Study: Chimpanzees Play Games Better Than Kindergartners

March 12, 2014 - GamePolitics Staff

A study conducted at the University of Michigan-Dearborn found that a 22-year-old female chimp named Panzee performed better at virtual reality computer game simulation than 12 children and four adults.

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UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Research: Australians spend 88 minutes a day playing games

July 27, 2015 - GamePolitics Staff

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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Editorial: everything you know about boys, video games, and surveys might be wrong

July 24, 2015 - Brad Glasgow

"Everything you know about boys and video games is wrong," is the bold title of a Time article written by author, teacher, and parenting educator Rosalind Wiseman. The claim is the result of a survey conducted by Wiseman in a collaborative effort with colleague Charlie Kuhn and YouTube gaming celebrity Ashly Burch to determine attitudes towards sexism in video games.

'Insights into Sexism' - What the study really says

July 20, 2015 - Andrew Eisen

Well, this is embarrassing.

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Research: sexism in online gaming is just good old-fashioned bullying

July 16, 2015 - GamePolitics Staff

A new study contends that sexism in video gaming culture is simply just another form of bullying. The findings come from a new study called "Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour" by researchers Michael M. Kasumovic (from the Ecology and Evolution Research Centre at the University of New South Wales) and Jeffrey H. Kuznekoff (from the Department of Integrative Studies at Miami University Middletown).

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Study: violent video games cause increased levels of frustration

July 16, 2015 - GamePolitics Staff

A new study from University of Wisconsin-Madison (UW-Madison) suggests that playing violent video games can "negatively affect" a person's mood. The study, conducted by graduate student (Department of Communication Arts) James Alex Bonus, grad student Alanna Peebles, and assistant professor Karyn Riddle, was published in the June edition of the Computers and Human Behavior journal ("The influence of violent video game enjoyment on hostile attributions").

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NYT article warns 'Screen Addiction Is Taking a Toll on Children'

July 7, 2015 - GamePolitics Staff

A New York Times article highlighting the upcoming broadcast debut of a documentary about China's "internet addiction problems" and the misguided attempts by the government to treat young people, uses the opportunity to point out that Americans face a similar problem of children getting too much screen time.

Evolutionary biologist: we play violent games, because sex

July 3, 2015 - GamePolitics Staff

Evolutionary biologist Michael Kasumovic thinks that the reason many of us play violent video games has a lot do with sex - or at least the competition associated with it. Kasumovic, a member of the Ecology and Evolution Research Group at the University of New South Wales (UK), tells radio program RN Afternoons (on ABCRadioNational) that video games may allow us to practice the competitive ability related to finding a mate.

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Research: active games better for children than playing outside

June 15, 2015 - GamePolitics Staff

According to new research from the University of Tennessee, games that use motion sensing camera technology like those that use Microsoft's Kinect are better at promoting and fostering an active lifestyle compared to traditional activities. The study, spearheaded by Doctor Hollie Raynor, director of the University of Tennessee's Healthy Eating and Activity Laboratory, was recently published in the Games for Health journal.

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New book claims video games and porn are causing a 'crisis of masculinity' among young men

May 11, 2015 - GamePolitics Staff

On the latest episode of BBC Weekend, psychologist and Stanford University professor Phillip Zimbardo, discusses his new book, Man (Dis)connected. In his book (co-authored with Nikita D. Coulombe), Zimbardo posits that the excessive use of videogames, online porn, and a lifestyle of isolation are contributing to a "crisis of masculinity."  This in turn contributes to erectile dysfunction, boredom at school, little or no interest in human contact, or in participating in society, he claims.

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Research: cooperative play leads to pro-social behavior

May 8, 2015 - GamePolitics Staff

New research from Texas Tech University published this month in the journal Communication Research suggests that cooperative gaming can lead to pro-social behavior after the game is over.  

The research comes from two studies spearheaded by John Velez, an assistant professor of journalism and electronic media in the College of Media & Communication (with contributions from Tobias Greitemeyer of University of Innsbruck, Jodi Whitaker of University of Arizona, and David Ewoldsen and Brad Bushman from Ohio State University). 

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HDC Research launches video game market research division

April 20, 2015 - GamePolitics Staff

Market research firm HCD Research has opened a video game market research division to be led by video game industry veteran Josh Drescher. The new division "will combine neuroscience tools with traditional research methods to provide a view of both respondents' subconscious and cognitive response to video game concepts," according to the company's announcement.

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University of Missouri researchers find that violent video games do not cause aggression in adults with Autism Spectrum Disorder

April 16, 2015 - GamePolitics Staff

A new University of Missouri study may be the beginning of disproving the idea that people with autism spectrum disorders who play violent video games are more likely to commit acts of real-world violence. This assertion gained some traction in the media after the December 2012 mass shooting in Newtown, Connecticut. In the aftermath of the December 2012 shooting at the Sandy Hook Elementary School in Newtown, Connecticut, the national media focused on shooter Adam Lanza's emotional issues related to suffering from Autism and his exposure to violent video games.

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Research: video games aren't very beneficial to elderly patients if there's no support

April 13, 2015 - GamePolitics Staff

Video games may provide elderly patients in nursing homes with mental stimulation and some physical benefits, but those gains don't occur without extensive support from care givers, according to new research coming out of Canada. The research is the result of a study called "Long-Term Use of Motion-Based Video Games in Care Home Settings" conducted by University of Lincoln researcher Kathrin Gerling, which took place over a three-month period at two nursing home facilities in Canada.

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New research using video games explores how people justify violent acts

April 9, 2015 - GamePolitics Staff

A new study from Monash University (Melbourne, Australia) using brain mapping and first-person shooter games may have some answers on how people find moral justification for extremely violent acts.

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Researchers: it's not 'what' games children play, but 'how long' they play them

March 31, 2015 - GamePolitics Staff

It's not what you kinds of games you play, it's how long you play them, according to new research from Oxford University. The study found that children (in the UK) who play video games for more than three hours a day are more likely to be hyperactive and get involved in fights than those who don't play games at all or for less than three hours a day. Researchers also revealed that they could find no link between playing violent games and real-life aggression.

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Report: UK children spend six hours a day in front of a screen

March 27, 2015 - GamePolitics Staff

A new report from UK-based market research firm Childwise claims that screen time among children has dramatically increased over the last twenty years. Details from the research, "The Connected Kids," were revealed today in a detailed BBC report. This biggest takeaway is that children in the UK spend at least six hours a day in front of a screen.

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Ubisoft Montreal develops game to help treat Amblyopia

March 16, 2015 - James Fudge

Ubisoft Montreal is developing a video game that can help people who suffer from "lazy eye," or Amblyopia. Around three percent of Canadians and three percent of Americans suffer from Amblyopia, according to Prevent Blindness.  Amblyopia is a condition where one eye is stronger than the other.

The studio, better known for developing the Assassin's Creed and Far Cry series, is working with Simon Clavagnier, a researcher from McGill University, and U.S.-based medical software company Amblyotech.

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Upcoming Open Gaming Alliance Report Predicts PC Gaming Sector Worth $35 Billion By 2018

March 2, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA) will release its seventh annual research report at the end of March in conjunction with market research firm DFC Intelligence. The new report, which focuses on the PC gaming sector, offers predictions on the sector from the end of 2014 up until 2018.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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Research Finds 'Context Matters' When Video Games Are Found To Influence Anti-Social Behavior

January 14, 2015 - GamePolitics Staff

A new study by the University of Luxembourg suggest that video games that provoke short-term "anti-social behavior" are heavily dependent on context.

"Merely being exposed to violent scenes in video games is not enough to provoke anti-social reactions," researchers say.

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Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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Researchers Use Custom Games to Treat 'Psychopaths'

December 17, 2014 - GamePolitics Staff

Researchers at Yale University in New Haven, Connecticut are using custom made video games to treat criminals that have been identified as "psychopaths," according to this GII report.

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Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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Research: No Correlation Between 'Violent Media Consumption' and 'Societal Violence'

November 5, 2014 - GamePolitics Staff

A new study by Stetson University Associate Professor and Chair of Psychology (and researcher) Christopher Ferguson shows that there's no correlation between buying and consuming violent media and real-world violence. The research comes from a two part study that compares violent video game and movie consumption with statistics on homicide.

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University of New Hampshire Gets Grant to Create Sexual Violence Prevention Game

November 4, 2014 - GamePolitics Staff

The University of New Hampshire's Prevention Innovations, a research and training unit that creates programs to "reduce sexual violence on college campuses," is creating a game to support "bystander intervention strategies." The project aims to create an interactive simulation video game (or ISVG) for web-based and mobile platforms. It is being funded by a two-year, $579,301 grant from the National Institute of Justice.

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Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

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MattsworknameOn the subject of movies and video games, if you haven't seen it and your a street fighter fan, run down a copy fo Street fighter assassins fist. Its the best video game movie made, and its by a small studio07/30/2015 - 5:37am
Goth_SkunkSee, i didn't enjoy the Transformers films, but I don't really know why. I watched them for the sake of watching them, but I doubt I'd ever have a craving to watch them again. With Pixels, I would.07/30/2015 - 5:12am
Sora-ChanOn topics of movies in general: I usually find the argument of "shut down your brain and enjoy the movie" argument to be annoying. It was something that I was told to do when it came to the transformer movies from Bay, and it irked me when people said it.07/30/2015 - 5:03am
Goth_SkunkI did. And I didn't care much for it, but it was the reason I went and saw the film. The entire thing can be summed up in one sentence: "I didn't like it! If you pay to watch this movie, you're a big smelly poopy-head!"07/30/2015 - 4:56am
MattsworknameI think everyone here has Crono, we just don't agree with him or how he handles himself or his reviews, but thats us07/30/2015 - 4:55am
CronosonicThere are far worse problems Moviebob pointed out about Pixels than it not being 'serious'. Did you even /watch/ his review?07/30/2015 - 4:35am
MattsworknameAlso, newbusters verison. http://newsbusters.org/blogs/nb/tom-blumer/2015/07/29/venezuela-orders-food-producers-divert-output-empty-state-stores07/30/2015 - 4:25am
MattsworknameNot game related, but wow, Were are all those people who sand the praises of venezula now http://hosted.ap.org/dynamic/stories/L/LT_VENEZUELA_FOOD_SHORTAGES?SITE=AP&SECTION=HOME&TEMPLATE=DEFAULT07/30/2015 - 4:25am
Goth_Skunk... is one you can acknowledge, then you'll enjoy it.If you CAN'T acknowledge such a mindset, then you must be MovieBob. Welcome to GP. :^)07/30/2015 - 4:13am
Goth_SkunkIf you watch Pixels expecting it to be Film Of The Year, or if you expect a Best Actor performance from Adam Sandler, then yes, you will be disappointed. If the idea that a film can simply be fun and entertaining without needing to be serious...07/30/2015 - 4:12am
MattsworknameIm kinda torn goth, on one hand , the effects look cool, but im not sold on sandler as the star07/30/2015 - 3:54am
Goth_SkunkBut did the film specfically take elements of Space Invaders and dedicate scenes and acts to it? No, they didn't.07/30/2015 - 3:49am
Goth_SkunkThe whole film is kinda centered around a Space Invaders theory.07/30/2015 - 3:49am
MattsworknameInfo: What dictionary says and what people today use that word for are not the same07/30/2015 - 3:30am
Sora-ChanPixels was a movie I was interested in for a week. A week after it got announced it was announced Sandler was in it and i went "... naw"07/30/2015 - 3:13am
Infophile@Goth: Apparently you're in the minority, from what reviews I've seen. Haven't seen it myself though, so I can't say how valid the reviews are. One question: Did they do Space Invaders at any point?07/30/2015 - 3:05am
Goth_SkunkJust came back from Pixels. Loved it. I knew I would.07/30/2015 - 2:33am
InfophileFor reference, see https://en.wiktionary.org/wiki/accountable - It just means you have to answer for it. It has nothing to do with being punished for it.07/30/2015 - 1:47am
Mattsworknameohh, gods that game is pretty, just not my style these days07/29/2015 - 11:49pm
Andrew EisenUbisoft's Child of Light.07/29/2015 - 11:45pm
 

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