As part of a New York Times article (as reported by Polygon) on the study of violent video games, a new study emerged showing that a decline in violent crime, even as sales of violent video games more than doubled.
As part of a New York Times article (as reported by Polygon) on the study of violent video games, a new study emerged showing that a decline in violent crime, even as sales of violent video games more than doubled.
Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.
Yesterday Congressman Mike Thompson (D-CA) released "A Comprehensive Plan That Reduces Gun Violence and Respects the 2nd Amendment Rights of Law-Abiding Americans," which details the recommendations of the " Congressional Gun Violence Prevention Task Force." While there are plenty of recommendations on guns and curbing gun violence, mental health issues and school safety, there is a portion of the report dedicated to violent media.
Children's rights advocate and attorney Paul Mones (@MonesPaul on Twitter) delivers a "Perry Mason moment" in a new editorial over at the Huffington Post titled "Video Games Hold No Answers." In it Mones notes that making a connection between violent crimes committed by teens based on the video games, movies, or even mu
President Barack Obama unveiled measures today to curb gun violence in America that he wants Congress to pass as soon as possible, and issued executive orders calling for the Center for Disease Control (CDC) to conduct a study on whether there is a correlation between gun violence and "violent video games" and other forms of media.
According to a Polygon report, the video game industry executives and other interested parties that met with Vice-President Joe Biden's Gun Violence Commission walked away feeling that they were unscathed, and that Biden was looking for general input on media and violence.
The International Game Developers Association (IGDA) Anti-Censorship and Social Issues Committee Chairman Daniel Greenberg has written a letter to Vice-President Joe Biden calling for more studies and offering the organization's assistance and expertise as the Vice-President's task force on gun violence meets with various groups about solutions to the problem on mass shootings in America.
In addition to asking the gaming community to voice its collective opinion on discussions on video games taking place in Washington this week, the Entertainment Consumers Association (ECA) has written a letter to Vice-President Joe Biden, who is heading up a task force to look at ways to deal with gun violence in the wake of the Newtown, Connecticut shooting that happened in mid-December.
The Entertainment Consumers Association (ECA) has issued a call to action this morning calling on the gaming community and its members to email their representatives in Congress and the President of the United States to let them know that blaming video games for the recent tragedy in Newtown, Connecticut is wrong-headed, and that there is no research to suggest that there is a correlation between gun violence in America and playing video games.
In an interview on CBS This Morning Republican New Jersey Governor Chris Christie said that a frank discussion on a myriad of issues will be the only way to seriously curb gun violence in America beyond a discussion about gun control. That discussion should include violence found in some video games, substance abuse, and mental illness.
The Escapist reports that community members in the town of Southington, Connecticut have put a bulls eye on violent video games in the wake of the Sandy Hook Elementary School shooting that saw 20 children and six adults murdered by a lone gunmen in mid-December.
Writing over at the official web site for the Comic Book Legal Defense Fund (CBLDF), Advisory Chair For Education & Outreach Betsy Gomez points out that Senator Jay Rockefeller’s (D – WV) recent announcement of a bill mandating that the National Academy of Sciences research the effect of video games on children is misguided and a very familiar topic for anyone who understands the history of the comic book industry.
University of Missouri Media Researcher Greg Perreault pens an enlightening article on violence and video games over at the Huffington Post, and while the entire article is definitely worth reading an excerpt from it really caught our attention. The excerpt is an exchange between Perreault and an unnamed journalist who contacted him looking to use him as an expert.
Kotaku points out that Chris Ferguson, who you may know better as the professor of psychology and criminal justice at Texas A&M University who often argues against the idea that violent video games have a causal effect to violent behavior in the real world, has written a small bit of commentary over at Time Magazine's web site.
Winda Benedetti from NBC News conducts an interesting interview with two child psychologist to ask them about the effects of gaming on young children. She interviews Dr. Tyler Black, Clinical Director of the Child and Adolescent Psychiatric Emergency Unit at BC Children's Hospital in Vancouver, BC, Canada; and Dr. Matthew Chow, the Clinical Director of Telepsychiatry at BC Children’s Hospital.
On Friday morning's edition of Morning Joe on cable news network MSNBC Congressman Tim Huelskamp (R-Kansas) said that he doesn't think changes in guns laws would have stopped the Sandy Elementary School shooting last week that resulted in the death of 20 children and six adults. He also talked about violent video games, but to the congressman's credit he mentioned his own parental responsibility in keeping his son from playing "M" rated games.
The National Rifle Association held a press conference this morning defending guns rights and pointing the finger at big media. They also called for a national program for schools that would train school officials on how to best protect educational institutions. The program would use local volunteers and participation would be up to local communities and school boards.
In a segment that aired during Fox News anchor Neil Cavuto's show this week, Daniel Greenberg joined in to discuss Senator Jay Rockefeller's (D-WV) bill to study the effects of violent video games on children. Greenberg is the IGDA Anti-Censorship Committee Chairman and game developer at Washington D.C.-based Media Rez.
The Hartford Courant is highlighting a story about a 12-year-old Newtown, Connecticut boy who has started a campaign to "stop playing violent video games." Max Goldstein, a 12-year-old student who attends Newtown Middle School, says that he decided to stop playing games like "Call of Duty" after attending the funeral of one of his brother's friends who had been killed during the Sandy Hook Elementary School shoot
The Federal Trade Commission announced today that it has updated its ten-year-old rules on children's online safety but came just short of adding changes that would sanction or hold responsible platform holders like Facebook and Apple, reports All Things D. The new rules hope to tighten privacy and sharing restriction rules for children who might use social networks or mobile apps.
New York State Attorney General Eric T. Schneiderman issued a press release today announcing that five additional companies including Gaia Online, NCsoft, Funcom, THQ, and one company that was not disclosed at press time, have agreed to participate in Operation: Game Over, an initiative to identify and remove registered sex offenders that live in New York state. These companies join Microsoft, Apple, Blizzard Entertainment, Electronic Arts, Disney Interactive Media Group, Warner Brothers and Sony.
Nickelodeon has removed the SpongeBob Diner Dash app from Apple's iTunes after advocacy group The Center for Digital Democracy (CDD) filed a formal complaint with Federal Trade Commission (FTC). The CDD said that the app starring the popular cartoon icon collected email addresses of children without getting parental consent.
The news media, quick to find a cause for why a lone gunman would kill his mother, drive to a local elementary school, and kill 26 people (20 children) before killing himself, has turned to the usual scapegoat: video games. While it is understandable that people want answers, Fox News wastes no time in trying to connect TV, Facebook, and computer games to the horrific actions of Lanza. As transcribed by Kotaku, a Fox News segment hosted by Megyn Kelly with guest analyst Dr.
The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media have revealed the participating sponsors and partners for the 2013 National STEM Video Game Challenge. For the third year, the AMD Foundation, Microsoft’s Xbox 360 and the Entertainment Software Association (ESA) will once again serve as key sponsors for the Challenge. New partners include the Institute of Museum and Library Services (IMLS) and the Hive NYC Learning Network.
The Federal Trade Commission released a report on Monday that came to the conclusion that the majority of mobile apps aimed at children collect and transmit data that they shouldn't such as the device being used - and they do not disclose this fact to the parents. According to the report, around 60 percent of 400 popular kids’ apps made for phones and tablets running Android and iOS transmitted information about the device to the app’s developer or to a third party such as an ad network.
After dealing with a child sex scandal earlier this year, Sulake - the owners of the social teen hangout Habbo Hotel - had to make some serious changes and win back the trust of the community. With that controversy mostly behind them (the company changed much of how it handles communications within the virtual world and added other features that protect its young members), the company says that it wants to make Habbo Hotel a place where third-party developers can launch their own game titles.
Children that have anger issues can be helped by using video games and biofeedback to regulate their out-of-control emotions, according to research conducted by Boston Children’s Hospital. That research has been published in the journal Adolescent Psychiatry. Jason Kahn, PhD, and Joseph Gonzalez-Heydrich, MD at Boston Children’s Hospital developed a game called "RAGE Control" because they saw that children were eager to play video games.
It looks like Foxconn is going to "take one for the team" in the controversy over under-age interns working at its factory in Yantai, China. This is the plant where Nintendo's Wii U is reportedly being put together, so Nintendo is very concerned about any public perceptions that it finds breaking China's labor laws concerning under-age workers acceptable.
Researchers in Canada say that children and teens who have electronic devices in their bedrooms are far more likely to be overweight because they are not getting enough sleep every night. The research is based on a survey of almost 3,400 fifth grade students in the province of Alberta, Canada. Researchers were trying to find out if there was a relationship between a child’s sleeping habits, the number of electronic devices in their bedroom, and their weight.
A new study by the Sleep Laboratory at Flinders University (a public university in Adelaide, South Australia) finds that teens who play video games for long periods of time have trouble getting a good night's sleep. The study conducted by masters student Daniel King (supervised by child sleep psychologist Dr.