Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Research: Violent Games Do Not Adversely Affect Prosocial Behavior

July 5, 2013 -

The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behavior (in other words, it doesn't make participants anti-social as some research has claimed). The results of the research was recently published in the journal PLOS ONE.

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All or Nothing: Active Games Best for Combating Sedentary Behavior After School Time

July 3, 2013 -

A new study coming out of Australia says that video games are great for combating sedentary time after school and making small improvements in physical activity levels - if the only ones you play are "active games." Leon Straker, PhD, of Curtin University in Perth, Australia led a team to conduct a crossover trial study to see how the effectiveness of active games could be maximized. One of the best ways was to remove all other kinds of games that did not require the user to get up and move. Removing all video games from the home of participants had similar results.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Research: Active Gaming Therapy Beneficial to Stroke Victim Recovery

July 2, 2013 -

According to new research, recovering stroke patients who use video games as a therapeutic exercise are more physically capable of movement compared to patients who use traditional motor therapy. The research comes from Dr. Rebbie Rand, an occupational therapist of Tel Aviv University's Stanley Steyer School of Health Professions at the Sackler Faculty of Medicine; and a team of researchers from Sheba Medical Center. The research was funded by a Marie Curie International Reintegration Grant.

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Next-Gen Console Pricing Comparable to Past Systems

July 2, 2013 -

An interesting report from Ars Technica compares the pricing of the Xbox One and PlayStation 4 with consoles released in America all the way back to 1977 with the release of the Atari 2600. At E3 Sony announced that the PS4 would retail for $399, while Microsoft announced that the Xbox One would cost $499.

Researchers Use Kinect to Control a Cockroach

June 26, 2013 -

Researchers from North Carolina State University are using cockroaches and Microsoft's Kinect sensor for an experiment that allows them to drive the little insects around. Using Microsoft's motion-sensing Kinect technology and some electronics, they've figured out how to control a cockroach in real life.

The team of scientists working on this bizarre project hope that a remote-controlled cockroach could one day be used in disaster search-and-rescue scenarios, such as mapping out a collapsed building or finding survivors.

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Conn. Senator Chris Murphy Thinks Video Games Have a Role in Mass Shootings Like Sandy Hook

June 26, 2013 -

Senator Chris Murphy (D-Conn.) says that exposure to violent media such as video games can put those with mental illnesses "over the edge" and that he supports President Obama's plan for more research into violent games. The research - which includes (for the first time) the study of the (possible) connection between guns and mass shootings - was recommended by the Administration in the wake of the Sandy Hook Elementary School shootings in Newtown Conn. in December of last year which resulted in the deaths of 20 children and six adults.

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New Report Suggests Anti-Game Research is Deeply Flawed

June 24, 2013 -

A new 13-page report by Media Coalition called "Only a Game: Why Censoring New Media Won’t Stop Gun Violence," concludes that the idea that media (video games, movies, etc.) causes people to kill is based on flawed research, and those who support it ignore the growing body of evidence to the contrary.

The goal of the report is to educate the public and in response to politicians and interest groups that continue to lay the blame at the feet of popular media related to recent tragic shooting incidents.

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Research: Action Games Can Help Develop Increased Visual Sensitivity

June 12, 2013 -

New research from Duke University published in the journal Attention, Perception & Psychophysics finds that first-person shooters (or action games) help gamers to develop increased visual sensitivity that can be used to react quickly to stimuli in their field of vision. Games mentioned include Call of Duty and BioShock. The more immersed they are in the self-contained world of a video game, the better gamers become at quickly making "probabilistic inferences" about what certain visual indicators might lead to, even with limited information.

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Australian Video Game Researchers Seek Common Ground to Improve Future Research

June 7, 2013 -

Monash University researcher Dr. Andy Ruddock from the School of English, Communications and Performance Studies and Brendan Keogh from the School of Media and Communication at RMIT (both in Australia, in case you didn't know) will host a seminar to discuss how better collaboration between media effects researchers and games studies researchers can find common ground and work together to improve understanding on the effects of violent video games on real world behavior.

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CDC Outlines Plans for Violent Media Research

June 6, 2013 -

The Centers for Disease Control (CDC) this week asked the Institute of Medicine in conjunction with the National Research Council to form a committee that will look at the influence of video games and other media on real-life violence. The IOM is part of the federally funded National Academy of Sciences. It will also focus on gun violence - something it has not been allowed to do since Congress put a stop to such research from being allowed way back in 1993.

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Research: Video Games Make Teens Better Citizens

June 5, 2013 -

Video games can make teens better citizens, according to Kathy Sanford, an education professor at the University of Victoria, (British Columbia, Canada) She comes to this conclusion after a five year research project that followed a group of teens between the ages of 13-17 years old. Sanford sat down with The Globe and Mail earlier this week to talk about her findings before presenting them at a UVic conference of humanities and social sciences.

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Study Shows Publisher Profit Decline if Pre-Owned Market Didn't Exist

June 3, 2013 -

According to a new study by marketing professors Masakazu Ishihara of the New York University Stern School of Business and Andrew Ching of the University of Toronto’s Rotman School of Management, if the used games market were to completely disappear it would cause a decline in profits for publishers. The only way that publishers could gain momentum in such a situation would be to lower retail prices on games, the study said.

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Video Game Expert Can't Sway Jury in Mass Murder Trial

May 31, 2013 -

A man who murdered an entire family with a tire iron in 2009 in their Beason, Ill. home tried to use video games as part of his defense earlier this week. After one day of deliberations a jury delivered a stinging verdict.

ALA Office for Intellectual Freedom: Libraries Should Embrace Video Games, Not Ban Them

May 23, 2013 -

An interesting editorial penned by Barbara Jones, the director of the Office for Intellectual Freedom for the American Library Association, puts the brakes on all the talk about banning video games from public libraries.

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Research: Childhood Media Consumption Not a Predictor for Adult Criminality

May 21, 2013 -

A recent study by Texas A&M International University chair and associate professor, psychology Dr. Christopher J. Ferguson shows that childhood media consumption is not a predictor for future adult criminal behavior. The long-held (and as of yet unproven) argument has been that violent video games or other violent media have a direct causation to violent crimes like school shootings.

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Katie Couric Admits Her Video Game Violence Episode Was One-Sided

May 21, 2013 -

In a "Friday Follow-Up" segment that aired on her show, Katie Couric admitted that her recent show on video game violence that featured a "who's who" of anti-video game voices was one-sided. The show, "Are Video Games Ruining Your Life?" aired on April 29 and featured Daniel Petric, who cited video games as being a "catalyst" for shooting and killing his mother on October 20, 2007. It also featured Dr.

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Researchers: Games With Human Opponents Make Players More Aggressive

May 20, 2013 -

Researchers at the University of Connecticut and Wake Forest University claim that when players fight against human-looking opponents, those players become more aggressive. They even go so far as to say that games with these types of opponents in them may be more likely to provoke violent thoughts and words than games where monsters are the enemy.

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NJ Democrats Push Anti-Game Propaganda Through Senate

May 15, 2013 -

New Jersey Senators Raymond Lesniak and M. Teresa Ruiz - both Democrats - have managed to push a proposal (bill S-2715) through the Senate. The bill commissions the New Jersey Department of Education to create a pamphlet that would provide information for parents about violent media. The proposal was part of Senate Democrats' gun safety plan. According to PolitikerNJ, the proposal has passed the Senate by a vote of 36-0 and is heading to the Assembly.

Super Podcast Action Committee - Episode 51

May 13, 2013 -

In Episode 51 hosts Andrew Eisen and E. Zachary Knight talk about the possible name of the next Xbox console from Microsoft, two studies about violent video games, Iron Man 3, the Diablo III gold duping exploit introduced in the last update to the game, and some other equally delightful topics related to video games. Download Episode 51 now: SuperPAC Episode 51 (1 hour, 15 minutes) 68.7 MB.

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Competition in Gaming, Not Violence, Linked to Aggressive Behavior

May 8, 2013 -

Some research has come to the conclusion that playing violent games makes people more aggressive in the short term, but new research (as highlighted by Forbes) shows that the competition found in many video games may be at the root of that aggression and not necessarily the violent content.

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Katie Couric Offers One-Sided Discussion on Video Game Addiction, Video Game Research

May 3, 2013 -

A recent episode of Katie Couric's syndicated talk show offers a pretty one-sided look at video game addiction, asking the question in the title: "Are Video Games to Blame for Violent Crimes?" Couric does mention that she asked the Entertainment Software Association to participate in the show or comment on its contents, but they did not respond to the request...

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NPD: 72 Percent of Gamers Playing Online

May 2, 2013 -

According to data collected from a consumer survey conducted by research firm NPD Group, 72 percent of those who play games say that they do so online. The data comes from NPD Group's Online Gaming 2013 report, which surveyed 8,800 self-described gamers earlier in the year about their preferences and gaming habits.

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Dueling Editorials: Paul Boxer v. Craig Ferguson on Media Violence and Violent Crime

April 30, 2013 -

Three editorials offer just about every side of the New Jersey Governor's push to study and then regulate the sale of violent video games in the State. The first two are two different sides from a special dueling editorial in The Star-Ledger called "Do violent video games breed violent behavior?". The first one, "Do violent video games breed violent behavior? Yes " was written by Paul Boxer of Rutgers-Newark.

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Researchers Conclude FPS Games Good for Short Term Memory

April 29, 2013 -

Researchers at Leiden University in the Netherlands have come to the conclusion that first-person shooter games can games enhance the brain's working memory, according to a report by the BBC (by way of GameSpot).

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Researcher Defends Violent Video Games

April 29, 2013 -

Dr. Patrick Markey pens an editorial for US News & World Report called "In Defense of Violent Video Games" in which he explains that, despite research showing aggression after playing video games, there has been absolutely no research that violent videogames actually cause violent shootings.

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Research: Active Gaming and Team Work Can Help Children Lose Weight

April 23, 2013 -

A new study published in the scientific journal Obesity finds that active games or exergaming are a good way for children to lose weight. The goal of the study, "Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention," was to find effective ways to encourage youngsters to be more physically active through video gaming. Researchers Sandra Calvert, Ph.D.

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Researchers Treat Adult Amblyopia With Tetris

April 22, 2013 -

Researchers at McGill University and the Research Institute of the McGill University Health Centre (RI-MUHC) have found that the popular puzzle game Tetris can be used to treat adult amblyopia, commonly known as "lazy eye." The method of treatment is drastically different because normally treatments involve patching one eye to make the uncovered eye work harder. Using Tetris, researchers found that both are used to work together to keep up with the fast-paced puzzle game.

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Psychologist: Video Game Addiction Hard to Treat Due to a Lack of a 'Standard Definition'

April 19, 2013 -

Dr. Daniel King, from the University of Adelaide's (Adelaide, South Australia) psychology department says that the definition of video game addiction has yet to be defined because of the model that most researchers have used - namely borrowing from the framework of gambling addiction. He believes that treatments of the addiction to games could be improved if a "standard definition of video game addiction was adopted."

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Andrew EisenHence the "Uh, yeah. Obviously."09/02/2014 - 12:53am
SleakerI think Nintendo has proven over the last 2 years that it doesn't.09/02/2014 - 12:31am
Andrew EisenSleaker - Uh, yeah. Obviously.09/01/2014 - 8:20pm
Sleaker@AE - exclusives do not a console business make.09/01/2014 - 8:03pm
Papa MidnightI find it disappointing that, despite the presence of a snopes article and multiple articles countering it, people are still spreading a fake news story about a "SWATter" being sentenced to X (because the number seems to keep changing) years in prison.09/01/2014 - 5:08pm
Papa MidnightAnd resulting in PC gaming continuing to be held back by developer habits09/01/2014 - 5:07pm
Papa MidnightI find it disappointing that the current gen of consoles is representative of 2009-2010 in PC gaming, and will be the bar by which games are released over the next 8 years - resulting in more years of poor PC ports (if they're ever ported)09/01/2014 - 5:06pm
Andrew EisenMeanwhile, 6 of Wii U's top 12 are exclusive: Mario 3D World, Nintendo Land, Pikmin 3, Mario Kart 8, Wonderful 101, and ZombiU. (Wind Waker HD is on the list too but I didn't count it.)09/01/2014 - 4:36pm
Andrew EisenLikewise, only two of Xbox One's top 12 are exclusive: Dead Rising 3 and Ryse: Son of Rome (if you ignore a PC release later this year).09/01/2014 - 4:34pm
Andrew EisenNot to disrespect the current gen of consoles but I find it telling that of the "12 Best Games For The PS4" (per Kotaku), only two are exclusive to the system: Infamous: Second Son and Resogun.09/01/2014 - 4:30pm
MaskedPixelantehttp://www.joystiq.com/2014/09/01/beyond-two-souls-ps4-trophies-emerge-directors-cut-reported/ MMM MMM, nothing quire like reheated last gen games to make you appreciate the 400 bucks you spent on a new console.09/01/2014 - 4:24pm
Andrew EisenThat's actually a super depressing thought, that a bunch of retweeters are taking that pic as an illustration of the actual issue instead of an example of a complete misunderstanding of it.09/01/2014 - 4:20pm
Andrew EisenObviously, the picture was created by someone who doesn't understand what the issue actually is (or, possibly, someone trying to satire said misunderstanding).09/01/2014 - 4:10pm
Papa MidnightPeople fear and attack what they do not understand.09/01/2014 - 4:04pm
Papa MidnightWell, let's not forget. Someone held their hand in a peace sign a few weeks ago and people started claiming it was a gang sign. Or a police chief displayed the hand signal of their fraternity and was accused of the same.09/01/2014 - 4:04pm
SleakerEither people don't understand that what the picture is saying is true, or the picture was created out of a misunderstanding of what sexism is.09/01/2014 - 3:52pm
Sleaker@AE ok yah that's where the kind of confusion I'm getting. Your tweet can be taken to mean two different things.09/01/2014 - 3:51pm
Andrew EisenSleaker - No. No, not even remotely. The pic attached to my tweet was not made by me; it's not a statement I'm making. It's an illustration of the complete misunderstanding of the issue my tweet is referring to.09/01/2014 - 3:13pm
Papa MidnightIn other news, Netflix states why it paid Comcast: http://money.cnn.com/2014/08/29/technology/netflix-comcast/index.html?hpt=hp_t209/01/2014 - 3:10pm
Papa MidnightAndrew Eisen: Sites like Tumblr make things seem much bigger than they are. A vocal extreme minority start complaining and things go as they do.09/01/2014 - 3:09pm
 

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