As DRM technology becomes more invasive, an article on CNET takes a look at the methods used and offers some possible suggestions for DRM-free gaming.
The reaction to Ubisoft’s DRM, which requires a constant Internet connection, has been well documented, with a reverse boycott organized and hackers taking down the publisher’s authentication servers twice. The new Electronic Arts release Command & Conquer 4, despite employee claims that the game “has NO DRM. Zip, zero, zilch, none,” also requires an Internet connection to play, which has already resulted in a thread full of complaints on the C&C forums.
A German website (translated) is reporting that the Collector’s Edition of Ubisoft’s Silent Hunter 5 PC game has been recalled in Germany due to the appearance of “anticonstiutional symbols” in the game.
This would indicate that some type of Nazi symbol or imagery was left in the local edition of the game, which is verboten according to German laws. Edge received confirmation from Ubisoft that the game’s standard edition was not recalled, only the special edition.
Ubisoft’s DRM scheme may have angered the wrong group of people, as the software publisher’s servers were attacked again last night.
The company, who also experienced attacks on their servers over the weekend, took to their Twitter account “about 19 hours ago” (in Twitter time) to announce, “Our servers are under attack again. Some gamers are experiencing trouble signing in. We're working on it and will keep you posted.”
About five hours ago the company reported that, “Login servers were partially reestablished at 10pm CET and fully restored at 1am CET. The attack affected only those trying to login.”
Ubisoft’s new DRM scheme, which requires a constant Internet connection to authenticate game sessions, had a bit of a hick up this weekend.
Ubi posted to its Twitter feed this morning apologizing to “anyone who couldn’t play ACII [Assassin’s Creed II] or SH5 [Silent Hunter 5] yesterday.” While the company originally blamed the outage on “exceptional demand,” Ubi stated on its Twitter feed that their servers were “attacked, which limited service from 2:30pm to 9pm Paris time.”
Ubisoft added that “95% of players were not affected, but a small group of players attempting to open a game session did receive denial of service errors.”
Joystiq also points us towards a thread on the Ubisoft forums in which the affected “5%” voice their displeasure.
GP: On a related note, I grabbed Battlefield: Bad Company 2 for the PC this weekend and during the install was prompted to choose my favored method of DRM—disc-based or online authentication (I chose disc-based). In a perfect world there would be no need for DRM, but if it is required, this method of offering the user a choice at least goes a little way towards lessening the impact (and might make DRM-based gaming functionable on an Army base or a cruise ship). Bad Company 2 uses Sony’s SecuROM technology.

As another aside, while the DRM tech worked fine, Bad Company 2 had its own online problems for a little bit yesterday, though their issues appeared to be Punkbuster-related.
|Thanks PHX Corp and DarkSaber!|
Ubisoft is denying claims that their new (and controversial) DRM technology has been breached by crackers.
CVG (via Kotaku) received a message from Ubisoft, which was responding to rumors that their just-released Silent Hunter 5 PC game had already been hacked. “You have probably seen rumors on the web that Assassin's Creed II and Silent Hunter 5 have been cracked,” wrote the company, continuing, “Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.”
The message was also echoed on Ubi’s Twitter feed.
Cracked versions of the submarine game on torrent and file-sharing websites appear with instructions that users must only “Install game and copy crack, it’s that simple!”
Ubisoft’s DRM technology requires a constant connection to the Internet and has been the object of scorn from gamers around the world.
Additionally, while Ubisoft’s Assasin’s Creed 2 won’t be available to PC users until March 16, ShackNews already has an update for the game available, one that alters files to enable gamers to pick up where they left off in the game in the event of an Internet disconnection. Previous reports on Ubi’s DRM tech indicated that any disconnection from the Web while playing would result in a player losing all current progress and see them forced to pick up playing from their last save file.
Thanks E. Zachary Knight!
As Ubisoft’s recent struggle with DRM technology brings the subject back into the limelight again, the always excellent Ars Technica has an article up exploring how DRM can impact a specific group of gamers—soldiers stationed overseas.
A soldier now stationed in Iraq detailed his experiences with DRM, saying his experiences with the technology have ranged from “annoying to unforgivable,” though he called Valve’s Steam platform “pretty awesome” when it came to working with deployed military personnel in order to ensure that they have access to their games.
The unnamed soldier on his experiences with other companies and services:
I've had hit and miss success with some of the other download companies. Any kind of game that tries to call home, though, is generally more of a problem than it is worth. Especially ones that try to resolve your IP address with your version/purchase location.
On-base Internet connectivity can very spotty and expensive, adding to the headache of playing a game with DRM that phones home constantly. The soldier said that the “government sponsored Internet” features severe bandwidth caps, while civilian Internet is extremely expensive—the soldier pays $150.00 a month for a 192K connection.
Ars added its own thoughts on DRM:
This sort of DRM makes sense for a world where every device is always connected to some magically open and always-on Internet connection. That world is a very long way away, so by requiring an Internet connection at all times to play a game that isn't online itself is simply alienating an audience.
Ubisoft recently detailed the specifics of their new DRM scheme, which requires a constant internet connection to merely be able to play the games. Understandably, gamers are upset that a momentary internet connection hiccup can result in losing unsaved game progress mid-session -- even in single-player mode.
Instead of whining about it on the internet, however, game journalist Lewie Procter of SavyGamer is deciding to fight back in the form of a "reverse boycott". In essence, Procter wants people to buy the game en masse, then return the game unopened and untouched at the end of the valid refund period, explaining that they find the game's DRM to be unacceptably restrictive. In theory, the protesters will receive a full cash refund (at Tesco, a UK retailer) and Ubisoft will feel the burn from the retail outlet.
Negative Gamer has already signed on in support of the protest. However, it's unlikely to catch on as well in the US, where many retailers have significant restrictions on refunds for games.
GP: While the intentions are good, I fear that the reverse boycott will ultimately be ineffective. Even if there is an unusually large response, the dollar amount is simply not going to be enough to make Tesco or Ubisoft take notice. But the attempt is far from useless. Negative public backlash has proven helpful, perhaps instrumental, in changing restrictive DRM schemes in the past. Simply bringing attention to the issue could be Procter's greatest success.
Dan Rosenthal is a legal analyst for the games industry.
Ubisoft’s new DRM technology, which requires a constant Internet connection, has been put through its paces and the results are not pretty.
PC Gamer test drove the technology, after receiving copies of both Settlers VII and Assassin’s Creed 2 for the PC, which both contain the DRM tech. The site reports that launching a game while offline results in an error message right away.
The next test involved removing a PC’s network cable in the middle of a play session:
This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.
Ouch.
The reverse is also true; if Ubisoft’s master servers were to go down, PC Gamer says that “everyone playing a current Ubisoft game is kicked out of it and loses their progress.”
ReclaimYourGame, which reviews and reports on various DRM systems used in games, offers a pro and con article on Ubisoft’s technology. A sample from each side is below.
Pro:
Ubisoft can now be the sole content, DRM, copy protection provider. No more third party DRMs to worry about. If you have a problem, there's only one place to look and that's Ubisoft. I don't know about you, but I'm sick of being a ping-ping ball when it comes to authentication support.
Con:
How many of you have a family member with their own system that you game with? I do, and lately it’s gotten ridiculously expensive. It used to be that my brother would buy a game and I would buy a different one, we’d both play through them, then trade them out. No longer, with more games switching to an account based system, it’s becoming an impossibility to do this.
Thanks DarkSaber!
With the beta for Settlers 7, Ubisoft is unveiling a new anti-piracy measure that will require gamers to log into their Ubi.com account in order to authenticate their play session.
While requiring an Internet connection is not the most gamer-friendly initiative ever devised, the invasive technology does have at least two decent aspects, as noted on GameSpy: game saves will be stored online and can be accessed from anywhere (providing an Internet connection is available) and a single game can be installed on “hundreds” of PCs.
GameSpy seems to think that this system is at least a little better than the StarForce DRM system Ubisoft used in the past. As one columnist stated:
I think the DRM benefits of this approach and the ancillary bonuses (remote game saves, unlimited installations, no CD authentication) will end up outweighing the annoyance of having to log-in before playing.
Ars Technica compared the solution to an annoying practice employed by some retailers:
If you're annoyed when you have to show your receipt to someone when you walk out of an electronics store, Ubisoft is not the company for you. This is like having to show your receipt every time you want to turn on your television.
Ubisoft’s new Toronto studio, scheduled to open in the first quarter of 2010, will end up costing about $800.0 million Canadian, $263.0 million of which was subsidized by the Province of Ontario.
The Ontario Technology Corridor now claims to employ some 272,000 people across 6,700 companies; figures that prompted the Canadian Province to boast in a press release that it “wants Europe to know that the Ontario Technology Corridor is unique in the world for its depth of talent and serious government commitment to the digital entertainment industry.”
Ontario also recently donated $10.0 million to the University of Waterloo and $9.0 million to the Ontario College of Art & Design in a bid to fund digital-media based programs and improve campus infrastructures.
The Toronto Ubisoft studio, to be headed up by Assassin’s Creed producer Jade Raymond, is expected to create 800 additional jobs in the Province over the next ten years.
A Texas-based company has filed a lawsuit alleging that a group of game makers violated its patent related to voice recognition technology.
Filed on November 10 in the U.S. District Court, Eastern District of Texas, plaintiff Bareis Technologies, LLC names Ubisoft, Inc. Sony Computer Entertainment America, Inc., Electronic Arts, Inc. and Disney Interactive Studios, Inc. The lawsuit revolves around a U.S. Patent for “Optical Disk Having Speech Recognition Templates for Information Access,” which Bareis owns.
The games specifically called out as infringing in the complaint are Ubi Soft’s Tom Clancy’s Rainbow Six: Lockdown, Tom Clancy’s Rainbow Six 3, Tom Clancy’s Rainbow Six 3: Black Arrow, Tom Clancy’s Rainbow Six Vegas, Tom Clancy’s Rainbow Six Vegas 2, Tom Clancy’s Ghost Recon Jungle Storm, Tom Clancy’s Ghost Recon 2 Summit Strike, Tom Clancy’s Ghost Recon 2, and Tom Clancy’s EndWar, SCEA’s SoCom: U.S. Navy SEALs, SoCom II: U.S. Navy SEALs, SoCom III: U.S. Navy SEALs, SoCom Combined Assault, EA’s NASCAR 06 and NASCAR 07 and Disney’s Phonics Quest.
The plaintiff is seeking a jury trial and “all damages caused by the infringement of the ‘407 patent, which by statute can be no less than a reasonable royalty.”
The Montreal Gazette reports that a $10,000 lawsuit filed against the game publisher by the bishop of the Raëlian Church has been thrown out.
Raëlism is a UFO-based religion founded in 1974. From the newspaper story:
Daniel Chabot had sued for moral and exemplary damages claiming he was discriminated against based on religion...
Chabot had argued before [Judge] Lachapelle that his training program at Ubisoft was cancelled after it was discovered he was a member of the Raëlians.
According to Raëlism's Wikipedia entry, the government of France considers it a cult.
Yesterday's edition of the Houston Chronicle's Game Hack blog ponders whether racism is becoming a norm in video game design.
Blogger Willie Jefferson expresses concern over 2009 releases Resident Evil 5 and Call of Juarez: Bound in Blood (pic at left) as well as the in-development Left 4 Dead 2. RE5, of course, has already been the subject of much debate over its depiction of African villagers as zombies. Jefferson writes:
I am disturbed by the growing trend of racist undertones that are cropping up in video games.
One of the games that comes to mind is "Left 4 Dead 2." ...Set in New Orleans, players will have to fight their way through hordes of zombies - with several of them who appear to be African-Americans. When I saw the first trailer for the game, all I could think about was Hurricane Katrina and the aftermath...
The game that really inspired this blog entry was Ubisoft's "Call of Juarez: Bound in Blood." The game starts out with players assuming the role of Ray, a Confederate officer... the Confederacy, as far as I am concerned, wanted to keep their cheap slave labor and the like. I can not stand the Confederate flag... To me, the flag represents hate -- and offends me and many others to no end. [It] made me wonder how much research Ubisoft did for this game...
As a minority, had the South won, I wouldn't be in this position I am today...
Recent news that the government of Ontario plans to grant $263 million to assist video game publishing giant Ubisoft in the creation of a game development studio in Toronto has generated a good bit of controversy.
Supporters maintain that Ontario is investing in job creation while critics see a government handout to a company that is profitable, foreign and in the business of creating violent games.
But Brad D. of ExGamer.net looks at the deal from the game addiction perspective. In last week's podcast, Brad comments on the new marriage between Ubisoft game makers and Ontario bureaucrats:
The government of Ontario has just made a massive investment in the firm Ubisoft... When we see massive infusion of cash, let's say in... casinos, we always see that matched with public education programs around the potential dangers of excessive gambling...
When I see a quarter-billion dollars being invested by the government in the video game industry, it raises a couple of eyebrows. While I'm thrilled to see jobs in any industry that will be high-paid and lasting, I am concerned that the government is not matching that with some kind of investment in education on the risks of excessive [video game] usage.
The unprecedented $263 million grant with which the Ontario government enticed Ubisoft to open a new game development studio in Toronto has drawn its share of fire since it was announced last week.
Most of the criticism has focused on the economics of the deal and the idea of giving away so much taxpayer money to an already-profitable, foreign company.
This morning, columnist Andrew Dreschel of the Hamilton Spectator takes a few shots at the money angle, but also slams the government of Premier Dalton McGuinty for essentially funding the creation of violent video games:
If using tax dollars to assist a foreign private-sector company is an iffy proposition, the thread becomes even more frayed when you look at some of the games in Ubisoft's roster.
Assassin's Creed enables players to experience the thrill of murdering people in Renaissance Italy. Red Steel allows you to feel the power and freedom of slaying your enemies with bullet and blade.
Call Of Juarez lets you use your gunslinging skills and arsenal of deadly weapons to kill anyone who stands in your way. America's Army: Rise Of A Soldier thrusts you into the role of a sniper assigned to kill enemy officers...
The McGuinty government's investment is offering concrete support and official blessings to amoral games that both glorify and trivialize violence and, arguably, contribute to anti-social behaviour -- all in the name of business.
GP: In the pic, Ontario Premier Dalton McGuinty (right) and Ubisoft CEO Yannis Mallat seal the $263 million deal...
The recent news that the government of Ontario would fork over $263 million to Ubisoft for a new studio in Toronto remains controversial. In today's Globe & Mail columnist Marcus Gee is beside himself over the decision:
With a budget deficit of $18.5-billion, your provincial government is strapped - but not so strapped that it can't find a quarter of a billion in the pocket lint to pay some Frenchmen to set up a new video-game studio...
Ubisoft executives say they are in love with Toronto... But game developers are a footloose bunch, jumping from place to place in search of talent and government handouts... Who is to say they won't jump across the pond when the [U.K.] tax picture changes. Or when currency-exchange rates make Canada less desirable...
That quarter-billion has to come from somewhere, much of it from good Toronto businesses that don't have the buzz factor... Their tax burden will rise, and their business will suffer, while the cool kids in the video-game industry collect government cheques.
Meanwhile, David Olive at The Star seems cautiously optimistic about the Ubisoft deal:
Corporate welfare is tough to justify at the best of times... Could there be better uses of public money than developing the next generation of Assassin's Creed... And at a cost of $329,000 for each of the up to 800 workers to be employed by the new Ubisoft Toronto?
On balance, the investment is probably wise...
In yesterday's GamePolitics coverage we took note of an editorial in Canada's National Post which slammed the Ontario government's recent announcement that it would grant Ubisoft $263 million for the publisher's new Toronto studio.
Canadian blogger Eli Green offers the opposite view, however, claiming that the deal is a good one for Ontario because it will boost the local economy. In an opinion piece for Comic Book Bin Green writes:
To begin wit... Torontonians, or anyone else from the general vicinity, looking for a position with the [Ubisoft] will no longer have to make the... six hour jaunt to Quebec... That means more talent stays within Ontario, which, naturally, is beneficial for the province as a whole.
There is something far more important happening here though... an investment of this magnitude, in this industry, from the government of Ontario was long overdue... If the government plays its cards right, the Ontario video game development community should continue to grow and thrive, giving a nice boost to the economy, and local talent will continue to be just that – local.
It's not just important news for Ubisoft, it's important news for Ontario.
GP: In the pic, Ontario Premier Dalton McGuinty (right) and Ubisoft CEO Yannis Mallat seal the deal...
When Ontario's Premier Dalton McGuinty (left) announced on Monday that the provincial government planned to give $263 million to Ubisoft to offset the cost of opening a new game studio in Toronto, some eyebrows were raised.
Game industry types seemed understandably pleased, but an editorial in the National Post expresses shock and dismay over the amount of money involved and the fact the that those funds are going to a highly profitable company:
Ontario gives $263 million to company that makes $111 million in profit. Smart. Weren't we supposed to have learned something from the recession? Apparently not...
It’s bad enough that companies with terrible balance sheets get cash from taxpayers, but encouraging software companies that make money to play the same game is something else again. If you're losing money, Ontario wants to support you. If you're making money, Ontario wants to support you.
Commenters to the editorial were, by and large, not receptive to the plan, either.
- Soooo, do the math: That's 80 jobs per year. At a cost to the taxpayer of........ wait for it......................... $328,750 EACH !! WHAT A "DEAL" !!
- Let's call a spade a spade: Ontario liberals pissing away $300.000 per job created. You know what? I am not paying any more taxes. That's it... Why paying taxes, if everything I pay is getting just given away to the foreign businesses? I'd rather move to Honduras...
A few commenters, like the one below lauded the deal, however:
The author of this article clearly misses the point. The $263M "invested" by the Ontario government are in the form of tax breaks over ten year as an incentive to set up shop here, so no cash outlay. Further, the tax breaks are kind of a moot point since these taxes wouldn't have been paid anyway had UbiSoft not set up shop. The fact that they're spending $500M to open a studio, clearly they'll be here for a while, thus creating more jobs...
The Canadian province of Prince Edward Island is currently home to an office of Longtail Studios, a development house started by Ubisoft co-founder Gerard Guillemot.
But, as reported by CBC, the firm is apparently relocating to Nova Scotia. Last week all 23 employees were offered comparable positions in a proposed new location in Halifax. P.E.I., however, is not giving Longtail up without a fight.
Innovation Minister Allan Campbell told CBC:
I am concerned with the possible loss of these positions on P.E.I. I've asked staff in my department to put together a package that is attractive to the company and that incites them to remain here on P.E.I.
Why Nova Scotia in particular has targeted this particular company, I'm not sure about that.
A package of tax breaks and subsidies which P.E.I. previously granted to Longtail expires later this year. Campbell said that talks aimed at keeping the developer in the province have been ongoing.
Longtail, which primarily develops games for mobile platforms, is based in New York City. According to its website, the developer also has maintains an office in Quebec City.
The provincial government of Ontario will make a massive investment into a new Ubisoft studio, reports Toronto's National Post.
Premier Dalton McGuinty (Left) announced today that Ontario will sink $263 million into Ubisoft Toronto over the next 10 years. Ubisoft itself plans to invest more than $500 million in the project.
A projected increase of 800 jobs is a large part of the Ontario government's motivation to invest in the new studio, which will be Ubisoft's fourth in Canada. Said McGuinty:
Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we're building Ontario's economy now and for the future.
Players needn't worry that their lack of aerial combat skills will get a fictional version of President Barack Obama shot down in the upcoming HAWX.
According to MTV Multiplayer's Patrick Klepek, HAWX publisher Ubisoft maintains that the real-world Prez isn't depicted in the game:
While checking “HAWX” a few weeks ago, the group of journalists I was playing with routinely failed to defend Air Force One. Boom! There’s another failed mission, resulting in a successful attack (again) on the virtual President.
After the inauguration of Barack Obama, I started thinking about what President I was defending during “HAWX.” With our first African-American President now in the White House, would Ubisoft try something different with its representation of a video game President?
My question was far more interesting than the answer, unfortunately. A Ubisoft representative told me the President is not a character in “HAWX” and is merely referenced as “the President” during the game. Oh well.
Ubisoft's 2008 holiday card is complicated, but cool.
Upon arrival it looks like what you see at left. The card has pieces that you can punch out and assemble to make figures from the Rayman: Raving Rabbids series.
It seems that there are four different possibilities. GP's card included the black rabbid pictured here, which was assembled by a team of experts at GP HQ.
The nice thing is that you're left with a toy that will last the whole year through.
Like the Jelly-of-the-Month Club, it's the gift that keeps on giving...
UPDATE: Ubi, full of good cheer, also has an animated holiday card.
The just-released PC version of Prince of Persia is free of DRM software, an increasingly rare circumstance in today's paranoid game publishing climate.
As Ben Kuchera of Ars Technica notes, PoP publisher Ubisoft has burned its customers badly in the past with flawed DRM implementations:
Assassin's Creed suffered from a shoddy PC port, and the game constantly tried to authenticate online, causing problems for players who bought the game. "The address is 216.98.48.53:3074 random local, 3 attempts every 75 seconds, registering to Ubisoft in Ontario. DRM messing with honest patrons again... as long as the game is running it will keep hammering away at that address," one forum member wrote. Gamers often had to shut off their Internet connection to play the game.
So, what's up with the DRM-free PoP? Is it a holiday gift to consumers, or, as Kuchera suggests, a ready-made "we told you so" when the game is inevitably pirated:
Ubisoft has given itself an out whenever they're taken to task over DRM in the future. "We tried removing it, and we lost money!" will be an easy answer from now on. The remarks from the Community Manager already sound surly and antagonistic, as if the company is simply waiting to get ripped off to prove its own point
Ubisoft could let the pirates do their thing and remove the DRM without framing it as a challenge to the community—rarely is a pirated copy a lost sale—but that's asking a lot from an industry that continues to see its customers as guilty until proven innocent.
We note that Prince of Persia is getting good reviews. MetaCritic currently has the PC version of the game rated at 86/100.
GP: Noting that a game has no DRM and then getting suspicious of the publisher's motives is, admittedly, a bit like finding a $20 bill and worrying that it's counterfeit. Still, that's what the current DRM controversy has come to. I can't fault Ubi for releasing a DRM-free PoP and I can't fault Ben for his suspicions, either.
SCi, the parent company of Tomb Raider publisher Eidos, is apparently a takeover target.
UK newspaper the Daily Mail reports that Electronic Arts and Ubisoft are both considering an acquisition of the troubled firm.
Given that SCi is on hard times, EA and Ubi are no doubt enticed by the prospect of picking up Eidos's popular Tomb Raider and Hitman franchises on the cheap. From the Daily Mail story:
[The merger talk] follows a nightmare year for the firm in which its losses have quadrupled and the share price has slumped 92 per cent... From a peak of £1billion at the height of the dotcom boom it is worth just £50million today... As recently as a year ago the games developer was worth more than £600million.
But a series of self-inflicted wounds coupled with the precipitous slide in the stock market have conspired to drag the shares down from a 12 month peak of 243p to just 18½p yesterday...
The source said the suitors have been waiting to see if SCi would deliver the latest Lara Croft game, which has been delayed, but finally came out this week in time for Christmas.
Via: Edge Online
We couldn't help noticing that yesterday's E3 2009 press release the ESA included quotes from two of the most prominent video game industry critics of the 2008 expo.
Both John Riccitiello of Electronic Arts and Laurent Detoc of Ubisoft USA run ESA member companies, so their harsh criticisms of this year's show certainly stung the ESA. It is significant that they are on board with the new format.
Then and now, here's what Riccitiello and Detoc had to say about E3:
Riccitiello:
(July, 2008) I hate E3 like this. Either we need to go back to the old E3, or we'll have to have our own private events.
(yesterday) The E3 Expo will be the pre-eminent North American gaming show next year. The new, larger event is better for industry leaders and for serious gamers.
Detoc:
(July, 2008) E3 this year is terrible. The world used to come to E3. Now it's like a pipe-fitters show in the basement.
(yesterday) The video game business will be twice as big in 2009 as it was in 2006 when we had the last real E3 Expo - so get ready for some fireworks! The changes made will ensure that the 2009 E3 Expo conveys the best of what makes us proud as entertainment leaders.
According to videogaming247, the PC flavor of EndWar will not launch at the same time as its console brethren.
The website quotes Ubisoft Shanghai creative director Michael de Plater:
To be honest, if PC wasn't pirated to hell and back, there'd probably be a PC version coming out the same day as the other two. But at the moment, if you release the PC version, essentially what you're doing is letting people have a free version that they rip off instead of a purchased version. Piracy's basically killing PC... You know, the level of piracy that you get with the PC just cannibalizes the others, because people just steal that version.
GameSpot reports that Ubi has a track record for this sort of thing. The publisher delayed the PC versions of the Ghost Recon Advanced Warfighter series as well as Assassin's Creed.
GP: So, PC piracy is affecting sales of console editions in a significant way? Does that even make sense?
Did game consumers throw down $300-600 for Xbox 360s and PS3s in order to play bootlegged versions on their PCs?
Color me skeptical.
A number of GamePolitics readers have suggested that Tom Clancy's Ghost Recon, a 2001 first-person shooter, foreshadowed the current hostilities between Russia and Georgia.
The Bulletin serves up a detailed analysis:
Sometimes life imitates art, rather than the other way around, and the 2001 video game "Tom Clancy's Ghost Recon" stands as a prime example. The game... accurately predicted the eruption of hostilities between an expansionist Russia and Georgia... the player takes on obstacles posed by South Ossetian rebels intent on creating a pretext for a Russian invasion.
The game's opening sequence features a Russian leadership intent on bringing the former Soviet republics back under its control. The narrator describes a Russian leader eerily similar to Vladimir Putin... As the game's intro opens, a lone 2008 flashes on the screen before the narrator reads the following words: "The year is 2008, and the world teeters on the brink of war. Radical ultranationalists have seized power in Moscow - their goal, the reestablishment of the old Soviet empire... The world holds its breath, and waits."
The Bulletin also points out that the National Review Online has noticed the eerie similarity between game and real-life events in McCain, Obama Respond to Scenario Out of First Level of 'Ghost Recon.
Yesterday GamePolitics reported on a planned protest march outside Ubisoft's San Francisco office.
Peace group Direct Action to Stop the War hoped to persuade Ubisoft to drop its support of the America's Army franchise, which the organization claims violates U.N. protocols against recruiting children into the military.
Two representatives of the group apparently scored some face time with Ubi's U.S. CEO Laurent Detoc. MTV Multiplayer has a response statement from Ubisoft:
Ubisoft is a leading publisher that strives to create the best entertainment experiences possible. Ubisoft worked with the U.S. Army to create America’s Army games for the Xbox and Xbox 360 in order to deliver a compelling experience for our customers. As we discussed with the Direct Action to Stop the War (DASW) organization, our games are created to meet a diverse range of interests and not to express or endorse any political view. We respect DASW's First Amendment rights, and would hope they also respect and recognize ours.
Wired Game|Life's Chris Kohler has a lengthy (if slightly snarky) running commentary on the protest.
Does the America's Army game franchise violate United Nations protocols regarding military recruitment of children?
GameDaily reports on a group called Direct Action to Stop the War which says that it does and has taken Ubisoft, which publishes console versions of America's Arm, to task. On its website, the San Francisco-based Direct Action writes:
"America’s Army” ...is the property and brainchild of the US Army, which admit freely, and with pride, that it is one of their principal recruitment tools...
The military recruitment of children under the age of 17, however, is a clear violation of international law (the U.N. Optional Protocol on the Involvement of Children in Armed Conflict). No attempt to recruit children 13-16 is allowed in the United States, pursuant to treaty. In May, the [ACLU] published a report that found the armed services regularly target children under 17 for military recruitment. The report highlighted the role of “America’s Army...”
The game is having an effect. An informal study showed that 4 out of 100 new recruits in Ft. Benning, Georgia credit America’s Army as the primary factor in convincing them to join the military...
Direct Action will be staging a protest today at noon near the San Francisco office of Ubisoft as well as two other local companies, GameLoft and Secret Level:
Ubisoft is not the only South Park neighbor engaged in the development of the game, Gameloft is working on the cell phone application and Secret Level was a designer on the 2005 Xbox version... This August 6, on the 63rd Anniversary of the bombing of Hiroshima, come out and ask the producers and developers of America’s Army to stop helping the Army recruit children.
Last month Direct Action sent a letter of protest to Ubisoft CEO Laurent Detoc. The group claims that it has heard back from Detoc, who said:
Ubisoft has already planned not to make any further games of America's Army, that they may announce that decision in the future and he discouraged us from continuing our Hiroshima Day action... If Ubisoft's claims are true, why have they not publicly announced the end of the work for the Army's recruitment videogame, and why have they not ended their contract with Army, set to expire in 2015?
As expected, Electronic Arts has once again extended its deadline for Take-Two Interactive stockholders to tender their shares at $25.74. The new deadline is August 18th.
EA is apparently beginning to make some progress in its bid to acquire T2. The game publisher says that 11,741,339 shares have been tendered under the offer, nearly double the amount turned in when the previous deadline expired in late June. That is almost certainly related to T2's sagging share price of late. The stock has been trading below EA's offer price, making the deal more attractive to shareholders. TTWO closed on Friday at 25.04
This morning's EA press release links the extension to the Federal Trade Commission's review of potential anti-trust implications:
Extending the tender offer allows the FTC review process to continue. The proposed transaction is still subject to certain conditions that include regulatory approval. EA retains the right to terminate the offer if the conditions are not satisfied.
Coming up later today: Take-Two's obligatory press release explaining why, in its view, EA's offer is a bad deal for shareholders.
UPDATE: Wow, that didn't take long. In a press release which followed EA's by less than an hour, Take-Two, as expected, slams EA's offer. T2 chairman Strauss Zelnick alludes to "multiple" suitors, but does not name them (Activision? Ubisoft?):
We are fully engaged in a formal process to evaluate strategic alternatives that have the potential to deliver greater value than EA's inadequate offer. As part of this process, we continue to engage in meaningful discussions with multiple parties, a number of whom have been conducting due diligence.
UPDATE: In a lively interview wiith VentureBeat's Dean Takahashi, EA CEO John Riccitiello touches on the T2 deal:
Having clever verbal sword play about Take-Two doesn’t really matter. I’m not really playing for a headline in the New York Times...
I don’t think we’ve played a poker hand. We have expressed our interest. We have made a public bid. We are in the Hart-Scott-Rodino antitrust review. All of the information has been disclosed. We’re playing it to the way we’ve said we would play it. There have basically been three moves and there have 6,000 articles on it. It’s sort of amusing. I feel a little bit like those strobe light things where it looks like a guy is moving a lot. The flash goes off but the body doesn’t move. Every time a flash goes off, somebody writes a story on it. To be honest with you, the last time there was news was a couple of months ago.
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