Mobile users are spending less time gaming

August 28, 2015 - Andrew Eisen

According to an analysis performed by Flurry Analytics, while the amount of time American consumers are spending on mobile devices has increased, a smaller percentage of that time is being spent gaming.

In Q2 2015, mobile users spent 35% more time on their mobile devices than they did the previous year.  The additional minutes have seen a 50% increase in the time spent playing around in messaging and social apps such as Facebook, a 240% increase in time spent utilizing entertainment apps such as YouTube, and a 36% decrease in gaming.

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California Legislature holding an informational hearing on video games this morning

August 21, 2015 - Andrew Eisen

The California Assembly Committee on Arts, Entertainment, Sports, Tourism and Internet Media is holding an informational hearing this morning.  Titled "California’s Video Game Industry: Staying on Top of a Changing Game," the hearing will "examine what the industry looks like and how California can maintain its leadership role in the field and strengthen its position for the future."

From the press release:

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'Her Story' hits major sales milestone

August 11, 2015 - GamePolitics Staff

Developer Sam Barlow announced via Twitter that his hit indie title "Her Story" has managed to sell 100,000 copies since its release on June 24. Her Story is an interactive movie-style video game developed and published by Sam Barlow starring Viva Seifert. The game is available for Microsoft Windows, OS X and iOS.

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Funcom paints a dire picture of its future without outside investment

August 10, 2015 - GamePolitics Staff

Some dire words are being used by Funcom today. Terms like "strategic options," "merger" and "acquisition" are being uttered by the company today in the wake of a poorly performing game it had pinned a lot of hope on. The Oslo, Norway-based MMO maker said today that a disappointing performance by its latest game - Lego Minifigures Online - has caused the company to consider "strategic options."

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'Angry Birds 2' downloaded 20 million times in first week of release

August 6, 2015 - GamePolitics Staff

Despite a fair share of complaints about the heavy monetization of gameplay and the game's free-to-play model, Angry Birds 2 appears to be doing very well - at least according to Rovio.

After racking up one million downloads in 12 hours and 10 million downloads in the first three days of release (July 29 on iOS and Android), Angry Birds 2 has hit a new milestone today. Rovio announced that the bird-slinging sequel has now reached 20 million downloads in its first week of release.

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What does PewDiePie really make from YouTube?

August 4, 2015 - GamePolitics Staff

Last month Swedish newspaper Expressen revealed that PewDiePie (in real life 25-year-old Felix Kjellberg) made around $7.4 million in 2014 from his popular YouTube videos about gaming. Some people took to social media to take aim at the popular Internet star, which in turn forced him to make a video addressing people's criticisms.

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Dota 2 The International prize pool hits $18 million

August 3, 2015 - GamePolitics Staff

The prize pool for the Dota 2 The International is at an amazing $18 million, according to Valve. This year's prize pool for the annual international Dota 2 competition is up a whopping $8 million from last year's prize pool.

The annual event kicks off today at the Key Arena in Seattle, Washington.

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Sony: 25.3 million PS4s shipped worldwide to-date

July 30, 2015 - GamePolitics Staff

As part of its latest earnings report released today, Sony announced that it shipped three million PlayStation 4 consoles worldwide during the quarter that ended June 30.

Adding those three million units into previous numbers reported by Sony, that brings the total number of PS4s shipped worldwide to around 25.3 million systems.

And while those numbers are healthy for a console that began shipping in November of 2013, it's got a long way to catch up with the 80 million PS3s that are out in the world.

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Nintendo has strong quarter thanks to brisk 'Splatoon' and 'amiibo' sales

July 29, 2015 - GamePolitics Staff

Nintendo has recorded the best financial results it has had since 2012 thanks to sales of the Wii U hit Splatoon and brisk sales of its amiibo figurines.

The Wii U maker saw net income of ¥8.3 billion ($67.2 million). In the same period a year ago, Nintendo posted a loss of ¥9.9 billion. The weak yen also helped drive company profits. Operating income for the quarter landed at around 1.1 billion yen ($9.3 million).

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Research: Australians spend 88 minutes a day playing games

July 27, 2015 - GamePolitics Staff

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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Chinese government fully lifts ban on game consoles

July 27, 2015 - GamePolitics Staff

The Chinese government has officially lifted the ban on all consoles being sold within the country.  Last year China began easing restrictions on console by allowing game console-makers like Sony and Microsoft to start manufacturing and selling consoles in Shanghai's free trade zone. The country did put some heavy restrictions for those wanting to release consoles in the region: for one, they had to be manufactured locally and each console had to be inspected and improved prior to release. Game software also had to be approved by government regulators.

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Michael Pachter and others added to GamesBeat 2015 line-up

July 24, 2015 - GamePolitics Staff

VentureBeat has announced the latest speakers to join the line-up of industry participants in this year's GamesBeat 2015 conference taking place Oct. 12 - 13 at the Grand Hyatt Union Square in San Francisco. The latest speakers to be added include Michael Pachter, research analyst at Wedbush Securities; Mihai Pohontu, vice president of emerging platforms at Samsung; and Sunny Dhillon, partner at Signia Venture Partners.

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Superdata: U.S. digital sales climb 18 percent in June

July 16, 2015 - GamePolitics Staff

According to new digital sales data from research firm Superdata, digital games sales in June rose an impressive 18 percent (to $1.02 billion) compared to June 2014. Superdata's numbers are based on the digital point-of-sale data it collects from developers, publishers, and payment service providers.

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Ubisoft explains why digital game prices on consoles are so high

July 9, 2015 - GamePolitics Staff

While speaking about its latest financial results today, Ubisoft CEO Yves Guillemot explained why there's such a price difference between digital and retail games the company sells. The answer - as chronicled by GamesBeat - was in response to a question on the subject by an analyst attending the call.  Guillemot basically says that digital games stay at a higher price as a form of inventory management.

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Tale of Tales takes aim at game industry's support of violent content

July 9, 2015 - James Fudge

Tale of Tales co-founder Michaël Samyn is making good on his Patreon promise to talk about uncomfortable things related to the video games industry. In a new post on his blog, Samyn laments the passing of Tale of Tales some more (at least as a studio that develops games) and blames the industry's predilection towards creating violent video games as a key factor in his company's failings.

Over 20 million copies of 'Minecraft' sold on PC

June 30, 2015 - GamePolitics Staff

The PC version of Mojang's ultra popular building game Minecraft continues to sell like hotcakes. According to new figure released by Mojang, over 20 million copies of the game on PC have been sold to-date. The data comes from Mojang's own sales tracker (found here on the official Minecraft site) - as reported on by Gamasutra.

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Sony: 'No plans for PS4 price cut in Europe'

June 30, 2015 - GamePolitics Staff

This should come as no shock to anyone, but Sony's introduction of the new 1TB PlayStation 4 model is not an indicator that it plans to cut the price of the 500GB model that was already on the market. According to what the company tells VG247, the system's success in Europe is a good indication that it doesn't need a price cut.

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'Batman: Arkham Knight' is best-selling game of 2015 in the UK

June 29, 2015 - GamePolitics Staff

While the PC version of Batman Arkham Knight might be having some serious technical issues, these problems don't appear to be affecting sales - at least early ones - if you believe the latest numbers from the UK collected by Chart Track. According to Chart-Track sales data from last week, Warner Bros. Interactive Entertainment's latest Batman game is the biggest release of 2015 so far, stealing The Wither 3: Wild Hunt's title and knocking The Elder Scrolls Online from the top spot.

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Microsoft bullish on Xbox One holiday sales

June 19, 2015 - GamePolitics Staff

Microsoft expects to see the tide turn during the holiday season due to a strong holiday line-up of games and the company's announcement earlier this week that it would make a hundred or so different Xbox 360 game backwards compatible on the Xbox One. 

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EEDAR: digital-only titles account for 66 percent of releases on consoles

June 10, 2015 - GamePolitics Staff

New data from research firm EEDAR concludes that around 66 percent of console releases are digital-only. According to that new data, the digital / retail only split has been reversed since 2008 to 2014. In 2008, it was mostly an even split, with retail representing 44 percent of console releases compared to 40 percent for digital-only and 16 percent for releases using both methods.

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Report: global gaming market will generate $93 billion in annual revenue by 2019

June 3, 2015 - GamePolitics Staff

A new report from PricewaterhouseCoopers suggest that the slowdown in traditional hardware won't offset growth in game-related digital distribution and other services, with the games business hitting annual revenues of $93 billion by 2019.  The findings come from the PricewaterhouseCoopers' Global and Entertainment Media Outlook 2015-2019 report - released this week and detailed by GI.

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Texas lawmakers slash $63 million from ' Texas Moving Image Industry Incentives Program'

May 29, 2015 - GamePolitics Staff

The video games, television and film industries in Texas got a big shock this week when state lawmakers slashed $63 million from the Texas Moving Image Industry Incentives Program from the state’s budget. The program was created in 2008 to attract businesses to the state by providing grants and tax breaks for hiring Texas workers to develop entertainment products or video game projects in the state.

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'Wildstar' going free-to-play this fall

May 28, 2015 - GamePolitics Staff

Carbine Studios is the latest MMO maker to move its game to the free-to-play space. The company announced today that its MMO Wildstar will transition from a monthly subscription based payment model to free-to-play this fall - and only a year after launch.

Players will still have the option to purchase a monthly membership that will provide additional perks including convenience bonuses, game enhancements, and additional slots for characters, costumes, the in-game bank, supplies, and decor items. The client will be free to download and install.

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'The Witcher 3' tops Japanese weekly game sales chart

May 27, 2015 - GamePolitics Staff

Here's a surprise - CD Projekt RED's action RPG The Witcher 3: Wild Hunt (available for PS4, Xbox One, and PC)  is apparently a chart topper in Japan.

According to retail sales data from Media Create, The Witcher 3: Wild hunt for PS4 sold 67,000 sold units in the region during its first week of availability, beating out Minecraft: PlayStation Vita Edition, Puzzle & Dragons: Super Mario Bros. Edition for 3DS, Lovely x Cation 1&2 for PS Vita, and Girls Mode 3: Kirakira Code for 3DS.

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Ukie adds two new board members

May 27, 2015 - GamePolitics Staff

The United Kingdom Interactive Entertainment (Ukie) has added executives from Candy Crush maker King and Electronic Arts to its board of directors.

The trade group representing the interactive entertainment industry in the United Kingdom has added two new board members to replace Kate Booth and Keith Ramsdale, who are stepping down. They are being replaced by EA UK country manager Shaun Campbell and King's chief legal officer Rob Miller.

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'Minecraft' dominates iOS games top ten charts

May 26, 2015 - GamePolitics Staff

Mojang’s popular world building game Minecraft continues to dominate the iOS charts, taking the number one slots on the iPhone and iPad Top Ten best-selling game charts for the week ending May 18, according to MCV.

Mojang's hit mobile game managed to beat out Snowman’s Alto’s Adventure on both charts for the week.

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'The Witcher 3' pre-orders reach 1.5 million

May 19, 2015 - GamePolitics Staff

Last week The Witcher 3: Wild Hunt developer CD Projekt RED revealed that the action-RPG had around 1 million pre-orders on Xbox One, PlayStation 4, and PC. Today it revealed that those number increased by 500,000 units, topping out at around 1.5 million pre-orders.

Those numbers were revealed by CD Projekt Red CEO Adam Kicinski in an interview with Money.pl.

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Five million copies of 'GTA V' sold in the UK

May 18, 2015 - GamePolitics Staff

This week's numbers for retail sales in the United Kingdom via Chart-Track reveal that Grand Theft Auto V has sold over five million copies in the UK since launch - and those sales numbers apparently don't include digital sales (Steam, etc.). The last official tally from Rockstar - at the end of December 2014 - noted that 45 million copies of the game had been shipped worldwide.

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EA, EB Games take top honors at MCV Pacific Awards

May 13, 2015 - GamePolitics Staff

Electronic Arts was named "Publisher of the Year" at last week's MCV Pacific Awards 2015 gala event. Winners of the UK-based games industry awards were chosen by 227 members of the industry to honor individuals and companies in 16 categories. Other winners included retailer EB Games (Online Retailer of the Year), Destiny (Marketing Campaign of the Year), and PlayStation Store (Digital Retailer of the Year).

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EA Predicts 50 million Xbox One and PS4 sales by the end of 2015

May 6, 2015 - GamePolitics Staff

Electronic Arts predicts that combined PlayStation 4 and Xbox One sales will reach 50 million by the end of the year. Electronic Arts CFO Blake Jorgensen said that the console market was growing much faster than it had in previous generations and that four out of every five copies of Battlefield Hardline were sold for either the PS4 or Xbox One. Combined, EA predicts that around 22 million PS4s and Xbox One systems will be sold in 2015's end.

According to EA's accounting, 27 million Xbox One and PS4 consoles had been sold by the end of 2014.

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E. Zachary KnightYay! New Tropes Vs Women in Games video. https://www.youtube.com/watch?v=QC6oxBLXtkU08/31/2015 - 11:33am
E. Zachary KnightPHX, I love the comic. Also, I love the story of shear paranoia on the part of the MPAA.08/31/2015 - 9:41am
PHX Corphttps://torrentfreak.com/mpaa-demands-extraordinary-measures-to-prevent-piracy-150830/ MPAA Demands Extraordinary Measures To Prevent Piracy08/31/2015 - 7:52am
PHX Corphttp://www.neogaf.com/forum/showpost.php?p=176931667&postcount=12 although it's a little late, a comic strip on neogaf about the "release it now, patch it later" culture08/30/2015 - 7:37am
Papa MidnightBack to when, RedMade? A week ago? (seriously, though...)08/30/2015 - 1:55am
RedMageOh hey, a news station is trying to scapegoat gaming. That takes me back. https://twitter.com/GamingAnarchist/status/63754361236507443208/29/2015 - 1:40pm
Big PermA link to TB twitter with Matt Lees in the replies - https://twitter.com/Totalbiscuit/status/52528604482949939208/29/2015 - 12:16pm
Brad GlasgowWhy would he say the company lies about getting abuse? Oh, because people don't abuse GG?08/29/2015 - 10:38am
Big PermBrad - Matt Lees was also quick to say the company "Gamers Gate" lies about getting abusive messages thinking they were an official GG channel08/29/2015 - 9:11am
Goth_SkunkMGSV: The Phantom Integrity - A Rant by RazörFist. (NSFW on account of language). RazörFist discusses the latest batch of unethical journalist conduct, with a caveat. - http://ow.ly/RwXYT08/29/2015 - 7:10am
Goth_Skunk@Brad: I can.08/29/2015 - 6:13am
Goth_SkunkI assume "Stacy" is a pseudonym. After reading what she went through, I would not be one bit surprised if it is.08/29/2015 - 6:13am
Goth_SkunkA Year of #GamerGate: From Neutral To Anti To Neutral To Pro by "Stacy" - http://ow.ly/RwVeT08/29/2015 - 6:12am
Brad GlasgowI can't believe Matt Lees deleted his positive review of Ethan Carter because Chmielarz is sympathetic to GG.08/29/2015 - 5:30am
Goth_SkunkA GameDev's Year With #GG: The Good, The Bad, and The Ugly by Adrian Chmielarz - http://ow.ly/RwSCd08/29/2015 - 5:18am
Goth_SkunkDespite not being a fan of fighting games I had to check out that R Mika trailer. Loved it. Still won't buy the game though, on account of Isuckatstreetfighteritis.08/29/2015 - 2:42am
MechaCrashI use a Dynex DX-840 headset, but it's discontinued. :( I wanted a mono headset so I could keep the other ear free for my speakers, but it has the bonus of being very light and comfortable, so you don't notice it.08/29/2015 - 12:41am
Big PermSora - I was just having a slow day at work earlier. Now I'm home with vidya!08/28/2015 - 7:54pm
ZippyDSMleeSora-Chan: Blender is easy compared to 3Dmax :P08/28/2015 - 6:51pm
Sora-Chantime to take up a hobby? maybe messing around in GIMP to make wallpapers? use qCAD to design somethin? open Blender and stare at it for a couple hours trying to figure what does what?08/28/2015 - 6:41pm

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