Kids Playing On Mobile Devices as Much as Home Consoles, Says NPD

September 11, 2013 - GamePolitics Staff

A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.

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Digital Kids Summit and Digital Kids Education Events Kick Off Next Week

September 10, 2013 - GamePolitics Staff

Over 250 digital media, entertainment, and learning experts and industry professionals are set to converge on San Francisco next week for the Digital Kids Summit and Digital Kids Education (Edu) Day taking place Wednesday, September 18th, and Thursday, September 19th, at the San Francisco Children’s Creativity Museum. The summits are spin-offs of Engage Digital's New York-based Digital Kids Conference.

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2013 Life.Love. Game Design Challenge Winner 'Love in the Dumpster' Released

September 9, 2013 - GamePolitics Staff

Jennifer Ann’s Group has released the top award-winning video game from its 2013 Life. Love. Game Design Challenge. The first place winning game is Love in the Dumpster by Jean Hehn of Belgium-based developer Another Kind. Love in the Dumpster is the fourth video game to be released from the 2013 Life.Love. Game Design Challenge and is free to play to increase awareness about teen dating violence.

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Report: Too Much Screen Time Affects Children's Well Being

August 28, 2013 - James Fudge

A new briefing from Public Health England (an agency of the Department of Health in the United Kingdom) suggests that children who spend a lot of time watching television, surfing the Internet, and playing video games, are more likely to have lower levels of wellbeing than their more active peers.

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The Rise of the 'Mom Gamer'

August 28, 2013 - James Fudge

A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Second Game Released from the 2013 Life. Love. Game Design Challenge

July 24, 2013 -

Jennifer Ann’s Group has released the third-place winning video game from the 2013 Life. Love. Game Design Challenge. The 2013 Life. Love. Game Design Challenge asked developers to create games that raised awareness about the dangers of Teen dating violence. Jennifer Ann's Group is a charity dedicated to the cause and named after Jennifer Ann Crecente, who was murdered by an ex-boyfriend.

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Report: CDC Closer to Beginning Research on Gun Violence and Video Games

July 12, 2013 -

An extensive and exclusive report over on Polygon reveals that the Centers for Disease Control and Prevention (CDC) are getting closer to pursuing the Obama Administration edict to study the correlation between violent media (music, movies, television and video games) and gun violence. The President called for more research in January of this year in the aftermath of the Sandy Hook Elementary School shooting in Newtown, Connecticut.

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2013 Life. Love. Game Design Challenge Winners Announced

July 12, 2013 -

Jennifer Ann’s Group, an Atlanta-based 501(c)(3) charity dedicated to preventing teen dating violence through "awareness, education, and advocacy;" announced the winners of the 2013 Life. Love. Game Design Challenge. The competition asked participants to create games that raised awareness about teen dating violence and appealed to students. One other key element of all of this year's winners is that they raise awareness about teen dating violence without using any violence in gameplay.

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All or Nothing: Active Games Best for Combating Sedentary Behavior After School Time

July 3, 2013 -

A new study coming out of Australia says that video games are great for combating sedentary time after school and making small improvements in physical activity levels - if the only ones you play are "active games." Leon Straker, PhD, of Curtin University in Perth, Australia led a team to conduct a crossover trial study to see how the effectiveness of active games could be maximized. One of the best ways was to remove all other kinds of games that did not require the user to get up and move. Removing all video games from the home of participants had similar results.

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Eighteen-Year-Old Chinese Man Sells Kidney to Pay Video Game Debt

June 26, 2013 -

Hearing about the youth of China selling their vital organs for something stupid is nothing new, but apparently the trend continues... Kotaku (by way of Tencent) reports that an 18-year-old Chinese man surnamed Zhang from the Gangsu province has sold his kidney. Zhang had to find a way to pay down some debt he apparently amassed while playing "video games" according to the Chinese press.

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Research: Video Games Make Teens Better Citizens

June 5, 2013 -

Video games can make teens better citizens, according to Kathy Sanford, an education professor at the University of Victoria, (British Columbia, Canada) She comes to this conclusion after a five year research project that followed a group of teens between the ages of 13-17 years old. Sanford sat down with The Globe and Mail earlier this week to talk about her findings before presenting them at a UVic conference of humanities and social sciences.

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First Lady Sees Culture as an Obstacle to Higher Education for African American Youth

May 17, 2013 -

First Lady Michelle Obama recently gave a commencement address at Bowie State University encouraging more young African Americans to continue their education. She does so by throwing culture like videogames, television, and music under the bus.

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Peter Thiel Foundation Announces the 2013 20 Under 20 Thiel Fellows

May 10, 2013 -

The Peter Thiel Foundation (founded by the former CEO and co-founder of PayPal) announced the third set of young entrepreneurs to be awarded 20 Under 20 Thiel Fellowships. These new "Thiel Fellows" will receive $100,000 from the Thiel Foundation as well as mentorship from the Foundation’s network of entrepreneurs over a two year period.

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Research: Active Gaming and Team Work Can Help Children Lose Weight

April 23, 2013 -

A new study published in the scientific journal Obesity finds that active games or exergaming are a good way for children to lose weight. The goal of the study, "Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention," was to find effective ways to encourage youngsters to be more physically active through video gaming. Researchers Sandra Calvert, Ph.D.

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2012 National STEM Video Game Challenge Winners Show Off in D.C.

April 22, 2013 -

Gustavo Zacarias of San Antonio, Texas was one of the winners of the2012 National STEM Video Game Challenge who joined a select group of students that participated today in the third White House Science Fair, an event that emphasizes and celebrates student achievements in science, technology, engineering and math (STEM) competitions. The National STEM Video Game Challenge is an annual competition presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.

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Research: Children with ASD More Susceptible to Video Game Addiction

April 17, 2013 -

Children and teens with autism spectrum disorder (ASD) use screen-based media, such as television and video games, more often than their typically developing peers and are more likely to develop problematic video game habits, according to research conducted by Micah Mazurek, an assistant professor of health psychology and a clinical child psychologist at the University of Missouri.

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Summer Course Uses ShootMania Storm to Teach Game Design

April 11, 2013 -

STEM (Science, Technology, Engineering and Math) focused program iD Tech Camps today announced that it will be holding classes this summer that teach pre-teens between the ages of 10 - 12 how to design a first-person shooter game using Nadeo's recently-released ShootMania Storm.

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Former CNN Host: President Should Focus on Entertainment Industry Too in Gun Control Debate

April 4, 2013 -

Former CNN host Campbell Brown was a guest on MSNBC's Morning Joe program yesterday, where she suggested that President Barack Obama would have a better shot at passing gun control laws in the United States if he would stop singling out the Nation Rifle Association and put some of the focus on the violent content created by Hollywood and the video game industry.

Brown has written several op-ed pieces about the issue in publications like the Daily Beast and - most recently - the Wall Street Journal.

You can watch her appearance to below.

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First Raspberry Pi Game Jam Held in the UK

March 13, 2013 -

The first Raspberry Pi game jam was recently held in Manchester, according to Develop. Using the affordable computing devices, the event offered 336 teachers and educators who attended the basic skills needed to apply their knowledge and teach coding in the classroom.

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Mojang Hard at Work on 'Minecraft Realms'

March 13, 2013 -

Mojang is working on a new service called Minecraft Realms, which it hopes will give those players interested in subscribing their own special little corner of the Minecraft universe.

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Brad Bushman Research: Frustration Leads to Violent Video Game Choices

March 11, 2013 -

A new study from Brad Bushman of Ohio State University comes to the conclusion that some players of violent video games are led there out of a sense of frustration because they cannot engage in taboo behaviors in the real world such as stealing or cheating. Don't worry, the latest Bushman study will connect this to aggression, violent video games, and a negative effect of some kind... The temptation to steal or cheat is sometimes great — especially when the risk of being caught is low.

Boys Scouts of America Offering Merit Badge for Game Design

March 7, 2013 -

It looks like the Boys Scouts of America are finally recognizing that video games and technology are important in society. The Boy Scouts of America is now offering a merit badge in game design, according to GamesBeat. The organization has apparently spent the last two years building a program that will enable scouts to do the work necessary to earn the badge.

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A Little Birdee Told Me: New App Teaches Children About Sex in a Safe and Friendly Way

March 1, 2013 -

Your young son or daughter comes home and asks the one question you worried that you would inevitably have to answer since the day they were born into this world: "Where do babies come from?" Well as Apple used to be fond of saying, there's now an "app for that." It's called Birdees, and it is an educational app for iOS devices created by Vancouver-based educational entertainment software developer GoTo Educational Technology Inc.

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The Trouble With Connecticut's Video Game Sin Tax Bill

February 22, 2013 -

An interesting article on The Atlantic examines why sin taxes like the one proposed for video games by Connecticut State Rep. Debralee Hovey (R-112th District) never really do anything productive. You may recall that Hovey, who represents the district that includes Newtown, Connecticut, proposed a 10 percent sin tax on violent video games rated "Mature" by the ESRB.

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Research: As Violent Video Game Sales Climb, Violent Crime Among Youths Decreases

February 13, 2013 -

As part of a New York Times article (as reported by Polygon) on the study of violent video games, a new study emerged showing that a decline in violent crime, even as sales of violent video games more than doubled.

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Third Annual National STEM Video Game Challenge for Students Opens

February 11, 2013 -

Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.

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Congressional Gun Violence Prevention Task Force Calls for More Research on Violent Video Games

February 8, 2013 -

Yesterday Congressman Mike Thompson (D-CA) released "A Comprehensive Plan That Reduces Gun Violence and Respects the 2nd Amendment Rights of Law-Abiding Americans," which details the recommendations of the " Congressional Gun Violence Prevention Task Force." While there are plenty of recommendations on guns and curbing gun violence, mental health issues and school safety, there is a portion of the report dedicated to violent media.

Children's Rights Advocate and Attorney: Video Games Are Not The Problem

January 18, 2013 -

Children's rights advocate and attorney Paul Mones (@MonesPaul on Twitter) delivers a "Perry Mason moment" in a new editorial over at the Huffington Post titled "Video Games Hold No Answers." In it Mones notes that making a connection between violent crimes committed by teens based on the video games, movies, or even mu

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President Proposes CDC Study on Violent Video Games and Media

January 16, 2013 -

President Barack Obama unveiled measures today to curb gun violence in America that he wants Congress to pass as soon as possible, and issued executive orders calling for the Center for Disease Control (CDC) to conduct a study on whether there is a correlation between gun violence and "violent video games" and other forms of media.

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Andrew EisenFalcon SNUB!!!08/27/2014 - 11:28am
E. Zachary KnightAh. Didn't realize Captain Falcon was from F-Zero. Perhaps they didn't want too much SSB cross over characters.08/27/2014 - 10:30am
ZenEZK they could easily just put Captain Falcon in (they are using his car anyways) and he would be the most recognizable character from the series for the anime, games, and Smash Bros.08/27/2014 - 9:42am
ZenMasked there are also the two from Animal Crossing that are going to be in it. I am wondering what they will do for the Excitebike level they gave a peek at.08/27/2014 - 9:41am
E. Zachary KnightDoes F-Zero really have a character that is recognizable that could be used? I would think the cars and tracks would be more recognizable.08/27/2014 - 8:55am
MaskedPixelantehttp://www.joystiq.com/2014/08/27/rockstar-lohans-gta-5-lawsuit-just-jonas-ing-for-publicity/ Rockstar releases the biggest "no duh" statement in the universe.08/27/2014 - 8:07am
MaskedPixelanteI'm just saying, they're giving us an F-Zero kart and an F-Zero track, but their crossover representative is Link?08/27/2014 - 8:00am
ZenMasked, not really sure what your are talking about lol. They will be giving a total of 6 characters, 8 vehicles, and 16 tracks...plus the Yoshi and Shy Guy sets if you get both packs. Not bad for about the price of a single CoD map pack lol.08/27/2014 - 7:02am
MaskedPixelanteSee the flaw here. Blue Falcon car, F-Zero themed track, and Link as a playable character.08/27/2014 - 6:46am
IanCNext Level Games would like to say hi.08/27/2014 - 6:32am
Uncharted NEShttp://kotaku.com/zelda-f-zero-coming-to-mario-kart-8-162715073008/26/2014 - 11:17pm
Uncharted NESAlso $8 for each or $12 for both.08/26/2014 - 11:16pm
Uncharted NESZelda, Animal Crossing Coming To Mario Kart 8.08/26/2014 - 11:15pm
Andrew EisenNintendo has worked with plenty of western or non-Japan devs. It partners more often with devs in its own country but I wouldn't say it doesn't like western devs.08/26/2014 - 7:36pm
Matthew WilsonOr... give it to the studio that just formed from the old Darksiders guys. yeah I know outside of Retro they do not like working with western devs.08/26/2014 - 6:46pm
MechaTama31They should have just handed the Zelda reins to the team responsible for Okami, because they out-Zelda-ed Zelda.08/26/2014 - 6:08pm
Uncharted NESI miss Nintendo-Capcom Zelda games. ALTTP on the GBA was my first real time really playing through that game. And you know what, it was fun. :P08/26/2014 - 5:42pm
IanC3 and a half amazing games, since Capcom did the A Link to the Past port, and the Four Swords game that was on the cart. So thats 4 games then, id guess.08/26/2014 - 5:03pm
MaskedPixelanteDepends on who's teaming up with what. Zelda plus Capcom gave us three amazing games. Zelda plus Phillips gave us Youtube Poop.08/26/2014 - 3:25pm
E. Zachary KnightNintendo has had a fairly decent track record with teaming up with external development houses to make games based on their IP, at least recently. I hope they keep it up.08/26/2014 - 3:14pm
 

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