As part of a White House / Google Hangout event to discuss gun violence, Vice President Joe Biden said that when it comes to research on video game violence "we shouldn't be afraid of the facts." His remarks were in response to a question about the possible connection between gun violence and video games.
Children's rights advocate and attorney Paul Mones (@MonesPaul on Twitter) delivers a "Perry Mason moment" in a new editorial over at the Huffington Post titled "Video Games Hold No Answers." In it Mones notes that making a connection between violent crimes committed by teens based on the video games, movies, or even mu
IGN has a pretty interesting feature on the video game industry taking part in Vice-President Joe Biden's Gun Violence Commission called "The Politics of Violence." What is interesting about this feature is that it solicits the opinions of "20 of the top game writers" in the United States including Adam Sessler from Rev3 Games, Ben Kuchera from Penny Arcade Report, Ben Silverman from Yahoo!
The Washington Times (thanks to PHX Corp for pointing this out) notes that the President is not looking for more regulations on video games and movies (through research announced today through the CDC), but wants the respective industries to provide parents with more tools so they can make more informed decisions about the content their children are consuming.
The Entertainment Software Association (ESA) issued a statement in response to President Barack Obama's call for the Center for Disease Control (CDC) to conduct a study on whether there is a correlation between gun violence and "violent video games" and other forms of media. The trade group representing the interactive entertainment industry said that it agrees with the President's proposals and plans to cooperate / collaborate with the Administration and Congress as they examine the facts that will bring about meaningful solutions.
President Barack Obama unveiled measures today to curb gun violence in America that he wants Congress to pass as soon as possible, and issued executive orders calling for the Center for Disease Control (CDC) to conduct a study on whether there is a correlation between gun violence and "violent video games" and other forms of media.
Analyst Colin Sebastian of Baird Equity Research has laid out nine predictions for 2013 in a new research report from the firm (which you can read in full here (PDF)).
According to a Polygon report, the video game industry executives and other interested parties that met with Vice-President Joe Biden's Gun Violence Commission walked away feeling that they were unscathed, and that Biden was looking for general input on media and violence.
Update: Polygon is reporting that the meeting between the ESA President Michael Gallagher and Joe Biden's task for on gun violence also reportedly included executives from many major publishers, researchers, and the nation's biggest video game retailer.
The International Game Developers Association (IGDA) Anti-Censorship and Social Issues Committee Chairman Daniel Greenberg has written a letter to Vice-President Joe Biden calling for more studies and offering the organization's assistance and expertise as the Vice-President's task force on gun violence meets with various groups about solutions to the problem on mass shootings in America.
In addition to asking the gaming community to voice its collective opinion on discussions on video games taking place in Washington this week, the Entertainment Consumers Association (ECA) has written a letter to Vice-President Joe Biden, who is heading up a task force to look at ways to deal with gun violence in the wake of the Newtown, Connecticut shooting that happened in mid-December.
The Entertainment Consumers Association (ECA) has issued a call to action this morning calling on the gaming community and its members to email their representatives in Congress and the President of the United States to let them know that blaming video games for the recent tragedy in Newtown, Connecticut is wrong-headed, and that there is no research to suggest that there is a correlation between gun violence in America and playing video games.
The Escapist reports that community members in the town of Southington, Connecticut have put a bulls eye on violent video games in the wake of the Sandy Hook Elementary School shooting that saw 20 children and six adults murdered by a lone gunmen in mid-December.
Writing over at the official web site for the Comic Book Legal Defense Fund (CBLDF), Advisory Chair For Education & Outreach Betsy Gomez points out that Senator Jay Rockefeller’s (D – WV) recent announcement of a bill mandating that the National Academy of Sciences research the effect of video games on children is misguided and a very familiar topic for anyone who understands the history of the comic book industry.
University of Missouri Media Researcher Greg Perreault pens an enlightening article on violence and video games over at the Huffington Post, and while the entire article is definitely worth reading an excerpt from it really caught our attention. The excerpt is an exchange between Perreault and an unnamed journalist who contacted him looking to use him as an expert.
Kotaku points out that Chris Ferguson, who you may know better as the professor of psychology and criminal justice at Texas A&M University who often argues against the idea that violent video games have a causal effect to violent behavior in the real world, has written a small bit of commentary over at Time Magazine's web site.
Winda Benedetti from NBC News conducts an interesting interview with two child psychologist to ask them about the effects of gaming on young children. She interviews Dr. Tyler Black, Clinical Director of the Child and Adolescent Psychiatric Emergency Unit at BC Children's Hospital in Vancouver, BC, Canada; and Dr. Matthew Chow, the Clinical Director of Telepsychiatry at BC Children’s Hospital.
It has been a week since the shootings in Newtown, Connecticut but the country has no more answers for what caused the horrific tragedy than it did last week. In the weeks ahead you can expect the media and politicians to talk about violent media, guns, and metal health care in this country, but one analyst believes that all of this media attention won't have much of an effect on what entertainment consumers will buy (thanks to The Escapist).
The Entertainment Consumers Association (ECA) issued a brief reaction statement this morning in response to the National Rifle Association's press conference which spent a fair amount of time bashing violent media and movies. The NRA's list of strawmen included Grand Theft Auto, Splatterhouse, Mortal Kombat, and a very old web-only game called Kindergarten Killers...
In a segment that aired during Fox News anchor Neil Cavuto's show this week, Daniel Greenberg joined in to discuss Senator Jay Rockefeller's (D-WV) bill to study the effects of violent video games on children. Greenberg is the IGDA Anti-Censorship Committee Chairman and game developer at Washington D.C.-based Media Rez.
Game developer Brenda Romero has been named the first "game designer in residence" at UC Santa Cruz. Mrs. Romero joins the UCSC's Center for Games and Playable Media to teach courses and work with students, faculty, and researchers on all things related to video game design. Mrs.
While there is much discussion and hand wringing in Washington on cable news networks about the cause of the recent school shooting in Newton, Connecticut, this Washington Post report actually looks at some data. WaPo compares data from 10 countries related to video game spending versus gun-related homicides. The conclusion?
A recent study (dated Dec. 12) from researchers at the Ohio State University (link), equates prolonged exposure to violent games with an addiction to smoking tobacco. Research conducted at the Université Pierre-Mendès-France, and carried out by analysts at Ohio State University and the University of Hohenheim, comes to the conclusion that prolonged exposure to videogames increases aggression or aggressive behavior in players and causes them to view the world in a more violent light.
The Interactive Software Federation of Europe (ISFE published a new report today containing detailed consumer information about gaming habits, broader media interests, online gameplay, gaming in a family context and the PEGI age rating system in Europe. The data comes from an online survey of around 15,000 respondents from 16 European countries including Austria, Belgium, Czech Republic, Denmark, Finland, France, Great Britain, Germany, Italy, Netherlands, Norway, Poland, Portugal, Spain, Sweden and Switzerland.
A new report from GameTrack shows that America is a gaming super power, with American gamers outnumbering the rest of the world when it comes to playing games online and across a wide variety of platforms. The data finds that 48 percent of the American gaming audience play online games, compared 42 percent who play packaged games. Around 27 percent of that online gaming in America is done through browsers. Around 31 percent of American gamers enjoy playing through apps on their phones and tablets.
A new report from research firm Newzoo, the "2012 US Country Report," comes to the conclusion that the U.S video games market spending grew one percent, or $21.9 Billion, in 2012. The report also notes that, of the 157 million gamers in the U.S., 86 million spend money on games. Time spent on games in the US is also up significantly: 26 percent versus 18 percent for Europe.