Nottingham Trent University Professor Dissects Video Game Research

October 4, 2013 - GamePolitics Staff

In an editorial for MCV, Professor Mark Griffiths, the director of the International Gaming Research Unit at Nottingham Trent University, responds to a story that ran in UK paper The Mirror that put the blame on the Washington Navy Yard Shooting squarely on the Aaron Alexis' fascination with Call of Duty.

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OfCom Report: UK Home Console Ownership Declines

October 4, 2013 - GamePolitics Staff

The latest "Children and Parents Media Use and Attitudes Report" from UK regulatory agency OfCom shows a decline in console ownership for the first time in the region. The report notes that 87 percent of children live in a UK household with a home or portable games console - compared to 90 percent in 2012. Around 66 percent of children ages 3-4 have a console; 78 percent for the 5 - 7-year-olds have a console system at home, and 91 percent of 8 - 11-year-olds said they have a console in the home. The report notes that every age bracket decreased, compared to 2012.

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Researchers Express Concerns With APA Task Force on Violent Media

September 30, 2013 - Andrew Eisen

In January 2013, the American Psychological Association created a Task Force to review its 2005 Resolution on Violence in Video Games and Interactive Media which found an increase in aggressive behavior, aggressive thoughts, angry feelings, and a decrease in helpful behavior as a result of playing violent video games.

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Research: Playing Shooters Improves Motion Perception - While Walking Backwards

September 24, 2013 - GamePolitics Staff

A new study by the School of Psychology at the University of Leicester comes to the conclusion that first-person shooters can help players better perceive motion... while walking backwards. The research was recently published in a paper called "Selectively enhanced motion perception in core video gamers" in the journal Perception.

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Research: Online Game Elements Can Fuel Problematic Gaming

September 24, 2013 - GamePolitics Staff

New research from the University of Missouri suggests that massively multiplayer online games can serve as a source for what is commonly referred to as "problematic video gaming." While gaming addiction is not a recognized addiction by the global mental health professional community, that hasn't stopped researchers and some mental health professionals from trying to identify and treat it.

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Reality Check: Can GTA V Teach You How To Be a Killer?

September 23, 2013 - GamePolitics Staff

In a new edition of GameSpot's "Reality Check" video series, host Cam Robinson tries to answer questions surrounding the claim that playing games like Grand Theft Auto V and other shooters can train a person to be a "killer" in the real world?

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Age Drives Opinion on Violent Video Games and Real World Violence in UK

September 23, 2013 - GamePolitics Staff

A study from UK-based research firm YouGov (as unearthed by Gamasutra) finds that people who think that playing violent video games can lead to real-world violence like mass shootings tend to be older and have no familiarity with playing games.

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Dueling Editorials: Researchers Christopher J. Ferguson and Dr. Brad Bushman go Head-to-Head on CNN

September 20, 2013 - GamePolitics Staff

Christopher J. Ferguson, chair of the psychology department at Stetson University goes head-to-head with Dr. Brad Bushman, professor of communication and psychology at Ohio State University in two different editorials on CNN.com.

Poll: How Much Longer Will Video Games Be Blamed For Violent Behavior?

September 19, 2013 - Andrew Eisen

Okay, this is beyond absurd.  Why are video games still being blamed for violent behavior?

It's not like video games are a new medium; they've been around for decades.  It's not like it's a niche activity either; playing video games is a very common and normal part of most people's lives.  And it's not like there's any evidence to support the idea that playing video games cause people to act violently so why, for the love the Linux penguin, are video games still suffering that stigma?

Report: Too Much Screen Time Affects Children's Well Being

August 28, 2013 - James Fudge

A new briefing from Public Health England (an agency of the Department of Health in the United Kingdom) suggests that children who spend a lot of time watching television, surfing the Internet, and playing video games, are more likely to have lower levels of wellbeing than their more active peers.

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The Rise of the 'Mom Gamer'

August 28, 2013 - James Fudge

A new report from the Entertainment Software Association (ESA) found that 75 percent of "moms" play video games. The data comes as part of a new report from the trade group representing the video games industry called "Mom Gamers Study: A New Generation of Gamer." The report is based on a survey of 2,500 females over the age of 18 with children under the age of 18 in the household.

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Former White House 'Video Game Czar' Responds to Louisiana Shooting

August 27, 2013 - James Fudge

The former White House "video game czar" (official title: senior policy analyst for the White House Office of Science and Technology) Constance Steinkuehler tells the Christian Science Monitor that the discussion about Grand Theft Auto's part in yesterday's shooting involving an 8-year-old in Louisiana is simply bait for pageviews and viewership because there's no research to support such claims.

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New Research Suggest Video Games Are Not Triggers For At-Risk Teens

August 26, 2013 - James Fudge

New research from Christopher Ferguson of Stetson University and independent researcher Cheryl Olson (author of Grand Theft Childhood) concludes that games such as Mortal Kombat, Grand Theft Auto, and Halo do not serve as "triggers" to teenagers with symptoms of depression or attention deficit disorder. In other words, video games do not cause these groups to become aggressive bullies, delinquents, or murderers.

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IGDA's Letter to the Editor of the NJ Star Ledger: 'Playing Games with Truth'

August 23, 2013 - GamePolitics Staff

In the "Letters to the Editor" section of the Star-Ledger newspaper, IGDA chair of the Anti-Censorship and Social Issues Committee Daniel Greenberg says that New Jersey lawmakers are "playing games with truth." He is referring to bill S2715, which mandates that public schools in New Jersey through the state Department of Education spread disinformation about video games to parents.

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Most 'Whales' Skew Male

August 23, 2013 - GamePolitics Staff

Mobile gaming "big spenders" - often referred to as "whales" - are more likely to be young men, according to research firm EEDAR. The data comes from the "Deconstructing Mobile & Tablet Gaming report," which relies heavily on a July survey of more than 3,000 active mobile and tablet gamers. According to the survey, 66 percent of the top five percent of respondents who paid money for mobile games were male.

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Oklahoma Game Developers Send Letter to Sen. Coburn for Supporting 'Violent Content Research Act of 2013'

August 12, 2013 -

Oklahoma-based indie developer E. Zachary Knight and a number of other Oklahoma-based game developers have signed onto a letter asking Oklahoma Senator Tom Coburn (R) to oppose Senator Jay Rockefeller's (D) Violent Content Research Act of 2013 (S. 134). The letter, which was sent to his office today, urges Sen. Coburn to oppose the bill on the grounds that it is wasteful spending - a topic he has been all too vocal about in the past.

Researchers Identify New Brain Cell Using Video Game

August 7, 2013 -

Tell your parents: video games don't kill your brain cells, they help find them. Michael Kahana, a professor in the Department of Psychology in the School of Arts & Sciences at the University of Pennsylvania, former graduate student Joshua Jacobs - now at Drexel, and researchers at UCLA and Thomas Jefferson University, have discovered a new brain cell that helps humans navigate in unfamiliar territory.

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Researchers Use Simple Game to Understand Eye Movement Impairments in Schizophrenia Patients

August 7, 2013 -

Researchers from the University of B.C. are using a simple game to find new ways to treat symptoms of schizophrenia and Parkinson’s disease. Miriam Spering, an assistant professor in the department of Ophthalmology and Visual Sciences at the University of B.C., led research to determine the disconnect between vision and the information the brain collects to solve problems.

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Researchers: Game Developers Need to Put Limits on MMORPG Players to Avoid 'Pathological Addiction'

August 6, 2013 -

Researchers in the United Kingdom are warning MMO developers that they need to consider limiting the amount of time the average player spends per session to combat "pathological addiction," and avoid inevitable government intervention. Researchers at Cardiff, Derby and Nottingham Trent universities said some gamers play up to "90 hours a session,"  and that if game companies did not create in-game limits for players, governments might have no choice but to follow Asia's model for limiting play time.

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ECA: Tell Your Senator NOT to Support S. 134

August 5, 2013 -

The Entertainment Consumers Association (ECA) sent out an action alert asking its members to tell the United States Senate that it should NOT support S.

Sen. Jay Rockefeller's Violent Content Research Act Gets Greenlight from Senate Committee, Includes Video Games

July 30, 2013 -

Update: The Entertainment Software Association (ESA) issued a prepared statement this evening applauding more research, though the group said that it hopes it will be objective scientific research. The trade group representing the video games industry in the United States also said that it looked forward to having an open dialog with Chairman Rockefeller and members of the Committee on this issue.

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IGDA Urges New Jersey Gov. Chris Christie to Veto S2715

July 30, 2013 -

The IGDA and its New Jersey Chapter have written a letter to Governor Chris Christie (R) strongly encouraging him to veto S2715 - or as the group calls it, "the New Jersey Video Game Disinformation law." The IGDA urges Gov. Christie to veto the law because it provides "false and misleading information to the people of New Jersey" and because it could expose the state to lawsuits "if the state fails to propagate a full and accurate assessment of the research into video games."

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Research: Boys with Autism Susceptible to 'Problem Gaming'

July 29, 2013 -

A new research paper published in the Pediatrics 2013 medical journal concludes that young boys with autism spectrum disorder spend much more time playing video games than boys with average development. Researchers also conclude that boys with autism spectrum disorder and ADHD are at greater risk for "problematic video game use."

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Research: New Gaming Technology Lessens Aggression

July 15, 2013 -

New research from Penn State Altoona suggests that new technology such as the motion sensing technology used in the Wii does not increase aggressive behavior in players. The research, which was recently published in the journal Computers in Human Behavior, was conducted by Eric Charles and a team of researchers at Penn State Altoona (thanks to PHX Corp. for the tip).

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Report: CDC Closer to Beginning Research on Gun Violence and Video Games

July 12, 2013 -

An extensive and exclusive report over on Polygon reveals that the Centers for Disease Control and Prevention (CDC) are getting closer to pursuing the Obama Administration edict to study the correlation between violent media (music, movies, television and video games) and gun violence. The President called for more research in January of this year in the aftermath of the Sandy Hook Elementary School shooting in Newtown, Connecticut.

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Report: Tablets the Device of Choice for Mobile Gamers

July 11, 2013 -

PlayFirst and media and entertainment research firm Frank N. Magid Associates reveal the results from the annual Tablet and Smartphone Gaming, Magid Media Futures study. According to the study, tablet devices are the mobile platform of choice for gamers.

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Research: Violent Games Do Not Adversely Affect Prosocial Behavior

July 5, 2013 -

The results of research conducted by Morgan Tear and Mark Nielsen from the University of Queensland (Australia) concludes that playing violent video games does not diminish prosocial behavior (in other words, it doesn't make participants anti-social as some research has claimed). The results of the research was recently published in the journal PLOS ONE.

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All or Nothing: Active Games Best for Combating Sedentary Behavior After School Time

July 3, 2013 -

A new study coming out of Australia says that video games are great for combating sedentary time after school and making small improvements in physical activity levels - if the only ones you play are "active games." Leon Straker, PhD, of Curtin University in Perth, Australia led a team to conduct a crossover trial study to see how the effectiveness of active games could be maximized. One of the best ways was to remove all other kinds of games that did not require the user to get up and move. Removing all video games from the home of participants had similar results.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Research: Active Gaming Therapy Beneficial to Stroke Victim Recovery

July 2, 2013 -

According to new research, recovering stroke patients who use video games as a therapeutic exercise are more physically capable of movement compared to patients who use traditional motor therapy. The research comes from Dr. Rebbie Rand, an occupational therapist of Tel Aviv University's Stanley Steyer School of Health Professions at the Sackler Faculty of Medicine; and a team of researchers from Sheba Medical Center. The research was funded by a Marie Curie International Reintegration Grant.

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MattsworknameAlso, on a less angry note, who here is playing blood borne. I get the impresion the next 5 to 6 months of my life are gonna go to this game.05/06/2015 - 1:39am
Mattsworknameacting like this.05/06/2015 - 1:25am
MattsworknameIm sorry, but at this point, Im so sick of the whole Feminist/anti feminsit insanity that i'll just say this. The radical parts of both groups have gone BATSHIT. Radicl feminists have no place in polite socity, radicl MRAs same deal. Screw the both them05/06/2015 - 1:25am
E. Zachary KnightSpoilers contained inside, but this is a great look at Black Widow's characterisation in Avengers. http://io9.com/black-widow-this-is-why-we-can-t-have-nice-things-170233303705/05/2015 - 9:57pm
WonderkarpWithout losing P.T.. Which is an awesome game.05/05/2015 - 9:04pm
WonderkarpDamnit. Not only is the P.T. Demo leaving the PSN, you also cant Redownload it! Meaning if you Delete it, its gone. http://nichegamer.com/2015/05/you-better-keep-that-silent-hills-demo-installed-you-cant-re-download-it/ Now I cant upgrade my HD05/05/2015 - 9:04pm
MattsworknameIm actaully glad to see anita doing posistive videos, I had lots of issues with her older FF stuff, but her more recent stuff is alot better and more of what I want to see, positive female charecters getting praised.05/05/2015 - 6:01pm
WonderkarpThat is one hell of a prediction from EA. I dont know if it'll hit that, but still...Battlefront...though a crippled battlefront. few games I can imagine could hit that salesnumber. Battlefront is one of them.05/05/2015 - 5:52pm
MechaCrashI wonder how much of the game they'll hold back as DLC.05/05/2015 - 5:51pm
Andrew EisenI wonder if development went so over budget that EA HAS to announce such a lofty estimate.05/05/2015 - 5:49pm
Andrew EisenYeah, best of luck and all but that strikes me as a gross overestimate.05/05/2015 - 5:47pm
Matthew Wilsonhttp://www.vg247.com/2015/05/05/star-wars-battlefront-sales-figures-predictions/ EA its nuts. there is no way it sells 10 million copies. I will buy that game, but come on.05/05/2015 - 5:43pm
ZippyDSMleeWonderkarp Sega would have to make somethign worthwhile tho....05/05/2015 - 5:41pm
Matthew Wilson@wond dont forget creative assembly. sega still has a big pc part.05/05/2015 - 5:11pm
WonderkarpI saw that. I feel like Sega is on the verge of just becoming 100% Atlus. Atlus is selling like crazy and the buzz for Persona 5 is high. Especially in my house05/05/2015 - 4:58pm
Matthew Wilsonhttp://arstechnica.com/gaming/2015/05/05/for-first-time-ever-sega-wont-have-a-booth-at-e3/ sega is not having a both at e3 this year. yet another Japanese developer pulling back.05/05/2015 - 4:44pm
Andrew EisenSorry, got pulled away. To expand on that, I believe the NX is much too far away for Nintendo to delay Zelda until its launch.05/05/2015 - 4:39pm
Andrew EisenNo.05/05/2015 - 4:16pm
Wonderkarphey Andrew, got a question. do you think Nintendo will pull a Wii and delay Zelda onto their "new console" like they did with Twilight Princess?05/05/2015 - 4:15pm
Wonderkarpand it said it was submitted but i never saw anything05/05/2015 - 4:11pm
 

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