Major 'Watch Dogs' Sales Numbers Drive Record Q1 Profits for Ubisoft

July 10, 2014 - GamePolitics Staff

Ubisoft announced its first quarter of the 2014-2015 fiscal year, revealing that the company's growing digital games business is booming and that Watch Dogs was a major sales success. The company brought in $489.4 million in sales during the fiscal quarter ending June 30, 2014.

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Sony Video Claims '100 Million' PS3, PS4, and PS Vita Consoles Sold To-Date

July 10, 2014 - GamePolitics Staff

If you put all the sales for your most recent consoles together it looks pretty impressive. That's what Sony did revealed via a new promotional video that it has sold 100 million PS3, PS4, and PS Vita systems to-date, collectively. Of course the lion's share of that number belongs to the PS3, which has sold 80 million units since its release many moons ago to November 2013.

In the past Sony said that - since its release in November of last year more than 7 million PS4 systems have been sold as of April 6.

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Report: 85 Percent of 'Top-Grossing' Mobile Apps Are Games

July 9, 2014 - GamePolitics Staff

According to a study highlighted in The Guardian, 85 percent of the top 50 grossing apps on Apple and Android stores across the world are games. The data comes from Midia Research, and shows that 84.9 percent of the 700 apps covered by the study were games, with the next nearest category being social networking and only accounting for around 4.1 percent.

"The app economy is, for now at least, a games economy," the report concludes.

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GDC Europe 'European State of the Industry' Report Released

July 8, 2014 - GamePolitics Staff

The Game Developers Conference (GDC) Europe today released results from its second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and more. The survey is conducted annually prior to the launch of GDC Europe in August.

GDC Europe 2014 is organized by UBM Tech Game Network and runs from August 11-13 at the Congress-Centrum Ost in Cologne, Germany. It takes place in tandem with Europe's biggest video game trade and public show gamescom.

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Oddworld Inhabitants Co-Founder Explains Why He Left Game Development, And Why He Has Returned

July 8, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning explained why he left the video games industry in 2005 to focus on creating animated films and shorts, and what lured him back into the business of making games this year. The biggest reason that Lanning waited so long? According to this interview, he was basically waiting for the rights to his games to revert back to his company.

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Majesco In Compliance with NASDAQ, Avoids Delisting

July 3, 2014 - GamePolitics Staff

Some good news for Majesco; the company, who had been threatened with being delisted from the NASDAQ stock exchange for its stock trading below $1, has managed to avoid any punitive action. The company's stock is now trading above the $1 requirement and is in compliance with NASDAQ rules. The company announced the good news this week.

Back in March of last year NASDAQ gave Majesco 180 calendar days to raise its stock price above $1 or face delisting. Majesco received an additional 180 day extension to Feb. 14, 2014 in August of last year.

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Redbox Driving Games Sales Through Rentals

July 1, 2014 - GamePolitics Staff

According to this [A]ListDaily report, video game and movie rental kiosk company Redbox has an incredibly high conversation rate when it comes to video game sales. The company credits this to a demographic they call "recreational gamers." Research conducted on behalf of the company through surveys finds that recreational gamers are the average age of 34-years-old, spend about six hours a week playing games, over 58 percent of this demographic have kids, and make roughly $61,000 a year.

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Ken Levine On Why So Many Games Are Violent

June 30, 2014 - GamePolitics Staff

Bioshock series creator Ken Levine says there is so much violence in video games because that type of content is technically simple to create and it's perceived that it is the kind of content that consumers really want. Speaking to NPR, Levine offered the following when asked about the topic of violence in video games:

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A Meaner, Leaner Atari is Ready for Business

June 27, 2014 - GamePolitics Staff

In an interview with Polygon, Atari explains how a combination of old and new IP, licensing, digital publishing, and a smaller operation will put the company back on the right track after surviving bankruptcy.

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'Dota 2 International' Prize Pool Surpasses $10 Million Mark

June 26, 2014 - GamePolitics staff

Valve's international prize pool for the Dota 2 International competition has surpassed $10 million today, according to the company. As Gamasutra points out in its reporting, this prize pool is larger than many familiar professional sporting competitions like the U.S.

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Over 54 Million Copies of 'Minecraft' Sold to Date

June 26, 2014 - GamePolitics Staff

Mojang has announced that its flagship title Minecraft on consoles has surpassed sales on PC and Mac. According to a tweet from Mojang Data Analyst Patrick Geuder, the console versions of the game (PS3 and Xbox 360) have finally passed Windows and Mac versions.

Mojang did not offer specific breakdowns on sales for the myriad of platforms the game is available on. Geuder also noted that Minecraft across all platforms has surpassed the 54 million units sold mark.

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DFC Predicts $100 Billion in Video Game Software Sales by 2018

June 25, 2014 - GamePolitics Staff

Financial research firm DFC Intelligence has raised its 5-year video game forecast for the second time this year. DFC predicts that software revenue will climb from $64 billion in 2014 to $100 billion by 2018. This includes revenue from PC games, console games and mobile games, but does not include hardware spending on game devices.

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Spy Satellite Agency Wants to Utilize 'Video game Technology' for Improving Data Collection

June 23, 2014 - GamePolitics Staff

The National Reconnaissance Office is looking closely at technology used for video games to help it improve how it gathers and analyzes intelligence data, according to a research proposal released Monday and reported on by USA Today. The NRO specifically wants to take advantage of the video game industry's "innovative algorithms" and "enhanced visualization techniques," according to the proposal.

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Microsoft: Consumers Will Buy Stand-Alone Kinect

June 23, 2014 - GamePolitics Staff

Phil Spencer, head of Xbox at Microsoft says that separating the Kinect from Xbox One at retail will not drive game developers away from utilizing the device. Speaking to GII, Spencer said that Microsoft expects that the stand-alone Kinect will sell well and the success of the device and the software that uses it is heavily reliant on having a strong Xbox One install base.

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Juniper Research Predicts Mobile Games Market Will Generate Over $28 Billion by 2016

June 18, 2014 - GamePolitics Staff

Total global revenues from mobile games will reach $28.9 billion by 2016, according to a new report from research firm Juniper Research. This represents a 38 percent increase from the $20.9 billion Juniper predicts by the end of 2014.

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'Bastion' Senior Programmer Joining Oculus

June 18, 2014 - GamePolitics Staff

Bastion senior programmer Chris Jurney announced via Twitter that he is leaving Supergiant Games at the end of the month to work for virtual reality headset maker Oculus. Jurney worked on the hit RPG Bastion and on the company's most recent release - Transistor.

Details on what Jurney will be doing at Oculus were not disclosed at the time of this writing.

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PlayStation 4, 'Watch Dogs' Dominate May Sales Charts

June 17, 2014 - GamePolitics Staff

The PlayStation 4 was the best-selling console for the month of May, while Ubisoft's open-world action hacking game Watch Dogs was the best-selling software title for the month, according to data from NPD Group.

Sony's current-generation console has been on top for five consecutive months, with Xbox One last leading sales in December 2013 (during its launch window). Combined physical hardware and software spending was up 52 percent to around $586 million from $387 million in the same period a year ago.

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Street Fighter IV Producer Resigns

June 16, 2014 - GamePolitics Staff

Street Fighter IV and series producer Yoshinori Ono announced today that he is resigning from his director position at Capcom Vancouver. Ono announced via Twitter that he was leaving his position and thanked the staff working on the Dead Rising series and Capcom Vancouver in general:

"I resigned from the director position about [sic] CAPCOM Vancouver. Thanks good staff of CAPCOM Vancouver, and Dead Rising staff!"

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Capcom Shareholders Reject 'Takeover Defense Plan'

June 16, 2014 - GamePolitics Staff

Capcom shareholders have rejected a plan that would have stopped someone from presenting an unsolicited acquisition bid. At the company's annual meeting today, shareholders opted not to renew a "takeover defense plan" that had been in place since 2008, and had been renewed every two years since.

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CEA's 'Future of Gaming' Report Details Consumer Game Buying Habits and Preferences

June 13, 2014 - GamePolitics Staff

A new report from Consumer Electronics Association (CEA) suggests that Portable connected devices are becoming primary gaming devices in U.S. homes, while wholesale revenue for home video game consoles will increase 85 percent in 2014. The study, "The Future of Gaming," gauges consumer behaviors regarding ownership, device use, gamer segments, video game attachment rates, purchase intent and more.

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Is Sony's PS4 Eating Microsoft and Nintendo's Lunch?

June 12, 2014 - GamePolitics Staff

Sony claims that nearly a third of current PlayStation 4 owners owned a Wii or an Xbox 360. Around 31 percent of consumers who bought a PlayStation 4 had an Xbox 360 or Wii but not a PS3 in the last hardware generation, PlayStation's American VP of marketing John Koller told Kotaku in an interview conducted at E3.

The data Koller was citing comes from a new research study - the origins of which are not revealed. Koller also said that as nearly 17 percent of people who have bought a PS4 didn't own a console at all in the previous generation.

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Baird Equity Research Highlights E3 Highs For Industry's Biggest Players

June 12, 2014 - GamePolitics Staff

Investment research firm Baird Equity Research has released a report related to E3, providing predications and opinions on the biggest players. One of the more interesting predictions is that Sony will preload digital copies of Bungie's Destiny and Blizzard's Diablo III beginning this fall. The firm says that this will be an optional thing for consumers. This "should drive higher sell-through for Activision, but at the cost of retail sales," the firm notes.

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Naughty Dog Co-Founder Joins Oculus VR

June 10, 2014 - GamePolitics Staff

Naughty Dog co-founder Jason Rubin, whose most recent job was at the now bankrupt and shuttered publisher THQ, has joined Oculus VR. Rubin joined the Facebook-owned virtual reality headset maker to head up its "first-party content initiatives" side of the business.

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Oculus VR hires Former Valve Employee Jason Holtman

June 5, 2014 - GamePolitics Staff

Former Valve Software director of business development Jason Holtman has joined Oculus as its new "head of platform." Holtman served in his former role for eight years. In his new position at the virtual reality hardware company, Holtman will work closely with the head of platform engineering and head of worldwide publishing to lead the company's business development and forge new partnerships.

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EMA: Physical Discs Still Represent 'Majority' of Video and Video Game Revenues

June 4, 2014 - GamePolitics Staff

A new report from the Entertainment Merchants Association (EMA), "2014 D2 Report: Discs & Digital – The Business of Home Entertainment Retailing," suggests that physical discs for games, movies, and other entertainment continue to represent the majority of revenues for video and video games.

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Three More Executives Exit Zynga

June 4, 2014 - GamePolitics Staff

Zynga has lost a new bunch of executives this month, according to GamesBeat. Words With Friends lead Travis Boatman, head of acquisitions Terence Fung, and former head of the company's Ville franchise Steve Chiang, have all left Zynga. Unlike previous departures, these latest ones seem to be part of CEO Don Mattrick's plan to tighten up Zynga at its top-level. The company said in April that CFO Mark Vranesh was also leaving.

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Newzoo Report Predicts Global Gaming Revenue of Over $100 Billion by 2017

June 3, 2014 - GamePolitics Staff

A new and extensive report from research firm Newzoo predicts that the global games market will reach $102 billion by 2017. The data comes from Zewzoo's "Global Games Market Report," which also offers a number of other interesting predictions about the global games industry and some of its (current) biggest players including Nintendo, Google, GungHo, SuperCell, Microsoft, and King.

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Four Million Copies of Watch Dogs 'Sold-Through' Worldwide

June 3, 2014 - GamePolitics Staff

Ubisoft announced its open-world hacking game Watch Dogs has sold-through more than 4 million copies in its first week of availability based on NPD and GFK data and internal estimates as of June 3, 2014. Watch Dogs is also the company’s best-selling game ever in week one period, according to internal estimates for Ubisoft’s Watch Dogs worldwide sales data for all platforms as of June 3, 2014.

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Roughly 2.4 Billion Hours of eSports Watched in 2013

June 2, 2014 - GamePolitics Staff

According to a new report from research firm IHS Technology, more people than ever are watching eSports thanks to popular games such as League of Legends and Dota 2. Around 2.4 billion hours of eSports videos were watched during 2013, according to the report - nearly double the 1.3 billion hours watched in 2012. The report goes on to predict that 6.6 billion hours will be watched by fans in 2018, with China representing the largest market for online eSport views in the world, followed by the U.S. and South Korea.

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Former 'Bulletstorm' Creative Director Thinks $60 is Too Much for a Game

May 30, 2014 - GamePolitics Staff

A former creative director who worked on Bullet Storm and Painkiller for developer People Can Fly thinks that paying $60 in 2014 for a video game is ridiculous. In a recent interview with GII, Adrian Chmielar called that practice "a little insane."

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Andrew EisenNow, having said that, what sites are you reading that are claiming that if "you self-identify as a Gamer, you're immediately the problem" or that gamers are "obligated to stop harassment"? Or was that hyperbole too?09/21/2014 - 1:03am
Andrew EisenFirst of all, ONE person in the Shout box suggested an obligation to call harassers out on their harassing but only after YOU brought it up. Plus, Techno said "when you see it happening." If you don't see it, you're not under any obligation.09/21/2014 - 1:02am
Sleaker@Craig R. - at this point I don't even know what the hashtags are suppsed to be in support of. what does GamerGate actually signify.09/21/2014 - 12:21am
Sleaker@AE - Hyperbole for the first 2, but it seems like some of the comments in the shout are attempting to place blame on fellow gamers because they aren't actively telling people to stop harassing even though they don't necessarily know anyone that has.09/21/2014 - 12:16am
Andrew EisenSleaker - Who the heck are you reading that is claiming "all gamers are bad," we "need to pass laws or judgement on all gamers," that if "you self-identify as a Gamer, you're immediately the problem," or that gamers are "obligated to stop harassment"?09/20/2014 - 9:44pm
erthwjimhe swatted more than just krebs, I think he swatted 30 people http://krebsonsecurity.com/2014/05/teen-arrested-for-30-swattings-bomb-threats/09/20/2014 - 9:31pm
Craig R.Btw, the guy who swatted security expert Brian Krebs? He got picked up recently. It can be done.09/20/2014 - 8:55pm
Craig R.Such things are not done in a vacuum... hence why the 4chan and other logs show what fools you've all been, tricked into doing the trolls' work09/20/2014 - 8:49pm
Sleaker@Technogeek - How do you call someone out that anonymously calls in a SWAT team, or sends threats to people?09/20/2014 - 7:04pm
Technogeek"It also doesn't mean you're obligated to stop harassment from all gamers that are doing so." I'd say you're certainly obligated to call them out when you see it happening.09/20/2014 - 5:17pm
SleakerNow if you disagree with anything in my last 2 posts then we obviously have a difference in world view, and wont come to any sort of agreement. I'm fine with that, maybe some people aren't?09/20/2014 - 5:09pm
SleakerIt also doesn't mean that just because a news outlet says that Gamers are the problem and you self-identify as a Gamer, you're immediately the problem. It also doesn't mean you're obligated to stop harassment from all gamers that are doing so.09/20/2014 - 4:59pm
SleakerJust to re-iterate: People getting harassed is wrong. Just because someone is harassed by so called 'gamers' doesn't mean that all gamers are bad. nor does it mean that you need to pass laws or judgement on all gamers.09/20/2014 - 4:56pm
SleakerAnd furthermore just because someone doesn't 'crusade against the evil' that doesn't make them the problem. You can have discussion with those around you. There's a thing called sphere of influence.09/20/2014 - 4:54pm
Sleaker@Conster - one person getting harassed is a 'problem' only so far as the harassee's are doing it. Just because a select few people choose to act like this doesn't make it widespread. Nor does it immediately make everyone responsible to put an end to it.09/20/2014 - 4:54pm
james_fudgeno worries09/20/2014 - 4:15pm
TechnogeekI misread james' comment as "we can't have a debate without threatening" there at first. Actually wound up posting a shout about death threats and "kill yourself" not technically being the same thing before I realized.09/20/2014 - 3:59pm
james_fudgeDon't hit me *cowers behind Andrew*09/20/2014 - 3:20pm
ConsterYou take that back right now, james, or else. *shakes fist menacingly*09/20/2014 - 3:00pm
james_fudgeOur community is awesome. We can have a debate without threatening to kill each other.09/20/2014 - 2:50pm
 

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