IGDA's Letter to the Editor of the NJ Star Ledger: 'Playing Games with Truth'

August 23, 2013 - GamePolitics Staff

In the "Letters to the Editor" section of the Star-Ledger newspaper, IGDA chair of the Anti-Censorship and Social Issues Committee Daniel Greenberg says that New Jersey lawmakers are "playing games with truth." He is referring to bill S2715, which mandates that public schools in New Jersey through the state Department of Education spread disinformation about video games to parents.

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Most 'Whales' Skew Male

August 23, 2013 - GamePolitics Staff

Mobile gaming "big spenders" - often referred to as "whales" - are more likely to be young men, according to research firm EEDAR. The data comes from the "Deconstructing Mobile & Tablet Gaming report," which relies heavily on a July survey of more than 3,000 active mobile and tablet gamers. According to the survey, 66 percent of the top five percent of respondents who paid money for mobile games were male.

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Oklahoma Game Developers Send Letter to Sen. Coburn for Supporting 'Violent Content Research Act of 2013'

August 12, 2013 -

Oklahoma-based indie developer E. Zachary Knight and a number of other Oklahoma-based game developers have signed onto a letter asking Oklahoma Senator Tom Coburn (R) to oppose Senator Jay Rockefeller's (D) Violent Content Research Act of 2013 (S. 134). The letter, which was sent to his office today, urges Sen. Coburn to oppose the bill on the grounds that it is wasteful spending - a topic he has been all too vocal about in the past.

Researchers Identify New Brain Cell Using Video Game

August 7, 2013 -

Tell your parents: video games don't kill your brain cells, they help find them. Michael Kahana, a professor in the Department of Psychology in the School of Arts & Sciences at the University of Pennsylvania, former graduate student Joshua Jacobs - now at Drexel, and researchers at UCLA and Thomas Jefferson University, have discovered a new brain cell that helps humans navigate in unfamiliar territory.

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Researchers Use Simple Game to Understand Eye Movement Impairments in Schizophrenia Patients

August 7, 2013 -

Researchers from the University of B.C. are using a simple game to find new ways to treat symptoms of schizophrenia and Parkinson’s disease. Miriam Spering, an assistant professor in the department of Ophthalmology and Visual Sciences at the University of B.C., led research to determine the disconnect between vision and the information the brain collects to solve problems.

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Researchers: Game Developers Need to Put Limits on MMORPG Players to Avoid 'Pathological Addiction'

August 6, 2013 -

Researchers in the United Kingdom are warning MMO developers that they need to consider limiting the amount of time the average player spends per session to combat "pathological addiction," and avoid inevitable government intervention. Researchers at Cardiff, Derby and Nottingham Trent universities said some gamers play up to "90 hours a session,"  and that if game companies did not create in-game limits for players, governments might have no choice but to follow Asia's model for limiting play time.

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ECA: Tell Your Senator NOT to Support S. 134

August 5, 2013 -

The Entertainment Consumers Association (ECA) sent out an action alert asking its members to tell the United States Senate that it should NOT support S.

Sen. Jay Rockefeller's Violent Content Research Act Gets Greenlight from Senate Committee, Includes Video Games

July 30, 2013 -

Update: The Entertainment Software Association (ESA) issued a prepared statement this evening applauding more research, though the group said that it hopes it will be objective scientific research. The trade group representing the video games industry in the United States also said that it looked forward to having an open dialog with Chairman Rockefeller and members of the Committee on this issue.

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IGDA Urges New Jersey Gov. Chris Christie to Veto S2715

July 30, 2013 -

The IGDA and its New Jersey Chapter have written a letter to Governor Chris Christie (R) strongly encouraging him to veto S2715 - or as the group calls it, "the New Jersey Video Game Disinformation law." The IGDA urges Gov. Christie to veto the law because it provides "false and misleading information to the people of New Jersey" and because it could expose the state to lawsuits "if the state fails to propagate a full and accurate assessment of the research into video games."

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Research: Boys with Autism Susceptible to 'Problem Gaming'

July 29, 2013 -

A new research paper published in the Pediatrics 2013 medical journal concludes that young boys with autism spectrum disorder spend much more time playing video games than boys with average development. Researchers also conclude that boys with autism spectrum disorder and ADHD are at greater risk for "problematic video game use."

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Research: New Gaming Technology Lessens Aggression

July 15, 2013 -

New research from Penn State Altoona suggests that new technology such as the motion sensing technology used in the Wii does not increase aggressive behavior in players. The research, which was recently published in the journal Computers in Human Behavior, was conducted by Eric Charles and a team of researchers at Penn State Altoona (thanks to PHX Corp. for the tip).

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Report: CDC Closer to Beginning Research on Gun Violence and Video Games

July 12, 2013 -

An extensive and exclusive report over on Polygon reveals that the Centers for Disease Control and Prevention (CDC) are getting closer to pursuing the Obama Administration edict to study the correlation between violent media (music, movies, television and video games) and gun violence. The President called for more research in January of this year in the aftermath of the Sandy Hook Elementary School shooting in Newtown, Connecticut.

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Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Research: Violent Games Do Not Adversely Affect Prosocial Behavior

July 5, 2013 -

The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behavior (in other words, it doesn't make participants anti-social as some research has claimed). The results of the research was recently published in the journal PLOS ONE.

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All or Nothing: Active Games Best for Combating Sedentary Behavior After School Time

July 3, 2013 -

A new study coming out of Australia says that video games are great for combating sedentary time after school and making small improvements in physical activity levels - if the only ones you play are "active games." Leon Straker, PhD, of Curtin University in Perth, Australia led a team to conduct a crossover trial study to see how the effectiveness of active games could be maximized. One of the best ways was to remove all other kinds of games that did not require the user to get up and move. Removing all video games from the home of participants had similar results.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Research: Active Gaming Therapy Beneficial to Stroke Victim Recovery

July 2, 2013 -

According to new research, recovering stroke patients who use video games as a therapeutic exercise are more physically capable of movement compared to patients who use traditional motor therapy. The research comes from Dr. Rebbie Rand, an occupational therapist of Tel Aviv University's Stanley Steyer School of Health Professions at the Sackler Faculty of Medicine; and a team of researchers from Sheba Medical Center. The research was funded by a Marie Curie International Reintegration Grant.

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Next-Gen Console Pricing Comparable to Past Systems

July 2, 2013 -

An interesting report from Ars Technica compares the pricing of the Xbox One and PlayStation 4 with consoles released in America all the way back to 1977 with the release of the Atari 2600. At E3 Sony announced that the PS4 would retail for $399, while Microsoft announced that the Xbox One would cost $499.

Researchers Use Kinect to Control a Cockroach

June 26, 2013 -

Researchers from North Carolina State University are using cockroaches and Microsoft's Kinect sensor for an experiment that allows them to drive the little insects around. Using Microsoft's motion-sensing Kinect technology and some electronics, they've figured out how to control a cockroach in real life.

The team of scientists working on this bizarre project hope that a remote-controlled cockroach could one day be used in disaster search-and-rescue scenarios, such as mapping out a collapsed building or finding survivors.

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Conn. Senator Chris Murphy Thinks Video Games Have a Role in Mass Shootings Like Sandy Hook

June 26, 2013 -

Senator Chris Murphy (D-Conn.) says that exposure to violent media such as video games can put those with mental illnesses "over the edge" and that he supports President Obama's plan for more research into violent games. The research - which includes (for the first time) the study of the (possible) connection between guns and mass shootings - was recommended by the Administration in the wake of the Sandy Hook Elementary School shootings in Newtown Conn. in December of last year which resulted in the deaths of 20 children and six adults.

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New Report Suggests Anti-Game Research is Deeply Flawed

June 24, 2013 -

A new 13-page report by Media Coalition called "Only a Game: Why Censoring New Media Won’t Stop Gun Violence," concludes that the idea that media (video games, movies, etc.) causes people to kill is based on flawed research, and those who support it ignore the growing body of evidence to the contrary.

The goal of the report is to educate the public and in response to politicians and interest groups that continue to lay the blame at the feet of popular media related to recent tragic shooting incidents.

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Research: Action Games Can Help Develop Increased Visual Sensitivity

June 12, 2013 -

New research from Duke University published in the journal Attention, Perception & Psychophysics finds that first-person shooters (or action games) help gamers to develop increased visual sensitivity that can be used to react quickly to stimuli in their field of vision. Games mentioned include Call of Duty and BioShock. The more immersed they are in the self-contained world of a video game, the better gamers become at quickly making "probabilistic inferences" about what certain visual indicators might lead to, even with limited information.

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Australian Video Game Researchers Seek Common Ground to Improve Future Research

June 7, 2013 -

Monash University researcher Dr. Andy Ruddock from the School of English, Communications and Performance Studies and Brendan Keogh from the School of Media and Communication at RMIT (both in Australia, in case you didn't know) will host a seminar to discuss how better collaboration between media effects researchers and games studies researchers can find common ground and work together to improve understanding on the effects of violent video games on real world behavior.

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CDC Outlines Plans for Violent Media Research

June 6, 2013 -

The Centers for Disease Control (CDC) this week asked the Institute of Medicine in conjunction with the National Research Council to form a committee that will look at the influence of video games and other media on real-life violence. The IOM is part of the federally funded National Academy of Sciences. It will also focus on gun violence - something it has not been allowed to do since Congress put a stop to such research from being allowed way back in 1993.

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Research: Video Games Make Teens Better Citizens

June 5, 2013 -

Video games can make teens better citizens, according to Kathy Sanford, an education professor at the University of Victoria, (British Columbia, Canada) She comes to this conclusion after a five year research project that followed a group of teens between the ages of 13-17 years old. Sanford sat down with The Globe and Mail earlier this week to talk about her findings before presenting them at a UVic conference of humanities and social sciences.

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Study Shows Publisher Profit Decline if Pre-Owned Market Didn't Exist

June 3, 2013 -

According to a new study by marketing professors Masakazu Ishihara of the New York University Stern School of Business and Andrew Ching of the University of Toronto’s Rotman School of Management, if the used games market were to completely disappear it would cause a decline in profits for publishers. The only way that publishers could gain momentum in such a situation would be to lower retail prices on games, the study said.

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Video Game Expert Can't Sway Jury in Mass Murder Trial

May 31, 2013 -

A man who murdered an entire family with a tire iron in 2009 in their Beason, Ill. home tried to use video games as part of his defense earlier this week. After one day of deliberations a jury delivered a stinging verdict.

ALA Office for Intellectual Freedom: Libraries Should Embrace Video Games, Not Ban Them

May 23, 2013 -

An interesting editorial penned by Barbara Jones, the director of the Office for Intellectual Freedom for the American Library Association, puts the brakes on all the talk about banning video games from public libraries.

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Research: Childhood Media Consumption Not a Predictor for Adult Criminality

May 21, 2013 -

A recent study by Texas A&M International University chair and associate professor, psychology Dr. Christopher J. Ferguson shows that childhood media consumption is not a predictor for future adult criminal behavior. The long-held (and as of yet unproven) argument has been that violent video games or other violent media have a direct causation to violent crimes like school shootings.

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Katie Couric Admits Her Video Game Violence Episode Was One-Sided

May 21, 2013 -

In a "Friday Follow-Up" segment that aired on her show, Katie Couric admitted that her recent show on video game violence that featured a "who's who" of anti-video game voices was one-sided. The show, "Are Video Games Ruining Your Life?" aired on April 29 and featured Daniel Petric, who cited video games as being a "catalyst" for shooting and killing his mother on October 20, 2007. It also featured Dr.

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Should 'Hatred' have been removed from Steam Greenlight?:

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MaskedPixelantehttp://uplay.ubi.com/#!/en-US/events/uplay-15-days You can win FREE GAMES FOR A YEAR! Unfortunately, they're Ubisoft games.12/18/2014 - 6:29pm
Papa MidnightAh, so it was downtime. I've been seeing post appear in my RSS feed, but I was unable to access GamePolitics today across several ISPs.12/18/2014 - 6:06pm
james_fudgeSorry for the downtime today, folks.12/18/2014 - 5:54pm
PHX Corphttp://www.craveonline.com/gaming/articles/801575-sony-refuses-offer-refund-playstation-game-fraudulently-purchased-hacker Sony Refuses to Offer Refund for PlayStation Game Fraudulently Purchased by Hacker12/18/2014 - 1:43pm
NeenekoMakes sense to me, and sounds kinda cool. One cool thing about Minecraft is the meta game, you can implement other game types within its mechanics. There are servers out there with plots, an episodic single player one sound kinda cool12/18/2014 - 11:07am
MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
 

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