PETA Upset Over Battlefield 3 Rat Backstab

November 7, 2011

You might want to sit down for this.

There’s a popular war video game out there that not only allows players to shoot hundreds upon hundreds of human characters but it also features the horrific and brutal snuffing out of a small and innocent life.

Yes, in Electronic Arts’ recently released Battlefield 3, players can kill a virtual rat.

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U.S. Army Developing Training Sim Using CryEngine 3

May 27, 2011

The United States Army is using Crytek’s CryEngine 3 game engine technology to create a new simulation to help train soldiers. The Army plans to spend $57 million on the project. The technology that will go into the simulation and the technology to use it is being developed by Orlando-based Intelligent Decisions. The Dismounted Soldier Training System (DSTS) enables soldiers and units to train inside a video game environment that features real weather conditions, realistic graphics, squad-based interactions, and advanced motion sensor technology that provides full 360-degree movement within the game.

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“Teenager’s Dream” Used in Army Training

November 16, 2010

Wired’s Danger Room columnist recently took a trip to the Association of the U.S. Army conference held in Washington D.C. to get a look at the latest and greatest gadgets that contractors are developing for America’s armed forces.

Among the items was a videogame, dubbed Call of Duty: Afghanistan by Wired, which allows trainees to work on a variety of skills, including maneuvering and leadership tactics.

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Cuba Condemns Black Ops, Joins Anti-Violent Game Brigade

November 11, 2010

A mission in the newly released Call of Duty: Black Ops that has players attempting to assassinate a young Fidel Castro has caused the Cuban government, or at least its mouthpiece, to denounce the game.

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Professor on War Games: Studios Stuck in “Netherworld”

October 28, 2010

A ForeignPolicy.com piece on the state of war videogames asks if such titles are bringing the reality of current conflicts into the living rooms of gamers, or simply exploiting them for commercial gain.

A good chunk of the piece centers on the recently released Medal of Honor, in light of the controversy it generated. That controversy, the author writes, “wouldn't have occurred even five or six years ago,” as “video game studios seemed to be reticent about tackling contemporary conflicts, preferring instead to crank out games based in abstracted worlds and full of abstracted enemies.”

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Columnist Weary of How Arabs and Muslims are Portrayed in Western Games

October 21, 2010

A columnist for the United Arab Emirates-based Khaleej Times has penned an opinion piece examining the subject of how Western made games impact (and depict) Middle Easterners.

Aijaz Zaka Syed begins by noting that his son’s favorite games are of a violent nature, and typically originate “in the land of the free." Such games are shaped by “the simplistic, With-Us or-Against-Us doctrine propounded by, you know who.”

The author tries to remind his son that the action happening on the screen is “just a game,” and that “things are not what they seem to be in the movies and videogames,” but he worries about the impression the games might be having on his off spring.

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Why Videogames are not Real War

October 11, 2010

While critics of videogames would have you believe that they are efficient little murder simulations, an NPR editorial from Benjamin Busch begs to differ. Who is Benjamin Busch and why does his opinion carry more weight than most? Because he is an United States Marine Corps infantry officer who has served in Iraq on two combat tours.

Busch talks about the war games of youth - playing war in Brooklyn where kids played Allied forces and Germans and controlling the flow of war in a sandbox filled with army men. While the medium has changed since those days, the way war is played has not.

Busch points out that the reason that video games can never be like real-life war is that they do not usually contain elements that are unfair like real-life "invisible snipers" that pick off your friends. Here is a portion of what he says about that:

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Stars and Stripes: Plenty of Violent Games in AAFES Stores

October 8, 2010

While Electronic Arts made the adjustment to rename the Taliban to “Opposing Force” in the multiplayer part of Medal of Honor, a ban on the game appearing in GameStop stores located in Army and Air Force Exchange Service (AAFES) locations is still in place.

The decision by AAFES officials puzzled a Stars & Striped columnist, who inventoried other violent games available in AAFES locations, such as Call of Duty: Modern Warfare 2 and Grand Theft Auto IV.

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Student Op-ed Labels MOH “Disrespectful”

October 7, 2010

A piece appearing on the website of The Heights, Boston College’s student newspaper, says it’s “too soon” for Electronic Arts to base a game in Afghanistan and calls the setting of Medal of Honor “disrespectful.”

The article’s author pulls no punches, labeling game developers “desperate and unoriginal” and “moving in all the wrong directions to please their audiences.”

The ability to play as the Taliban in MOH’s multiplayer component, a component since renamed, was termed, “neither educational nor acceptable and goes against every ounce of American patriotism pumping through the veins of our country's citizens.”

The columnist continues:

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Before EA Caved, ex-Congressman and General Gave MOH Grief

October 5, 2010

While there’s no doubt Electronic Arts totally succumbed to pressure when it removed the Taliban (in name only) from the upcoming Medal of Honor videogame, a letter written to the Colorado Retail Council (CRC) by a former Congressman and ex-Air Force General shows the type of opponents EA was assembling as media hysteria about the game spread.

In a letter dated September 30, just a day before EA announced its change to Medal of Honor, former Colorado Republican Congressman Scott McInnis and Bentley Rayburn (pictured left and right respectively), a retired U.S. Air Force General, affixed their names to a letter urging the CRC to denounce the Medal of Honor game.

As seen on the Colorado Springs Independent website, the pair argued their case to CRC President Christopher Howes, calling the ability to play as the Taliban a “complete disgrace” and adding that “out of respect to our troops no retailer in Colorado should sell it.”

The duo continued:

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EA Caves, Renames Taliban in MOH

October 1, 2010

Did not see this one coming, but via Kotaku (thanks Cheater87!), Electronic Arts has folded like a cheap suit and announced that it is renaming the Taliban forces in its upcoming Medal of Honor game to the more benign “Opposing Force.”

To be fair, Medal of Honor Greg Goodrich, in a statement on the game’s website, indicated that the renaming was done in response to “reverence for American and Allied soldiers.”

More from Goodrich:

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EA to Offer Four Day Open Multiplayer Beta of Medal of Honor

September 24, 2010

In a bid to clear up any “misunderstanding about the patriotism” at the heart of the game hated by defense ministers around the world, Electronic Arts will offer an open beta for the PC versions of its Medal of Honor game ahead of the title’s October 12th release.

PC owners will be able to take part in the open multiplayer beta from October 4th through midnight of October 7. The beta will consists of two maps (Shahikot Mountains and Kunar Base) and a pair of game modes (Combat Mission and Sector Control).

EA Games President Frank Gibeau offered:

We also hope that by offering the Multiplayer Open Beta, we can clear up any misunderstanding about the patriotism and respect that are the foundation of this game. The Medal of Honor franchise has always shown extraordinary reverence for American and Allied soldiers -- this game is no exception.

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Op-Ed Urges Consumer, Retailers to Avoid Medal of Honor

September 23, 2010

An opinion piece in a Fort Meyers, Florida newspaper describes the ability to take on the role of insurgents in the upcoming Electronic Arts game Medal of Honor as games reaching  an “all-time low level.”

Taking a page (or bait?) from UK Defense Secretary Liam Fox, who urged retailers not to sell the title, the author of the News-Press editorial posed a similar challenge to readers:

…we do suggest that Americans at the very least refuse to buy 'Medal of Honor.' We suggest that retailers refuse to stock it. And we especially suggest that parents not allow their children to own or play it.

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Danes Use a Little Reason to Douse Medal of Honor Hysterics

August 27, 2010

GamePolitics reader Dante pointed us towards a short Finnish recounting (translated) of an article from a Danish newspaper, which appeared to indicate that the Medal of Honor “scare” started by Fox News, and perpetuated by UK Defense Secretary Liam Fox, had spread to Denmark.

In a pair of articles published on the Danish website MetroXpress, while the game did come under some criticism—it was described as “disrespectful” to soldiers from that country who served in Afghanistan—reasoning that Medal of Honor is just a game took over after a tersely worded introduction.

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Theorist: Games Part of Plan to Turn People into Blind Followers

June 29, 2010

A Canadian researcher (and conspiracy theorist), who focuses on the “causative forces behind major changes in historical development” and believes that culture is “created and altered by those in control, always to lead the people like sheep into the next pasture,” believes that videogames, of course, are a part of this process.

Alan Watt has written a series of books on the subject and operates a website entitled Cutting Through the Matrix. In a YouTube video, Watts says about humanity, “The average person is so out of touch, so incredibly out of touch, with the only true reality there is, that it’s a different world all together. They cannot tell fact from fiction anymore.”

On entertainment in general he offers, “You cannot be entertained today and enjoy it. If you watch any of these movies… as soon as you’ve identified with these characters, you’ve lost it and you’ve been indoctrinated. They are downloading into you.”

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The Potential Perils of Basing War Games on Modern Conflicts

May 14, 2010

One member of the gaming press recently attended an Electronic Arts media briefing for the next entry in the Medal of Honor series and came away with a lot of questions.

NoAddedSugar’s Mark Cullinane attended the event in London last week, which included a question and answer session with the game’s Executive Producer Greg Goodrich. As Cullinane sat watching the admittedly impressive visuals of the game, he found himself feeling uncomfortable due to, “the simple fact that one nation’s moment of misery was being turned into an entertainment experience. And there were we, eating our danishes and supping our cranberry juice, discussing the finer points of dismembering Afghanis.”

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Cutting Edge “Battle Lab” Opens at U.S. Naval Base

May 4, 2010

The Yokosuka Naval Base in Yokosuka, Japan is the center of operations for the U.S. Navy’s Seventh Fleet and is also now home to a brand new, $6.0 million state-of-the-art “battle lab.”

Set in a formerly abandoned bunker dug into the side of a hill, the facility was launched on Monday according to Stars and Stripes. The inaugural simulation, dubbed Operation Coral Dagger, involved American and Australian forces maneuvering against a fictional foe called the Kamarians, an opposing force used in Australian military training.

The military publication called the exercise “a far more complex game than multinational forces had ever been able to play in Japan before Monday.” The simulator allows multi-national forces from all over the world to participate, whether they are on a ship, sitting in a flight simulator or parked in front of a computer.

The “battle lab” allows training to continue even when ships are docked for maintenance. Japan and other U.S. allies will be able to take part alongside the U.S. in future simulations.

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Could Games Actually Help Avert Civilian Causalities?

April 7, 2010

In response to this week’s leak of a video that appears to show U.S. troops in Iraq shooting civilians, an article on Slate examines how videogames could possibly assist in preventing such tragedies from happening in the future.

WikiLeaks spokesperson Julian Assange said about the video, “The behavior of the pilots is like they're playing a video game. It's like they want to get high-scores in that computer game.” And indeed, the Slate piece notes the similarities between the leaked footage and missions in both Call of Duty 4: Modern Warfare (pictured) and Call of Duty: Modern Warfare 2.

Slate offers the following interpretation of Assange’s quote:

To be fair, Assange's point is more subtle than that. He's not saying American gunners mistakenly shoot innocent men because they grew up playing video games. He's suggesting they do so because the killing itself feels like a game.

The author then assesses his own assessment:

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Six Days in Fallujah Completed

March 3, 2010

Atomic Games President Peter Tamte indicated late last year that his company was “committed” to finishing the controversial Six Days in Fallujah videogame and it appears he has remained true to his word.

A story on IGN, citing a “source close to the game’s development,” reports that the game has been completed, though a release date for the game, or publisher, was not disclosed.

Konami had initially backed the project and was going to serve as its publisher before a series of negative public reactions to the game became public. The families of military personnel wounded or killed in the Iraqi war, and even some soldiers themselves, believed that it was too soon for such a game to be released, as the war was still ongoing (and indeed still is today) at the time of the announcement.

Other groups expressed dismay over the project due to heavy civilian losses reported in the real fight over Fallujah. Additional reports that insurgents may have helped contribute to the game’s development did nothing to lessen the controversy surrounding the title.

Konami eventually bailed on Atomic Games and Six days in Fallujah in April of last year, citing negative reactions to the game.
 

Thanks Andrew!

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Columnist: War Games Glorify Combat, Manipulate Youth

February 4, 2010

War-themed videogames are just one part of “the man’s” plan to promote the glory of war among today’s youth, helping to ensure that young minds are distracted so that the war machine may continue to keep filling the coiffeurs of big government.

This thought process is put forth in an editorial on the Orangeville Citizen website, in a column penned by Constance Scrafield- Danby, who hinges some of her argument on the current popularity of war games, such as Call of Duty: Modern Warfare 2 (though the author refers to the older Call of Duty: World at War).

She writes:

Other really popular video games are about wars in space, wars in mediaeval times, killing dragons and monsters, killing aliens, killing scary animals, killing.

… the best, most loved, most played video games in the world are the ones about killing.

Scrafield- Danby argues that the U.S. economy cannot afford peace, and that “our leaders make a show of struggling among themselves with their own sticky determination not to change anything.” She expands her thoughts to additional areas were change is fought tooth and nail, concluding that changes biggest enemy is greed.

She asks:

But what if young people suddenly woke up to this? What if they suddenly realised what is actually happening to their world and to them? What if they suddenly started to care? What if they suddenly began to insist on change, on peace, on “going green” and finding other ways to make airplanes fly?

Scrafield- Danby then answers her own question:

The Old Dogs could never let that happen. So, what do they do? They see to it that even WWII is still relevant, that being part of that long nightmare is desirable. It is the most wide spread Machiavellian manipulation of youth in our history. This is not even the promotion of war as something noble, etc.

 

It is the promotion of war, using the full weight of technology, to present the horrors in glowing gore, from a totally unrealistic place of safety.

GP: Obviously this editorial is a little bit out there, but an aversion to "in the box" thinking made it difficult to ignore. While she might be close to the truth on some fronts, it’s probably not the case that videogame publishers are churning out war games at the behest of the government.

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Tanks, But No Tanks: NJ Civic Leaders React to Game

January 27, 2010

Municipal leaders in New Jersey are split in their reactions to an iPhone game which depicts tanks rolling through their suburban neighborhoods.

Cherry Hill resident  and Cloud Scissor Games Principal Ken Fodero is profiled on NJ.com in a story centered on his new iPhone/iPod Touch game entitled Tank Battles in Suburbia. The game features various New Jersey towns—including Glen Ridge, Edison, Nutley, Summit, Raritan and Bloomfield—as battlegrounds for tank battles. Neighboring houses and private property can be destroyed in the skirmishes, but that decision is ultimately up to the player.

Edison Mayor Antonia Ricigliano wasn’t overly pleased with the game, saying:

Some of these video games are — my goodness — why are they so bent on destruction?

Jordan Glatt, Mayor of Summit, New Jersey, agreed with Ricigliano, stating, “It doesn’t sound like something that’s really constructive to what we’re trying to convey here.  We could be spending our efforts on a lot better things.”

Kathryn Weller-Demming, a Councilwoman-at-large for Montclair, took a more enlightened approach:

I don’t think there’s anything a fictional video game can take away from what’s great about Montclair. Certainly no one should be encouraged to perpetuate violence, but video games don’t raise people. Parents raise people.


Tank Battles in Suburbia is available in the iTunes Store for $1.99.

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Fighting Fair: International Humanitarian Law As Applied to Games

November 20, 2009

Proving that there really is a study for everything, an interesting new analysis applies International Humanitarian Law (IHL) to a variety of war-themed videogames to see how they stack up.

Playing by the Rules was undertaken by a pair of Swiss organizations, Pro Juventute, a children’s rights group, and Track Impunity Always (TRIAL), an association with a focus on international criminal justice.

The aim of the study was to “raise public awareness among developers and publishers of the games, as well as among authorities, educators and the media about virtually committed crimes in computer and videogames.”

Titles were played by gamers under that watchful eye of representatives from both organizations, along with three lawyers that specialized in IHL. Games tested included Army of Two, Battlefield Bad Company, Call of Duty 4 & 5, Far Cry 2, Metal Gear Solid 4 (referred to as Metal Gear Soldier in the report) and Tom Clancy’s Rainbow 6 Vegas.

For each title the study offers general information as a lead-in, then offers up context of the conflict in question and lists violations encountered along with legal analysis.

From FarCry 2’s Violations Encountered and Legal Analysis section:

The scenes portray extensive shooting in civilian areas and the shooting of civilian objects, including shooting at a church. All these acts go unpunished in the game. Even if we assume the attacks are not directed against these objects, the excessive destruction of civilian objects amounts to a violation of the principle of proportionality.

 

IHL allows for some collateral damage to civilians and civilian objects in carrying out hostilities, however, any expected damage must be proportional to the direct and concrete military advantage anticipated.

Overall the study stated, “The result is as deflating as reality. The organisation calls upon game producers to consequently and creatively incorporate rules of international humanitarian law and human rights into their games.”

Among the recommendations offered were:

It would be very useful if developers would incorporate more specific rules on how to conduct an operation in their games, in terms of the weapons allowed, the behaviour allowed, the military targets sought, the degree of collateral damage permitted, etc. The message of the scenes should never be that everything is allowed, or that it is up to the player to decide what is right and what is wrong. In real life, this is not the way it works.


The full study can be viewed here (PDF).


Thanks Bart! (Soldat_Louis)

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Happy Veterans Day

November 11, 2009


Happy Veterans Day to all those who served or are serving their country!

If you haven’t yet reached out to a vet in your family or among your friends today, we may have found the perfect e-card for you to send over at someecards.com.

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Six Days in Fallujah Sister Dev Preps Marine Title

October 20, 2009

Developer Destineer Games, sister company to Atomic Games (the group behind the ill-fated Six Days in Fallujah), is about to release a Wii-game based on Marine activity in modern-day Beirut.

Marines: Modern Urban Combat is due out on November 10 according to the Marine Corps Times, but “is far removed from the realism that would be portrayed in Six Days in Fallujah, should that project ever move forward.”

Termed a “small-budget” game designed to be “family-friendly,” the new title is based on a Marine Corps simulator Destineer created back in 2005 and will have players attempt to stop Syrian and Iranian factions from inciting a civil war in Beirut.

Peter Tamte, President of both Destineer and Atomic Games offered:

We as a society tend to glorify heroes from 50 years ago, as we should, but there are individuals whose sacrifice and courage and commitment is just as strong who are walking around with us right now.

Tamte added that his company “remains committed” to making Six Days in Fallujah and is seeking out new partners in the wake of Konami bailing out on the project.

Via GameCulture

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War Game Imagines Obama on the Run

October 16, 2009

The year is 2011. President Obama has just outlawed the private ownership of firearms, announced that the Constitution has been dissolved and revealed that the United States is going to be replaced by the North American Union, an amalgamation of the U.S., Canada and Mexico. Revolution breaks out. Your part in this is to help capture Obama and the renegade Cong (former Congressional leaders).

This is the premise of a new online community and game calling itself United States of Earth. The extensive site is almost overwhelming in the sheer amount of information it provides, but centers around a browser-based war game in which a player can train and amass troops with the intention of taking over counties in Virginia. Players can also challenge other United States of Earth users in real videogames on Xbox Live or the PlayStation 3 network in order to win points to be used on the site.

Once logged in, users have access to a series of stories and videos that revolve around the fantasy setting, Stories include: Rush Limbaugh and Glenn Beck Found Dead in Camp, Barack Obama Retreats to Virginia With Wife, Former V.P. Joe Biden Captured Outside Arlington and The Cong Loses Control, Pelosi Captured!

Obviously setup by a right-wing oriented person or organization, the United States of Earth website domain is registered under contactprivacy.com, a service designed to protect the name of whoever registered the domain. The terms/contact page of the website lists what they call a “virtual office” in Brooklyn, New York.

Also from the terms page:

We take the Constitution of the United States seriously here and apply many if not most of the freedoms contained within to our own United States of Earth. It is a shame that America itself no longer safeguards its citizens freedom as we enter this next glorious age of collectivism and decay promised daily by those in power, Republicans and Democrats. Will America survive? Only time will tell.

Via: Phillip and Fark

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Lecturer: U.S. Made War Games American Propaganda

October 8, 2009

American-developed war-themed videogames “tend to protect and justify America’s interests” according to a professor from a Japanese university.

Apparently referring to the U.S. Army game America’s Army specifically, Peter Mantello, a media studies lecturer at Ritsumeikan University in Japan, made the remarks during the War 2.0 conference, which took place on the Australian National University campus.  The conference addresses political violence and new media reports Aussie newspaper The Age.

“Flatten the adversary” is a typical approach of these types of titles added Mantello, who also discussed how foreign landscapes and cities are characteristically depicted in war games based in the Middle East:

The cityscapes are marked as primitive space. They show no sign of ordinary life or ordinary people … The special op soldier … poses as the necessary solution, the civilising instrument of modernisation, the democratic equaliser who through superior technological hardware and gutsy marine bravado will vanquish pre-modern evil.

Mantello’s bio on the War 2.0 conference website lists him as a “serious gamer,” who’s recent research “examines how the aesthetics, dynamics and politics of First Person Shooter (FPS) gameplay… transform videogames into poignant cultural artifacts.”

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Chinese Version of Company of Heroes Zaps Nazi References

August 27, 2009

The popular, World War II-themed RTS Company of Heroes is shortly to enter the Chinese game market as Company of Heroes Online, reports Kotaku.

When it does, all references to Nazi Germany will have been purged. The German side will be renamed "The Federation," while iron cross symbols on German vehicles and buildings will also be changed.

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Organizers Expecting Arrests at Army Experience Center Protest

August 25, 2009

Organizers of a September 12th protest planned for a video game-filled Army recruiting facility in Philadelphia are apparently expecting some of their group to be arrested.

A message posted yesterday at SHUT DOWN THE ARMY EXPERIENCE CENTER details the somewhat stealthy tactics planned for the demonstration and contains the following:

We’re expecting national television and print coverage this time around, so we want to make sure our presence is formidable...

Meanwhile, folks willing to risk arrest are being asked to begin showing up at the Army Experience Center as early as noon to sample one of the X Box video murder games or one of the killing simulators. It would be excellent to have folks on the inside throughout the day. 

As GamePolitics previously reported, seven protesters were arrested by police during a demonstration at the Army Experience Center on May 2nd.

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Fallen Soldier's Dad Promises They Will Play CoD Again One Day

August 23, 2009

British Private Richard Hunt made the ultimate sacrifice last week when his company was struck by an explosive device while on patrol in Afghanistan.

During a well-attended ceremony back home in Monmouthshire on what would have been the fallen soldier's 22nd birthday, Private Hunt's father, Phillip, commemorated the time they spent together playing Call of Duty: World at War.

Along with flowers and other items, a copy of the game was laid at the site of the memorial service. A handwritten not attached to the game read:

Happy Birthday 'Hunty'. Play you again one day. Dad.

Via: BBC

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Six Days in Fallujah Publisher: "We're Surrounded"

August 6, 2009

"We're surrounded... We have been badly wounded..."

Those were among comments released by Six Days in Fallujah developer Atomic Games as it announced layoffs today. The company is apparently in financial distress due to the game industry downturn as well as its inability to secure a publishing deal for the controversial Iraq War game.

Gamasutra has more from Atomic's press release:

In the words of Marine officer Chesty Puller, 'We're surrounded. That simplifies the problem...

We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world.

So far, it is unknown how many of Atomic's 75 staffers were let go.

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DorthLousAustralian government holding anti-piracy talk behind closed door: http://delimiter.com.au/2012/02/13/govt-holds-second-secret-anti-piracy-meeting/02/13/2012 - 12:31pm
DorthLousSONY new CEO says Hardware is important, but the future lies in content and service: http://www.techworld.com.au/article/414925/incoming_sony_ceo_hot_gadgets_aren_t_enough_anymore02/13/2012 - 12:27pm
Andrew EisenThat article is over five years old, Uncharted. A fun blast from the past though.02/12/2012 - 10:47pm
Uncharted NESCritics: 'Left Behind' game glorifies violence- http://tinyurl.com/wu64s02/12/2012 - 4:34pm
ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm

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