PC Games

One Solution for DRM-Free Games: Wait

March 16, 2010

As DRM technology becomes more invasive, an article on CNET takes a look at the methods used and offers some possible suggestions for DRM-free gaming.

The reaction to Ubisoft’s DRM, which requires a constant Internet connection, has been well documented, with a reverse boycott organized and hackers taking down the publisher’s authentication servers twice. The new Electronic Arts release Command & Conquer 4, despite employee claims that the game “has NO DRM. Zip, zero, zilch, none,” also requires an Internet connection to play, which has already resulted in a thread full of complaints on the C&C forums.

Silent Hunter 5 CE Recalled in Germany

March 12, 2010

A German website (translated) is reporting that the Collector’s Edition of Ubisoft’s Silent Hunter 5 PC game has been recalled in Germany due to the appearance of “anticonstiutional symbols” in the game.

This would indicate that some type of Nazi symbol or imagery was left in the local edition of the game, which is verboten according to German laws. Edge received confirmation from Ubisoft that the game’s standard edition was not recalled, only the special edition.

Global PC Game Sales Rose in 09

March 10, 2010

The PC Gaming Alliance (PCGA) has issued a few bullet point statistics from research into the status of the worldwide PC gaming market.

The group’s Horizon Report stated that the global sales of PC gaming software rose 3.0 percent from 2008 to 2009, totaling $13.1 billion last year. The industry has taken a remarkable turn towards digital distribution, which is reflected in the report—less than 20.0 percent of all revenues in the category were derived from the sale of retail boxed copies.

The report, authored by DFC Intelligence, claimed that the “high-end subscription” game market suffered from a lack of new releases and a declining number of users of older products. Additionally, free-to-play and social networking games caused PC game revenue to “decline in some markets.”

Dubai University to Use Crytek Tech

March 10, 2010

Educators in the United Arab Emirates are attempting to push fledgling game developers towards making more socially conscious games and now one school will be able to create such applications using one of the most powerful game engines available.

The Khaleej Times reports that American University in Dubai has inked a deal with Crytek in order to use the developer’s CryEnginge as a basis for developing Xbox 360, PlayStation 3 and PC “edutainment” titles. UAE teachers are trying to get students away from creating violent action games in order to “create content that imparts values, culture and critical thinking skills to digital natives.”

Dr  Basel Dayyani, Associate Professor of IT at the American University in Dubai on the movement:

Erotic Japanese Title Lampoons Rape Game Ban

December 22, 2009

In deference to games from the same genre as RapeLay, a title so controversial even the United Nations urged it be banned, a new Japanese erotic game sends up Japanese restrictions on games that contain content simulating forced sex.

Shinobiryuu, a Softhouse developed PC game of the eroge variety, revolves around several Japanese warrior clans that end up having consensual sex with members of the opposite sex, as described by the website Canned Dogs. The consensual part of the description is key, especially in light of a ban of games featuring rape by Japan’s Ethics Organization of Computer Software (EOCS).

Before even beginning Shinobiryuu, users are presented with the following declaration:

This is a declaration made with the consensus of all the characters that appear in this story.

All the characters appearing in this game have gone through special training and all actions carried out are done on the basis of mutual agreement.

Even if you’re a inhuman person who believes that fictional characters in creative works do not have human rights, please do not ignore this.

We also thank all the kind people who see a character in the story saying phrases such as “help me” and take it as a real call for help.

However, even though you are worrying for the characters in the story, these are all lines spoken from a script.

They are not saying all this from the bottom of their hearts. We are sorry that they have put in so much effort into their acting that some people will confuse it as something that is really happening.

This game is a fictional story.

Canned Dogs also has some sample character dialogue from Shinobiryuu that has a little fun with the topic. Head over to their website to read the translation.



|Via GameSetWatch|

Down Under Reversal on Aliens vs. Predator

December 18, 2009

Australia’s Classification Review Board has overturned a ban on Sega’s Aliens vs. Predator PC game, granting it an MA15+ classification.

The decision of the three-member Board (PDF) was unanimous and the game will carry the descriptor “Strong Science Fiction Violence.” The Board determined that the fantasy nature of the game reduced the impact of its violent content:

… violent scenes are not prolonged and are interspersed with longer non violent sequences. The violence is fantastical in nature and justified by the context of the game, set in a futuristic science-fiction world, inhabited by aliens and predators. This context serves to lessen its impact. The more contentious violence is randomly generated and is not dependent on player selection of specific moves.


Refused-Classification notes
that this is the first successful appeal since F.E.A.R. 2: Project Origin in 2008.

The Classification Board had originally Refused Classification for Aliens vs. Predator, citing violence as a factor.

Anti-War Campaign Inspires Game

December 14, 2009

Inspired by anti-war posters, Reid Kimball created a side-scrolling game for the PC echoing the same message.

The posters sparked Kimball’s motivation were created by Big Ant International, under a campaign called What Goes Around Comes Around which backed the Global Coalition for Peace. The artwork is designed to wrap around objects in order to show, for example, a soldier’s gun muzzle pointing at himself.

The game itself, called What Goes Around, is rather simple, and has players fire a Predator missile from a drone (at a UFO adorned with a turban) and then, mimicking the posters, having to avoid the missile as it loops around and comes up behind the drone. The game (7MB) can be downloaded from Kimball’s SparkPlugCreations website here.

Kimball talked about the What Goes Around on his Gamaustra blog:

I have a passion for creating games that explore more serious topics like health, the environment, human rights and war. I don't get to make these kinds of games during my day job but I hope to one day because I believe games can provide very engaging and empowering experiences for people.

Atkinson on Violent Games: You Don’t Need to Impale People

December 10, 2009

In light of Australia’s refusal to classify Sega’s PC game Aliens vs. Predator, the country’s ABC News outlet ran a short video piece on the controversy with comments from everyone’s favorite Attorney General, Michael Atkinson.

The report quickly covers the Aliens vs. Predator story, noting that the game’s developer, Rebellion, will not edit the game in order to appease censors.

Gary Farrow, cast as a typical gamer, was asked about the  lack of an R18+ rating in Australia. The 42-year old offered, “We’re talking about just labeling content, so we have a fairly educated idea as to what to expect [from a game].

Atkinson’s comments on calls for an adult videogame rating:

This is a question of a small number of very zealous gamers trying to impose their will on society. And I think harm society. It’s the public interest versus the small vested interest.

Atkinson on violence in games:

I accept that 98%, 99% of gamers will tell the difference between fantasy and reality, but the 1% to 2% could go on to be motivated by these games to commit horrible acts of violence.

You don’t need to be playing a game in which you impale, decapitate and dismember people.

Australia’s Interactive Games and Entertainment Association (IGEA) CEO Ron Curry was also interviewed in order to counter some of Atkinson’s remarks. He stated:

It doesn’t seem democratic that a single attorney general should be able to dictate what the vast Australian population can interact with.

The government trusts us to be adults with films, but they only want us to be children with games.

Thanks Ryan!

Aliens vs. Predator vs. Classification Board

December 4, 2009

Looks like 2009 will go down as a record year for games Refused Classification (RC) in Australia.

Sega’s PC game Aliens vs. Predator is the latest game to be deemed unfit for release by the country’s Office of Film Literature Classification (OFLC) board. Games.On.net got their hands on a copy of the Classification report, which labeled the game too violent to receive a classification:

The Predator collects "trophies" by explicitly ripping off human heads, their spinal columns dangling from severed necks. Heads can be twisted completely around in order to break a character's neck. Eyes can be stabbed through or gouged, leaving empty, bloodied eye sockets. It is noted that a player is able to combine manoeuvres together in quick succession, which further increases impact; for example, a Predator can stab a character through both eyes with its wrist blade, and then rip off their head, with spinal column still attached. Extensive post mortem damage, including decapitation and dismemberment, is also possible.

 

Depictions of violence such as the above are accompanied by copious amounts of blood and gore, include ample wound detail and visible skeleton.

As the Refused-Classification site notes, this brings the total to six games effectively banned this year by the Classification Board, a new, and dubious, record high for a single year. Aliens vs. Predator joins CrimeCraft, Necrovision, Sexy Poker, Left 4 Dead 2 and Risen as games tagged with an RC classification.

Sega told GameSpot that they may appeal the decision:

SEGA Australia can today confirm that the initial submission of Aliens vs. Predator has been refused classification by the Classification Operations Board of Australia. We will continue to investigate all options available to us, including the possibility of appeal," the company said in an e-mailed statement.


Thanks to Ryan, Steven and Michael for sending this in!

PC Game Designed for Autistic Youths

December 2, 2009

Vision Audio Inc. has developed a PC game designed to provide assistance for children with autism spectrum disorders (ASD) by teaching them to cope with noise while improving sensory processing.

EASe Funhouse Treasure Hunt combines therapeutic music with several different types of interactive immersion “designed to stimulate, but not over-stimulate, a child who is challenged by sensory processing and organization.”

Bill Mueller, president of Vision Audio explained, “Our goal is to balance the child’s sensory experiences. Too much stimulation can result in fight-or-flight responses. Too little stimulation and we won't get past the child's existing sensory defense mechanisms."

Those afflicted with ASD have difficulty filtering information from their environment, which can result in overstimulation, “A touch may feel like a burn, lights may be blinding, sounds deafening, smells repugnant.”

The game, recommended for kids ages six and up, is on sale for $39.00 on the EaseCD website. A demo is also available for download.

AO-Rated Manhunt 2 Gunning for PCs

November 2, 2009

Rockstar Games’ controversial Manhunt 2 is being released for the PC this week in an uncensored version that carries an Adults Only (AO) rating from the Entertainment Software Ratings Board (ESRB).

Originally released in 2007 for the Wii and PlayStation 2 platforms, the title drew fire over its content and a perception that using the Wii’s motion controls to enact virtual violence could carry over to real-world violence, despite evidence that eventually emerged to the contrary.

The BigDownload notes that Manhunt 2 will be offered via the digital delivery system of Direct2Drive for $29.95. Purchases are limited to those who live in the U.S., Canada and Mexico.  While Valve offers a full Rockstar Games collection through its Steam service, no mention of the pending availability of an AO-rated Manhunt 2 game can be found anywhere on their site or within Steam.

The ESRB content descriptor for the game states: “Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content, Use of Drugs.”

GameStop Eying Acquisitions to Bolster Digital Distribution

October 22, 2009

As part of a plan to bolster its digital distribution offerings, GameStop may look to acquire or invest in an established company or service already involved in the sector.

At a recent analyst meeting, the videogame retailer outlined three ways to accelerate its digital distribution plans reports IndustryGamers: Increase in-store sales of online point cards, expand GameStop’s current digital distribution platform and make a strategic investment in or acquire a current provider of online games.

In an opinion piece in its newsletter, GamesIndustry speculates which companies/services make sense for GameStop to acquire. Metaboli, which purchased GameTap last year, might be one logical answer, as the French-based company would provide double the pay off for GameStop, offering a way into the European market in addition to its digital catalog of games.

The other acquisition possibility? GamesIndustry writes:

Unconfirmed industry scuttlebutt suggests that Zenimax - the parent company of Bethesda, which made headlines back in June when it acquired legendary PC studio id Software - is still on the acquisition trail, and has been making eyes at Half-Life creators Valve across the bar. Whether Bethesda, a hybrid developer / publisher itself, would want to keep Steam on board, or spin it out to a third party, is unclear - as are many other aspects of a potential deal…

Gamer Compares WOW to New Girlfriend

October 6, 2009

A study conducted by Singapore’s National Institute of Education reveals that its youth rack up an average of 27 hours a week playing videogames.

The group has polled over 3,000 students during the course of the three-year study, which The Straits Times reports is still ongoing. Lui Tuck Yew, acting Minister for Information, Communications and the Arts was reportedly “quite surprised and a little bit shocked” at the number of hours spent gaming.

Lawrence Lee, a 16-year old World of Warcraft player, called four hours of gaming a day “nothing,” and compared the game to fledgling love:

It is the novelty, like getting a new girlfriend. You want to spend every minute with her.

Singapore has formed an inter-ministry committee to address “cyber-wellness” issues.

Read the entire scanned article at the Education Soon blog.

Game Teaches Impoverished Kenyans How to Deal with Crime, AIDS

September 9, 2009

Last December GamePolitics reported on Pamoja Mtaani, a PC game developed through a partnership with Warner Bros. Interactive, North Carolina-based Virtual Heroes (creators of America's Army) and The Partnership For an HIV-free Generation.

The game's title translates to "Together in the Hood," and Pamoja Mtaani aims to help players learn skills to negotiate difficult issues such as crime and HIV in some of East Africa's most impoverished areas.

GP reader Wai Yen Tang dropped us a line to say that a video report on the game and how it is being used is now available on YouTube.

Xbox 360 Owners to Pay $7 for L4D DLC that PC Gamers Get For Free

September 9, 2009

Usually, it's the PC crowd that gets dissed by game publishers. But in the case at hand Valve is doing right by computer gamers while Microsoft seems intent upon squeezing the last nickel out of Xbox 360 owners.

At issue is Crash Course,  a bit of DLC for the popular zombie shooter Left 4 Dead. Valve, which doesn't charge for DLC, plans to give Crash Course away to PC players. Meanwhile MS will be nicking 360 gamers $7 for the download.

Not that he has any explaining to do (although MS does), but Valve's Chet Faliszek told Eurogamer why it's happening this way:

We own our platform, Steam. Microsoft owns their platform. They wanted to make sure there's an economy of value there...

Via: The Consumerist

Rome: Total War Mod Incorporates Book of Mormon

September 8, 2009

Here's something you don't see very often.

An unusual, religious-themed mod to Rome: Total War adds themes from the Book of Mormon to the popular PC real-time strategy franchise, reports Mormon Game Design:

Darren, from the UK, is a video game "modder." And he did his thing on Total War a while ago. He added Book of Mormon names and places to the game, allowing players to enter the Promised Land and the battles that took place between the Nephites and Lamanites! ...

 

As it is a mod, you will need a copy of Total War with the Barbarian Invasion expansion, along with the mod file provided by Darren, via the Book of Mormon Battles website...

Via: Mormon Times

Chinese Version of Company of Heroes Zaps Nazi References

August 27, 2009

The popular, World War II-themed RTS Company of Heroes is shortly to enter the Chinese game market as Company of Heroes Online, reports Kotaku.

When it does, all references to Nazi Germany will have been purged. The German side will be renamed "The Federation," while iron cross symbols on German vehicles and buildings will also be changed.

PC Version of Manhunt 2 May Carry an AO Rating, But How Will It Get Sold?

August 26, 2009

As noted by Joystiq, the ESRB is currently listing the upcoming PC version of Manhunt 2 with an Adults Only (AO) rating.

GamePolitics readers will likely recall that the console versions of Manhunt 2 generated a major controversy in the summer of 2007 when the game was banned in Britain and tagged with an AO here in the States. Rockstar subsequently released a toned-down version that earned an M (17+) rating for the U.S. market.

That was a critical milestone, because the Big Three console makers won't license AO-rated games for their systems, which makes it tough for a publisher to earn a return on its investment. That's why you don't see any AO-rated console games. While the open architecture of the PC negates licensing concerns, an AO-rated Manhunt 2 would still get thumbs-down from major retailers like GameStop and Wal-Mart.

That means that Rockstar is either planning a digital distribution campaign for Manhunt 2 or that it will edit the PC version - as it did with the console editions - to earn an M from the ESRB. Of course, there is a third scenario: Rockstar could ship an M-rated version to retailers while distributing an AO-rated version online.

We wonder how Valve might react to handling an AO game if its Steam service, which currently distributes Rockstar's GTA IV online, is under consideration as a potential digital distribution source for Manhunt 2.

PC Gaming Alliance Adds Members

August 12, 2009

The ranks of the PC Gaming Alliance have expanded with the addition of eight new member companies, reports gamesindustry.biz.

Leading retailer GameStop and famed designer Chris Taylor's Gas Powered Games studio are the biggest names among those joining the PCGA, which aims to foster PC gaming as a viable business. Others include GameTap, Howie's Game Shack and Bigfoot Networks.

GPG's Taylor (left) explained his decision to join:

I've spent most of my career fully immersed in the world of PC gaming. It's where many of the world's biggest gaming franchises were born and where much of the industry's innovation continues to this day.

 

By joining the PCGA, Gas Powered Games hopes to make contributions that keep PC gaming at the forefront of the industry, help it to overcome its challenges, and continue to fulfil its amazing potential.

GP: Gotta put this out there - Chris Taylor's late-90's RTS Total Annihilation is on my all-time Top 10 list of games...

Upcoming RPG Risen Smacked by Australian Banhammer

August 10, 2009

The upcoming role-playing game Risen has become the latest victim of Australia's flawed game content rating system.

Refused Classification reports that Australia's classification board has declined to assign a rating to the game, which is being developed by Piranha Bytes. The board's action makes Risen the third game of 2009 to be RC'd Down Under; the others are 1C's first-person shooter Necrovision and something called Sexy Poker.

In the U.S. market, Risen has been rated M (17+) by the ESRB. Australia, however, has no rating higher than MA15+, which means that any title judged not suitable for a 15-year-old is effectively banned. Australian gamers have been lobbying their government unsuccessfully for an R18+ rating for several years.

The classification refusal might not be the final word, however. Risen could be edited by its creators enough to slip by Australian censors. This approach has worked for other games, most recently Necrovision.

Risen is scheduled for October release on Xbox 360 and PC. The website R18+ is a useful source for information about the ongoing Australian content rating debate.

DRM Company CEO Asks for Gamer Feedback

August 6, 2009

Given the recent history of consumer-unfriendly DRM fiascos surrounding Spore and other high-profile PC titles, it's refreshing to hear from a vendor of copy protection software who is actively seeking gamer input.

While we will confess to knowing very little about a DRM product called Byteshield, we note that CEO Jan Samzelius posted in the GamePolitics/ECA forums last night:

We pride ourselves on listening to gamers and try to configure our solution accordingly... We are trying to convince game publishers and developers to put gamers first and organize everything else around it. I want to hear from everybody about what you do not like and then see if you like what our solution does.

Byteshield appears to have received positive reviews from the anti-DRM crowd at The Prism.

GP: This is certainly not an endorsement of Byteshield as I haven't tested it myself. But as a game consumer, I'm always pleased when company execs keep gamers in mind.

London Mapped in Warcraft II Style

July 28, 2009

For today's geography lesson, we defer to Unterbahn, where Jeffrey Warren found a way to map London in Warcraft II style:

Take a look at this map of London with a Warcraft II theme; I used GSS/Geographic Stylesheets and Cartagen to create a custom map style that displays the entire world as if it were a Warcraft II level. This was done to showcase the abilities of the dynamic mapping framework Cartagen, which is open-source and runs in HTML5's Canvas element. No Java or Flash!

Via: boingboing

C&C4's Net Connection Mandate Violates Gamer's Bill of Rights

July 16, 2009

The video game industry continues to find new and creative ways to stick it to PC gamers.

In the latest example, EA has announced that the much-anticipated Command & Conquer 4 will require players to constantly be connected to the Internet, even for single-player campaigns.

That requirement, however, violates one of the basic tenets of the Gamer's Bill of Rights, a document released at PAX 08 by Stardock CEO Brad Wardell and Gas Powered Games CEO Chris Taylor. EA, however, is not a signatory to the Bill of Rights. No surprise there.

Specifically, the C&C4 requirement violates this point:

Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.

Ars Technica reports comments on the connection requirement made by EA Community Leader "APOC":

As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time.

 

While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise...

GP: This smells like backdoor DRM from here. Even if it's not, what if you're on a laptop? What if you're on an airplane? What if your Internet connection is down?

As a longtime PC gamer who has owned every version of the C&C and Red Alert games, this just sucks.

There is perhaps a glimmer of hope in APOC's comments. We note that he starts off with "As of right now..." Does that mean that this gamer-unfriendly policy is subject to change? 

It's time for PC gamers to make some noise about this nonsense.

Underground Railroad Game Funded by National Endowment for Humanities

July 13, 2009

The National Endowment for the Humanities has awarded a $100,000 grant to a Norfolk University history professor to develop a video game which tells the tale of the Underground Railroad.

Prof. Cassandra Newby-Alexander said that the history of the Underground Railroad, a network which helped slaves escape from the South in pre-Civil War days, is not well understood:

The underground Railroad was a much more complex issue than it's been made out. When you push a person to a point where they have nothing to lose, that's when you create a formidable enemy. Ultimately, human beings are going to be free.

When you ask people to describe the Underground Railroad, they think of Harriet Tubman on foot, with a gun. Most slaves didn't escape that way. I don't want to dumb-down the game.

Newby-Alexander is working with a local playwright to create a script for the game, which is expected for PC in 2011.

Via: Kotaku

Heavily Pirated Sims 3 Generating Record-Breaking Legit Sales

June 10, 2009

Does game downloading on P2P networks have a negative impact on sales?

If so, you'd never prove it by looking at the case of The Sims 3. A late May report by Bloomberg indicated that The Sims 3 had been leaked and downloaded 180,000 times between May 18 to May 21. At that rate the not-yet-released PC game was on pace to eclipse Spore's record as most downloaded.

Despite the piracy, the DRM-less Sims 3 is experiencing the best-selling PC launch in EA's long history of publishing games. Says who? EA. The publisher issued a press release yesterday trumpeting 1.4 million legit units sold during the game's first week of availability.

At $50 a pop, that's $70 million in sales. In a week. And yet industry types like EA's own Peter Moore still maintain that piracy is killing the PC games market and use that mantra to justify saddling consumers with unwanted DRM or worse, not releasing PC versions of popular games.

Former Detainee Is Consultant on Upcoming Guantanamo Game

May 26, 2009

A British Muslim who spent three years in the controversial Guantanamo Bay detention facility is serving as a consultant on the upcoming Xbox 360 and PC game Rendition: Guantanamo, according to Deadline Scotland.

As GamePolitics reported in March, Rendition: Guantanamo centers around a near-future version of the controversial prison in which mercenaries are in control and scientists conduct experiments on detainees.

Moazzam Begg (left), who was picked up as a suspected Al Qaeda member by Coalition forces in Pakistan, is assisting Glasgow-based game developer T-Enterprise. Begg claims to have been tortured during his stay at Guantanamo. T-Enterprise exec Zarrar Chishti commented on Begg's participation in the project:

We approached Moazzam because it’s very hard for us to know how to design the layout of the prison and he helped. He came up two weeks ago to give his input on what we were working on...

Due to the controversial subject matter, T-Enterprise appears eager not to step on any official toes. Deadline Scotlan reports that the developer had sought advice and permissions from law enforcement and political officials. Chisti explained:

There are certain rules we can’t break after meeting politicians so we are not making the game too extreme. We have had a lot of hate mail about this, mainly from America...

 

But no US or British soldiers get killed in [the game]. The only ones being killed are mercenaries. We have set it in January 2010 because that’s when we think the camp will be closed. We are making a statement. We did not want Guantanamo to be forgotten.

Begg, who wrote a book about his time at Guantanamo, has a financial stake in the project. He spoke of his time detention:

I was put in solitary confinement with no access to the outside world and no explanation as to why I was being detained. My wife gave birth to my son six months after I was arrested and I saw him for the first time when he was three years old. It would be wrong to say I’m not angry but I’m willing to forgive 1000 times over...

The only thing I am concerned about it making sure the game does not misrepresent the prisoners. This will not demean the reality of Guantanamo but it could bring those issues to people who would not usually think about it.

Watchdog Group Finds Dairy Queen Game "Egregious"

May 22, 2009

Stopping by your local Dairy Queen over the holiday weekend? If so, here's something to consider:

Ice cream-centric PC game DQ Tycoon has come in for some freezer burn, courtesy of the Campaign for a Commercial-Free Childhood.

The Boston-based CCFC turned its attention to DQ Tycoon as part of its ongoing campaign to lobby Scholastic, Inc. to drop non-books items such as toys, make-up and video games from its school flyers. In a press release issued earlier this week, CCFC termed the game "egregious":

CCFC plans to continue to track Scholastic Book club offerings. One of the more egregious recent findings was the Dairy Queen video game, DQ Tycoon, which appears in Scholastic’s June 2009 Arrow flyer.

The Orlando Sentinel's education blog picked up on the theme:

Some might suggest that  DQ Tycoon isn't in the same league with a Newbery Medal winner for children's literature, such as Joseph Krumgold's And Now Miguel, my personal favorite.  But it apparently gets equal of better billing in the book club fliers. That coming of age book about a Hispanic boy in New Mexico, which won the Newbery in 1954, has been "thinker" literature for kids for 55 years. Will DQ Tycoon meet that test??

While it's true that DQ Tycoon is probably not going to change anyone's life, GamePolitics just had to ask: What's so bad about a game based on ice cream? CCFC spokesman Josh Golin responded.

CCFC: The game is egregious because it's an ad for Dairy Queen masquerading as a video game and ads for Dairy Queen have no place in schools. It is particularly galling that Scholastic is enlisting teachers as a sales force for the game because, at a time of heightened concerns about childhood obesity, many schools are limiting the types of foods that can be sold and marketed on their premises.  I think it's safe to say that without Scholastic, DQ would be unable to promote Blizzards (as many as 1,200 calories) in elementary schools.

GP: In my experience the "tycoon" game genre generally would seem to have at least some educational value, forcing players to plan, strategize, allocate resources, etc. Not exactly Manhunt 2. I noticed that the game next to DQ Tycoon in the ad is "1701," which I've played and which also brings a lot of historical flavor as well as the previously mentioned elements to the mix.

CCFC: I don't dispute for a second that some video games can have educational value. Our concerns are a) the highly commercialized nature of so many of Scholastic's offerings  (not just the games) and b) the fact that Scholastic sells so many things that are not books in its "book clubs".

The fact of the matter is that books clearly play a special role in schools which is why Scholastic is allowed into classrooms and given the unique opportunity to sell directly to students.  Scholastic is exploiting that access by selling so many things that aren't books.  I'm sure Game Stop or Toys R' Us would love to have teachers hand out circulars for them every month.

GP: So, why does CCFC hate ice cream? Just kidding...

Stardock, 2D Boy Talk Sense on DRM

May 12, 2009

In a refreshing break from the standard video game industry propaganda, a pair of maverick PC developers offer some straight talk on DRM to Gamasutra's Paul Hyman.

Ron Carmel of 2D Boy (World of Goo) believes that the major publishers are beginning to back off on the use of DRM following consumer outrage over its use in games like Spore:

I definitely believe this is all the result of a change in the public perception of DRM, a sort of grass roots uprising. Gamers are much more vocal about it than they used to be, perhaps because they are so accustomed to downloading music without too many restrictions.

But Carmel also relates DRM to the battle over used game sales currently being waged between video game publishers and retailers:

Publishers aren't stupid. They know that DRM doesn't work against piracy. What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets. If DRM permits only a few installs, that minimizes the number of times a game can be resold.

Although, to be fair, there doesn't appear to be much of a secondary market for PC games among retailers. Consumer-to-consumer channels like Ebay may be a different story. Brad Wardell of Stardock added:

Spore was the final straw that broke the camel's back. Someone who buys software does not want to be made to feel like a chump for buying it.

Not surprisingly, the Entertainment Software Association, which lobbies on behalf of publishers, argued in support of DRM. VP Ric Hirsch told Gamasutra:

DRM is a reasonable response to high piracy rates... There is little doubt that piracy would be far more widespread without game publishers' use of DRM.

PCGA Loses Activision, Gains SecuROM

April 14, 2009

Seems like a bad trade from here.

Activision Blizzard has bailed from the PC Gaming Alliance, the trade group devoted to promoting the PC side of the video game biz.

Joining the organization, however, is Sony DADC. You might know them better by their widely-reviled SecuROM software, the DRM that famously sullied last year's Spore launch.

GP: As a longtime PC gamer who has been frustrated by the game industry's shabby treatment of computer players in recent years, I've been enthused by the concept of the PCGA. But the decidely consumer-unfriendly SecuROM is a major part of the problem, not part of the solution.

Via: Blue's News

UPDATE: Game Biz Blog spoke with PCGA Program Manager John Ehrig, who offered the organization's view on SecuROM's Sony DADC's participation:

PCGA doesn’t have any ability at all to limit its membership. Anyone that’s in the PC gaming arena who’s willing to pay their dues and sign a member agreement can become members. We’re not in a position to prevent people from joining our group.

 

We get [complaints] a lot, people saying ‘oh why are they a member, they shouldn’t be a member, they don’t really believe in PC gaming’. It’s not unusual at all... The impression that somebody in the general public might have in [a member’s] commitment to PC gaming can be completely biased by some rumour or false impressions they’ve picked up.

In Development: Rendition: Guantanamo

March 20, 2009

Aside from the use of two politically-loaded buzz words in its title, we don't know much about Rendition: Guantanamo.

There's only the trailer at left as well as a teaser e-mail from developer T-Enterprise:

This week we are happy to present the teaser trailer for our 3D console game Rendition: Guantanamo.


The release date for the game will be October 2009. The game is being programmed for XBox 360 and Game for Windows format.

 

Without giving too much away at this stage - the game is set in the year 2020. The detention facility Guantanamo Bay has been sold to Mercenaries who now charge Scientists to conduct their un-ethical experiments on living human beings.

 

You play someone who was "renditioned" to Guantanamo by the Mercenaries and is now being subjected to these experiments. No one knows you are here and no one cares. Until now! Someone has managed to slip you a message. You have a son...

UPDATE: T-Enterprise, based in Scotland, is on Twitter, if you're interested in watching for updated info on Rendition: Guantanamo.

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GamePolitics ShoutBox

Posted 03/21/10 at 03:56pm
hayabusa75: Actually, 1 in 3 by 45 sounds right to me. You basically have 30 years to screw up. Seems plausible.
Posted 03/21/10 at 03:50pm
Andrew Eisen: Huh. Both Women's Med Center and Planned Parenthood sport a "1 in 3 by age 45" statistic. I wouldn't have pegged it at even 10%.
Posted 03/21/10 at 03:49pm
Valdearg: Here is a diary that indicates he will vote
Posted 03/21/10 at 03:45pm
Valdearg: Not entirely sure. Honestly, the EO is disappointing, but not incredibly offensive, so I didn't actually read the author's final opinion. What is important is that I believe Stupak has now announced his intention to vote yes.
Posted 03/21/10 at 03:43pm
Andrew Eisen: "As many as 1 in 3 women will have to have an abortion in her lifetime..." That statistic came from where?
Posted 03/21/10 at 03:36pm
DarkSaber: Aye, what fool bastards are these, that sail blackest pirate seas?
Posted 03/21/10 at 03:34pm
Valdearg: Hopefully this will be enough to convince the "stupaK block" to jump off the fence and vote for the bill.
Posted 03/21/10 at 03:33pm
Valdearg: Making sure that Abortions don't recieve federal funding.
Posted 03/21/10 at 03:33pm
Valdearg: If you want to read the deal, here it is. Basically it's an executive order that will enforce the Hyde amendment.
Posted 03/21/10 at 03:29pm
Valdearg: Hrm.. Sounds to me like Dem leaders cut a deal with Bart Stupak, a big blue dog, for his vote on healthcare.
Posted 03/21/10 at 02:17pm
ZippyDSMlee: hayabusa75:New GP Contributor
Posted 03/21/10 at 02:13pm
hayabusa75: Who's Keefer?
Posted 03/21/10 at 01:58pm
ZippyDSMlee: Wow JD is on a tear he's almost filled the shout box up :P
Posted 03/21/10 at 12:12pm
JDKJ: DarkSaber: Keefer says he's sorry he put that merciless ass-whupping on you and hopes you'll return to assume your responsibilities as Resident GamePolitics Troll.
Posted 03/21/10 at 09:10am
JDKJ: BREAKING: Skippy, the Bush Kangaroo, to meet with House Democrat Caucus in effort to win over undecided votes for health care reform bill.
Posted 03/21/10 at 09:02am
JDKJ: BREAKING: Angry mobs of duckbill platypus march on Sydney in opposition to appointment of Skippy, the Bush Kangaroo.
Posted 03/21/10 at 08:56am
JDKJ: Of 437 koala bears surveyed, 420 preferred women with big tits.
Posted 03/20/10 at 10:32pm
Aliasalpha: Ding dong the witch is dead eh? Maybe we'll finally be treated as adults here and women can have small tits again!
Posted 03/20/10 at 10:28pm
JDKJ: Survey says no opinion either way. But approval is high among wombats.
Posted 03/20/10 at 10:25pm
BearDogg-X: JDKJ: What does the wallabies and crocodiles think of Skippy?
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