory agency OfCom shows a decline in console ownership for the first time in the region. The report notes that 87 percent of children live in a UK household with a home or portable games console - compared to 90 percent in 2012. Around 66 percent of children ages 3-4 have a console; 78 percent for the 5 - 7-year-olds have a console system at home, and 91 percent of 8 - 11-year-olds said they have a console in the home. The report notes that every age bracket decreased, compared to 2012.

| Read more

OFT Warns UK Developers about High Pressure Monetization of Kids' Apps

September 26, 2013 - GamePolitics Staff

The UK's Office of Fair Trading (OFT) is warning app and game developers that high-pressure monetization in programs that are aimed at children needs to be avoided going forward. The OFT made its announcement today after months of investigation (which began in April) into allegations that some free online apps and games for children were using questionable tactics to get children to purchase in-game items - often without parental consent. The OFT examined 38 games related to this practice and drafted a set of guidelines for UK developers.

| Read more

Court Bans Wisc. Teen From Playing Video Games

September 25, 2013 - GamePolitics Staff

A Wisconsin teen has managed to get himself officially banned from playing video games. According to multiple reports, Racine County Court Commissioner Alice Rudebusch ordered 17-year-old Jeffery A. Ehlers of Mount Pleasant to pay a $250 signature bond and ordered him to not play video games or have "violent contact" with his family. Ehlers made his first court appearance on Monday answering charges of disorderly conduct. He is being charged as an adult.

9 comments | Read more

Video Game Retail Veteran to Parents: Do The Right Thing

September 23, 2013 - James Fudge

Kotaku has an interesting editorial written by "a video game retail veteran" discussing how 100 of the 1,000 copies of Grand Theft Auto V sold last week were to parents accompanied by young kids who "couldn't even see over the counter." In his editorial he talks about being a parent who works at a retailer that sells games, and how he is often surprised at how many parents don't pay attention to the ESRB descriptors, shrug off any advice about what a given title might contain, or how many parents simply ignore what he is saying.

4 comments | Read more

Report: MPAA and RIAA Teach Copyright at California Public Schools

September 19, 2013 - GamePolitics Staff

According to this TorrentFreak article, the trade groups representing the music and movie industry are indoctrinating kindergartners in the state of California with an "educational program" about "sharing creative works." The Center for Copyright Information, a partnership between the MPAA, RIAA and five of the largest Internet providers in the United States, are teaching copyright classes in California public schools.

1 comment | Read more

Kids Playing On Mobile Devices as Much as Home Consoles, Says NPD

September 11, 2013 - GamePolitics Staff

A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.

| Read more

Digital Kids Summit and Digital Kids Education Events Kick Off Next Week

September 10, 2013 - GamePolitics Staff

Over 250 digital media, entertainment, and learning experts and industry professionals are set to converge on San Francisco next week for the Digital Kids Summit and Digital Kids Education (Edu) Day taking place Wednesday, September 18th, and Thursday, September 19th, at the San Francisco Children’s Creativity Museum. The summits are spin-offs of Engage Digital's New York-based Digital Kids Conference.

| Read more

2013 Life.Love. Game Design Challenge Winner 'Love in the Dumpster' Released

September 9, 2013 - GamePolitics Staff

Jennifer Ann’s Group has released the top award-winning video game from its 2013 Life. Love. Game Design Challenge. The first place winning game is Love in the Dumpster by Jean Hehn of Belgium-based developer Another Kind. Love in the Dumpster is the fourth video game to be released from the 2013 Life.Love. Game Design Challenge and is free to play to increase awareness about teen dating violence.

| Read more

Report: Too Much Screen Time Affects Children's Well Being

August 28, 2013 - James Fudge

A new briefing from Public Health England (an agency of the Department of Health in the United Kingdom) suggests that children who spend a lot of time watching television, surfing the Internet, and playing video games, are more likely to have lower levels of wellbeing than their more active peers.

3 comments | Read more

The Rise of the 'Mom Gamer'

August 28, 2013 - James Fudge

A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.

5 comments | Read more

 
Forgot your password?
Username :
Password :

Poll

How do you usually divide up your Humble Bundle payments?:

Shout box

You're not permitted to post shouts.
Matthew Wilsonthe lose of nn would not be good for us, but it will not be good for verizion/comcast/att in the long run ether.04/24/2014 - 2:16pm
Matthew Wilsonsadly yes. it would take another sopa day to achieve it.04/24/2014 - 2:13pm
NeenekoI am also confused. Are you saying NN would only become law if Google/Netflix pushed the issue (against their own interests)?04/24/2014 - 2:10pm
E. Zachary KnightMatthew, you are saying a lot of things but I am still unclear on your point. Are you saying that the loss of Net Neutrality will be good in the long run?04/24/2014 - 2:06pm
Matthew WilsonOfcourse it does I never said it did not.though over time the death of NN will make backbone providers like Google, level3 and others stronger becouse most isps including the big ones can not provid internet without them. they can peer with smaller isps04/24/2014 - 1:54pm
E. Zachary KnightMatthew, and that still plays in Google's favor over their smaller rivals who don't have the muscle to stand up to ISPs.04/24/2014 - 1:45pm
Matthew Wilsongoogle wont pay becouse they control a large part of the backbone that all isps depend on. if verizon blocks their data, google does the same. the effect is Verizon loses access to 40% of the internet, and can not serve some areas at all.04/24/2014 - 1:14pm
Neenekolack of NN is in google and netflix interest. It is another tool for squeezing out smaller companies since they can afford to 'play'04/24/2014 - 12:57pm
Matthew WilsonI have said it before net nutrality will not be made in to law until Google or Netflix is blocked, or they do what they did for sopa and pull their sites down in protest.04/23/2014 - 8:02pm
Andrew EisenGee, I guess putting a former cable industry lobbyist as the Chairman of the FCC wasn't that great of an idea. http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=204/23/2014 - 7:26pm
Andrew EisenIanC - I assume what he's getting at is the fact that once PS3/360 development ceases, there will be no more "For Everything But Wii U" games.04/23/2014 - 5:49pm
Andrew EisenMatthew - Yes, obviously developers will eventually move on from the PS3 and 360 but the phrase will continue to mean exactly what it means.04/23/2014 - 5:45pm
IanCAnd how does that equal his annoying phrase being meaningless?04/23/2014 - 5:09pm
Matthew Wilson@Andrew Eisen the phrase everything but wiiu will be meaningless afer this year becouse devs will drop 360/ps3 support.04/23/2014 - 4:43pm
Andrew EisenFor Everything But... 360? Huh, not many games can claim that title. Only three others that I know of.04/23/2014 - 3:45pm
MaskedPixelantehttp://www.joystiq.com/2014/04/23/another-world-rated-for-current-consoles-handhelds-in-germany/ Another World fulfills legal obligations of being on every gaming system under the sun.04/23/2014 - 12:34pm
Matthew Wilsonhttp://arstechnica.com/gaming/2014/04/steam-gauge-do-strong-reviews-lead-to-stronger-sales-on-steam/?comments=1 Here is another data driven article using sales data from steam to figure out if reviews effect sales. It is stats heavy like the last one.04/23/2014 - 11:33am
Andrew EisenI love RPGs but I didn't much care for Tales of Symphonia. I didn't bother with its sequel.04/23/2014 - 11:21am
InfophileIt had great RPGs because MS wanted to use them to break into Japan. (Which had the side-effect of screwing NA PS3 owners out of Tales of Vesperia. No, I'm not bitter, why do you ask?)04/23/2014 - 10:52am
RedMageI'm still disappointed the 360 never broke into Japan either. It had a bevy of great RPGs in the late 2000s.04/23/2014 - 9:48am
 

Be Heard - Contact Your Politician