As part of an initiative to chronicle the health benefits of videogames, The Robert Wood Johnson Foundation (RWJF) has bestowed over $1.85 million in grants to nine research teams.
RWJF’s Health Games Research program, headquartered at the University of California, Santa Barbara, is backed by $8.25 million in funding from RWJF’s Pioneer Portfolio, which operates under the mantra of supporting “innovative projects that may lead to breakthrough improvements in the future of health and health care.” The grant winners announced today are part of a second round of funding.
Pioneer Portfolio Team Director Paul Tarini stated, “The pace of growth and innovation in digital games is incredible, and we see tremendous potential to design them to help people stay healthy or manage chronic conditions like diabetes or Parkinson’s disease. However, we need to know more about what works and what does not—and why.”
Research teams were chosen from 185 total proposals and each was awarded between $100,000 and $300,00. The grant winners, and a short synopsis of their field of study, are:
• Children's Hospital of Philadelphia - Reward Circuitry, Autism and Games that Teach Social Perceptual Skills
• George Washington University - Active-Adventure: Investigating a Novel Exergaming Genre in Inner City School Physical Education Programs
• Georgetown University - Wii Active Exergame Intervention for Low-Income African-American Obese and Overweight Adolescents
• Long Island University - Dance Video Game Training and Falling in Parkinson’s Disease
• Michigan State University - Buddy Up! Harnessing Group Dynamics to Boost Motivation to Exercise
• Michigan State University - Short-Term and Long-Term Effectiveness of Exergames for Young Adults
• Teachers College, Columbia University - Lit: A Game Intervention for Nicotine Smokers
• University of California, San Francisco - A Video Game to Enhance Cognitive Health in Older Adults
• University of Southern California - Robot Motivator: Towards Adaptive Health Games for Productive Long-Term Interaction
A North Carolina fitness blog has called for obesity warning labels to be placed on video game packaging.
In a review of Nintendo's Wii Fit, Winston-Salem Fitness writes:
Overall, I give Nintendo credit for trying to make a game that tries to get people to be more active, which is more than can be said for other video game manufacturers. However, this will not do anything in terms of chipping away at the American obesity problem.
In fact, I’ll go out on a limb and say that the video game industry needs to follow the route of the tobacco and alcohol manufacturers, and state that excessive use of their product could lead to inactivity and obesity, rather than try to make a half-hearted effort at increasing American activity levels...
By our count, this is the second call this year for warning labels on video games. In January Rep. Joe Baca (D-CA) proposed in Congress that games rated T and higher carry warnings linking violent games to aggressive behavior.
Obesity warning labels have previously been advocated in some quarters for consumables such as soda and fast food.
A new report published by the Joan Ganz Clooney Center at Sesame Workshop discusses the potentially positive effects of video games in educating children and promoting their physical well-being.
Game Changer: Investing in Digital Play to Advance Children’s Learning and Health urges educators as well as government and the healthcare industry to look beyond the stereotype of video games as harmful. The report also calls for increased investment in the medium:
All groups committed to the public interest—educators, policymakers, the federal government, industry leaders, philanthropies, universities—should invest resources in learning how to maximize the impact of a potentially powerful phenomenon that can advance both children's learning and health.
Because a large percentage of American youth play video games, increased investment in their positive aspects could reap enormous benefits for the next generation, the report concludes. The authors note, however, that video games are under constant scrutiny due to their perceived negative effects:
Despite their reputation as promoters of violence and mayhem, digital games have in fact been shown to help children gain content and vital foundational and 21st century skills.
While noting that some stakeholders have reservations about investing in video game tech because of the perceived sedentary nature of games and potential links to rising childhood obesity rates, the report notes the popularity of the Wii and Dance Dance Revolution. Nintendo’s popular console and Konami’s best-selling dance game franchise have helped to alter perceptions about negative physical effects of video games.
The authors also point to a number of well-established examples illustrating the potentially beneficial effects video games could have on the education and health of future American generations:
Digital games are here to stay and offer the country a rare opportunity to leverage children's already established enthusiasm in order to reform education and promote healthy development.
Via: Kotaku
DOCUMENT DUMP: Grab the full Game Changer report here. Grab the executive summary here.
GP: With this article we welcome Doug Buffone to the pages of GamePolitics. Doug, a student at Georgetown, is interning with GP's parent company, the Entertainment Consumers Association.
When President Obama linked video games to a sedentary lifestyle in a speech to the American Medical Association last week, Peter Moore sensed a marketing opportunity.
On Friday the EA Sports boss posted a "challenge" to Obama on his official blog. As you might guess, there's an EA product involved:
It may be time for the President and his family to put their Wii to good use and fire up the 30-Day Challenge with EA SPORTS Active. This is a “game” even the President may not want to “step away” from...
In fact, I know [Obama is] in pretty good shape, but I guarantee the President wouldn’t look quite so smooth walking across the White House lawn to Marine One the morning after his first session with EA SPORTS Active (especially if he does those pesky lunges)! ...
Mr. President, here is my challenge to you: Try EA SPORTS Active and I guarantee you’ll need aides saying “Yes You Can!” to finish your first workout.
A story sourced to back to Newsblaze (we're not familiar with the publication) maintains that a California fitness guru by the name of Michael Torchia (left) plans to file a class-action lawsuit against Nintendo.
The Newsblaze story, in fact, reads rather like a press release and links back to Torchia's marketing site. As to the supposed lawsuit, its basis is described as follows:
Michael Torchia's mission is to have Nintendo pull their Wii games off the shelves until they make important changes to their products.
People around the World are sustaining serious injuries due to the lack of proper warnings on their products... Torchia feels Nintendo is misrepresenting their Wii games as a replacement for sensible exercise and sports activities. He believes that Nintendo needs to issue a warning that these games are intended for entertainment and not to replace actual physical activity...
There is a new phenomenon that is occurring as a result of extensive and widespread usage of the Wii Fit and Wii Balance Board. As more people use the Wii as an exercise tool, they are sustaining injuries in their knees, back and wrists because of overuse and improper warm-up...
Michael Torchia, has retained a prominent law firm in Beverly Hills, California to prepare a class action suit against Nintendo...
Despite reports to the contrary at some game sites, no lawsuit has yet been filed. The law firm said to be preparing such an action is not named. It's easy, of course, to threaten a lawsuit and adding Nintendo's industry-leading name to the mix ensures that such a threat will garner some coverage.
That's not to say a class-action suit won't be forthcoming. But it seems very odd to announce it in this fashion.
Bismarck's KYFR-5 reports that North Dakota's First Lady Mikey Hoeven (sporting the big hair at left) has played a bit of Guitar Hero. And the wife of Gov. John Hoeven (R) isn't bad at Dance Dance Revolution, either.
News of Mrs. Hoeven's gaming chops leaked during an American Heart Association event at the State Capitol. KYFR reports that legislators who gave DDR a try didn't fare nearly as well as the First Lady:
Sen. Dwight Cook knows a thing or two about North Dakota politics, but there was one thing going on at the capitol today that was over his head.
"It's not easy, it`s not easy at all," Cook says.
The response most legislators had after testing out Dance, Dance Revolution... Unfortunately, legislators weren`t so enthused about the high-tech workout.
"Most of them, I think, are a little shy or shy away from it because of the technology, I think they`re afraid like `Oh is this going to move too fast for me?` And `I can`t do this,`" says [gym teacher Tammi] Doppler...
First Lady Mikey Hoeven was among the top scoring in the political sector. But she admits, she had the upper hand as the concept of the game isn`t new because she`s played Guitar Hero.
Games that get kids up and moving are being discussed at the 2008 McGill Health Challenge Think Tank in Montreal this week.
As reported by the Montreal Gazette, conference organizer Laurette Dubé said:
When we talk about obesity, we often talk about the fast-food industry. But that's only one side of the equation - the energy-in side. We also have to look at the energy-out side, and that's why it's very important to look at ways in which we can reduce kids' inactive time and increase their share of time that gets them moving.
West Virginia University professor Linda Carson admitted that not everyone is comfortable with the exergaming concept:
There are some folks who feel that by promoting physical activity through the use of video games, children are being socially isolated or not be encouraged to go outside and play. There are some opponents who say that it takes away from traditional physical-education exercise.
[But] I think exergaming needs to be recognized as an exciting alternative to traditional physical education. There is a lot of value to children having physical activity options in their home and even at school.
Via: Edge Online
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