Research: Australians spend 88 minutes a day playing games

July 27, 2015 - GamePolitics Staff

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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Chinese government fully lifts ban on game consoles

July 27, 2015 - GamePolitics Staff

The Chinese government has officially lifted the ban on all consoles being sold within the country.  Last year China began easing restrictions on console by allowing game console-makers like Sony and Microsoft to start manufacturing and selling consoles in Shanghai's free trade zone. The country did put some heavy restrictions for those wanting to release consoles in the region: for one, they had to be manufactured locally and each console had to be inspected and improved prior to release. Game software also had to be approved by government regulators.

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Michael Pachter and others added to GamesBeat 2015 line-up

July 24, 2015 - GamePolitics Staff

VentureBeat has announced the latest speakers to join the line-up of industry participants in this year's GamesBeat 2015 conference taking place Oct. 12 - 13 at the Grand Hyatt Union Square in San Francisco. The latest speakers to be added include Michael Pachter, research analyst at Wedbush Securities; Mihai Pohontu, vice president of emerging platforms at Samsung; and Sunny Dhillon, partner at Signia Venture Partners.

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Superdata: U.S. digital sales climb 18 percent in June

July 16, 2015 - GamePolitics Staff

According to new digital sales data from research firm Superdata, digital games sales in June rose an impressive 18 percent (to $1.02 billion) compared to June 2014. Superdata's numbers are based on the digital point-of-sale data it collects from developers, publishers, and payment service providers.

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Ubisoft explains why digital game prices on consoles are so high

July 9, 2015 - GamePolitics Staff

While speaking about its latest financial results today, Ubisoft CEO Yves Guillemot explained why there's such a price difference between digital and retail games the company sells. The answer - as chronicled by GamesBeat - was in response to a question on the subject by an analyst attending the call.  Guillemot basically says that digital games stay at a higher price as a form of inventory management.

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Tale of Tales takes aim at game industry's support of violent content

July 9, 2015 - James Fudge

Tale of Tales co-founder Michaël Samyn is making good on his Patreon promise to talk about uncomfortable things related to the video games industry. In a new post on his blog, Samyn laments the passing of Tale of Tales some more (at least as a studio that develops games) and blames the industry's predilection towards creating violent video games as a key factor in his company's failings.

Over 20 million copies of 'Minecraft' sold on PC

June 30, 2015 - GamePolitics Staff

The PC version of Mojang's ultra popular building game Minecraft continues to sell like hotcakes. According to new figure released by Mojang, over 20 million copies of the game on PC have been sold to-date. The data comes from Mojang's own sales tracker (found here on the official Minecraft site) - as reported on by Gamasutra.

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Sony: 'No plans for PS4 price cut in Europe'

June 30, 2015 - GamePolitics Staff

This should come as no shock to anyone, but Sony's introduction of the new 1TB PlayStation 4 model is not an indicator that it plans to cut the price of the 500GB model that was already on the market. According to what the company tells VG247, the system's success in Europe is a good indication that it doesn't need a price cut.

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'Batman: Arkham Knight' is best-selling game of 2015 in the UK

June 29, 2015 - GamePolitics Staff

While the PC version of Batman Arkham Knight might be having some serious technical issues, these problems don't appear to be affecting sales - at least early ones - if you believe the latest numbers from the UK collected by Chart Track. According to Chart-Track sales data from last week, Warner Bros. Interactive Entertainment's latest Batman game is the biggest release of 2015 so far, stealing The Wither 3: Wild Hunt's title and knocking The Elder Scrolls Online from the top spot.

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Microsoft bullish on Xbox One holiday sales

June 19, 2015 - GamePolitics Staff

Microsoft expects to see the tide turn during the holiday season due to a strong holiday line-up of games and the company's announcement earlier this week that it would make a hundred or so different Xbox 360 game backwards compatible on the Xbox One. 

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EEDAR: digital-only titles account for 66 percent of releases on consoles

June 10, 2015 - GamePolitics Staff

New data from research firm EEDAR concludes that around 66 percent of console releases are digital-only. According to that new data, the digital / retail only split has been reversed since 2008 to 2014. In 2008, it was mostly an even split, with retail representing 44 percent of console releases compared to 40 percent for digital-only and 16 percent for releases using both methods.

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Report: global gaming market will generate $93 billion in annual revenue by 2019

June 3, 2015 - GamePolitics Staff

A new report from PricewaterhouseCoopers suggest that the slowdown in traditional hardware won't offset growth in game-related digital distribution and other services, with the games business hitting annual revenues of $93 billion by 2019.  The findings come from the PricewaterhouseCoopers' Global and Entertainment Media Outlook 2015-2019 report - released this week and detailed by GI.

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Texas lawmakers slash $63 million from ' Texas Moving Image Industry Incentives Program'

May 29, 2015 - GamePolitics Staff

The video games, television and film industries in Texas got a big shock this week when state lawmakers slashed $63 million from the Texas Moving Image Industry Incentives Program from the state’s budget. The program was created in 2008 to attract businesses to the state by providing grants and tax breaks for hiring Texas workers to develop entertainment products or video game projects in the state.

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'Wildstar' going free-to-play this fall

May 28, 2015 - GamePolitics Staff

Carbine Studios is the latest MMO maker to move its game to the free-to-play space. The company announced today that its MMO Wildstar will transition from a monthly subscription based payment model to free-to-play this fall - and only a year after launch.

Players will still have the option to purchase a monthly membership that will provide additional perks including convenience bonuses, game enhancements, and additional slots for characters, costumes, the in-game bank, supplies, and decor items. The client will be free to download and install.

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'The Witcher 3' tops Japanese weekly game sales chart

May 27, 2015 - GamePolitics Staff

Here's a surprise - CD Projekt RED's action RPG The Witcher 3: Wild Hunt (available for PS4, Xbox One, and PC)  is apparently a chart topper in Japan.

According to retail sales data from Media Create, The Witcher 3: Wild hunt for PS4 sold 67,000 sold units in the region during its first week of availability, beating out Minecraft: PlayStation Vita Edition, Puzzle & Dragons: Super Mario Bros. Edition for 3DS, Lovely x Cation 1&2 for PS Vita, and Girls Mode 3: Kirakira Code for 3DS.

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Ukie adds two new board members

May 27, 2015 - GamePolitics Staff

The United Kingdom Interactive Entertainment (Ukie) has added executives from Candy Crush maker King and Electronic Arts to its board of directors.

The trade group representing the interactive entertainment industry in the United Kingdom has added two new board members to replace Kate Booth and Keith Ramsdale, who are stepping down. They are being replaced by EA UK country manager Shaun Campbell and King's chief legal officer Rob Miller.

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'Minecraft' dominates iOS games top ten charts

May 26, 2015 - GamePolitics Staff

Mojang’s popular world building game Minecraft continues to dominate the iOS charts, taking the number one slots on the iPhone and iPad Top Ten best-selling game charts for the week ending May 18, according to MCV.

Mojang's hit mobile game managed to beat out Snowman’s Alto’s Adventure on both charts for the week.

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'The Witcher 3' pre-orders reach 1.5 million

May 19, 2015 - GamePolitics Staff

Last week The Witcher 3: Wild Hunt developer CD Projekt RED revealed that the action-RPG had around 1 million pre-orders on Xbox One, PlayStation 4, and PC. Today it revealed that those number increased by 500,000 units, topping out at around 1.5 million pre-orders.

Those numbers were revealed by CD Projekt Red CEO Adam Kicinski in an interview with Money.pl.

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Five million copies of 'GTA V' sold in the UK

May 18, 2015 - GamePolitics Staff

This week's numbers for retail sales in the United Kingdom via Chart-Track reveal that Grand Theft Auto V has sold over five million copies in the UK since launch - and those sales numbers apparently don't include digital sales (Steam, etc.). The last official tally from Rockstar - at the end of December 2014 - noted that 45 million copies of the game had been shipped worldwide.

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EA, EB Games take top honors at MCV Pacific Awards

May 13, 2015 - GamePolitics Staff

Electronic Arts was named "Publisher of the Year" at last week's MCV Pacific Awards 2015 gala event. Winners of the UK-based games industry awards were chosen by 227 members of the industry to honor individuals and companies in 16 categories. Other winners included retailer EB Games (Online Retailer of the Year), Destiny (Marketing Campaign of the Year), and PlayStation Store (Digital Retailer of the Year).

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EA Predicts 50 million Xbox One and PS4 sales by the end of 2015

May 6, 2015 - GamePolitics Staff

Electronic Arts predicts that combined PlayStation 4 and Xbox One sales will reach 50 million by the end of the year. Electronic Arts CFO Blake Jorgensen said that the console market was growing much faster than it had in previous generations and that four out of every five copies of Battlefield Hardline were sold for either the PS4 or Xbox One. Combined, EA predicts that around 22 million PS4s and Xbox One systems will be sold in 2015's end.

According to EA's accounting, 27 million Xbox One and PS4 consoles had been sold by the end of 2014.

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World of Warcraft subscriber numbers decline

May 6, 2015 - GamePolitics Staff

The latest subscriber numbers for World of Warcraft's show that the long running MMO is in a period of decline. The subscriber numbers were revealed as part of Activision's latest financial results.  Blizzard's MMO is still popular enough to keep the attention of 7.1 million subscribers, but those numbers are down substantially from the 10 million subscribers the game enjoyed back in November.

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Tencent buys 14.6 percent stake in Glu Mobile

April 30, 2015 - GamePolitics Staff

Tencent has acquired a 14.6 percent stake in mobile game developer Glu Mobile for an estimated $126 million payout to the company, according to this GamesBeat report.

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Newzoo predicts global revenue from gaming will hit $91.5 billion in 2015

April 22, 2015 - GamePolitics Staff

According to a new report from market research firm Newzoo, the global video games industry will see revenues grow by around 9.4 percent and will hit $91.5 billion in 2015. That 9.4 percent increase is year-over-year. The firm's "Global Games Market Report" also predicts that worldwide revenues from gaming will hit $107 billion in 2017.

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HDC Research launches video game market research division

April 20, 2015 - GamePolitics Staff

Market research firm HCD Research has opened a video game market research division to be led by video game industry veteran Josh Drescher. The new division "will combine neuroscience tools with traditional research methods to provide a view of both respondents' subconscious and cognitive response to video game concepts," according to the company's announcement.

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Video game sales fall six percent in March

April 17, 2015 - GamePolitics Staff

Console sales fell an estimated 21 percent in March, according to new data from retail research firm NPD Group. Overall video game sales were down around six percent to $963.7 million in March, while consoles sales fell 21 percent to $311.1 million, and software fell 3 percent to $395.4 million. The video game accessories category was the only bright spot for March, rising 15 percent to $257.2 million.

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GameStop may soon accept older consoles and games as trade-ins

April 15, 2015 - GamePolitics Staff

According to this IGN report GameStop will soon accept older console systems as trade-ins for in-store credit or cash. According to the report, the country's top games retailer will launch pilot programs in its New York City and Birmingham markets. Those two market's represent around 250 retail stores.

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'Bloodborne' sells-through over one million copies

April 14, 2015 - GamePolitics Staff

From Software's and SCE Japan's latest Souls-esque PlayStation 4 exclusive game Bloodborne is doing very well, according to Sony. In a post on PlayStation Blog from Sony Computer Entertainment Japan Studio's Masaaki Yamagiwa (Bloodborne's producer) detailing the upcoming 1/03 update to the game, the studio reveals that Bloodborne has sold through over one million copies of the game worldwide since its launch.

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Xbox One gets price cut in the UK

April 13, 2015 - GamePolitics Staff

The UK version of Microsoft's Xbox One console has received a price cut, according to a report in Eurogamer this morning. The new price point is £299.99, down from £329.99.

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Mark Pincus becomes CEO of Zynga as Don Mattrick exits stage left

April 8, 2015 - GamePolitics Staff

Zynga CEO Don Mattrick is leaving the social games company and heading to Canada for a new opportunity, according to an announcement by the company today. He'll be replaced with a familiar face who sat in Mattrick's chair prior to him joining the company. Mattrick will be replaced with Zynga founder and former CEO Mark Pincus, who vacated the position to make room for Mattrick in July of 2013. Mattrick was the head of Microsoft's Xbox division prior to joining Zynga, and prior to joining Microsoft in 2007, he served as the President of Worldwide Studios for Electronic Arts.

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PHX Corphttp://www.polygon.com/2015/7/27/9050375/street-fighter-5-beta-offline-delayed Street Fighter 5 beta taken offline, now postponed indefinitely07/27/2015 - 9:51pm
Goth_Skunk@eZeek: Noooooooooo.... ;)07/27/2015 - 8:44pm
MechaTama31Re: Google+, wow. I never in a million years thought they would backpedal on that. I just resigned myself to not using commenting functions on any of their services.07/27/2015 - 6:21pm
E. Zachary KnightGoth, are you saying all women are fat. ;)07/27/2015 - 5:38pm
benohawkMake it more adorable and more gender neutral! Widescreen Dog and 16:9 their 16 kitten sidekicks07/27/2015 - 5:15pm
Goth_SkunkOr, if you prefer, Widescreen Woman.07/27/2015 - 4:12pm
Goth_SkunkWho will save us from this abominable practice?! Introducing WIDESCREEN MAN and his sidekick 16:9!07/27/2015 - 4:10pm
Andrew EisenInteresting coincidence. I tweeted about the evils of vertically oriented video just last night. https://twitter.com/AndrewEisen/status/62549836960397312007/27/2015 - 4:01pm
PHX Corphttps://www.youtube.com/watch?v=iJ_I9-CkzDE The Great Atari Ransack (The Jimquisition) Warning Vertical video syndrome in one scene07/27/2015 - 3:40pm
MattsworknameBout time google07/27/2015 - 3:33pm
james_fudgeugh. TG man :)07/27/2015 - 1:15pm
MechaCrashGoogle drops Google+ requirements for YouTube and other services: http://venturebeat.com/2015/07/27/google-is-dropping-its-google-requirement-across-all-products-starting-with-youtube/07/27/2015 - 12:55pm
benohawkThat still isn't Steam pay royalties. At best it is Bethesda not being willing to relicense the music,07/27/2015 - 12:51pm
Infophile(cont'd) different service. This often happened with TV shows, where music was only licensed for broadcast, but not for DVD release. So for many older shows, they either have to relicense it or use different/no music for the DVD release.07/27/2015 - 12:36pm
Infophile@benohawk: It most likely comes down to the original licensing agreement for the music in it. Often those agreements only license it for the medium it first releases in, so it has to be re-licensed if it's rereleased in a different form or through a ...07/27/2015 - 12:35pm
benohawkWhy would steam be paying royalties on anything in quake?07/27/2015 - 12:01pm
black mantaI recommend using the KMQuake II patch which supports .ogg music files, then downloading the music from someplace, then dropping it in to a music folder into the \baseq2 directory.07/27/2015 - 10:32am
black mantaI got Quake 2 during the Steam Quakecon sale. Funny thing is, there's no music for it! Guess Steam didn't want to pay the royalty fees or something.07/27/2015 - 10:30am
black mantaLike EZK, I also have a backlog of games. Right now I'm playing Crysis 3 for the first time, and replaying Quake 2.07/27/2015 - 10:29am
E. Zachary KnightZippy, No. It is because I have a backlog of games a mile long and have not bought to many new games, which includes Mass Effect.07/27/2015 - 9:28am
 

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