Prison

British Prison Bans PS3 Over WiFi Capability - UPDATED

June 15, 2009

The subject of game consoles in prisons is invariably a controversial one.

Some think that convicts don't deserve what might be considered a luxury. Others believe the relaxation afforded by gaming might make prison a safer place.

But U.K. newspaper The Guardian reports that officials at Britain's Rye Hill prison have removed PlayStations 3s from the inmate population over fears that prisoners will use the system's built-in WiFi capability to communicate with those on the outside. A prison official told The Guardian:

PlayStation 3 consoles are barred on the grounds that they have the capability to send and receive radio signals as an integral part of the equipment.

Some inmates were said to be chatting with friends. No information is provided on how those inmates obtained access to a WiFi signal, which might seem to be at least as important an issue, if not more so.

GamePolitics readers may recall that a similar issue was raised last month by Britain's Serious Organized Crime Agency.

UPDATE: IncGamers contacted the British Ministry of Justice and learned that Internet-capable consoles are already banned. This is not the first time that there has been confusion in the U.K. on this issue.

Are Jailed Crime Bosses Controlling Empires Via Game Consoles?

May 14, 2009

The debate over whether prison inmates should be allowed video game consoles is one that surfaces periodically.

But the head of Britain's Serious Organised Crime Agency offered a new twist this week when SOCA director-general Bill Hughes claimed that jailed crime lords were controlling their illicit empires via Internet-enabled video game consoles. U.K. newspaper the Times reported Hughes's comments:

If you are locked up, how do you communicate with others? And we have been highlighting the fact it is not always with mobile telephones. There is other technology used — people are using PlayStations to charge their mobile phones and are playing games interactively with others, so are able to communicate with them.

The Prison Service is concerned that prisoners are using interactive games to talk to people outside the prison. Communication is the name of the game and criminals are looking to exploit new technologies. Prisoners have rights and they have access to the internet...

U.K. prison officials, however, expressed outrage over Hughes's remarks, which apparently caught them off-guard. A spokesman for the Prison Service told the Times:

Prisoners have never been allowed access to wireless enabled technology such as that used in some games consoles. Nor would they ever be allowed access to such technology.

A decision was taken some years ago that the then-current generation of games consoles should be barred because the capability to send or receive radio signals is an integral part of the equipment.

Although the Times mentions that SOCA chief Hughes later apologized privately to prison boss Phil Wheatley, the newspaper also reports that SOCA is standing by its original claim.

As GamePolitics has previously reported, U.K. prisons allow inmates with good behavior to use game consoles. Potentially suicidal inmates are also permitted to play.

Via: Kotaku

Prison Tycoon Game Gets a Beatdown from Bloggers

January 22, 2009

A strategy game which challenges players to create and manage a private prison empire has outraged some observers.

Of ValuSoft's Prison Tycoon 4: Supermax, the Criminal Justice blog writes:

[Building] a private prison? Who would want to spend free time building an elaborate cage, allowing gang wars, drugs and racial violence to fester in an attempt to earn more money? This is the fourth version of the game, so apparently someone is playing it.

I guess there's a video game version of nearly everything one can imagine. But the existence of this game... highlights the disturbing prevalence of prisons in our society. This game takes for granted that prisons are everywhere and that they are simply a tool for profit. That's a sad place to be.

The architecturally-oriented BldgBlog couches its dismay in sarcasm:

The description of Prison Tycoon 4: SuperMax... urges players to experiment in the architectural framing and administrative implementation of prison life.

 

"Build a profitable privately run prison from the ground up... Grow your facility to SuperMax capabilities, housing the most dangerous and diabolical criminals on earth – all for the bottom line."

 

Putting moral limits on our imaginations temporarily aside, perhaps we could even conceive of Prison Tycoon 5: Guantánamo Bay, or Prison Tycoon 6: Austrian Basement Edition. Prison Tycoon 7: Gulag. Prison Tycoon 8: Escape from Abu Ghraib...

Prison Photography takes a more blunt view:

Prison Tycoon is less gratuitous than Grand Theft Auto and the like. But I don’t know if this is any comfort. To manipulate a virtual prison population with “friendly interaction and fighting between inmates dependent upon mood and gang affiliation” and to rely on “guards [who] will subdue aggressive prisoners, medical staff to treat injuries, chaplains administer to prisoner’s spiritual needs and therapists talk to prisoners to lift their spirits” seems a bit too sinister and calculated for an evening of gaming...

Really, why does this game exist? I suppose it is just completing the loop - the gamer, as a God of Pixels, can create criminals in his other games and then manipulate them in this one.

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Posted 03/15/10 at 04:05pm
Andrew Eisen: I'm still here and I'm doing a lot of behind the scenes work (as time permits me). But it's true, I've only written one piece under the new GP but if that Facebook/JT bit is the last thing I write for the site, I’d be okay with that.
Posted 03/15/10 at 04:01pm
ZippyDSMlee: I suppose its not inane enough for petes muses*giggles*
Posted 03/15/10 at 03:55pm
PHX Corp: It had the Video Games tag on it, I thought that it had been a video game law that was concerning it
Posted 03/15/10 at 03:54pm
JDKJ: And what happened to "Senior GP Correspondent, Andrew Eisen, reporting from San Diego [and who has a better finger on the pulse of GP's readership than some others]?" Huh? Did he fall victim to the Night of the Long Knives?
Posted 03/15/10 at 03:53pm
Andrew Eisen: No, but my one example was not meant to cover the entire spectrum. Besides, multiplayer is a big part of video games.
Posted 03/15/10 at 03:50pm
Andrew Eisen: PHX Corp - Are you referring to AB 847? I haven't read the bill but the summary doesn't appear to apply to video games.
Posted 03/15/10 at 03:49pm
DarkSaber: 2 mediocre games do not "a big part of video games" make.
Posted 03/15/10 at 03:49pm
JDKJ: I suspect that'll fall victim to the "pass." Wrong side of the fence. It's North Korea we aren't supposed to like.
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Andrew Eisen: DS - Not necessarily. See recent Ubisoft stories.
Posted 03/15/10 at 03:47pm
Andrew Eisen: Zip - Or it will and GP hasn't had a chance in the last couple hours to get to it yet. Or yeah, maybe he’ll pass on it.
Posted 03/15/10 at 03:46pm
DarkSaber: Only if you play multiplayer AE.
Posted 03/15/10 at 03:45pm
Andrew Eisen: Except, aside from following up on an earlier story, GP frequently reports on internet censorship and net neutrality issues (the internet being a big part of video games and all).
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PHX Corp: The CA S(Foghorn)heads are at it again, instead of banning M rated video games for children They are going to tax the hell out of them Literally and yhis time Yee aint The one trying to do it
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