Who doesn't love the Dreamcast?
I've got two of them around here somewhere, and they still work great. Ebay has occasionally crossed my mind, but I can't bear to part with them, actually.
Speaking of the Dreamcast, EA Sports exec Peter Moore, who was The Man when it came to the North American DC launch, is profiled in the current issue of Esquire. U.K. newspaper The Guardian is running excerpts, with the first installment appearing today. Moore is a terrific interview, entertaining and up-front. Here's a small taste:
The Dreamcast was an interesting beast. Sega was so financially strapped... These are big stakes games. I mean, when you're launching a games console, you need hundreds of millions of dollars to get it off the ground… and so the North American launch was the last best chance... to salvage what was going to be a tough situation with the PS2 looming 12 months out...
We amassed a very strong line up of titles, but unfortunately, EA - God bless 'em – decided they weren't going to publish on Dreamcast. That forced me to build my own sports brand, called 2K – we came up with the name one night, because it was the Y2K period...
Dreamcast was a phenomenal 18 months of pain, heartache, euphoria… We thought we had it, but then Playstation came out... and of course, EA didn't publish which left a big hole, not only in sports but in other genres. We ended up that Christmas period not being able to get to where we needed to be – we weren't far short, we just couldn't get that critical mass...
GP: The Dreamcast was the first console launch that I ever covered. I have vivid memories of playing Seaman, House of the Dead 2 and NFL2K at E3 1999, a few month pre-launch. The DC was going strong by the time of E3 2000 and so were Moore's marketing efforts. Sega's E3 presence was highlighted by a 5-story plywood building facade. At regular intervals, girls clad in silver hot pants outfits was pop out of the windows to dance to music from Space Channel 5.
E3 2001 was an entirely different story. By then, the DC was no longer in production. Peter Moore met with the press in a somber, bare space enclosed by a dark curtain. That was Sega's E3 presence. I can't remember all that he said, except that Sega was becoming "hardware agnostic" - that they would make games for other people's consoles, including the PS2. That must have been tough, since Sony's machine has just finished steamrolling the DC into oblivion. Peter was very subdued that day, far from his normal ebullient self. That press conference felt very much like a funeral for the Dreamcast.
At the time, EA's refusal to publish Dreamcast games was widely believed to be a crucial factor in its demise. Ironic, then, that Moore is now running EA Sports.