The Entertainment Software Ratings Board (ESRB) has changed the appearance of its icons for the first time in 14 years, according to a report at Polygon. The ESRB (owned and operated by the Entertainment Software Association) decided to make some small changes to the existing logos in an attempt to make them smaller in size for mobile devices. You can see a picture of the changes below (courtesy of Polygon).
In an extensive report on lobbying efforts in Washington, Games Industry International reveals that the Entertainment Software Association (ESA) spends more on lobbying efforts than the National Rifle Association - on paper, at least. But in reality a good lobbyist knows all the tricks of influence peddling through other spending that doesn't have to be reported because it isn't technically considered lobbying.
A new report released by the Entertainment Software Association (ESA) and the White House study group, the President’s Council on Fitness, Sports & Nutrition (PCFSN) says that the proliferation and use of fitness video games has grown sharply in the past decade. That's a pretty obvious outcome if you consider that the current generation of console systems have all released popular first-party games that use motion sensing technology of some sort like Wii Fit.
The Entertainment Software Rating Board announced a new privacy seal certification program called ESRB Privacy Certified. The new program offers expanded services to help companies manage their mobile app privacy practices. The program’s services include helping companies achieve compliance with the recently revised Children’s Online Privacy Protection Act (COPPA) Rule, which the Federal Trade Commission (FTC) requires by July 1st.
According to sales data collected by NPD Group, sales of new videogame products fell 25 percent in May, with game sales of consoles hitting their lowest levels in more than a decade. While NPD and other analysts are chalking this decline up to anticipation for new consoles like the Xbox One and PS4, they fail to mention the dramatic shift to digital sales not covered by the NPD.
Another year, another E3 Expo has come and gone. The Entertainment Software Association (ESA), owner of the annual video game industry trade event, said that 48,200 video game industry professionals, investor analysts, journalists, and retailers from 102 countries attended this week's event in Los Angeles.
The ESA also said that an estimated 28,000 hotel room nights were purchased by attendees of the show and generated nearly $40 million in revenue for the city. Approximately 230 exhibitors showcased video game hardware and software, and accessories this year.
Earlier today we told you about the Entertainment Software Association's efforts to block the view of Ouya's presence outside the LA Convention Center with trailers. Ouya has set up a small exhibit outside of the E3 Expo showing off its Android-based console and related game properties.
IGN is reporting that E3 Expo organizer the Entertainment Software Association (ESA) called the LAPD on Ouya's outdoor exhibit. Ouya has been camped out at a parking lot near the LA Convention showcasing its console and the games that are available for it.
The Entertainment Software Association released its report, "2013 Essential Facts About the Computer and Video Game Industry" on the official opening day of the Electronic Entertainment Expo in Los Angeles. The ESA represents the video games industry, operates the E3 Expo trade show, and owns the ESRB, in case you didn't know.
Entertainment Software Association (ESA) President Michael Gallagher said last night that retail research firm NPD is doing a grave disservice to the video games industry by not adequately covering digital sales in its monthly reporting.
"The digital side of the industry is not being adequately reported, understood or covered. I think we've seen the consequences of that over the last two years," said Gallagher.
The Entertainment Software Rating Board (ESRB) was recently honored by the Telly Awards' Silver Council and the International Academy of Visual Arts for public awareness campaign that featured San Francisco Giants players Buster Posey and Ryan Vogelsong who explain in a simple way how parents can check a game's packaging to understand what a video game contains before they make a purchase for their children.
The Entertainment Software Association (ESA) today revealed the five finalists from its inaugural E3 College Game Competition. The five finalists are Alamo Colleges, Northwest Vista College; Brigham Young University; Savannah College of Art and Design; University of Chicago; University of Wisconsin-Stout. Finalists were chosen by a panel of industry experts, who selected the best and brightest from 400 US colleges and universities with computer and video game development programs.
According to data collected by the Entertainment Software Association of Canada (ESAC), Canada's video game industry is growing at a moderate rate even as the sector continues to grow and evolve. According to the research, Canada currently has 329 video game studios that generated over $2.3 billion in GDP for the Canadian economy in 2012. The video game industry employed 16,500 men and women in 2012, up five percent from employment numbers in 2011.
The Entertainment Software Association (ESA) released its 2012 Annual Report (PDF) today, revealing that it sent a total of 3.4 million takedown notices for copyright infringement and helped remove more than 99,500 Google links containing infringed game files during 2012. The trade group that represents the video game industry (and operates the ESRB and the E3 trade show) also said that it helped to create a 10 percent decrease from 2011 in the speed of removing infringing files.
Speaking to GamesIndustry International in a feature article this morning, Entertainment Software Association (ESA) senior vice president of communications and industry affairs Rich Taylor says that the annual Electronic Entertainment Expo next month is still relevant to the industry.
2K Games will not be on the show floor at the 2013 Electronic Entertainment Expo this summer, according to an announcement on its website. The company did not give any particular reason for not attending this year's show, only promising to release information on its slate of upcoming games later this spring.
A letter signed by 33 organizations and nine individuals asks the top ranking lawmakers in the House of Representatives (Reps. Bob Goodlatte and John Conyers) and the United States Senate (Sens. Patrick Leahy and Charles Grassley) to make an exception for unlocking electronic devices to the Digital Millennium Copyright Act (DMCA). Recently a petition signed by over 110,000 Americans asked President Barack Obama's administration to make the same exception.
The ESA Foundation, the charitable arm of the video game industry trade group the Entertainment Software Association, has announced that applications are now being accepted for its 2013-2014 scholarship program. This particular scholarship is for minorities and women that want to get a higher education in the interactive entertainment industry.
On this week's show we talk about Congressman Frank Wolf's hearing this week to slam "violent video games," changes being made to the ESRB, the ESA's plan for a PSA campaign, the latest SimCity news, and the results of the latest GamePolitics poll. Download Episode 45 now: SuperPAC Episode 45 (1 hour, 12 minutes) 66.6 MB.
It is the general consensus on the Internet that age gating videos is a way for the ESRB / video game industry to say "hey we're doing something about youngsters looking at Mature content" when in fact it is just a way for the industry to cover itself. So it is not surprising that the Entertainment Software Rating Board is relaxing the rules regarding the promotion of titles rated M for Mature.
The Hill reports that the Entertainment Software Association (ESA) has hired former Capitol Hill aides Ali Amirhooshmand and Danielle Rodman. Amirhooshmand and Rodman will serve as directors of federal government affairs for the games industry lobbying organization.
Given a recent Harris national poll showing that a good majority of respondents either didn't know that much about the Entertainment Software Ratings Board's ratings classification for games or thought they were ineffective, the Entertainment Software Association makes a smart play today by announcing a new national public education campaign to educate American parents further about the tools and information available.
The Entertainment Software Association (ESA) in cooperation with California Attorney General Kamala Harris and education technology company EverFi have announced a new online educational program for Los Angeles public high schools. Called "The ESA Digital Living Project, the new program will be powered by EverFi's education technology. The goal is to help educate students in L.A. using technology, instructional designs, simulations, and other forms of complimentary media.
The Entertainment Software Association (ESA) has launched a new program called the College Game Competition. Open to college students earning an education at colleges and universities with computer and video game development programs, the College Game Competition charges students and colleges to work together to submit a game that represents their school. Competing schools submit story details and content assets from their playable video game, which will then be judged by a specially selected panel of "game industry veterans and media professionals."
The Washington Times (thanks to PHX Corp for pointing this out) notes that the President is not looking for more regulations on video games and movies (through research announced today through the CDC), but wants the respective industries to provide parents with more tools so they can make more informed decisions about the content their children are consuming.
The Entertainment Software Association (ESA) issued a statement in response to President Barack Obama's call for the Center for Disease Control (CDC) to conduct a study on whether there is a correlation between gun violence and "violent video games" and other forms of media. The trade group representing the interactive entertainment industry said that it agrees with the President's proposals and plans to cooperate / collaborate with the Administration and Congress as they examine the facts that will bring about meaningful solutions.
According to a Polygon report, the video game industry executives and other interested parties that met with Vice-President Joe Biden's Gun Violence Commission walked away feeling that they were unscathed, and that Biden was looking for general input on media and violence.