NPD Releases Report on 'Core Gamer' Trends

May 15, 2014 - GamePolitics Staff

A new report on "core gamers" from the NPD group notes that 34 million people in the United States spend an average of 22 hours a week playing games. The data, which is based on a national online survey, also found that the majority of core gamers in the United States prefer to buy their games on physical discs rather than digitally. When the price is the same for digital and physical media, 74 percent of respondents said they would buy a physical disc over a download. Digital purchasing is up 5 percent compared to last year, NPD said.

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Najafi Subsidiary Acquiring JVC Americas Corp. Games Division

May 14, 2014 - GamePolitics Staff

Phoenix-based Najafi Cos. announced that its Toronto-based Cinram Group is expected to close the deal for JAI, the games software division of JVC Americas Corp. The deal is excepted to be complete within 30 days. Financial terms of the deal were not disclosed. JAI provides manufacturing and fulfillment for software and video-game publishers, as well as turnkey solutions for packaging, shipping and inventory management.

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Bikinis, Shorts and Inter-Gender Touching Banned In Chinese Video Games

May 13, 2014 - Andrew Eisen

A few weeks ago we reported on the copious restrictions China has imposed on video game makers wanting to sell their wares in the country now that the console ban has gone bye-bye.

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'The Room' Creator Rails Against Free-to-Play, Cloning

May 12, 2014 - GamePolitics Staff

The co-founder of the studio behind successful iOS game The Room and The Room Two has some harsh words for the free-to-play space and cloning on mobile: it's not working.

Fireproof Games co-founder Barry Meade said recently in a Polygon column that since the 2012 release of his first game, The Room, his company has made over $5 million, and has sold 5.5 million copies of the game and its sequel combined. He says that publishers treat the game's success story as "an aberration at best" and continue to stick with the free-to-play model on mobile.

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Report: London Mayor Explores The Possibility of Bringing Back London Games Festival

May 9, 2014 - GamePolitics Staff

London Mayor Boris Johnson could bring back the London Games Festival according to a research proposal from the Mayor's Office obtained by GamesIndustry International.

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King.com Reveals Record Q1 FY 2014 Revenues

May 7, 2014 - GamePolitics Staff

In its first earnings report as a publicly traded company Candy Crush Saga maker King.com reported revenue of $606.7 million for the first fiscal quarter of 2014. The company claims that it currently has 143 million active users participating in its games on a daily basis. King's profits reached $127.2 million and mobile gross bookings for the quarter reached a record quarterly high of $480 million.

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Nintendo Reveals $457 Million Loss for Fiscal Year

May 7, 2014 - GamePolitics Staff

It's not a good time at Nintendo HQ this week. Today the maker of Wii U and 3DS revealed a 46.4 billion yen ($457 million) loss for its fiscal year ending March 31. This is the third year of annual operating losses in a row for the company.

The Wii U sold 2.72 million units over the last 12 months. Lifetime sales stand at 6.17 million units. That number is pretty disappointing for Nintendo if you consider how much longer it has been on the market. Sony's PS4, for example, has sold 7 million units since its released in Q4 2013.

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Australia Considers Automating Classification Process for Games, Film and TV

May 7, 2014 - GamePolitics Staff

While Australia's government pushes for an automated solution to speed up the work of the Classification Board (the government ratings agency in charge of classifying ratings for games and other forms of entertainment) in the country, civil liberties groups and anti-pornography groups in the country are sounding alarm bells.

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Over Two Million Copies of DayZ Sold To-Date

May 2, 2014 - GamePolitics Staff

While announcing the two year anniversary of the original DayZ mod for Bohemia Interactive's Arma 2, DayZ creator Dean "Rocket" Hall revealed that the stand-alone game based on that mod has hit a brand new sales milestone. According to Hall, DayZ has sold over two million copies since its release on Steam Early Access.

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American McGee Predicts The Xbox One's Failure in China

May 1, 2014 - GamePolitics Staff

Spicy Horse founder American McGee has written an interesting list on Facebook explaining why he thinks the Xbox One will not be successful in China when it is released in the region this September. Earlier this week Microsoft announced that its latest console would finally be available to the lucrative Chinese gaming market, but McGee has lots of doubts that the console can be successful in a market dominated by free-to-play mobile and PC games and a thriving gray market.

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Lionsgate Launches Games Division

April 30, 2014 - GamePolitics Staff

Lionsgate is apparently jumping into the games business with both feet. The film studio behind hits like The Hunger Games, The Hurt Locker, and more announced today that it is launching a new gaming division with Peter Levin at the helm. Levin is the former CEO of the Nerdist. Levin will be responsible for driving the studio's expansion into interactive entertainment. The gaming division will also have the opportunity to make games using Lionsgate's stable of franchises or other brands.

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Xbox One Coming to China in Sept.

April 30, 2014 - GamePolitics Staff

Microsoft and BesTV (its partner in China) announced that the Xbox One will officially launch in China in September of this year. China lifted a 14-year ban on the sale of foreign game consoles in January, opening up the market to the likes of Microsoft, Sony and Nintendo. But it seems that only Microsoft has taken the initiative to get its latest console in the hands of Chinese consumers.

The systems will be manufactured within the country - one of the many stipulations that Chinese government put in place for console makers who want to do business in the region.

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DFC: PC Games Revenue Surpasses Console Games

April 25, 2014 - GamePolitics Staff

The PC games market has surpassed the console gaming market in revenues, according to DFC Intelligence owner David Cole. Speaking to PCR, Cole says that PC game software sales have generated more than consoles on a global basis.

"Among core gamers there is a heavy overlap with most console gamers also playing on a PC. The big difference is that consoles are now the luxury item and PCs are the necessity. Just a few years ago the reverse was true. This means PCs have the broader audience."

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New ESA Report Offers Stats Galore on American Gaming Trends

April 24, 2014 - GamePolitics Staff

More than 50 percent of American households believe that video games help families spend more quality time together, according to the new Entertainment Software Association report, "Essential Facts About the Computer and Video Games Industry" (PDF). Around 68 percent of parents surveyed who had children under the age of 18 in their household also said that gaming provides mental stimulation and education to children.

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Zynga Reports Q1 Loss of $61 Million

April 24, 2014 - GamePolitics Staff

Social and mobile game maker Zynga reported a first-quarter loss of $61 million, compared to a $25 million loss from its previous quarter and a profit of $4 million the same period a year ago. Zynga also announced that its founder Mark Pincus, who had already stepped down as its chief executive officer, would leave his role as chief product officer, basically ending his executive duties at the firm. Pincus remains the chairman of the board.

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Superdata: Digital Games Spending Increased Nine Percent in March

April 23, 2014 - GamePolitics Staff

Digital games spending in the United States grew significantly in the last year, according to research firm Superdata. According to Superdata's March 2014 report, the US digital games market raked in right around $936 million in sales during the one year period, up nine percent from March 2013.

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TIGA to Run Games Tax Relief Tour in May

April 23, 2014 - GamePolitics Staff

TIGA, the trade group that represents the video games industry in the UK, announced that it will facilitate a series of events around the country to help developers understand the importance of the new Games Tax Relief recently approved by the government. The tour will start in Oxford, England sometime in May, and all of the events will be free for developers to attend. These events will feature input from UK industry veterans as well.

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China Details Copious Restrictions On Video Game Content

April 22, 2014 - Andrew Eisen

China will soon be lifting its ban on video game consoles and while that's certainly a good thing, the Shanghai government just released a comprehensive list of content restrictions for game makers looking to release their products in the Asian state.

On the no-fly list are:

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It's Official: Consoles Can Be Sold at Chinese Retail

April 21, 2014 - GamePolitics Staff

Late last year the Chinese government said that it would lift the ban on home consoles in the country and created Shanghai Free Trade Zone so that foreign firms could set up operations to manufacture systems within the country. This was one of the conditions that the Chinese government put on companies that wanted to sell home consoles within the region. Foreign companies that make consoles in Shanghai's free trade zone and sell them in China will first have to get inspected by various cultural departments.

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'Assassin's Creed' is Ubisoft's Best Selling Franchise

April 21, 2014 - GamePolitics Staff

Assassin’s Creed is Ubisoft’s most successful franchise, according to newly updated data on Ubisoft's Facts & Figures page on its website. The data was uncovered by Kotaku columnist Superannuation. The Assassin’s Creed series of games has sold 73 million to-date worldwide, but Ubisoft's second biggest game series is Just Dance, which has sold 48 million to-date, beating out big franchises such as Splinter Cell, Rainbow Six, Ghost Recon, Rayman, Petz, and Prince of Persia.

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Titanfall The Best Selling Game in March

April 18, 2014 - GamePolitics Staff

The Xbox One and PC versions of Titanfall led US retail software sales in March, according to new figures released by NPD. The popular online-focused action game from developer Respawn and publisher Electronic Arts had "a solid attach rate to the Xbox One," NPD analyst Liam Callahan said.

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PS4 Tops Xbox One in March

April 18, 2014 - GamePolitics Staff

Monthly US retail sales of PlayStation 4 once again outpaced sales of Xbox One in March, according to NPD figures. March marks the third month in a row that Sony's PS4 beat Microsoft's Xbox One at retail in the United States, with hardware sales up overall by 78 percent compared to the same period last year.

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SOE: One Player Has Already Made $100K Creating Items in Player Studio

April 10, 2014 - GamePolitics Staff

Sony Online entertainment claims that one player has already made over $100,000 creating in-game items for Sony Online Entertainment titles. The revelation came from SOE boss John Smedley during an interview with Game Talk Live. SOE's John Smedley revealed the news during a preview of the upcoming survival horror MMO H1Z1.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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Minecraft on Xbox 360 Sells 12 Million Copies To-Date

April 4, 2014 - GamePolitics Staff

Microsoft announced that the Xbox 360 version of Minecraft has now sold 12 million copies to-date at retail and online through Xbox Live Marketplace. Along with the announcement of the milestone, Microsoft also revealed that a new mod pack for the game called the Candy Texture Pack will be released on April 18.

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'Diablo 3: Reaper of Souls' Sales Hit 2.7 Million Mark

April 3, 2014 - GamePolitics Staff

Activision Blizzard announced today that its first expansion for Diablo 3 is selling like hotcakes. Diablo 3: Reaper of Souls topped 2.7 million units in the expansion's first week of availability, according to Activision Blizzard.

The data is based on internal company sales tracking and reports from key distribution partners. We assume that these numbers also include digital direct-to-consumer sales by Blizzard.

Diablo 3's first expansion pack launched on PC and Mac on March 25.

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SOE: 'Landmark Player Studio' Support Launching in May

April 2, 2014 - GamePolitics Staff

Sony Online Entertainment announced that Player Studio support will begin for Landmark "on or before May 1." As part of the rollout, Player Studio creators in select regions outside of the United States will be able to submit in-game items across all Player Studio-supported games.

GameStop Reports Q4 and FY 2013 Results

March 27, 2014 - GamePolitics Staff

GameStop reported sales of $3.68 billion for the forth-quarter of 2013, a 3.4 percent increase over the $3.56 billion the company reported in the same period a year ago. It comes as no surprise that the retailer attributed the increase in sales to the launches of Sony's PlayStation 4 and Microsoft's Xbox One in November of last year.

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Lorne Lanning on Big Publishers: 'F**k That Business'

March 26, 2014 - GamePolitics Staff

Oddworld Inhabitants co-founder Lorne Lanning isn't interested in working with big publishers like Electronic Arts now or ever again, and in an interview with VG247 to discuss his latest game (Oddworld: New 'n' Tasty), he uses some colorful language to express his feelings on the matter.

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Nexon: We're Letting Mobile Game Consumers Down

March 24, 2014 - GamePolitics Staff

Free-to-play MMO company Nexon says that the mobile games industry has let consumers down. Nexon CEO Owen Mahoney said that consumers are not being given content they deserve and has accused cloning of popular games on various App stores as a big part of the problem.

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lomdrPretty much, Andrew. And hell, it helps that it is a bit reasonably priced too. $8 for 1, $12 for both at once08/28/2014 - 3:43am
Andrew EisenMP - Probably not and for good reason. That term holds a lot of deserved negative baggage.08/27/2014 - 10:02pm
Uncharted NESApprently there is still a classic mode, but...08/27/2014 - 9:34pm
MaskedPixelanteSo, there's been massive positive reception to the Mario Kart 8 DLC bundle. Somehow, I doubt it would have gotten as much positive buzz if they called it a "Season Pass".08/27/2014 - 9:34pm
Uncharted NEShttp://m.pcgamer.com/2014/08/27/quake-live-makes-newbie-friendly-changes-in-latest-update-people-get-mad/08/27/2014 - 9:19pm
Uncharted NESQuake Live makes newbie-friendly changes in latest update, people get mad.08/27/2014 - 9:19pm
Uncharted NESAnd here's another article about it.08/27/2014 - 9:19pm
Uncharted NEShttp://kotaku.com/id-software-lives-dangerously-decides-to-change-classi-162774804308/27/2014 - 9:16pm
Uncharted NESid Software Lives Dangerously, Decides To Change Classic Quake08/27/2014 - 9:16pm
Matthew WilsonI am flying out to pax tomorrow.08/27/2014 - 9:16pm
MechaTama31Haven't been to GOG in a while. Their website reminds me of the old Zune software now...08/27/2014 - 6:01pm
Andrew EisenAlso, I know it's nitpicking but only ONE of the 21 movies on offer goes for $15. Four more are $10 and the rest are $6. But right now, all of them are $6 (except for two that are free).08/27/2014 - 3:22pm
E. Zachary KnightMasked, What are you talking about? I guess you never buy DVDs either?08/27/2014 - 3:21pm
Andrew EisenNot if they've hired more people.08/27/2014 - 3:13pm
MaskedPixelantePlus, now that they're negotiating movies, that's LESS manpower to negotiate true, pre-2000, non-console-port classics.08/27/2014 - 3:08pm
MaskedPixelanteNo rewatch value, once you've seen it there's no reason to rewatch it, and it's 15 bucks down the drain.08/27/2014 - 3:06pm
E. Zachary KnightIndie movies are a great start. They need a great distribution system too.08/27/2014 - 3:04pm
Andrew EisenEven if that were true, so what?08/27/2014 - 3:01pm
MaskedPixelanteYou do realize that there are going to be NO Hollywood movies on this service, right? It's all going to be indie documentaries and stuff like that.08/27/2014 - 2:56pm
Andrew EisenI think it's an awesome next step for GOG and completely fail to see why anyone finds it problematic or improper.08/27/2014 - 2:51pm
 

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