NPD Announces Agreement with Walmart for Sales Data

February 3, 2012

Walmart has finally decided that it will share its video game software and hardware sales data with research firm NPD Group. The firm had been hampered by not having sales data from Walmart and instead had to estimate weekly and monthly figures related to the retailer. NPD today confirmed that it has reached an agreement with Walmart to receive and analyze its point-of-sale information from it retail stores and Walmart.com.

The agreement also covers many other industries that NPD tracks, including Entertainment, Apparel, Home, Hardlines, and Toys.

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OOPS! Walmart Xbox 360 Price Cut a 'Mistake'

August 29, 2011

A Walmart flyer showing the Xbox 360 4GB Kinect bundle with a price tag of $249 ($50 off its current price) was a typo, according to the retailer. The circular pegged that sale for the week of August 28. While Walmart claims the price cut was an error, the retailer said that it would honor the price anyway until Monday, September 5 - or while supplies last. It will not, however, accept rainchecks for the console at that price.

Last week Microsoft responded to the sale with the following statement:

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Walmart Will Now Provide Sales Data to Research Firms

July 22, 2011

It only took them a decade to come around. Walmart has decided to begin providing its U.S. sales data to outside parties, including research firms we care about such as Nielsen and NPD Group. All this is according to a report in Advertising Age.

For the last 10 years, NPD has been unable to provide data for retail game sales at Walmart and its Sam's Club stores, leaving a gaping hole in the numbers that firms such as NPD provides. With access to the Walmart and Sam's Club data, NPD could provide a more detailed picture of how video games are performing at retail in the U.S.

Nielsen has said that it will start providing Walmart and Sam's Club data to its clients in "a few months." NPD has not commented officially on this story.

Source: Gamasutra

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Who is Greener, Activision or EA?

October 19, 2010

Newsweek has released its annual list of how the top 500 largest publicly traded companies in America rank in terms being environmentally friendly.

Electronic Arts clocked in at number 378 on this year’s Green List (it was number 381 last year), while Activision Blizzard took 391st on the list, improving from last year’s ranking of 416.

On the retail side, Office Depot grabbed the highest Green ranking, coming in at number 18 overall, followed by Wal-Mart (#51), Target (#61), Best Buy (#86), Amazon.com (#162) and GameStop (#318).

Dell came in first overall on the list, with Hewlett-Packard, IBM, Johnson & Johnson and Intel rounding out the top 5.

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Left Behind Details Upcoming Games

June 15, 2010

Christian game developer Left Behind Games has released details on its lineup of PC titles for the rest of the year, including a pair of games that will pit users against the forces of the Antichrist.

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Wal-Mart Expanding Christian Games Sales

April 12, 2010

A pilot test that saw approximately 100 Wal-Mart stores in Texas sell Christian-themed videogames from Left Behind Games went well enough that the world’s largest retailer is expanding the program.

Left Behind Games CEO Troy Lyndon announced the expansion in a letter to shareholders, which website Stockmarketquarterly noticed as part of an SEC filing. The news was announced in letter form at Wal-Mart’s request. Left Behind Games will now be added to “a limited number of Walmart stores covering a broad area of states.”

Lyndon wrote that Wal-Mart expanded the trial in order to see sales results “without the promotional campaign that was undertaken by LFBG in Texas.”

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Not Many Christian Games Left Behind in Wal-Mart

November 5, 2009

Left Behind Games, which last month announced a pilot release of its Christian-themed games in 100 Texas Wal-Mart stores, reports brisk sales of their offerings in the Lone Star state.

Stating in a bit of PR that the experiment is “progressing beyond the company’s original expectations,” a company representative claimed that about 25% of their inventory has been sold in the two weeks since the pilot started, which is operating in Houston and Dallas area stores.

CEO Try Lyndon said:

At the rate Wal-Mart inventory is moving, they will be out of games before Christmas, unless they reorder. With seven weeks remaining, and accelerated sales expected as we near the holidays, we believe test results will be favorable leading to a broader national market for Christian based PC games.

In an effort to boost sales, Left Behind Games is sending mailers to areas surrounding Wal-Mart stores that stock their games, offering to send a second free game to anyone purchasing a Left Behind title from the world’s largest retailer.

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Newsweek Green List Includes Game Companies

October 20, 2009

A handful of game companies and retailers are listed within Newsweek’s Green Rankings list, which rates the Top 500 environmental companies in America.

While the list, with 500 entries, is hardly exclusive, each entrant was awarded an overall hard numeric score. The company that fared the best overall? Hewlett-Packard with a Green Score of 100, followed by Dell in second with a 98.87.

In the gaming (and related) business sector, Microsoft came in at #31 with a score of 83.79, followed by retailers Wal-Mart (#59) with a score of 80.38 and Best Buy (#61) with a score of 80.33. GameStop clocked in at #228, with a score of 71.37, with Electronic Arts (#381) and Activision Blizzard (#416) following. EA and Activision Blizzard had scores of 65.58 and 63.80 respectively.

Image via otherpower.com

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Christian Games Hit Texas Wal-Marts

October 12, 2009

Left Behind Games Inc., a publisher of Christian-themed videogames, has secured a pilot release of its titles in 100 Wal-Mart stores in the Houston and Dallas areas.

Three games will be sold as part of a test to determine the viability of selling the titles in additional Wal-Mart locations. Left Behind Games, also known as Inspired Media Entertainment, believes that Texas is ripe for its offerings, noting that there are over 23,000 churches in Texas, with over 5.0 million Evangelical Protestants and more than 1.7 million Mainline Protestants.

CEO Troy Lyndon has high hopes for the Christian game market:

The US market for Christian video games could reach $648 Million within the next five years based upon just 3% of video game sales being in the Christian segment.

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PC Version of Manhunt 2 May Carry an AO Rating, But How Will It Get Sold?

August 26, 2009

As noted by Joystiq, the ESRB is currently listing the upcoming PC version of Manhunt 2 with an Adults Only (AO) rating.

GamePolitics readers will likely recall that the console versions of Manhunt 2 generated a major controversy in the summer of 2007 when the game was banned in Britain and tagged with an AO here in the States. Rockstar subsequently released a toned-down version that earned an M (17+) rating for the U.S. market.

That was a critical milestone, because the Big Three console makers won't license AO-rated games for their systems, which makes it tough for a publisher to earn a return on its investment. That's why you don't see any AO-rated console games. While the open architecture of the PC negates licensing concerns, an AO-rated Manhunt 2 would still get thumbs-down from major retailers like GameStop and Wal-Mart.

That means that Rockstar is either planning a digital distribution campaign for Manhunt 2 or that it will edit the PC version - as it did with the console editions - to earn an M from the ESRB. Of course, there is a third scenario: Rockstar could ship an M-rated version to retailers while distributing an AO-rated version online.

We wonder how Valve might react to handling an AO game if its Steam service, which currently distributes Rockstar's GTA IV online, is under consideration as a potential digital distribution source for Manhunt 2.

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Sustainability on the Menu at Greener Gaming Gathering

May 27, 2009

While most of the video game world's attention next week will be focused on the Los Angeles Convention Center and the glitz surrounding E3, a small group of industry professionals will meet to tackle environmental concerns.

On Monday the Greener Gaming Gathering, billed as a "video game sustainability luncheon" will take place in Burbank. The event is sponsored by AGI Polymatrix, which manufactures media packaging and is being held in association with game retailers trade group the Entertainment Merchants Association.

Speakers at the invitation-only event will include Wal-Mart's senior buyer for video game software, Darin Dickson. Cody Sisco from Business for Social Responsibility will make a presentation and an expert panel will discuss sustainability issues related to replication, packaging and transportation of video games.

GP: It's encouraging to see the video game industry thinking proactively on environmental issues.

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Fun Facts From EA's Annual Report

May 22, 2009

The annual report of game publishing giant Electronic Arts landed in GP's inbox this morning. Typically, reading through these things is a surefire remedy for insomnia, but EA's contains a few tidbits worth mentioning.

1.) EA's failed bid to gobble up Take-Two cost the company $21 million:

As a result of the terminated discussions [with T2], we recognized $21 million in related costs consisting of legal, banking and other consulting fees...

2.) EA uses DRM (you knew that) and is watching for piracy online:

We typically distribute our PC products using copy protection technology, digital rights management technology or other technological protection measures to prevent piracy... We are actively engaged in enforcement and other activities to protect against unauthorized copying and piracy, including monitoring online channels for distribution of pirated copies, and participating in various industry-wide enforcement initiatives, education programs and legislative activity around the world.

3.) Only 3% of EA employees are unionized, and they all work for DICE:

As of March 31, 2009, we had approximately 9,100 regular, full-time employees, of whom over 5,100 were outside the United States... Approximately 3 percent of our employees, all of whom work for DICE, our Swedish development studio, are represented by a union, guild or other collective bargaining organization.

4.) GameStop and Wal-Mart are EA's biggest customers; each accounts for 14% of EA sales:

Worldwide, we had direct sales to two customers, GameStop Corp. and Wal-Mart Stores Inc., which each represented approximately 14 percent of total net revenue for the fiscal year... the concentration of our sales in one, or a few, large customers could lead to a short-term disruption in our sales if one or more of these customers significantly reduced their purchases or ceased to carry our products...

5.) EA worries about game content legislation and its potential effect on sales:

Legislation is continually being introduced in the United States... for the establishment of government mandated rating requirements or restrictions on distribution of entertainment software based on content... Other countries have adopted or are considering laws regulating or mandating ratings requirements...  Adoption of government ratings system or restrictions... could harm our business by limiting the products we are able to offer to our customers...

6.) EA worries about falling victim to a Hot Coffee incident but has taken steps to prevent it from happening:

If one or more of our titles were found to contain hidden, objectionable content, our business could suffer... Retailers have on occasion reacted to the discovery of such hidden content by removing these games from their shelves, refusing to sell them, and demanding that their publishers accept them as product returns.

We have implemented preventative measures designed to reduce the possibility of hidden, objectionable content from appearing in the video games we publish. Nonetheless, these preventative measures are subject to human error, circumvention, overriding, and reasonable resource constraints.

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Wal-Mart's Game Trade Kiosks Actually Belong to e-Play

May 20, 2009

On Monday the gaming press, including GamePolitics, was abuzz with news that Wal-Mart had apparently entered the used game business in direct competition with category leader GameStop.

However, Ars Technica's Ben Kuchera dug deeper into the story and reports that the game trade machines currently located at dozens of Wal-Marts in the Northeast actually belong to Ohio-based e-Play. Although it's not stated, one would assume there is some type of financial arrangement between the companies. e-Play CEO Alan Rudy told Ars Techica:

Walmart is providing vestibule space to e-Play at 77 of its Northeast region stores. Some stores have Video Game Buy Back only kiosks and some kiosks are full-functioning, but e-Play manages all aspects of kiosk operations for both types. While we have over 200 other retail locations, this is currently a pilot program with Walmart, but we are optimistic of its success and future expansion.

Rudy believes e-Play is well-positioned against newcomer to the used game trade, Amazon.com:

The e-Play trade method does not involve printing shipping labels or waiting on snail mail to deliver your games or to return your Amazon gift card. Soon, e-Play will also post their buy-back pricing online so customers can preview this information before going to a kiosk.

Check out the Ars piece for some fascinating details on how e-Play machines keep traders honest.

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DorthLousAustralian government holding anti-piracy talk behind closed door: http://delimiter.com.au/2012/02/13/govt-holds-second-secret-anti-piracy-meeting/02/13/2012 - 12:31pm
DorthLousSONY new CEO says Hardware is important, but the future lies in content and service: http://www.techworld.com.au/article/414925/incoming_sony_ceo_hot_gadgets_aren_t_enough_anymore02/13/2012 - 12:27pm
Andrew EisenThat article is over five years old, Uncharted. A fun blast from the past though.02/12/2012 - 10:47pm
Uncharted NESCritics: 'Left Behind' game glorifies violence- http://tinyurl.com/wu64s02/12/2012 - 4:34pm
ZenI felt Brutal Legends was a funny & beautiful look at the world of rock from Double Fines point of view. The only parts I wasn't hot for were the RTS bits as it felt forced. Otherwise fantastic.02/12/2012 - 1:34pm
DorthLousPassed 1.5M$. And I'd also say that Brutal Legend is far from being a bad game. I just think it was a few levels under what people expected from the people working on the project.02/11/2012 - 8:25am
TechnogeekBrutal Legend wasn't bad so much as "marketing had no idea how the game actually played", causing it to suffer accordingly.02/10/2012 - 10:38pm
RedMageIt looks the CIA's website has been DDOS'ed. Anon?02/10/2012 - 7:52pm
RedMageBrutal Legend.02/10/2012 - 7:52pm
ddrfr33kHas anything Tim Schafer ever made been of crap caliber? I'm struggling to think of one...02/10/2012 - 7:37pm
GuamishI think it is in good hands. Tim did a game for the GDC award show and that was fun for how short it was.02/10/2012 - 12:22pm
Andrew EisenIt'll be tragic if the game ultimately sucks.02/10/2012 - 12:17pm
james_fudge$1.3 million02/10/2012 - 11:32am
Uncharted NESGermany Says It Won't Sign ACTA [Update: ... Yet]- http://tinyurl.com/7r2twrg02/10/2012 - 11:21am
Andrew EisenDamn. Double Fine's Kickstarter fund has already passed a million dollars.02/09/2012 - 8:16pm
Andrew EisenAudrey didn't quote the sassy parts. Here's IGN's article: http://wii.ign.com/articles/121/1218359p1.html And here's my original post: http://tinyurl.com/7y68a3902/09/2012 - 7:50pm
james_fudgeI hope you some said something sassy! Where's the link?02/09/2012 - 7:46pm
Andrew EisenHey, neat. IGN quoted a blog I had writen only two hours earlier. I certainly timed that one pretty well.02/09/2012 - 7:38pm
Andrew EisenToki Tori has been added to the Humble Bundle for Android.02/09/2012 - 5:11pm
james_fudgeThanks for the heads-up DorthLous02/09/2012 - 4:33pm

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