Titanfall The Best Selling Game in March

April 18, 2014 - GamePolitics Staff

The Xbox One and PC versions of Titanfall led US retail software sales in March, according to new figures released by NPD. The popular online-focused action game from developer Respawn and publisher Electronic Arts had "a solid attach rate to the Xbox One," NPD analyst Liam Callahan said.

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PS4 Tops Xbox One in March

April 18, 2014 - GamePolitics Staff

Monthly US retail sales of PlayStation 4 once again outpaced sales of Xbox One in March, according to NPD figures. March marks the third month in a row that Sony's PS4 beat Microsoft's Xbox One at retail in the United States, with hardware sales up overall by 78 percent compared to the same period last year.

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SOE: One Player Has Already Made $100K Creating Items in Player Studio

April 10, 2014 - GamePolitics Staff

Sony Online entertainment claims that one player has already made over $100,000 creating in-game items for Sony Online Entertainment titles. The revelation came from SOE boss John Smedley during an interview with Game Talk Live. SOE's John Smedley revealed the news during a preview of the upcoming survival horror MMO H1Z1.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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'Diablo 3: Reaper of Souls' Sales Hit 2.7 Million Mark

April 3, 2014 - GamePolitics Staff

Activision Blizzard announced today that its first expansion for Diablo 3 is selling like hotcakes. Diablo 3: Reaper of Souls topped 2.7 million units in the expansion's first week of availability, according to Activision Blizzard.

The data is based on internal company sales tracking and reports from key distribution partners. We assume that these numbers also include digital direct-to-consumer sales by Blizzard.

Diablo 3's first expansion pack launched on PC and Mac on March 25.

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SOE: 'Landmark Player Studio' Support Launching in May

April 2, 2014 - GamePolitics Staff

Sony Online Entertainment announced that Player Studio support will begin for Landmark "on or before May 1." As part of the rollout, Player Studio creators in select regions outside of the United States will be able to submit in-game items across all Player Studio-supported games.

GameStop Reports Q4 and FY 2013 Results

March 27, 2014 - GamePolitics Staff

GameStop reported sales of $3.68 billion for the forth-quarter of 2013, a 3.4 percent increase over the $3.56 billion the company reported in the same period a year ago. It comes as no surprise that the retailer attributed the increase in sales to the launches of Sony's PlayStation 4 and Microsoft's Xbox One in November of last year.

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Lorne Lanning on Big Publishers: 'F**k That Business'

March 26, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning isn't interested in working with big publishers like Electronic Arts now or ever again, and in an interview with VG247 to discuss his latest game (Oddworld: New 'n' Tasty), he uses some colorful language to express his feelings on the matter.

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Nexon: We're Letting Mobile Game Consumers Down

March 24, 2014 - GamePolitics Staff

Free-to-play MMO company Nexon says that the mobile games industry has let consumers down. Nexon CEO Owen Mahoney said that consumers are not being given content they deserve and has accused cloning of popular games on various App stores as a big part of the problem.

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Analyst Predicts GameStop's Q4 Condition

March 24, 2014 - GamePolitics Staff

Financial analyst Edward S. Williams of BMO Capital Markets issued a report previewing GameStop's fourth quarter results, which will be released on Thursday, March 27, followed by a conference call with investors at 11:00 a.m. EDT. Williams predicts that the video games retailer will report strong hardware sales from the launches of the PS4 and Xbox One for Q4, but weaker software sales during this transitional console period. He also said that severe winter weather, which hit most of the United States in January, may have affected January sales—as well as April quarter sales.

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Vlambeer: Luftrausers Already Profitable Two Days After Release

March 21, 2014 - GamePolitics Staff

Luftrausers developer Vlambeer claims the game has already generated profits for the studio just two days after being released. Published by Devolver Digital, Luftrausers was released on March 18 for PC, PS3, and Vita. In the game, players take control of a single fighter plane to take out an onslaught of enemy aircraft. In a post on the official Vlambeer Twitter page, the studio said the game is already profitable.

"It had a two and a half year development cycle. We are super overwhelmed and thankful."

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Sony: PS4 Will Remain 'Supply Constrained' Until Early Summer

March 21, 2014 - GamePolitics Staff

The PlayStation 4 will continue to be "supply constrained" until this summer, according to what PlayStation boss Andrew House tells The Wall Street Journal.

We're struggling to keep up with demand," House said, noting highest demand is in the US and Europe. "Conservatively, as we get into the early summer months, we'll be closer to a full supply situation."

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No Video Game Industry Tax Relief in 2014 UK Budget

March 19, 2014 - GamePolitics Staff

The 2014 budget has been passed in the United Kingdom, but once again this year tax relief for the video games industry in the region were not included. UKIE CEO Jo Twist described the ongoing struggle to get tax relief included in the budget "frustrating." The campaign for tax relief similar to what is enjoyed by the film and TV industries has been going on for years, but there were high hopes from the sector and the trade groups representing it in the UK that it would happen this year.

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PayPal Tweaks Policies Towards Crowd-Funded Projects

March 14, 2014 - GamePolitics Staff

PayPal says that it will update its policies related to crowdfunding, according to this Ars Technica report. The policy change would involve identifying crowdfunding campaigns early on and expediting payment to those that have made their obligations to campaign donors transparent. This decision comes on the heels of PayPal freezing the funds of several high profile crowd-funded projects.

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Six Million Copies of 'The Last of Us' Sold To-Date

March 14, 2014 - GamePolitics Staff

Naughty Dog's popular PS3 exclusive action game The Last of Us, has sold six million copies to date, according to a Sony Computer Entertainment America announcement today. SCEA did not say whether those numbers represent units sold to retailers or units sold to consumers... The Last of Us sales topped 3.4 million units between the game's global release on June 14 and July 3.

Hitting that milestone officially made the game the fastest selling new franchise in the console's history and the quickest selling PS3 game of 2013, according to Sony.

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Video Game Sales Rise in February

March 14, 2014 - GamePolitics Staff

The NPD Group released US retail game sales data for February, showing that the sector grew nine percent to $887 million. This growth was mostly spurred on by a 42 percent rise in console hardware sales ($347 million). Software sales - with PC games factored in - declined 11 percent to $328 million, while accessories grew around three percent to $221 million.

PS4 held the lead over Xbox One in sales for the month, but the numbers were so close that one might consider the distance almost negligible.

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Majesco Reports Loss in First Quarter

March 13, 2014 - GamePolitics Staff

Majesco continues to have financial challenges, as evident by its fiscal quarter 2014 results. For the quarter ended January 31, 2014, Majesco reported earnings of $21.9 million in revenue, down slightly from the $23.5 million earned in the same quarter last year. The company also posted a net loss of $4.5 million, compared to a loss of $2.1 million in the same period a year ago. On a non-GAAP basis, Majesco realized a Q1 loss of $4.1 million, versus $1.1 million in the same quarter last year.

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King Expects to Raise as Much as $532.8 Million from IPO

March 12, 2014 - GamePolitics Staff

In a filing with the U.S. Securities and Exchange Commission, Candy Crush Saga maker King today said that it plans to price its shares between $21 and $24 for its initial public offering and that it plans to sell 22.2 million shares.

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ZTE and The9 Working on 'Fun Box ' Console for China

March 12, 2014 - GamePolitics Staff

Chinese telecomm ZTE Corp. is apparently in a joint venture with Chinese game developer The9 Ltd. to build a new console for the Chinese market, according to a Bloomberg report. When grilled by Bloomberg about the new console, a representative from ZTE Corp. confirmed that its Fun Box game console will be released this month, will be powered by an Nvidia Tegra 4 chip, feature 2GB of RAM, and feature Bluetooth-enabled game controllers.

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ESA Honors Texas Governor Rick Perry for Supporting The Video Games Industry

March 11, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA) today presented Texas Gov. Rick Perry (and former Republican presidential candidate) an award for his efforts to create jobs, provide tax incentives and generally foster the growth of the computer and video game industry in the state. ESA president and CEO Michael D. Gallagher presented the award to the Governor and praised him for his "longstanding support for the industry" during an award ceremony at the historic Governor’s Mansion.

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EA Doesn't See Last Generation Consoles Getting a Price Cut Any Time Soon

March 6, 2014 - GamePolitics Staff

According to one Electronic Arts executive, consumers should not expect to see a price cut on last generation systems like the Xbox 360 or PlayStation 3 any time soon. Speaking at the Morgan Stanley Technology, Media, & Technology conference in San Francisco this week, EA chief financial officer Blake Jorgensen said not to expect any movement on that front until the end of this year - possibly during or after the 2014 holiday shopping season.

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PS4 Software Sales Nearly 14 Million, Hardware Sales Top Six million

March 4, 2014 - GamePolitics Staff

PS4 digital and retail software sales approach 14 million units, according to Sony. The company claims that global sales of games are well over 13.7 million units as of March 2.

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Interceptor Buys 3DRealms

March 3, 2014 - GamePolitics Staff

Danish developer Interceptor has bought 3D Realms, according to this Eurogamer report. Initially there was some confusion because the company said it bought Apogee Software LTD. The new Apogee - a separate company doing business under the name Apogee Software LLC - denied the report. This caused Interceptor CEO Frederik Schreiber to later clarify on Twitter.

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Starbreeze CEO: PayDay 2 Has Helped The Company Turn Around

February 27, 2014 - GamePolitics Staff

Starbreeze CEO Bo Andersson Klint says that the success of its action game Payday 2 has driven a turnaround for the Swedish development studio. In the six month period that ended on December 31, 2013, pre-tax profit amounted to SEK 103.7 million and net sales during the same period rose from SEK 25.8 million a year earlier to SEK 130.4 million.

"To put the past six months in perspective," said CEO Bo Andersson Klint, "I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million (£8,650,000).

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House Offers Proposal for Tax Credits for Business... Except 'Violent Video Game Makers'

February 27, 2014 - GamePolitics Staff

The House Ways and Means Committee released details on in its long-awaited tax reform bill, which offers a variety of tax benefits to businesses... while excluding video game makers from R&D tax credits, according to a Washington Examiner report.

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Sony Moves 320K PS4 Units in First Two Days of Japanese Launch

February 25, 2014 - GamePolitics Staff

The PlayStation 4 went on sale in Japan on February 24, and according to Japanese publication Famitsu, the system sold a repeatable 320,000 hardware units. Believe it or not, the two day sales figures are a lot better than they were for Sony's last console launch in the region; the PlayStation 3 sold 88,443 units in its first two days of release in Japan. The PlayStation 2 remains Sony's fastest selling console in Japan to date, hitting 630,552 units in its first two days on sale.

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Sony Pictures Buys Film Rights to 'Console Wars'

February 24, 2014 - GamePolitics Staff

Sony Pictures has purchased the film rights to "Console Wars," a book chronicling the war between Nintendo and Sega in the 1990's. Seth Rogen (Knocked Up, Pineapple Express) has apparently signed on to write and direct a film based on the book. He will be joined by his long-time writing partner Evan Goldberg as well, according to Book Trade.

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Report: 16 Percent of Gamers Play Only Downloadable Games

February 21, 2014 - GamePolitics Staff

According to a new report from NPD Group called "Exploring Digital Gaming," around 16 percent of Americans use digital distribution exclusively, ignoring traditional disc-based games altogether.

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EA's Peter Moore: Digital Revenue Will Overtake Physical in Two Years

February 21, 2014 - GamePolitics Staff

Electronic Arts COO Peter Moore says that his company's digital revenue will overtake its physical disc sales in two years. Moore made the comments during a conversation with Entertainment Software Association president Mike Gallagher at the Digital Entertainment World conference in Los Angeles, as reported on by Games Industry International.

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Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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