New Research Explores Why Some Players Cheat and Troll in Online Games

January 9, 2014 - GamePolitics Staff

New research published in the journal Behaviour & Information Technology explores what drives players of online games to engage in bad behavior such as cheating. A study of the habits of people who play online games shows that anonymous users are more likely to cheat, but their behavior is (usually) significantly tempered by the culture and dynamics of the group of players they associate with, suggesting that other forms of online ‘bad behavior’ – such as flaming and trolling – can be modified by the attitudes and behaviors of other group members.

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Teen Concussion Patients Should Lay Off Homework, Texting, and Video Games

January 6, 2014 - GamePolitics Staff

Teens who play high school sports like football that sustain a concussion should avoid texting, homework, and playing video games, according to new research coming out of Boston Children's Hospital.

Researchers say that teen athletes that have suffered a concussion while playing a sport recovered faster when they practiced "cognitive rest."

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Research: Gaming, Physical Activity Stimulates The Brain in Similar Ways

December 30, 2013 - GamePolitics Staff

A new study by neuroscience student Brendan Lehman at Laurentian University (Sudbury, Ontario, Canada) has found that video games activate parts of the brain that are usually activated through physical activity. Lehman, who says he has been playing video games since he was a "wee child," hopes his research will counter the belief that playing video games can "rot a person's brain."

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Research: Older Males More Likely to Believe a Link Exists Between Gaming and Real-World Violence

December 19, 2013 - GamePolitics Staff

A new study by the Oxford Internet Institute at Oxford University finds that people who have a belief in whether there is a link between violent video games and aggressive behavior are often influenced by whether they have actual experience playing video games.

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Report: ESA Spent $3.9 Million in 2013 Fighting Against State and Federal Anti-Videogame Legislation, Lobbying

December 11, 2013 - GamePolitics Staff

According to a Wall Street Journal report (membership required), the Entertainment Software Association (ESA) spent a considerable amount of money and effort in fighting anti-videogame laws in Connecticut, Massachusetts, Maryland, and New Jersey - and in Oklahoma last year. Many of the bills have either died or are locked in legislative committees waiting for approval.

The ESA is also taking aim at a federal bill, according to records and a co-sponsor of the bill.

Video Game Research Invades ACE 2013

December 3, 2013 - GamePolitics Staff

Two graduates from the United Kingdom's Univeristy of Lincoln will have their research highlighted and discussed during ACE 2013 – the 10th international conference on Advances in Computer Entertainment Technology. Sean Oxspring and Nick Bull graduated with a BSc in Games Computing in September of this year. Bull currently works as an assistant web developer at Blue Box Software. His research focused on developing mobile games that use interactions in the real world as a lynch pin for gameplay.

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Research: Teens Who Play Violent Games More Likely to Cheat, Be More Aggressive, and Have Less Self Control

November 29, 2013 - GamePolitics Staff

A new study published in the journal Social Psychological and Personality Science suggests that teenagers who play violent video games are more likely to cheat, experience increased aggression and have reduced self-control. The study comes from a team of researchers from the United States, Italy, and the Netherlands, who analyzed 172 Italian high school students between the ages of 13 and 19, who were "required" to take part in a series of experiments to determine how violent video games affected their personalities.

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Research: Games That Require Strategic Thinking Offer Important Benefits

November 26, 2013 - GamePolitics Staff

New research from the Netherlands finds that young people who play games that require fast-paced strategic thinking and planning may improve learning, health and social skills, and strengthen cognitive abilities including problem solving, reasoning, memory and perception. Researchers say that these benefits can occur even when a game contains violent content. The research from the Radboud University Nijmegen in the Netherlands was recently published in the journal, American Psychologist.

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Report: Irish Male Teens Who Game Online Are More Social With Other Cultures

November 26, 2013 - GamePolitics Staff

According to new research (as reported by the Independant), over half of Irish teenagers play multiplayer video games regularly, and while almost a third interact with other gamers online, 29 percent of those teens say they have "made friends" with others through online gaming.

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Research: Children Can't Run as Far or as Fast as Their Parents Did

November 21, 2013 - GamePolitics Staff

New research shows that on average kids need an extra 90 seconds to run a mile than kids did way back in 1975. Researchers blame increased body weight, a lack of exercise, and sedentary lifestyles that involve video games, mobile devices, and television. An analysis of studies on 250 million children from around the world finds that they don't run as fast or as far as their parents did when they were young.

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Research: Boys with Autism Who Have Bedroom Access to Games and TV Get Less Sleep

November 21, 2013 - GamePolitics Staff

Boys with autism who have screens - TVs, computers, or video game-related devices - in their bedrooms may not be getting enough sleep, according to research from the University of Missouri.

"Previous research has shown that bedroom access to screen-based media is associated with less time spent sleeping in the general population," notes Christopher Engelhardt, a post-doctoral research fellow at the Thompson Center for Autism and Developmental Disorders at the University of Missouri. "We found that this relationship is stronger among boys with autism."

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Research at Ubisoft Quebec Wins Mitacs Award

November 21, 2013 - GamePolitics Staff

Five students from universities in Canada were recognized on Tuesday night for research achievements that advance industry innovation, creating new products and services and transforming the lives of Canadians.

Each of the students received an award at the third annual Mitacs Awards Reception, held to honor the contributions of researchers, who have participated in Mitacs programs aimed at fostering research and innovation, as well as forging stronger bonds between academia and businesses across Canada.

Winners include:

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The Onion Takes Aim at British Video Game Research

November 20, 2013 - GamePolitics Staff

An amusing edition of comedy site The Onion's "American Voices" gets some opinions from faux men and women on the street. In this edition they tackle a recent study by British researchers that concluded that playing video games even at an early age does not impact a child's behavior. The lede reads as follows:

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ESA: Almost Half of Americans Over 50 Play Video Games

November 19, 2013 - GamePolitics Staff

According to a new report released by the Entertainment Software Association (ESA) this week, 48 percent of adults age 50 and older say that they play video games. The data comes from new research released by the ESA called "Gamers Over 50 Study: You're Never Too Old to Play." The data in the report is based on a survey of 1,800 adults age 50 and older conducted by the ESRB.

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Major Research Finds No Correlation Between Video Games and Behavioral Problems

November 18, 2013 - GamePolitics Staff

A recently released University of Glasgow study that takes the data from a survey of 11,000 children (or rather, their parents) born between 2000 and 2002 comes to the conclusion that playing video games - even at a young age - does not lead to behavioral problems.

The University of Glasgow study surveyed mothers in a major millennial survey to track behavior over time. This allowed researchers to track and draw a connection between screen time and behavioral or emotional troubles later.

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Research: Playing Games Improves Children's Emotional Well-Being, Helps Families Bond

November 14, 2013 - GamePolitics Staff

According to a new study by the Queensland University of Technology, playing video games improves children's emotional, social, and psychological well-being. The study also finds that playing video games together as a family can help build stronger family bonds.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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Senator Coburn Responds To Oklahoma Game Developers Concerns Over S 134

November 8, 2013 - E. Zachary Knight

Nearly three months ago, a group of game developers and other concerned constituents in Oklahoma sent a joint letter to Senator Tom Coburn, cosponsor of S 134 Violent Content Research Act of 2013. In that letter, they expressed concern over the bill's sponsor, Senator Rockefeller, and the potential of this bill to lead to further attempts at game regulation.

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German Researchers Find that Playing Games Improves Brain Functions

October 31, 2013 - GamePolitics Staff

According to new research from the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus (in Leipzig, Germany) playing video games on a regular basis can improve spatial orientation, memory formation, strategic planning, and fine motor skill. This new revelation comes from a study conducted in Berlin using the popular and classic Nintendo 64 platformer Super Mario 64.

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Therapy Using Virtual Avatars Helps Schizophrenia Patients

October 29, 2013 - GamePolitics Staff

A new treatment for patients who suffer from schizophrenia is being developed and field tested by University College London. According to Julian Leff, the University College London psychiatrist who developed the program, the treatment puts a face on the destructive and negative voices that schizophrenia patients sometimes hear and allows them the opportunity to confront that personality.

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Canadian PhD Student Designing Games for Seniors

October 21, 2013 - GamePolitics Staff

University of Saskatchewan computer science PhD student Kathrin Gerling is designing video games specifically for the benefit of senior citizens. Gerling, who loves video games, wants to combine her love for her hobby with her passion for her community by working with seniors in local nursing homes to make accessible games. Gerling was inspired to do this by a number of studies that showed that seniors who play games gain mental and physical benefits from them.

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Report: Seven in Ten Australians Play Video Games

October 21, 2013 - GamePolitics Staff

A new report commissioned by the Australian video game industry trade group Interactive Games & Entertainment Association (IGEA) reveals that seven in 10 Australians play video games and 86 percent of parents who buy video games play those games with their children. The Digital Australia 2014 report also reveals that Australian households have at least one device for playing video games in the home.

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Research: Sexualized Virtual Avatars Affect Real World Thinking

October 11, 2013 - GamePolitics Staff

Researchers at Stanford University's Virtual Human Interaction Lab is researching how sexualized depictions of women in video games can make women feel like they are objects, and that it may alter their perception on myths related to rape.

"We often talk about video game violence and how it affects people who play violent video games," says Jeremy Bailenson, the director of the Virtual Human Interaction Lab at Stanford. “I think it’s equally important to think about sexualization.”

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Florida Surgeons Prepare for Surgery by Playing 'Super Monkey Ball'

October 11, 2013 - GamePolitics Staff

Surgeons at Florida Hospital Celebration Health in Kissimmee, Florida spend six minutes playing Super Monkey Ball on the Gamecube prior to conducting surgery because it makes them less likely to make mistakes. The Orlando Sentinel highlights the game-playing surgeons in a recent article and explains why it is important for giving patients better care and a safer experience when undergoing surgery.

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Research: Food Advergames Promote Unhealthy Lifestyle Choices to Children

October 7, 2013 - GamePolitics Staff

New research from Michigan State University examined advergames and found that they have a tendency to promote foods that are unhealthy - full of fat, sugar, and sodium. Researchers concluded that these games meant to promote products and brands often promote unhealthy lifestyle choices for children too.

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Nottingham Trent University Professor Dissects Video Game Research

October 4, 2013 - GamePolitics Staff

In an editorial for MCV, Professor Mark Griffiths, the director of the International Gaming Research Unit at Nottingham Trent University, responds to a story that ran in UK paper The Mirror that put the blame on the Washington Navy Yard Shooting squarely on the Aaron Alexis' fascination with Call of Duty.

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OfCom Report: UK Home Console Ownership Declines

October 4, 2013 - GamePolitics Staff

The latest "Children and Parents Media Use and Attitudes Report" from UK regulatory agency OfCom shows a decline in console ownership for the first time in the region. The report notes that 87 percent of children live in a UK household with a home or portable games console - compared to 90 percent in 2012. Around 66 percent of children ages 3-4 have a console; 78 percent for the 5 - 7-year-olds have a console system at home, and 91 percent of 8 - 11-year-olds said they have a console in the home. The report notes that every age bracket decreased, compared to 2012.

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Researchers Express Concerns With APA Task Force on Violent Media

September 30, 2013 - Andrew Eisen

In January 2013, the American Psychological Association created a Task Force to review its 2005 Resolution on Violence in Video Games and Interactive Media which found an increase in aggressive behavior, aggressive thoughts, angry feelings, and a decrease in helpful behavior as a result of playing violent video games.

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Research: Playing Shooters Improves Motion Perception - While Walking Backwards

September 24, 2013 - GamePolitics Staff

A new study by the School of Psychology at the University of Leicester comes to the conclusion that first-person shooters can help players better perceive motion... while walking backwards. The research was recently published in a paper called "Selectively enhanced motion perception in core video gamers" in the journal Perception.

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Research: Online Game Elements Can Fuel Problematic Gaming

September 24, 2013 - GamePolitics Staff

New research from the University of Missouri suggests that massively multiplayer online games can serve as a source for what is commonly referred to as "problematic video gaming." While gaming addiction is not a recognized addiction by the global mental health professional community, that hasn't stopped researchers and some mental health professionals from trying to identify and treat it.

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Matthew Wilsonhttps://twitter.com/NintendoAmerica/status/581579256704081920 for those who did not see it zelda wont be at e3 ether.03/28/2015 - 2:22pm
ZippyDSMleeGot my keyboard working now now trying to sort and customize my stuff back to where I had it.03/28/2015 - 2:03pm
InfophileSony's customer service has always been crap, but up till now it's been manageable crap. A few cases of people having to pay for being hacked at worst, the Other OS removal... This one is going to be much worse for them.03/28/2015 - 1:34pm
WymorenceWhen did Sony start doing the ransomware stuff...? other than the old BMG rootkit stuff that is.03/28/2015 - 12:45pm
ZippyDSMleeother keyboards work but my keyboard will not work on it works on all the laptops tho...03/27/2015 - 11:22pm
ZippyDSMleeComp crashed acouple days ago and ate my keybaord drivers worse yet it's mislabel the drivers or hardware ID or soemthing and can not install the right drivers even manually it gives errors... going to try another restore point....03/27/2015 - 11:18pm
PHX Corphttp://ps4daily.com/2015/03/ps4-update-bricks-gamers-console-sony-wants-150-to-fix-it/ New PS4 update bricks gamers’ console, Sony wants $150 to fix it03/27/2015 - 11:11pm
MaskedPixelantehttp://www.newsarama.com/23947-axel-alonso-says-x-men-will-have-new-world-post-secret-wars.html Marvel gives 20th Century Fox the finger, takes their ball and segregates the mutant population in their own universe. According to rumors at least.03/27/2015 - 10:21pm
Papa MidnightSure thing!03/27/2015 - 9:00pm
Andrew EisenPM - Thanks, I've updated the story.03/27/2015 - 8:59pm
Papa Midnighthttp://arstechnica.com/tech-policy/2015/03/13-year-old-minecraft-player-confesses-to-swatting-police-say/03/27/2015 - 8:38pm
Andrew EisenThat would mean either Nintendo's next home console will be out by next year or the next Zelda game is suffering a two year delay. Both extraordinarily unlikely.03/27/2015 - 8:34pm
Matthew Wilsonsome people are thinking we might have a Twilight Princess situation on our hands, what do you guys think?03/27/2015 - 8:01pm
MechaCrashMiyamoto once said "a delayed game is eventually good, a bad game is bad forever." While this can be taken to excess, it is good that Nintendo remembers it.03/27/2015 - 7:44pm
MaskedPixelanteYay for it not being a buggy mess like AC Unity. Boo that it got delayed til November 2016.03/27/2015 - 7:07pm
Andrew EisenAgreed. Considering we've seen nothing of the game (and those who did see it last E3, said it was super duper early) I would be quite surprised to see it this year.03/27/2015 - 5:28pm
Matthew WilsonI am sure star fox is 2016 too.03/27/2015 - 5:14pm
ZippyDSMleeThe primary reasons I would get a Nintendo system is Zelda and Metroid, Metroid prime collection was beyond words awesome even if 3 was the weakest one. I played TWP on the emulator I have Skyward Sword but like TWP I been putting it off…. LOL03/27/2015 - 5:14pm
Daniel LewisI actually thought star fox would be the game to be delayed,hopefully that isn't as well!03/27/2015 - 5:13pm
Daniel Lewiswoah post shared at the same time matthew,you just beat me!03/27/2015 - 5:11pm
 

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