A U.S. District Court Judge in San Francisco has ruled that a lawsuit against social game maker Zynga concerning its December 2011 initial public offering can proceed, Reuters reports. U.S. District Judge Jeffrey White ruled that shareholders alleging that Zynga defrauded them "before and after" its Dec. 2011 IPO could proceed with their lawsuit. An earlier version of the lawsuit was tossed out by the same judge 13 months ago.
Activision released an infographic today showing the cumulative sales of its popular Call of Duty series since 2010. According to that infographic the company has sold 175 million Call of Duty games. Call of Duty has also generated $11 billion in total lifetime revenue, according to Activision.
Other data in the infographic:
- Over 100 billion multiplayer matches played to date.
- More than 300 million grenades chucked by players.
- Around 579 billion in-game awards have been earned by players.
EA's cops vs. robbers game is having a good showing in the United Kingdom, according to new data from Gfk Chart-Track. EA's Battlefield Hardline debuted at the top spot in the Gfk Chart-Track Top 40, and is the biggest launch of 2015 so far in the region. For perspective, the last title in the series, Battlefield 4, debuted on the same UK charts in Nov. of 2013 at number two.
February console hardware sales didn't belong to the PlayStation 4 or Xbox One, according to NPD Group retail sales numbers released on Thursday. The best selling console in North America during the month was Nintendo's New 3DS XL hand-held. The PS4 did manage to beat the Xbox One in February, and was the top selling home console, when excluding hand-helds. The PS4 also beat out the Xbox One in software sales as well.
The film industry of Texas wants the video games industry to get its own tax credits, according to a report in the Texas Tribune. Currently both the video games and film industries in the state share funds from the same pool - a fact that advocates for the film industry want to change. Advocates from the film industry in the state are asking the state legislature to create a separate fund for the video games industry as part of this year's budget.
Majesco Entertainment announced that it is effectively handing off its retail publishing business to someone else. All of the publisher’s packaged products retail distribution business in North America will be handled by U&I Entertainment LLC going forward. Majesco said that it would continue to publish and distribute its own digital game products.
MCV has an interesting report on the shifting attitudes of the media and game developers towards review aggregation site Metacritic. Eurogamer, which recently eliminated reviews scores altogether from its reviews earlier this month, thinks the biggest problem with Metacritic is how certain parts of the industry use metascores to approve or deny developer bonuses, among other issues.
If you believe a new report from research firm Strategy Analytics, Sony will move 80 million PS4 systems globally by 2019, compared to Microsoft's 57 million Xbox One systems. The prediction is part of the group's new "Connected Home Devices Report," which proclaims that the PlayStation 4 "is on path to reproduce the success of the PlayStation 2 and Nintendo Wii."
Techland's zombie survival game Dying Light was the most sold game at retail in United States during the month of January, according to retail research firm NPD Group. The game, published by Warner Bros. Interactive in the United States is available for Xbox One, PC, and PS4. It managed to beat out Call of Duty: Advanced Warfare, Grand Theft Auto V and Minecraft, according to NPD Group's data for the month.
Late last week Steam officially made its inventory system available to all game developers on Steam via a freshly released Steamworks SDK update. The Steam Inventory System - popularized by Valve's games like Team Fortress 2 and Dota 2 - is a "set of new Steamworks APIs and tools that allow a game to enable persistent items that have been purchase or unlocked by individual users without having to run special servers to keep track of these user's inventory." In other words, you can enable community sales of virtual items for your games if you are a game developer.
Last night Take-Two Interactive revealed that - to no one's surprise - that wholly owned studio Rockstar’s Grand Theft Auto V has now reached 45 million unit sales since its launch. Take-Two also revealed that around 10 million of those sales come from PlayStation 4 and Xbox One sales, with the rest coming from the last generation PS3 and Xbox 360. The PC version is currently in development and is set for a release in March after a delay in January.
One year after release, Octodad: Dadliest Catch developer Young Horses reveals that its strange game about an octopus posing as a human being has managed to make $4.9 million dollars. That number covers up until January 30, the developer revealed in an extensive infographic it shared via Twitter. That infographic shows that it took the nine-person development team around 31 months to develop at 21 hours of work per week.
A top New York State Senator admits that lawmakers are not doing enough to attract the video game and tech industries to the Empire State, but will make it his top priority in 2015. New York State Senator Martin Golden (R-Brooklyn) believes other states and parts of Canada are beating New York State in attracting gaming and biotech companies.
Hyrule Warriors for Wii U has shipped one million units worldwide to-date according to Nintendo. "Shipped" is not the same as "sold through" to customers, but it shows that retailers are committed to the game and see it as a bonafide hit. The Wii U Legend of Zelda spinoff from Nintendo and Koei Tecmo combines two popular franchises into one game - Zelda and Dynasty Warriors. The game launched last fall.
Microsoft sold 6.6 million Xbox systems in the final three months of 2014, the company revealed this week as part of its FY15 Q2 earnings report, which covers the quarter ended December 31, 2014. We say "Xbox systems" because Microsoft combined sales of both Xbox 360 and Xbox One during that time period in its financials.
Microsoft also said its Xbox business enjoyed a "strong holiday season", while the Devices and Consumer division saw year-over-year revenue growth of 8 percent to $12.9 billion.
Sony announced today that it plans to delay its first quarter earnings by a month in the wake of its latest security breach at the hands of a hacking group. The company was hacked and had data stolen at the hands of a group called the Guardians of Peace. The hack was supposedly in response to Sony Pictures' plan to release the James Franco and Seth Rogan comedy The Interview.
According to new data from analyst firm Kantar Worldpanel (as reported on by MCV), Amazon dominated Christmas entertainment sales in the United Kingdom. For the 12 week period that ended on December 21, one in four pounds spent on video games, physical music and video content in the UK went to Amazon. Ultimately the retailer claimed a 25.6 percent share of the market during the UK holiday season.
Consumers in Europe can now get a "no questions asked" refund on purchases they don't like through Apple's App Store. The company quietly changed its policy on refunds in Europe, making it a lot easier for those who want their money back on purchases of apps and music less than 14 days old.
Apple could have taken a stricter stance on this new policy because the law would allow the company to deny refunds on products that have been used; listening to a song, for example would mean that you enjoyed and used the product.
Video game accessories maker Mad Catz has cut the price of its Android-powered Mojo micro-console again. The company released its console in December of 2013 at a price point of around $250, but in March it hacked $50 off the price bringing it down to a more reasonable $200. Now with even more competition announced at CES in early January (Razer announced it was working on a micro-console called Forge TV at an even lower price point of $100), Mad Catz has decided to cut the price of its system even more.
Update #2: Microsoft has confirmed with Polygon that the return to the $349 price is not "permanent," but the company did not say how long this promotion would last.
Update #1: There is some debate on whether this is a temporary promotion similar to what Microsoft did over the holiday shopping season or a permanent move to the $349 pricing model. We'll have more info on that when it becomes available.
Episodic adventure game developer and publisher Telltale Games has a new chief executive officer this week. Telltale Games president and CTO Kevin Bruner has been promoted to the role of CEO, the company announced today. Bruner is taking over the role from Dan Connors, who will now serve as an executive advisor to the company moving forward.
In addition to revealing his promotion, Bruner said that the Game of Thrones, Minecraft, and The Walking Dead adventure game series developer is currently working with new partners on several unannounced projects, and its own original IP.
The Japanese games market recorded a deficit of ten percent in 2014 compared to 2013, according to new data released by Famitsu (as detailed by MCV). The data also shows that Nintendo's popular 3DS hand-held beat out all other gaming hardware in the region during the year. The Japanese market reached ¥368.55bn in 2014, down from 2013’s final tally of ¥408.97bn.
Sony announced this week that the PlayStation 4 has sold more than 18.5 million units worldwide since its launch in November of 2013. The new figures tabulate units sold as of January 4, 2015. Sony also said that during the critical holiday shopping season (late November to early January) it managed to sell 4.1 million units worldwide.
Perfect World may decide to become a privately owned company in 2015, according to this GII report. The company is considering going private in 2015 because a proposal put forth by Michael Yufeng Chi, Perfect World founder and current chairman of the board.
Games Industry International offers an interesting article on 2015 predictions about the video games industry from four of the most prominent analysts covering the sector including Michael Pachter from Wedbush Securities, independent analyst Billy Pidgeon, David Cole from DFC Intelligence, and Patrick Walker from EEDAR.
There's a lot to unpack in this article, but here's a brief overview of the predictions from each analyst: