Research: Children Can't Run as Far or as Fast as Their Parents Did

November 21, 2013 - GamePolitics Staff

New research shows that on average kids need an extra 90 seconds to run a mile than kids did way back in 1975. Researchers blame increased body weight, a lack of exercise, and sedentary lifestyles that involve video games, mobile devices, and television. An analysis of studies on 250 million children from around the world finds that they don't run as fast or as far as their parents did when they were young.

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Research: Boys with Autism Who Have Bedroom Access to Games and TV Get Less Sleep

November 21, 2013 - GamePolitics Staff

Boys with autism who have screens - TVs, computers, or video game-related devices - in their bedrooms may not be getting enough sleep, according to research from the University of Missouri.

"Previous research has shown that bedroom access to screen-based media is associated with less time spent sleeping in the general population," notes Christopher Engelhardt, a post-doctoral research fellow at the Thompson Center for Autism and Developmental Disorders at the University of Missouri. "We found that this relationship is stronger among boys with autism."

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Research at Ubisoft Quebec Wins Mitacs Award

November 21, 2013 - GamePolitics Staff

Five students from universities in Canada were recognized on Tuesday night for research achievements that advance industry innovation, creating new products and services and transforming the lives of Canadians.

Each of the students received an award at the third annual Mitacs Awards Reception, held to honor the contributions of researchers, who have participated in Mitacs programs aimed at fostering research and innovation, as well as forging stronger bonds between academia and businesses across Canada.

Winners include:

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The Onion Takes Aim at British Video Game Research

November 20, 2013 - GamePolitics Staff

An amusing edition of comedy site The Onion's "American Voices" gets some opinions from faux men and women on the street. In this edition they tackle a recent study by British researchers that concluded that playing video games even at an early age does not impact a child's behavior. The lede reads as follows:

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ESA: Almost Half of Americans Over 50 Play Video Games

November 19, 2013 - GamePolitics Staff

According to a new report released by the Entertainment Software Association (ESA) this week, 48 percent of adults age 50 and older say that they play video games. The data comes from new research released by the ESA called "Gamers Over 50 Study: You're Never Too Old to Play." The data in the report is based on a survey of 1,800 adults age 50 and older conducted by the ESRB.

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Major Research Finds No Correlation Between Video Games and Behavioral Problems

November 18, 2013 - GamePolitics Staff

A recently released University of Glasgow study that takes the data from a survey of 11,000 children (or rather, their parents) born between 2000 and 2002 comes to the conclusion that playing video games - even at a young age - does not lead to behavioral problems.

The University of Glasgow study surveyed mothers in a major millennial survey to track behavior over time. This allowed researchers to track and draw a connection between screen time and behavioral or emotional troubles later.

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Research: Playing Games Improves Children's Emotional Well-Being, Helps Families Bond

November 14, 2013 - GamePolitics Staff

According to a new study by the Queensland University of Technology, playing video games improves children's emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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Senator Coburn Responds To Oklahoma Game Developers Concerns Over S 134

November 8, 2013 - E. Zachary Knight

Nearly three months ago, a group of game developers and other concerned constituents in Oklahoma sent a joint letter to Senator Tom Coburn, cosponsor of S 134 Violent Content Research Act of 2013. In that letter, they expressed concern over the bill's sponsor, Senator Rockefeller, and the potential of this bill to lead to further attempts at game regulation.

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German Researchers Find that Playing Games Improves Brain Functions

October 31, 2013 - GamePolitics Staff

According to new research from the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus (in Leipzig, Germany) playing video games on a regular basis can improve spatial orientation, memory formation, strategic planning, and fine motor skill. This new revelation comes from a study conducted in Berlin using the popular and classic Nintendo 64 platformer Super Mario 64.

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Therapy Using Virtual Avatars Helps Schizophrenia Patients

October 29, 2013 - GamePolitics Staff

A new treatment for patients who suffer from schizophrenia is being developed and field tested by University College London. According to Julian Leff, the University College London psychiatrist who developed the program, the treatment puts a face on the destructive and negative voices that schizophrenia patients sometimes hear and allows them the opportunity to confront that personality.

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Canadian PhD Student Designing Games for Seniors

October 21, 2013 - GamePolitics Staff

University of Saskatchewan computer science PhD student Kathrin Gerling is designing video games specifically for the benefit of senior citizens. Gerling, who loves video games, wants to combine her love for her hobby with her passion for her community by working with seniors in local nursing homes to make accessible games. Gerling was inspired to do this by a number of studies that showed that seniors who play games gain mental and physical benefits from them.

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Report: Seven in Ten Australians Play Video Games

October 21, 2013 - GamePolitics Staff

A new report commissioned by the Australian video game industry trade group Interactive Games & Entertainment Association (IGEA) reveals that seven in 10 Australians play video games and 86 percent of parents who buy video games play those games with their children. The Digital Australia 2014 report also reveals that Australian households have at least one device for playing video games in the home.

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Research: Sexualized Virtual Avatars Affect Real World Thinking

October 11, 2013 - GamePolitics Staff

Researchers at Stanford University's Virtual Human Interaction Lab is researching how sexualized depictions of women in video games can make women feel like they are objects, and that it may alter their perception on myths related to rape.

"We often talk about video game violence and how it affects people who play violent video games," says Jeremy Bailenson, the director of the Virtual Human Interaction Lab at Stanford. “I think it’s equally important to think about sexualization.”

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Florida Surgeons Prepare for Surgery by Playing 'Super Monkey Ball'

October 11, 2013 - GamePolitics Staff

Surgeons at Florida Hospital Celebration Health in Kissimmee, Florida spend six minutes playing Super Monkey Ball on the Gamecube prior to conducting surgery because it makes them less likely to make mistakes. The Orlando Sentinel highlights the game-playing surgeons in a recent article and explains why it is important for giving patients better care and a safer experience when undergoing surgery.

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Research: Food Advergames Promote Unhealthy Lifestyle Choices to Children

October 7, 2013 - GamePolitics Staff

New research from Michigan State University examined advergames and found that they have a tendency to promote foods that are unhealthy - full of fat, sugar, and sodium. Researchers concluded that these games meant to promote products and brands often promote unhealthy lifestyle choices for children too.

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Nottingham Trent University Professor Dissects Video Game Research

October 4, 2013 - GamePolitics Staff

In an editorial for MCV, Professor Mark Griffiths, the director of the International Gaming Research Unit at Nottingham Trent University, responds to a story that ran in UK paper The Mirror that put the blame on the Washington Navy Yard Shooting squarely on the Aaron Alexis' fascination with Call of Duty.

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OfCom Report: UK Home Console Ownership Declines

October 4, 2013 - GamePolitics Staff

The latest "Children and Parents Media Use and Attitudes Report" from UK regulatory agency OfCom shows a decline in console ownership for the first time in the region. The report notes that 87 percent of children live in a UK household with a home or portable games console - compared to 90 percent in 2012. Around 66 percent of children ages 3-4 have a console; 78 percent for the 5 - 7-year-olds have a console system at home, and 91 percent of 8 - 11-year-olds said they have a console in the home. The report notes that every age bracket decreased, compared to 2012.

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Researchers Express Concerns With APA Task Force on Violent Media

September 30, 2013 - Andrew Eisen

In January 2013, the American Psychological Association created a Task Force to review its 2005 Resolution on Violence in Video Games and Interactive Media which found an increase in aggressive behavior, aggressive thoughts, angry feelings, and a decrease in helpful behavior as a result of playing violent video games.

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Research: Playing Shooters Improves Motion Perception - While Walking Backwards

September 24, 2013 - GamePolitics Staff

A new study by the School of Psychology at the University of Leicester comes to the conclusion that first-person shooters can help players better perceive motion... while walking backwards. The research was recently published in a paper called "Selectively enhanced motion perception in core video gamers" in the journal Perception.

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Research: Online Game Elements Can Fuel Problematic Gaming

September 24, 2013 - GamePolitics Staff

New research from the University of Missouri suggests that massively multiplayer online games can serve as a source for what is commonly referred to as "problematic video gaming." While gaming addiction is not a recognized addiction by the global mental health professional community, that hasn't stopped researchers and some mental health professionals from trying to identify and treat it.

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Reality Check: Can GTA V Teach You How To Be a Killer?

September 23, 2013 - GamePolitics Staff

In a new edition of GameSpot's "Reality Check" video series, host Cam Robinson tries to answer questions surrounding the claim that playing games like Grand Theft Auto V and other shooters can train a person to be a "killer" in the real world?

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Age Drives Opinion on Violent Video Games and Real World Violence in UK

September 23, 2013 - GamePolitics Staff

A study from UK-based research firm YouGov (as unearthed by Gamasutra) finds that people who think that playing violent video games can lead to real-world violence like mass shootings tend to be older and have no familiarity with playing games.

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Dueling Editorials: Researchers Christopher J. Ferguson and Dr. Brad Bushman go Head-to-Head on CNN

September 20, 2013 - GamePolitics Staff

Christopher J. Ferguson, chair of the psychology department at Stetson University goes head-to-head with Dr. Brad Bushman, professor of communication and psychology at Ohio State University in two different editorials on CNN.com.

Poll: How Much Longer Will Video Games Be Blamed For Violent Behavior?

September 19, 2013 - Andrew Eisen

Okay, this is beyond absurd.  Why are video games still being blamed for violent behavior?

It's not like video games are a new medium; they've been around for decades.  It's not like it's a niche activity either; playing video games is a very common and normal part of most people's lives.  And it's not like there's any evidence to support the idea that playing video games cause people to act violently so why, for the love the Linux penguin, are video games still suffering that stigma?

Report: Too Much Screen Time Affects Children's Well Being

August 28, 2013 - James Fudge

A new briefing from Public Health England (an agency of the Department of Health in the United Kingdom) suggests that children who spend a lot of time watching television, surfing the Internet, and playing video games, are more likely to have lower levels of wellbeing than their more active peers.

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The Rise of the 'Mom Gamer'

August 28, 2013 - James Fudge

A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.

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Former White House 'Video Game Czar' Responds to Louisiana Shooting

August 27, 2013 - James Fudge

The former White House "video game czar" (official title: senior policy analyst for the White House Office of Science and Technology) Constance Steinkuehler tells the Christian Science Monitor that the discussion about Grand Theft Auto's part in yesterday's shooting involving an 8-year-old in Louisiana is simply bait for pageviews and viewership because there's no research to support such claims.

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New Research Suggest Video Games Are Not Triggers For At-Risk Teens

August 26, 2013 - James Fudge

New research from Christopher Ferguson of Stetson University and independent researcher Cheryl Olson (author of Grand Theft Childhood) concludes that games such as Mortal Kombat, Grand Theft Auto, and Halo do not serve as "triggers" to teenagers with symptoms of depression or attention deficit disorder. In other words, video games do not cause these groups to become aggressive bullies, delinquents, or murderers.

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IGDA's Letter to the Editor of the NJ Star Ledger: 'Playing Games with Truth'

August 23, 2013 - GamePolitics Staff

In the "Letters to the Editor" section of the Star-Ledger newspaper, IGDA chair of the Anti-Censorship and Social Issues Committee Daniel Greenberg says that New Jersey lawmakers are "playing games with truth." He is referring to bill S2715, which mandates that public schools in New Jersey through the state Department of Education spread disinformation about video games to parents.

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Is King right? Should all games adopt the free-to-play model?:

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Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
 

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