New York-based research consultancy firm SuperData Research warns that the video games industry could be heading towards a crash similar to what happened in 1983 when Atari was at the top of the console heap. A new report prepared by Superdata and released by Digital River warns that the market for consoles is already crowded; 79 percent of gamers already own a console, with the average consumer owning 2.6 consoles each. The report is based in part on a March survey of 1,105 respondents.
A new report from International Data Corporation (IDC) suggests that the PlayStation 4's lower price point will help it beat out Microsoft's Xbox One this holiday season. IDC said that this will occur due to a "variety of factors," but the biggest determining factor is that the PS4 costs $100 less than the Xbox One: the Xbox One will retail for around $500, while the PS4 will cost $400. The price difference is mostly due to Kinect being bundled with the Xbox One, while Sony's PlayStation Eye will be sold separately.
Cowen & Company analyst Doug Creutz writes in a research note to investors today that Grand Theft Auto V sales have likely surpassed 15 million units worldwide already. He also thinks that the game will sell 25 million units in its first year of release.
"Based on the $1B three-day figure Take-Two disclosed, we believe the game has already sold through at least 15MM units," said Creutz in his research note.
Twenty-five executives and experts in the interactive entertainment industry are taking part in an event to discuss how New York City lawmakers can attract and support an industry that generates nearly $5 billion a year today. The event is being hosted and sponsored by Polytechnic Institute of New York University (in Brooklyn, NY).
Tulsa, Oklahoma Talk Radio Station KFAQ AM 1170 gives former Florida Attorney and familiar anti-game crusader Jack Thompson a chance to talk about his favorite subject: Grand Theft Auto.
On Pat Campbell's podcast, Thompson discusses at length the effects of the Grand Theft Auto series, the Washington Navy Yard shooter Aaron Alexis' obsessive gaming habits, and the possible culpability of corporations that make violent video games.
You can find the show here. It's about 30 minutes long.
Grand Theft Auto V was released on Tuesday and it has already managed to generate just over $800 million during its first 24 hours at retail and through digital distribution channels, according to publisher Take-Two Interactive. Take-Two says that these day-one sales are the highest in the company's history and for the Grand Theft Auto series. By comparison, Grand Theft Auto IV sold 3.6 million copies, generating $310 million during its launch day in April 2008. Take-Two has not disclosed how many GTA V copies have been sold thus far.
Robert W. Baird & Co. analyst Colin Sebastian is excited about the high review scores Grand Theft Auto V is getting and makes a prediction that the game will sell big in its first month at retail. This morning he sent a note to investors saying that his firm expects the latest entry in the popular Grand Theft Auto series to generate $1 billion in sales at retail over its first month of release.
Worcester, Massachusetts-based Becker College and the Massachusetts Digital Games Institute (MassDiGI) have been awarded a $1.4 million grant from the U.S. Department of Commerce’s Economic Development Administration (EDA) to help build the MassDiGI New Ventures Center (NVC). Becker College also announced that it will match the EDA grant, making a total of $2.8 million available to build the state-of-the-art facility.
Massachusetts State Rep. John Binienda (D-Worcester) is pushing for more tax incentives for the state's video games industry. It makes sense, given that Worcester is home to several video game development-focused colleges including Worcester Polytechnic Institute (WPI) and MassDIGI at Becker College.
On Sept. 10 the state lawmaker gave testimony promoting House Bill 2511, a bill he is the lead sponsor of that would extend a 25 percent tax credit currently given to the movie industry to game design and development within the state.
The Entertaintment Software Association (ESA) issued a press release this week praising the Texas Film Commission for expanding its economic incentives to include "digital interactive media productions."
A new report by retail research firm NPD Group finds that the way children are playing games has taken a dramatic shift since 2011. The report, "Kids and Gaming 2013," finds that children ages 2-17 are playing games on mobile devices nearly as much as they are on home console systems.
More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year, but the real increase is with children who spent an average of seven hours per week on mobile devices compared to five hours per week in 2011.
Rockstar Games' upcoming open-world action game Grand Theft Auto V may have cost up to $266 million to develop and market, according to a report by Scottish newspaper The Scotsman. The article also claims that industry analysts expect the game "could sell" upwards of 25 million copies in its first year on the market. That would generate over $1.56 billion in sales for Take-Two Interactive, they say.
According to figures released by retail research firm NPD Group, consumers spent around $2.88 billion in the second quarter of 2013 on game software, hardware and peripherals. The data comes from the NPD Group's 2013 Games Market Dynamics: US report, which concluded that the total the United States spent on games for the April-June quarter was $2.88 billion.
A new study led by neuroscientist Adam Gazzaley of the University of California, San Francisco found that the video game "NeuroRacer" helped older participants improve their ability to multitask, which also carried over into their everyday lives. The study also showed how patterns of brain activity change as those cognitive skills improve.
Mojang's hit open-world building game Minecraft shows no sign of slowing down. According to a tweet from MineCraft creator Marcus "Notch" Persson, the PC version of the game has managed to sell 12 million copies to-date. That's one million new copies sold since June. That figure lumps games sold on Mac, Linux, and Windows platforms.
The life-to-date sales of MineCraft on all available platforms stands at 33 million units.
PopCap's latest entry in the popular Plants v. Zombies series on iOS is very popular. According to the company, the free-to-play Plants vs. Zombies sequel has been downloaded nearly 25 million times since its launch on August 25. PopCap claims that this represents more than the total lifetime downloads for the original Plants vs. Zombies. Of course, being that this game is free-to-play and the original costs $20, you can kind of see why this one might be more widely enjoyed (people like free stuff).
In an editorial on GamesBeat, Xbox visionary and original team member at Microsoft Ed Fries defended the Ouya against criticism about its success. Fries, who is advising the company on its recently released Android-based console, said that the system cannot be judged by old industry metrics on success because he's unsure what success looks like in today's shifting market.
Publisher Deep Silver announced that its open-world action game Saints Row IV is a "smashing commercial success," selling over one million units (sold through) during the game's first week on retail shelves. The company put a particular emphasis on sales of the PC version of the game, which Deep Silver claims had triple the early sales figures of last year's Saints Row: The Third. Last year Volition and the franchise were owned by THQ. Deep Silver bought the rights to the franchise and the development team as part of a THQ asset auction.
A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.
Square Enix head of product development Darrell Gallagher said that the digital-only Lara Croft game, the Guardian of Light, has sold over 1 million units across all platforms to-date. Gallagher also revealed that the Tomb Raider reboot sold over 4 million copies worldwide since launch, calling it the "fastest selling game in the history of the franchise" and one of the "most critically acclaimed titles" ever produced by Crystal Dynamics.
Mobile gaming "big spenders" - often referred to as "whales" - are more likely to be young men, according to research firm EEDAR. The data comes from the "Deconstructing Mobile & Tablet Gaming report," which relies heavily on a July survey of more than 3,000 active mobile and tablet gamers. According to the survey, 66 percent of the top five percent of respondents who paid money for mobile games were male.
Video game retailer GameStop claims it will have a "significant increase" in launch quantities for Xbox One and PS4 relative to last generation and expects the "largest console launch in history" this holiday season. This is all according to GameStop CEO Paul Raines and president Tony Bartel, who made the remarks in a conference call with analysts and investors to discuss Q2 FY2013 earnings for the company yesterday.
An interestting news story from The National details the great lengths that French publisher Ubisoft is going to in order to better serve the video games market in the Middle East. Through efforts at its Abu Dhabi office - which was opened in 2011 - Ubisoft hopes to learn more about the culture and apply it to some of its top titles.
Video games retailer GameStop announced financial results for the second quarter of 2013, beating analyst expectations on earnings per share, but posting a loss nonetheless. Total global sales for the second quarter of 2013 were $1.38 billion, compared to $1.55 billion in the same period a year ago - a 10.7 percent decrease. Consolidated comparable store sales also decreased 10.7 percent, slightly better than the guidance provided by the company on May 23.