Naughty Dog Co-Founder Joins Oculus VR

June 10, 2014 - GamePolitics Staff

Naughty Dog co-founder Jason Rubin, whose most recent job was at the now bankrupt and shuttered publisher THQ, has joined Oculus VR. Rubin joined the Facebook-owned virtual reality headset maker to head up its "first-party content initiatives" side of the business.

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Oculus VR hires Former Valve Employee Jason Holtman

June 5, 2014 - GamePolitics Staff

Former Valve Software director of business development Jason Holtman has joined Oculus as its new "head of platform." Holtman served in his former role for eight years. In his new position at the virtual reality hardware company, Holtman will work closely with the head of platform engineering and head of worldwide publishing to lead the company's business development and forge new partnerships.

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EMA: Physical Discs Still Represent 'Majority' of Video and Video Game Revenues

June 4, 2014 - GamePolitics Staff

A new report from the Entertainment Merchants Association (EMA), "2014 D2 Report: Discs & Digital – The Business of Home Entertainment Retailing," suggests that physical discs for games, movies, and other entertainment continue to represent the majority of revenues for video and video games.

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Three More Executives Exit Zynga

June 4, 2014 - GamePolitics Staff

Zynga has lost a new bunch of executives this month, according to GamesBeat. Words With Friends lead Travis Boatman, head of acquisitions Terence Fung, and former head of the company's Ville franchise Steve Chiang, have all left Zynga. Unlike previous departures, these latest ones seem to be part of CEO Don Mattrick's plan to tighten up Zynga at its top-level. The company said in April that CFO Mark Vranesh was also leaving.

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Newzoo Report Predicts Global Gaming Revenue of Over $100 Billion by 2017

June 3, 2014 - GamePolitics Staff

A new and extensive report from research firm Newzoo predicts that the global games market will reach $102 billion by 2017. The data comes from Zewzoo's "Global Games Market Report," which also offers a number of other interesting predictions about the global games industry and some of its (current) biggest players including Nintendo, Google, GungHo, SuperCell, Microsoft, and King.

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Four Million Copies of Watch Dogs 'Sold-Through' Worldwide

June 3, 2014 - GamePolitics Staff

Ubisoft announced its open-world hacking game Watch Dogs has sold-through more than 4 million copies in its first week of availability based on NPD and GFK data and internal estimates as of June 3, 2014. Watch Dogs is also the company’s best-selling game ever in week one period, according to internal estimates for Ubisoft’s Watch Dogs worldwide sales data for all platforms as of June 3, 2014.

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Roughly 2.4 Billion Hours of eSports Watched in 2013

June 2, 2014 - GamePolitics Staff

According to a new report from research firm IHS Technology, more people than ever are watching eSports thanks to popular games such as League of Legends and Dota 2. Around 2.4 billion hours of eSports videos were watched during 2013, according to the report - nearly double the 1.3 billion hours watched in 2012. The report goes on to predict that 6.6 billion hours will be watched by fans in 2018, with China representing the largest market for online eSport views in the world, followed by the U.S. and South Korea.

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Former 'Bulletstorm' Creative Director Thinks $60 is Too Much for a Game

May 30, 2014 - GamePolitics Staff

A former creative director who worked on Bullet Storm and Painkiller for developer People Can Fly thinks that paying $60 in 2014 for a video game is ridiculous. In a recent interview with GII, Adrian Chmielar called that practice "a little insane."

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Nielsen: The Average Household Spends Six Hours a Week Gaming

May 27, 2014 - GamePolitics Staff

Time spent playing video games is on the rise, especially the devotion to games on tablets and smartphones, according to new research from Nielsen. Homes with players ages 13+ spend more than six hours a week playing games on all game platforms. That's an increase of around 12 percent from the 5.6 hours a week in 2012. The data comes from the firm's annual Nielsen 360 Gaming Report.

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Sony Will 'Rigorously Pursue' PS4 Sales

May 27, 2014 - GamePolitics Staff

Sony says that it plans to "rigorously pursue" PS4 sales - even if it is to the detriment of profits in the short term. The company's goal, according to Sony CEO Kaz Hirai, is to increase its installed base around the world. Hirai said that there is huge revenue potential that will come with expanding the reach of Sony's network.

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Wolfenstein: The New Order Beats DayZ on Steam

May 27, 2014 - GamePolitics Staff

The top selling game on Steam from May 18-24 was Wolfenstein: The New Order, knocking DayZ off the top spot of this week's Steam top sellers chart. Supergiant's Transistor also sold well enough to come out on top over Bohemia's Early Access title, grabbing the runner-up spot and relegating DayZ to third.

Pre-orders for Watch Dogs continue to keep the upcoming game near the top of the charts as well, while discount specials on Dark Souls and The Witcher franchises lifted the games back onto the list.

The top ten games are:

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Sony to Sell Consoles in China

May 27, 2014 - GamePolitics Staff

Sony has signed a partnership in China - much like Microsoft has already - to manufacture and sell its PlayStation consoles on the mainland. The deal, part of two joint ventures with Shanghai Oriental Pearl, gives Sony access to China's estimated 500 million gamers in China.

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Sony: PS4 Hardware Sales 'Already Generating Profits'

May 23, 2014 - GamePolitics Staff

During a corporate strategy meeting this week (detailed in this document) Sony president and CEO Kazuo Hirai said that the PlayStation 4 is already profitable for Sony on a hardware unit basis.

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GameStop Revenue Up Seven Percent

May 23, 2014 - GamePolitics Staff

Video game retailer GameStop reported earnings for the quarter ended May 3, last night after the closing bell. The retailer posted $2 billion in revenue, up 7 percent compared to the $1.87 billion it made in the same period a year ago. The company reported a profit of $68 million, an increase of roughly 24.5 percent compared to last year's net earnings of $54.6 million.

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AIAS Appoints New Board Members, Nexon Chief Becomes Chairman

May 21, 2014 - GamePolitics Staff

The Academy of Interactive Arts and Sciences, organizers of the annual Dice Summit and the Dice Awards, announced that several new members have been appointed to its board of directors.

What's striking about these new additions is that they all come from the digital gaming space, highlighting the fact that the industry is shifting from the influence of retail to digital.

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Poll Results: Will the Removal of the Kinect Help Xbox One Sales?

May 20, 2014 - GamePolitics Staff

Last week we asked our readers, "Will the Removal of the Kinect Help Xbox One Sales?" Half of voters said that the new Kinect-free version of Xbox One will in fact help the company close the sales gap between the Xbox One and the PS4, but that Microsoft will not be able to surpass Sony by the year's end.

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Take-Two CEO Praises New Kinect-Free Xbox One

May 16, 2014 - GamePolitics Staff

Take-Two Interactive CEO Strauss Zelnick told GamesIndustry International that he is pleased that Microsoft decided to unbundle the Kinect from Xbox One, in turn allowing consumers to pick up the system for $100 less.

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Report: 'Puzzle & Dragons' Generates Five Times More Revenue Than 'Clash of Clans'

May 16, 2014 - GamePolitics Staff

According to new data released by Super Data, GungHo's Puzzle & Dragons beats out Super cell's Clash of Clans in mobile ARPU (average revenue per user). Super Data claims that GungHo's game generates around $12 per user, while Clash of Clans generates only around $1.31.

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PS4 Beats Xbox One in April, Software Sales Down

May 16, 2014 - GamePolitics Staff

Retail sales numbers for the month of April show that the PS4 edged out the Xbox One in sales, according to data from NPD Group. Sony's PlayStation 4 was the top-selling game console in the United States in April, making it the fourth month in a row the PS4 has outsold Microsoft's Xbox One, according to the NPD Group.

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NPD Releases Report on 'Core Gamer' Trends

May 15, 2014 - GamePolitics Staff

A new report on "core gamers" from the NPD group notes that 34 million people in the United States spend an average of 22 hours a week playing games. The data, which is based on a national online survey, also found that the majority of core gamers in the United States prefer to buy their games on physical discs rather than digitally. When the price is the same for digital and physical media, 74 percent of respondents said they would buy a physical disc over a download. Digital purchasing is up 5 percent compared to last year, NPD said.

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Najafi Subsidiary Acquiring JVC Americas Corp. Games Division

May 14, 2014 - GamePolitics Staff

Phoenix-based Najafi Cos. announced that its Toronto-based Cinram Group is expected to close the deal for JAI, the games software division of JVC Americas Corp. The deal is excepted to be complete within 30 days. Financial terms of the deal were not disclosed. JAI provides manufacturing and fulfillment for software and video-game publishers, as well as turnkey solutions for packaging, shipping and inventory management.

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Bikinis, Shorts and Inter-Gender Touching Banned In Chinese Video Games

May 13, 2014 - Andrew Eisen

A few weeks ago we reported on the copious restrictions China has imposed on video game makers wanting to sell their wares in the country now that the console ban has gone bye-bye.

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'The Room' Creator Rails Against Free-to-Play, Cloning

May 12, 2014 - GamePolitics Staff

The co-founder of the studio behind successful iOS game The Room and The Room Two has some harsh words for the free-to-play space and cloning on mobile: it's not working.

Fireproof Games co-founder Barry Meade said recently in a Polygon column that since the 2012 release of his first game, The Room, his company has made over $5 million, and has sold 5.5 million copies of the game and its sequel combined. He says that publishers treat the game's success story as "an aberration at best" and continue to stick with the free-to-play model on mobile.

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Report: London Mayor Explores The Possibility of Bringing Back London Games Festival

May 9, 2014 - GamePolitics Staff

London Mayor Boris Johnson could bring back the London Games Festival according to a research proposal from the Mayor's Office obtained by GamesIndustry International.

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King.com Reveals Record Q1 FY 2014 Revenues

May 7, 2014 - GamePolitics Staff

In its first earnings report as a publicly traded company Candy Crush Saga maker King.com reported revenue of $606.7 million for the first fiscal quarter of 2014. The company claims that it currently has 143 million active users participating in its games on a daily basis. King's profits reached $127.2 million and mobile gross bookings for the quarter reached a record quarterly high of $480 million.

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Nintendo Reveals $457 Million Loss for Fiscal Year

May 7, 2014 - GamePolitics Staff

It's not a good time at Nintendo HQ this week. Today the maker of Wii U and 3DS revealed a 46.4 billion yen ($457 million) loss for its fiscal year ending March 31. This is the third year of annual operating losses in a row for the company.

The Wii U sold 2.72 million units over the last 12 months. Lifetime sales stand at 6.17 million units. That number is pretty disappointing for Nintendo if you consider how much longer it has been on the market. Sony's PS4, for example, has sold 7 million units since its released in Q4 2013.

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Australia Considers Automating Classification Process for Games, Film and TV

May 7, 2014 - GamePolitics Staff

While Australia's government pushes for an automated solution to speed up the work of the Classification Board (the government ratings agency in charge of classifying ratings for games and other forms of entertainment) in the country, civil liberties groups and anti-pornography groups in the country are sounding alarm bells.

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Over Two Million Copies of DayZ Sold To-Date

May 2, 2014 - GamePolitics Staff

While announcing the two year anniversary of the original DayZ mod for Bohemia Interactive's Arma 2, DayZ creator Dean "Rocket" Hall revealed that the stand-alone game based on that mod has hit a brand new sales milestone. According to Hall, DayZ has sold over two million copies since its release on Steam Early Access.

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American McGee Predicts The Xbox One's Failure in China

May 1, 2014 - GamePolitics Staff

Spicy Horse founder American McGee has written an interesting list on Facebook explaining why he thinks the Xbox One will not be successful in China when it is released in the region this September. Earlier this week Microsoft announced that its latest console would finally be available to the lucrative Chinese gaming market, but McGee has lots of doubts that the console can be successful in a market dominated by free-to-play mobile and PC games and a thriving gray market.

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Lionsgate Launches Games Division

April 30, 2014 - GamePolitics Staff

Lionsgate is apparently jumping into the games business with both feet. The film studio behind hits like The Hunger Games, The Hurt Locker, and more announced today that it is launching a new gaming division with Peter Levin at the helm. Levin is the former CEO of the Nerdist. Levin will be responsible for driving the studio's expansion into interactive entertainment. The gaming division will also have the opportunity to make games using Lionsgate's stable of franchises or other brands.

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Zenemulator...it's not just a slap job that makes "some" work..they do it for each which is why they work so well. I would rather have the quality over just a slap job.07/30/2014 - 5:48pm
ZenMatthew there is a difference between "worked" and "accurate". You play the Nintendo VC titles they play as damn close to the original as possible. The PSP would just run them as best they could, issues and all. And Masked...EACH VC title has their own07/30/2014 - 5:48pm
MaskedPixelanteOnce again, the 3DS already HAS a GBA emulator, it just can't run at the same time as the 3DS OS.07/30/2014 - 4:54pm
Matthew Wilsonyou cant street pass in ds mode ether, and if moders can make a gba emulator that runs very well on the psp as I understand it. you are telling me that Nintendo devs are not as good as moders?07/30/2014 - 4:49pm
Zenperformance. Halo 1 and 2 worked great because they actually did custom work on each of them...just like Nintendo does now lol07/30/2014 - 4:08pm
Zenexisting hardware while the GBA has to be emulated completely. Same reason the 360 couldn't run most Original Xbox games correctly, or had issues because they just did "blanket approach" for their emulation which led to game killing bugs or horrible07/30/2014 - 4:07pm
ZenSora/Matthew: It's not just Miiverse, but the whole idea of streetpass and things like that would be affected if the OS is not running. And just because a 3DS game can be downloaded and run does not mean that GBA can as easily. Those 3DS games use the07/30/2014 - 4:06pm
E. Zachary KnightSleaker, How is that different from every other credit card company targeting high school and college students?07/30/2014 - 1:40pm
Sleaker@EZK - I think some people are concerned beacuse it's a predatory technique targetted toward younger people that don't understand on top of offering the worst interest rates of any retailer around.07/30/2014 - 11:33am
MaskedPixelantehttp://www.joystiq.com/2014/07/30/europe-gets-long-detained-shin-megami-tensei-4-at-cut-price/ "Sorry you had to wait a year for SMT4, would a price cut make it sting less?"07/30/2014 - 10:29am
NeenekoI would hope not. Though it is not unheard of for store specific cards to be pretty good.07/30/2014 - 8:17am
E. Zachary KnightDoes anyone, or at least any intelligent person, expect a retail branded credit card to be anything close to resembling a "good deal" on interest rates?07/30/2014 - 7:13am
SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
 

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